arcadonauts 2018-08-14 05:56
This looked and sounded great! I would love to see a little more variety in the game play.
Foon → Ludum Dare Explorer → LD42 → Pursuit of Freedom
By lino
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1242 | 2.52 | 21 | |
| Fun | 1266 | 2.10 | 21 | |
| Innovation | 1268 | 1.92 | 21 | |
| Theme | 1189 | 2.44 | 21 | |
| Graphics | 1051 | 2.65 | 22 | |
| Audio | 615 | 2.83 | 20 | |
| Humor | 694 | 2.38 | 20 | |
| Mood | 1009 | 2.52 | 21 |
This looked and sounded great! I would love to see a little more variety in the game play.
Nice try. Well done on finished game!
Interesting concept! The issues for me though were that I cot really dizzy when playing this game. It's sorta hard to judge if I'm going to make it through or not too. The soundtrack's pretty nice, and I loved the intro cutscene.
I tried my best to beat it, but got stuck on the obstacle where you have to turn 90 degrees and then immediately fit through a window. Pretty fun!
I laughed out loud at the intro cutscene with all the dudes standing on the flying Galactic Space Force platform. Great humor! The music was pretty minimalist, but oddly inspiring. I also thought it was hilarious that you had to rock-paper-scissors the security guards.
Made it to past the 2nd checkpoint. Halfway through the third level, I turned around and tried to go back to space but couldn't :(
I swapped A/D with Q/E and found that to be much easier. It took some getting used to the perspective, too. I noticed you had the lighting behind the player, so you could see your own shadow, which helped. Would have liked if I could speed things up--I think I could handle a much faster speed. Maybe let the player control the speed and encourage them to beat it in less time?
Would recommend swapping roll and yaw in the default control scheme.
Other than that a solid navigate the obstacles game but with some very off-piste, tongue-in-cheek humour which I enjoyed. Was curious how one might try and persuade the border guard and was suitably amused.
I really dig the music and how you took the theme literally, but I found the difficulty a bit too high for a jam game. You turned so fast it was hard to maneuver through all the tight spaces, and having to restart the level each time you hit something got really annoying after a while.
I love cutscnes :-)
In game, ship controls seem to be not enough smooth ... or perhaps, the camera position makes the ship control more difficult...
Cool game. I too like the cutscenes.
It's hard as balls though, and super frustrating. The locked camera angle makes it needlessly difficult.
I also think it could have used some sound effects.
Overall its was incredibly challenging but fun to play
It's a nice idea, the execution lacks something i find.
You could improve the feel of the game with a few particle effects, or a simple trail effect on the spaceship. My first few tries were spent crashing into walls because i had to get a feel of where the spaceship actually was relative to the camera. You could perhaps help the player by adding some sort of "laser pointer" visual to show the direction the player is headed. Some sounds would be nice I never used the roll function, there didn't seem to be any point where that was needed.
I however do like the funny little cutscenes, the added gameplay of interacting with the officers was fun. Nice how you incorporated a story to the game. The control of the ship was smooth.
With a little extra work, this game could be very good.
Very nice music, great cutscenes. I found myself using Q and E far more often than Q and D, I would've like them switched.
Challenging game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/KKcNeeBfE6w