FoonLudum Dare ExplorerLD18 → Magno-Warrior

Magno-Warrior

By thelastbanana

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CategoryRankScoreCount
Theme154.0021
Audio173.2421
Innovation613.1921
Fun982.6221
Graphics1062.6221
Humor1271.6213
Overall663.0020
Community822.8116
Coolness3518

Comments

timgarbos 2010-08-23 04:29

Great idea! I like idea of picking up the dead enemies. The controls of the ship is nice and seems polished.

My biggest problem was aiming! When I pick up the first deactivated ship and it starts shooting it feels great, but it's like it really doesn't want to shoot its friends. I can't really couldn't understand how/why the weapon rotated around the ship. It might become easier when you pick up more enemies, but it's way too hard to kill the first one.

thelastbanana 2010-08-23 15:09

The ship has a little arrow on it that points toward where the mouse is. Aiming is definitely an issue when you've got a ship attached to your side, though, and the arrow is pretty hard to distinguish. Glad you enjoyed it anyway!

chainedlupine 2010-08-24 03:18

I like! I wanted to last longer so I could hear more of the tune. :)

However, the fact that enemies attached only certain unoccupied spots, and only in the direction you are currently facing, made this game almost unplayable for me. It would be easier to understand what's going on if the attached enemies "auto arranged" themselves. I know that gives up part of the gameplay freedom, but I think it's a willing sacrifice in order to get the aiming issues sorted out.

alistair-aitcheson 2010-08-24 04:54

I agree with pretty much everything timgarbos said.

Not sure what I can add, other than to say it was a very fun entry! I probably would have enjoyed it more if the guns were easier to control. Perhaps it doesn't need to mouse control at all, or maybe you could get rid of the keyboard control and make the ship follow the mouse pointer. That way it might be more obvious where the player is facing.

A very nice entry, and I love the music. Well done! :D

thelastbanana 2010-08-24 15:33

Glad to hear everybody liked the music - I don't have all that much experience in music, so the fact that I could create something listenable is great. Maybe I'll polish this up a bit after LD and fix some of the control issues.

tehalynn 2010-08-25 10:58

Personally, I'm not a big fan of the play for as long as you can format. Therefore I would have found your game more enjoyable if it was more like a shoot 'em up (with levels).

My idea for aiming/picking up dead enemies is this: Auto-arrange the dead enemies, and make the center-most one point at the mouse. That way there will always be a shot going directly where the mouse is.

Overall, you have a solid, well-made game. Thanks for taking the time to comment on my entry. :-)

excitemike 2010-08-26 15:42

Neat! I just wish I could get used to aiming.

spunkmeyer 2010-08-29 14:09

Cool, you finished a game! Some hints for improvement: music load on startup, linear filtered textures, auto arrange of units, start the game a little slower.

Great: You've got music, you've got a highscore list, didn't found a bug! ;-)

zorbathut 2010-08-31 15:15

I'm going to agree with the other commentators: this is a fascinating idea that unfortunately really doesn't work with the control system. Maybe tweak it so that the attached gun fragments autorotate so that one gun is always at the "front" of the ship, no matter what?

thelastbanana 2010-08-31 16:35

After Ludum Dare ends, I might take a shot at making this into a Flash game. I'll definitely be having the guns automatically arrange, and I'll probably include a few different control schemes so people can choose what they're more comfortable with. Thanks for the comments, everyone!

hybridmind 2010-09-03 17:04

Fun and polished little entry. Found my biggest problem was not being able to comprehend how to aim correctly when I had a ship stuck to my butt. Couldn't wrap my head around that. A lot of fun though when you had a few enemies stuck to you and you could groove out to the chiptune and destroy them. Nice effort!

doches 2010-09-05 05:48

Cool idea, and nifty style -- but the mouse rotation kills me. Very minimalist-Captain Forever-y, which is a good thing. Clearly.

djcsdy 2010-09-06 16:52

I wanted to like this but I found too frustrating to control with the mouse because you don't necessarily have a gun that's facing forwards. It would have been a lot more fun if I could have controlled the rotation using the keyboard.

The enemies take far too many shots to kill considering the slow rate of fire. Annoyingly they seem to take only one shot to kill once they're attached to your ship.

I liked that you could attach to enemies without shooting them first, but it seemed inconsistent when that was allowed and when not.

In the end I found it was easier to not bother attacking and just play the game as an avoid-em-up, but that wasn't fun.

I liked the music. I also liked the graphical style.