FoonLudum Dare ExplorerUsers → Bismark

Bismark

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202557DepthsSpeleoloGraphjam8192.812.102.943.742.921.792.48
201945Start with nothingProtodroid of the Voidjam2.682.313.092.812.721.902.50
201842Running out of spaceProg-Jet vs Guardiansjam11512.762.372.333.123.011.782.64
201740The more you have, the worse it isUSS Deep Explorerjam9912.942.522.912.772.871.782.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Bismark

LD40 — The more you have, the worse it is

Robby & Coppy by Imphenzia 2017-12-06T00:55:41Z

Another good game from you, @imphenzia. I'am waiting to see your traditional timelapse video. :-)

Robby & Coppy by Imphenzia 2017-12-06T11:05:16Z

Thanks for the timelapse ... with comments. :-D

Bubble Sort by alexv 2017-12-05T12:30:55Z

I agree with @hkay comments :-)

TYPPOS by Tymus 2017-12-06T11:10:47Z

Nice music ... you have used a very good software/hardware to do it :-D

TYPPOS by Tymus 2017-12-06T11:11:47Z

Really fun game with good humor inside :-)

Whatever Floats Your Boat by testudor 2017-12-05T12:39:04Z

Excellent idea and implementation about the mechanic of strengths' balance :-)

Larry Kroft and the Temple of Booze by thomz12 2017-12-05T13:59:12Z

Awesome and marvelously fun :-D

The Darkest Light by zblah 2017-12-05T14:20:45Z

Good mood, and really fun ! "Please turn off the light ... now ... haaaa !!!" :-D

House Party by Richard141289 2017-12-07T02:37:39Z

From my point of view, it's a very nice technical success, but I have trouble with the specific theme of this game. :-s

Grammar Dystopia by Xarras 2017-12-05T12:24:45Z

In one word : EXCELLENT (none rule to apply on it, before 1000 years, i hope)

America 2018 by Antti Tiihonen 2017-12-06T12:59:24Z

Original graphic style, adapted and pleasant music, classic but effective gameplay. :-D

It could have been interesting to foresee several types of collectable objects bringing more varieties in the effects of monsters' spawning.

The Will of the Wisps by adsilcott 2017-12-08T11:27:04Z

Wonderfull : ambience, music, mood. I definitvly love it. :-D

USS Deep Explorer by Bismark 2017-12-05T02:45:50Z

I hope you take pleasure playing this game. In state, it's "just" a prototype, because due to lack of "polishs" and selectable options. I should continue this project.

USS Deep Explorer by Bismark 2017-12-05T11:08:36Z

Thanks for your comment ... i'am already thinking the next steps to develop it. :-)

USS Deep Explorer by Bismark 2017-12-05T14:50:06Z

Yes, if you switch on a specific type of machine, it produces O2, but consumes energy and produces "some bad things" (:-o), another machine simply produces energy but also "bad things" (what a mess ;-), and another reduces those "bad things" but consumes more energy (ggrrrrr... :-)

You can switch off some machines to reduce their unwanted production or their unwanted consumption.

But explorers can't be "switched off" : they always need O2 and produces CO2 !

Also, more you discover new rooms in the station to find the artifact, more explorers enter into it !

PS : sorry, i found a bug, and i shall fix it as soon as possible : if you discover a room in which a machine is already switched on but you are no more energy, this machine doesn't switch off it self automaticly !

USS Deep Explorer by Bismark 2017-12-05T15:06:42Z

Thank you, @rixium. Not enough time to do better graphism, and to add music and sound. It's should be added in the next version :-)

USS Deep Explorer by Bismark 2017-12-05T16:18:09Z

Bug fixed : when the player is discovering a new room in which a machine is already switched on, and no more energy is avalaible, this machine doesn’t switch off it self automaticly. Added the HTML5 (WebGL) playing game in links.

USS Deep Explorer by Bismark 2017-12-07T02:26:44Z

Thank you @holyblackayn, @akusan and @elodeon. I really want to continue its development.

USS Deep Explorer by Bismark 2017-12-07T12:10:55Z

Thank you @team-infernus. With "returns" of player feelings and experiences, the durations of all actions must be quickly tweaked.

USS Deep Explorer by Bismark 2017-12-07T13:25:50Z

Thank you @charlez245. I think to go tweak the opening door times, thus.

USS Deep Explorer by Bismark 2017-12-07T16:23:51Z

Updated version allowing player tweaks the difficulty of the game : use "expected difficulty" slider in main menu. Progress bar added during "long" action. Also, some other minor updates about lighting, display of message texts.

USS Deep Explorer by Bismark 2017-12-08T11:28:16Z

At @chriiis88, you are right in part : it was planned initially some additional interactions.

But, due to the "short time" of Ludum Dare, i had to reduce the features developed, and the progress bar has become a visual simplification of interactions that the player must achieve in order to access new rooms or activate objects.

The gameplay has refocused on the exploration and choice between the discovery of new rooms to reach the artifact, activation/deactivation of machines ensuring the survival of the exploration team, and backtracks to change the state of machines already discovered.

The player must focus either on a balance of forces influencing the survival parameters, sometimes on a "race against time" to fulfill the purpose of the mission.

At @adsilcott, thank you for your comments, and great job with your team for the "Will of the Wisps" :-)

72CoCSD by Togis 2017-12-07T02:50:54Z

Really fun :-)

Mister Maître by FerNandXor 2017-12-07T02:23:50Z

I say to @fernandxor "Chapeau bas, Monsieur". This game is really original, refreshing and humorous. A good little hobby that allows to break many glasses without feeling the slightest shame for his own awkwardness. Thank you for that ;-)

Rescue_Mission by Bibilega 2017-12-07T16:48:33Z

Great job. I appreciate it ; it's fun and ... relaxing (at beginning ;-)

CoinCase (Ludum Dare 40) by Billeclipse 2017-12-05T11:20:12Z

A minimalist gameplay ruleset to a great fun.

Perhaps, you can add some "bonus" counter when the player place a great quantity of coins in the disposer ; your game would make you want to take more "risks".

:-)

Mortal Komba by kokirisandfriends 2017-12-05T16:14:25Z

It contains fun, frustating, fun, frustating, fun, fun fun ... :-)

LD42 — Running out of space

Parking Spaces by Imphenzia 2018-08-13T23:48:35Z

Nice game for only height hours of developping :-)

Hovertank 42: Modern Wall-fare by Thought Reactor 2018-08-20T10:54:39Z

Excellent game.

All (gameplay/graphics/sound/music) participate to a good mood.

A very refreshing version of a game known since a certain movie of 82 ;-)

Easter Shabobble by King Kujito 2018-09-01T06:35:28Z

Really sweet world : i appreciate your textures. But, in fact, bunnies are dangerous and vicious animals that can jump you to the throat with their big, sharp teeth. ( https://youtu.be/cCI18qAoKq4?t=52 )

Potion Seller by CameronPenner 2018-08-16T14:08:23Z

It's just ... an excellent game. :-)

Brightly-Wrapped Boxes by incobalt 2018-08-16T12:15:31Z

Nice game.

Gameplay is pleasant, but perhaps, at end of the game, add the name of received gifts (randomly pickup from an array) ... with some jokes for more "humor".

Follow Line by mukult 2018-08-14T11:40:35Z

Wow, this game is approaching my first idea for this LD : https://en.wikipedia.org/wiki/La_Linea_(TV_series) and https://youtu.be/skb2gKR7rOk?t=9 :-)

Aquaduct by dikkop 2018-08-14T11:31:24Z

Really pleasant game ; just missing end-game detection (blocking state when no more aquaduct piece can't be added )

Rainforest by SimoGecko 2018-08-14T17:06:11Z

An interesting game, and graphically successful, but a little unserved by the arduous control of the character.

Prog-Jet vs Guardians by Bismark 2018-08-13T23:54:21Z

Thank you @zachw136 ... for "disorienting" after turn ... it's a few like in the 82' movie. Thanks @parkerduncan : after seeing the film when it was released (and yes, I'm not very young any more), I became addicted to computer science (programming and games - go know why ;-)

Prog-Jet vs Guardians by Bismark 2018-08-14T11:35:56Z

Thanks @mukult ; i must add some explanations, sorry for this.

Prog-Jet vs Guardians by Bismark 2018-08-14T23:01:42Z

For fans of Tron (original movie), use this link for a good music (like Flynn's home) : https://www.youtube.com/watch?v=bhhmtBOmosA

Prog-Jet vs Guardians by Bismark 2018-08-14T23:04:18Z

For @roman-petrov : you can try this link for Mac OS X

http://eice.be/ld42/ProgJet_vs_Guardians.MacOSX.zip

I hope you can play the game on your mac.

Prog-Jet vs Guardians by Bismark 2018-08-15T19:20:08Z

I thank you for your opinion about the management of the camera and the "position" during turns, as well as the problem of non-repositioning action icons during the "screen resize" in WebGL.

These few bugs have been fixed, and an increase in the Prog-Jet motion speed has been made.

Post-Scriptum : better rendering with standalone versions (Windows 32 or 64 bits, Mac OS-X) than in WebGL.

Prog-Jet vs Guardians by Bismark 2018-08-22T00:25:04Z

To @cliffracerx , thank you. I have seen your submission, and "woah", it's genious ! :-)

Gradschool the RPG by Kale the Quick 2018-08-15T11:06:01Z

Great job. The Golem brings a lot of help with the default code.

Pursuit of Freedom by Lino 2018-08-14T22:06:42Z

I love cutscnes :-)

In game, ship controls seem to be not enough smooth ... or perhaps, the camera position makes the ship control more difficult...

Stop Climate Change! by ditzel 2018-08-14T12:00:49Z

Good game, good message.

Perd by DaniilGaponov 2018-08-14T23:08:39Z

Really good job, guys :-)

Dumpotopia by DjeyCreations 2018-08-14T16:49:20Z

Fantastic !

I think that @kapiteinkoekwous has everything said: all the good that we think of the game, and the few small improvements possible :-)

Hello Ground by Kaiomoi 2018-08-14T13:47:10Z

Really nice work. Game is funny to play.

S.T.A.C.K.E.R. Clear Bag by DrEvilBrain 2018-08-14T22:49:19Z

I did not see the time spent playing it :-)

No Space In My Stomach by Roman Petrov 2018-08-14T21:30:24Z

I really appreciate your artwork style :-)

Alchemist's Apprentice by zachw136 2018-08-13T23:59:55Z

Very fun :-)

No Escape by JSD 2018-08-14T22:17:33Z

Funny game (good gameplay with keyboard/mouse, but with x-box controller, aim problem and can't fire). Appreciate the mood from this game.

Loneliness by Saering 2018-08-14T21:48:23Z

Sorry, but i think i did it in my pants ... more than once :-)

Climb by Albin 2018-08-15T12:48:22Z

The graphics and animation are really very successful. It may lack a test to avoid the "infinite part" when the character is surrounded by objects, but not crushed by them. :-)

TUNAPADTWA by ROBOWARRIOR1982 2018-08-14T20:20:15Z

Good gameplay and nice artwork.

Sakaven Simimulator by T8kk 2018-08-15T13:13:15Z

Great games !

But where can i download free maps or purchase some DLCs ?

sakaven.png

Book Crook! by Ossi 2018-08-16T12:03:07Z

Good job.

I like the concept of this game, but i agree with @incobalt.

For example, to add challenge and offer a real choice to the player, the game could offer the player a number of small shelves of books (the number would be known in advance, but not the content); then, the player should make a selection of what would seem to interest him (in terms of rarity) among the books in the first bookshelf, then move on to the next, and so on, until the last or until his reserve is filled; he should not be able to return to a shelf already visited. It would thus risk either not to completely fill his shelf, or to no longer be able to select books offering a better rarity.

Inventory Story by FredMaaktGames 2018-08-14T16:53:15Z

Really nice, really fun. Greetings :-)

Raft vs Shark by Batlordz 2018-08-14T20:24:27Z

Gameplay completly right in the theme.

Sinking by Bungalow 2018-08-15T12:07:56Z

Sorry, good ... but i'm not an octopus !

For WebGL, please support QWERTY and AZERTY keyboard layout, especially in the case of a "platformer" game ; it's really simple with four direction motions...

Keys relative motion : * Q to move left * A to move left * D to move right * W to move up * Z to move up * S to move down * SPACE to jump

Eventually, support also arrow keys.

Other avalaible nearest keys : * E to special action 1 * C to special action 2 * X to special action 3

Most other keys around "this block of nine keys" can be used with both of keyboard layouts.

Thanks for the whole player community.

Anstorm by ShivArt 2018-09-01T06:29:08Z

Nice game ; hard but really fun.

Foggy raft by dimlight 2018-08-15T12:26:34Z

Very nice game ; the whole participates in a good mood.

Inventory Quest by acfaruk 2018-08-15T12:21:37Z

Funny game : simple and efficient, where graphics, music and sounds are in adequacy to the mood ... mood ?!

Why can't vote to the mood of your game ? :-(

Crumble by anstabo 2018-08-15T13:32:40Z

Good ... but why only WASD keys !!!

-----------------------------------------------------------------------------------------------------------------

Please support both QWERTY and AZERTY keyboard layouts, especially in the case of WebGL game ; it's really simple with four direction motions (or less) ...

Keys relative motion : * Q to move left * A to move left * D to move right * W to move up * Z to move up * S to move down * SPACE to jump

Eventually, support also arrow keys.

Other avalaible nearest keys : * E to special action 1 * C to special action 2 * X to special action 3

Most other keys around "this block of nine keys" can be used with both of keyboard layouts.

Thanks for the whole player community.

Crumble by anstabo 2018-08-15T13:41:02Z

I agree with your arguments @anstabo ... but adding the detection of some keys in your program is even simpler ... for the player.

Shutes & Shipments by ChandYMandE 2018-08-14T16:13:05Z

Terribly fun to play but not relaxing :-p

Continuum by Hakro 2018-08-14T13:33:29Z

Excellent game ... but i have some difficulties to stop to play it ?! ;-)

Hot News, Good News by RiptideStudio 2018-08-14T11:55:42Z

Excellent game : relaxing and interesting. Very good "mood" :-)

LD45 — Start with nothing

An Universe From Scratch by LeReveur 2019-10-14T11:07:01Z

I discover Ludum Dare :-)LD_45_-_An_Universe_From_Scratch_screenshot_2019-10-14_13-05-01.png

Dr. Deckenstein: Escape from Castle Brainia by quill18 2019-10-09T02:38:26Z

A pleasant platformer to play, a pleasant streaming to see (time to time, because i was also busy to work in Unity meanwhile).

I Have Nothing - If I don't take from you! by Imphenzia 2019-10-09T02:48:53Z

Excellent. For me, it's your best Ludum Dare game, in its overall.

Deboned by Sarah 2019-10-09T02:13:04Z

Really addictive game ... like "Voodoo Garden" :-)

Protodroid of the Void by Bismark 2019-10-07T22:01:23Z

Done :-)

Protodroid of the Void by Bismark 2019-10-07T22:01:46Z

Published a few minute before the official end. :-)

Console >_ by Lex 2019-10-09T03:05:12Z

Original gameplay :-)

バクラウBloodless by Danilo Freire 2019-10-09T03:17:18Z

Nice, but really hard ... for me :-s

A Field of Flowers by KeithSwanger 2019-10-09T03:27:24Z

This field of flowers smells like really good. Great job. It me think to a peacful version of Voodoo Garden.

LD57 — Depths

5K to Mars by ruthiepee 2025-04-09T01:18:16Z

Very original, and funny.

Captain Death by Sarah 2025-04-11T13:51:00Z

At first, I felt a little lost... but once you understand how the compasses work and start chaining a lot of them, it becomes pure joy. The atmosphere is very pleasant (graphics and music). Great, for this little gem of gameplay.InfinitelySarah.CaptainDeath.png

Pretty Fish by MestreRothLD 2025-04-09T01:44:42Z

A really fun and well-made game. I also appreciate the discreet but effective interface elements.

SpeleoloGraph by Bismark 2025-04-08T13:17:38Z

@mega-marlon Indeed, I had originally planned to place the shop in an intermediate screen between the menu where you select the speleologist and the game screen; but due to lack of time, I put everything back on the same screen.

SpeleoloGraph by Bismark 2025-04-08T13:57:50Z

@tugaryn After a successful run (when you decide to stop on level ground with the REST button), and assuming you have earned discovery points, you can buy more rope and food, upgrade it, or unlock new spelunkers. On your first run, you are provided with one rope and one ration of food. Using a rope reduces the stamina lost on a steep slope. Eating earns you one or more stamina levels.

SpeleoloGraph by Bismark 2025-04-09T00:35:19Z

@kryakikrya Thank you.

SpeleoloGraph by Bismark 2025-04-09T00:44:48Z

@resty It is always possible to move forward or stop.

Spoiler ;-) * using rope needs a slope >= 45° * eating needs a slope <= 30° * activating rest (saving discovery points and returning to menu) needs a slope <= 5°

SpeleoloGraph by Bismark 2025-04-09T00:47:31Z

@jhax Thank you. It is true that the inactive state of the action buttons is almost indistinguishable from their active state (the gray part is just a little darker).

SpeleoloGraph by Bismark 2025-04-09T00:50:51Z

@Seiko The goal of the game is whatever you want to achieve : * for example, unlock all upgrades and unlocks * aiming to reach a certain number of discovery points in one run * aiming to reach a certain depth * etc.

SpeleoloGraph by Bismark 2025-04-09T00:54:41Z

@roxxorxx I understand ; i just had two friends test the game: * One took a little interest in it to please me, but I don't think he'll want to play it again. * The other stopped playing Path of Exile 2 to play it for over an hour and a half.

SpeleoloGraph by Bismark 2025-04-09T15:19:50Z

I agree with you, @roxxorxx and @yancharkin, about user interface : i should replace some text elements by icons (and add tooltip on it). With more times, i should add some sounds : cave ambiance + sounds as feedback on actions or events.

The Cleaner of the depth by Egor Iv 2025-04-08T12:58:54Z

Very nice graphics, suitable sound, and very neat user interface (including the title and menu). I wonder if this game would have been better with mouse-only control.

Scavenger Deep by hope42morrow 2025-04-08T12:45:40Z

Incredible! What attention to detail for a game jam. I loved the atmosphere captured in this game.

Scavenger Deep by hope42morrow 2025-04-08T12:55:54Z

On the other hand, for this game, I would have found it more sensible to have mouse-only control, or at least optionally.

Money Maker 2025 by yancharkin 2025-04-08T14:08:25Z

Funny ! Earned amount is in dollars ? millions of dollars ? ... or cents ?

Deeper into the Black Hole by On100Ruykajop 2025-04-09T01:13:48Z

Nice design.

Belials Bellybutton by Kujoen 2025-04-08T13:48:18Z

I can't put it down anymore... this game is superb: excellent graphics and sound. Very good respect for the theme. It might need a little more challenge, but that won't stop me from diving back in.

Edge Digger by Arthur Tang 2025-04-09T11:28:39Z

Very neat user interface and graphics. Sounds and music adapted to the game. Respected theme. But honestly, I don't understand the mechanics; so I didn't see much of the gameplay other than digging in a straight vertical line. Too bad for me.

Prismarine by Anekich 2025-04-08T13:14:45Z

Captivating atmosphere, interesting gameplay, simple and effective interface ; a very successful game for two developper in this game jam. Congratulations.

Lone Digger by The Spinning Sofa 2025-04-12T11:27:05Z

Very nice game.

Schweigen by Yup1_X0dUs 2025-04-09T11:49:05Z

It's difficult to achieve the English language option. Typically, what's done in a multilingual multimedia application, to make it user-friendly, is to use as early as possible in the application's user interface (so from the first interactive screen; here, the menu screen): * either "buttons" labeled with the target language translated into that language * or "icons" with flags of the language's original country.

For the rest, the atmosphere (graphics and sound) is high-quality. And congratulations on the narration.

Slime Miners by Kveg 2025-04-09T01:36:59Z

A very addictive idle game. It seems to me that it adheres to the genre's standards. The music is perfect for the game. It's hard to stop playing ;-)

Dwarf Descent by platonenko 2025-04-09T01:26:47Z

Very well-made game. The challenge is there.

Cursor Descend by FoxEcho 2025-04-08T12:35:23Z

screenshot01.png

I enjoyed the game's gameplay, its adherence to the theme, and its little finishing touch ;-) Graphically, however, I found it a bit lacking. In the end, it's a success, I think :-)

Depth Diver by EddieYang 2025-04-09T12:07:44Z

This game is truly immersive. Once you master the use of the diver's two legs, it's a real treat in terms of gameplay. The atmosphere is well-crafted and the theme is well-respected. When will level 2 be released? ;-)

DeepJamGameCan'tThinkOfAName by kali 2025-04-09T01:09:17Z

A good start for a more ambitious gameplay experience in your next platformer. It's a bit of a shame that the "enemies" aren't "dangerous." I love the music ; it's perfect for this kind of game, and surprisingly varied. screenshot02.png

Depths Diver by ordohydra 2025-04-09T11:33:20Z

Have a great first start. Keep having fun as you develop your games.