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Doches

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2009 14 Advancing Wall of Doom Put the Ball in the Basket compo Journal 4.50
🥈 2008 13 Roads Interstate Trucking compo Theme 4.63

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoCmTeJoFoTwCo
201018Enemies as WeaponsDouble Bouncecompo453.193.332.951.713.383.001.174.1715
200916Exploration...Deepercompo463.112.543.113.862.883.281.753.4212
200915CavernsShelter From the Raincompo173.663.033.723.503.413.742.573.9127
200914Advancing Wall of DoomPut the Ball in the Basketcompo223.593.273.182.144.273.592.564.143.534.503.56
200813RoadsInterstate Truckingcompo213.382.753.194.633.193.872.003.813.793.802.83

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Doches

LD18 — Enemies as Weapons

Kanbran by DrPetter 2010-09-05T06:16:00

Great mechanic -- probably the most truly interesting take on the theme I've seen so far.

Loputon by pekuja 2010-08-23T04:39:00

It is indeed all about the dash. I second L's comment: it would benefit enormously from more intuitive ("Dude, that thing could totally explode. I better hit it.") enemy graphics.

Takeover by Almost 2010-09-06T16:53:00

Looks really great, and the takeover mechanic is surprisingly fun. Some polish (a win condition/reset for starts) would take this a long way.

On that note, it's a bit odd that I can fly off the screen...

Atop Mt. Brawlalot by eli 2010-09-05T05:44:00

I have to second @JamesGecko on this one -- the sound really does make the game. Made me giggle.

No, honest.

Daremon by Fiona 2010-09-05T06:03:00

Hilariously cute, deliciously weird. "Can't you see I'm having a whizz here?"

One-hit kills makes it a bit hit-or-miss (as it were). Other than that...

Ace Disguise Master by Diet Chugg 2010-09-05T05:10:00

Movement is...unorthodox? And I can't figure out what I'm supposed to do/can do other than move left/right and jump. Can I disguise myself as another creature, as the title implies?

Change of Hearts by Blackduck 2010-08-23T05:00:00

That's a really nifty fighting-game mechanic you've got there.

The Robots and I by PaulSB 2010-09-06T16:55:00

Some slicker movement, plus a little more guidance (I had to read the comments here before I realized why they weren't turning into turrents) would take this a long way, methinks!

Attack Of The Weapons by xeon06 2010-09-05T06:04:00

Grr at .NET dependencies. But an amusing take on the theme, nonetheless.

Wonder Cupid by Nora Shishi 2010-09-05T05:31:00

Gloriously retro, but you already knew that.

Odd Castle Wars by Vladp995 2010-09-05T06:06:00

Like some others, I can't figure out how to play. I know you've got instructions there -- I just can't figure out what they /mean/.

AVOIDAL by HybridMind 2010-08-23T14:45:00

Classic HybridMind, esp. in that it's clearly a follow-on to Contentric. I love the fact that you basically nailed the gameplay in that first prototype, then spent the rest of the compo polishing.

God /damn/ is it difficult, though.

Man And Robot by quoj 2010-09-05T05:38:00

Way retro, and...Javascript? Nice.

Basketball girl by JDruid 2010-09-05T05:25:00

Ok, that was great. /Too/ great, really, all things considered.

Brilliant use of theme. Obviously. And great music

Undertone Continuum by zigs 2010-08-29T02:36:00

The core idea here is just great, but the number of enemies, diversity of colors, and /scale/ of everything just makes it way too difficult.

Enemies, (Such) as Weapons. by zlash 2010-08-23T04:34:00

So punishing! I'm all for difficulty, but it'd be nice if A) I could take one or two hits before I died and B) I could restart the game (post-novel-length-dialogue) without reloading the page.

Alien Parasite by itzmattu 2010-09-05T05:02:00

Definitely worth fleshing out -- it's a solid base just begging for a little more...

HypnoFruit (TD) by Alan Lynn 2010-09-05T05:07:00

A novel-ish twist on TD -- I like it.

Magno-Warrior by TheLastBanana 2010-09-05T05:48:00

Cool idea, and nifty style -- but the mouse rotation kills me. Very minimalist-Captain Forever-y, which is a good thing. Clearly.

Double Bounce by Doches 2010-08-26T08:34:00

@Everyone: Thanks so much for the comments! I love that a couple people have submitted courses, as well.

@stqn: It should only require Python & Pygame -- you almost certainly have Python already installed, and Pygame is easy to get (`sudo apt-get install python-pygame` on Ubuntu; something similar on other distros). Then run `python init.py` or `python DoubleBounce.py`

@Danik: Alas, no. I had some rough 'preview' functionality in there before, but it got culled in the great pre-submission bughunt. You can fake it by drawing a course, saving it, leaving the editor, playing it, then loading it back into the editor for more tweaking.

@Sparky: I'd love to do a proper story mode, but I was just too uninspired by the end of the compo to make any nicely designed, thought-provoking levels. If you'll shoot me an email (doches@gmail.com) I'd be glad to chat about the editor & level sharing system

Super Collide-Em-Up by Draknek 2010-08-28T09:44:00

Polished, and with a really slick aesthetic. I love it -- just the right amount of whimsical!

Psychic Prison Break by superflat 2010-08-23T04:59:00

I really like this. You nailed the art-game pixel-grunge aesthetic, right down to the lo-fi audio -- I only wish there was more to it!

Or maybe there is, and I can't figure it out. Maybe?

Survive 60 by ExciteMike 2010-08-23T05:16:00

Challenging, great, minimalistic. You know what this is? The perfect realization of `Enemies as Weapons'.

And with gratuitous fractals, too. Yum.