Foon → Ludum Dare Explorer → Users → zorbathut
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2010 | 17 | Islands | Nieuwe Aarde | compo | Theme | 4.52 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 18 | Enemies as Weapons | Chassis Commander | compo | 37 | 3.26 | 3.26 | 3.42 | 3.58 | 3.10 | 2.31 | 2.56 | 2.53 | 9 | ||
| 2010 | 17 | Islands | Nieuwe Aarde | compo | 12 | 3.76 | 3.52 | 3.62 | 4.52 | 3.14 | 2.59 | 1.60 | 3.24 | 14 |
zorbathut leaves an average of 3.0 feedback comments each event.
LD18 — Enemies as Weapons (3)
Basketball girl by JDruid 2010-08-31T15:47:00
I really enjoyed this far more than I really should have, given the minimal game mechanics.
ha ha look at those heads go
wheeeeee
Wherein Obstacles [...] IN SPACE by Sam Driver 2010-08-31T15:34:00
I am disappointed that you cannot use missiles to shoot down gunships. :(
Magno-Warrior by TheLastBanana 2010-08-31T15:15:00
I'm going to agree with the other commentators: this is a fascinating idea that unfortunately really doesn't work with the control system. Maybe tweak it so that the attached gun fragments autorotate so that one gun is always at the "front" of the ship, no matter what?