pavlov36 2025-04-08 04:49
Very good work, like the art. Don't expect mobs while transport the gold at all)
Foon → Ludum Dare Explorer → LD57 → Dwarf Descent
By platonenko, eon704 and Ilya Damyan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 482 | 3.48 | 43 | |
| Fun | 543 | 3.22 | 43 | |
| Innovation | 539 | 3.10 | 42 | |
| Theme | 150 | 4.13 | 44 | |
| Graphics | 281 | 3.97 | 44 | |
| Audio | 425 | 3.20 | 42 | |
| Humor | 421 | 2.82 | 39 | |
| Mood | 526 | 3.43 | 42 |
Very good work, like the art. Don't expect mobs while transport the gold at all)
Liked the elevator mechanic. Art was great, darkness mechanic great.
Would've been nice to have more than 1 gold at a time.
Great art and feeling of controlling. The elevator jump is just soooo classic.
Great artwork! was fun and the build up to the dig spot was very atmospheric. A respawn button might have been helpful, and an indicator of health & light level left. Wasn't sure how to recharge light..!
I really liked the idea of the game! I think this game has potential for a full version!
Very well-made game. The challenge is there.
Cant imagine this game is produced in 3 days!
The art style is very cool, the gameplay is also very interesting and addictive. from the minuses - inconvenient settings button.
The idea is nice, and i like the core gameplay loop! About combat, it needs a little bit of feedback on hits recieved/done, a little sound+vfx can go a long way there, good job!
The gameplay is cool and the art style is interesting too.
Pretty cool idea, and quite a lot of visual things implemented for a game jam. On the wall tutorial was also a nice touch. Descentding platform sometimes made me jump slightly all the time.
Art is really cool, animations so smooth~
Excellent audio and visuals, straight forwards gameplay. It was a bit of a slow start but really liked it overall.
Really cool concept - I love the risk-reward dynamic with the gold and the elevator ride. It adds a tense layer of strategy that makes every decision feel meaningful. I found myself really torn between playing it safe or going for that extra chunk of gold, especially when my light was running low — great job building tension! Awesome work!
Solid graphics, but it seems to me that the main gameplay is poorly polished - It's not clear how long the hat will burn - Why isn't it in the center of the screen when you can walk down - And you pull out 1-2 gold in one "long" run, not enought >:) That's my feedback
Very nice art and the gameplay loop has great potential, I also like the light concept. The movement felt a little bit too floaty, and the camera was placed too high for my liking. It would also be great if I could carry more than 1 gold piece at once. Other than that it's a well made game.
The idea is really fun, the graphics are pretty and really liked the tutorial! I missed a restart/try again button and some UI feedbacks for life and the battery charge.
Good idea, nice visuals, this concept could turn out to be strong roguelike game. Continue guys!
Loved the pixel animations! The mining could be a little punchier, or auto-fire , rather than clicking the block, so you just hold down and he mines. The platforming with the gold block and the race vs the diminishing light platform element was fun. Definitely would be cool to have some shot-gun upgrades for taking out the slime creatures. :gun:
The pixel art really shines here, so much charm and personality in the sprites, especially the dwarf's animations. Going down the elevator was cool! The overall gameloop seemed interesting, but the darkness mechanic felt way too punishing, unless I was doing something wrong. The camera felt really zoomed in after going down the elevator. Good job!
Really pleasing visuals!!!
What a nice mood you got going on here! Very neat art design, the game mechanics are nice, I just wish the sound design was a bit more elaborated (loved your jump sound btw)
Fun game! I found it pretty challenging at every step... From the light going out pretty fast to the enemies falling right on top pf me. The art is very pretty and the diminishing spotlight really helps to set the tone. One small nitpick I have is with the controls. I really wish jumping was W instead of SPACE, since we're using A and D to move, and maybe activating the elevator could be the same key as well, for simplicity, since we don't seem to need to activate and jump at the same time.
Good game! Interesting gameplay and some kind of disturbing atmosphere. The disadvantages include the lack of auto-restart and the fact that gold is not always picked up, and sometimes it is picked up 10 blocks from the place where I got it, which is strange.
Monosnap Monosnap Dwarf Descent by Maks Platonenko.png Congrats! Nice entry
I really loved your idea!
@mikeliosusI'm one of the developers, and I haven't even seen this screen myself, I appreciate it so much !
Great visuals, sound and idea! The elevator shooting sequence was a nice twist to the mining gameplay, unexpected! :D