Foon → Ludum Dare Explorer → Users → Doches
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2009 | 14 | Advancing Wall of Doom | Put the Ball in the Basket | compo | Journal | 4.50 | |
| 🥈 | 2008 | 13 | Roads | Interstate Trucking | compo | Theme | 4.63 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Po | Cm | Te | Jo | Fo | Tw | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 18 | Enemies as Weapons | Double Bounce | compo | 45 | 3.19 | 3.33 | 2.95 | 1.71 | 3.38 | 3.00 | 1.17 | 4.17 | 15 | ||||||
| 2009 | 16 | Exploration | ...Deeper | compo | 46 | 3.11 | 2.54 | 3.11 | 3.86 | 2.88 | 3.28 | 1.75 | 3.42 | 12 | ||||||
| 2009 | 15 | Caverns | Shelter From the Rain | compo | 17 | 3.66 | 3.03 | 3.72 | 3.50 | 3.41 | 3.74 | 2.57 | 3.91 | 27 | ||||||
| 2009 | 14 | Advancing Wall of Doom | Put the Ball in the Basket | compo | 22 | 3.59 | 3.27 | 3.18 | 2.14 | 4.27 | 3.59 | 2.56 | 4.14 | 3.53 | 4.50 | 3.56 | ||||
| 2008 | 13 | Roads | Interstate Trucking | compo | 21 | 3.38 | 2.75 | 3.19 | 4.63 | 3.19 | 3.87 | 2.00 | 3.81 | 3.79 | 3.80 | 2.83 |
I have to second @JamesGecko on this one -- the sound really does make the game. Made me giggle.
No, honest.
Movement is...unorthodox? And I can't figure out what I'm supposed to do/can do other than move left/right and jump. Can I disguise myself as another creature, as the title implies?
That's a really nifty fighting-game mechanic you've got there.
Some slicker movement, plus a little more guidance (I had to read the comments here before I realized why they weren't turning into turrents) would take this a long way, methinks!
Grr at .NET dependencies. But an amusing take on the theme, nonetheless.
Gloriously retro, but you already knew that.
Like some others, I can't figure out how to play. I know you've got instructions there -- I just can't figure out what they /mean/.
Classic HybridMind, esp. in that it's clearly a follow-on to Contentric. I love the fact that you basically nailed the gameplay in that first prototype, then spent the rest of the compo polishing.
God /damn/ is it difficult, though.
Way retro, and...Javascript? Nice.
Ok, that was great. /Too/ great, really, all things considered.
Brilliant use of theme. Obviously. And great music
The core idea here is just great, but the number of enemies, diversity of colors, and /scale/ of everything just makes it way too difficult.
So punishing! I'm all for difficulty, but it'd be nice if A) I could take one or two hits before I died and B) I could restart the game (post-novel-length-dialogue) without reloading the page.
Definitely worth fleshing out -- it's a solid base just begging for a little more...
A novel-ish twist on TD -- I like it.
Cool idea, and nifty style -- but the mouse rotation kills me. Very minimalist-Captain Forever-y, which is a good thing. Clearly.
@Everyone: Thanks so much for the comments! I love that a couple people have submitted courses, as well.
@stqn: It should only require Python & Pygame -- you almost certainly have Python already installed, and Pygame is easy to get (`sudo apt-get install python-pygame` on Ubuntu; something similar on other distros). Then run `python init.py` or `python DoubleBounce.py`
@Danik: Alas, no. I had some rough 'preview' functionality in there before, but it got culled in the great pre-submission bughunt. You can fake it by drawing a course, saving it, leaving the editor, playing it, then loading it back into the editor for more tweaking.
@Sparky: I'd love to do a proper story mode, but I was just too uninspired by the end of the compo to make any nicely designed, thought-provoking levels. If you'll shoot me an email (doches@gmail.com) I'd be glad to chat about the editor & level sharing system
Polished, and with a really slick aesthetic. I love it -- just the right amount of whimsical!
I really like this. You nailed the art-game pixel-grunge aesthetic, right down to the lo-fi audio -- I only wish there was more to it!
Or maybe there is, and I can't figure it out. Maybe?
Challenging, great, minimalistic. You know what this is? The perfect realization of `Enemies as Weapons'.
And with gratuitous fractals, too. Yum.