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Sam Driver

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2012 25 You are the Villain Double Tap compo Theme 4.51

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201225You are the VillainDouble Tapcompo174.002.383.844.514.193.341.534.3552
201018Enemies as WeaponsWherein Obstacles [...] IN SPACEcompo952.742.332.442.633.961.201.363.003

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sam Driver

LD25 — You are the Villain

Hide 'n' Seek by totalspelnerd 2012-12-17T21:03:00

Doesn't run for me, "could not find main class: Frame"
I extracted the contents of the zip file out into an empty folder, tried to run the Hide 'n' Seek.jar file. Windows 7 64-bit

(Tie One Woman to a Train Track and Suddenly) I'm the Badguy by handCraftedRadio 2012-12-17T20:56:00

Both amusing and a good solid mechanic. Every game should have a "laugh evilly" button.
Really well done.

Conquest Of The Mayans by PTSnoop 2012-12-17T20:47:00

The effect of acting on particular events isn't too clear, but their flavour has a pleasant darkly comic feel.

The Legend of Sneak Ninja Kill by vidarn 2012-12-17T21:28:00

Very neat to get a working Gameboy ROM made, well done.
The game itself is nice too! The line of sight detection seemed to work fine for me, after a little time learning how it functions. I made it to the end, only had to kill a couple of people.

The Twist by amassingham 2012-12-17T07:39:00

Just delightful!
The visual effect of the moustache stretching out is really well done (although occasionally briefly glitches out). Took me a while to realise you need to make quite rapid movements to actually catch the coins, but that adds to the feel of rapid moustache twirling.

CYBERQUEEN by Porpentine 2012-12-18T15:11:00

Just brilliant.

A Peril of Pauline's by Red Mike 2012-12-17T07:32:00

A very neat game. Something it took me embarrassingly long to work out is how the signals actually function, so for future players:
Red means the train goes straight on, blue means it turns. If the train is coming at the junction from the correct direction, of course.

Zombie Salvation by pfirsich 2012-12-17T14:18:00

Controls are pretty fiddly but it's a neat idea and otherwise well implemented.

TEK45 by JakeAnstey 2012-12-17T20:50:00

Definitely unfinished :)
But good work getting something working.

Missile Bombardment by MagmaLemur 2012-12-18T00:11:00

I could see it being a good stress relief toy. The physics on the exploding buildings is pleasantly over the top.

The Amazing Weregoat Burglar by Jilt 2012-12-17T20:24:00

Graphics and sound are very well done. Definitely could do some improving on how the game plays, but very good looking stuff.

Unsave the Princess by karlin 2012-12-18T00:07:00

Really nice and tidy game. Tight design.
Had a small graphical glitch for me which created tiny gaps between the map's tiles.

STOP Hero Quest by halemaster 2012-12-17T07:59:00

A little let down by the interface (something to show what tiles have minions on would help a lot), but a neat concept and very pleasing once you're able to send out swarms of minions.

Double Tap by Sam Driver 2012-12-18T14:40:00

Thank you all very much for the responses.

With regards the couple of people who have had it failing to detect your Flash player: Are you on Linux? If so, I think I just fixed it. I had set the embed code to require version 11.4, but the latest official Linux version is 11.2. I've updated the main Web link to give a compatible version (no other changes/bugfixes to the game). Might have to clear your web cache, ctrl-F5, things like that.

I've also added a link from that page to give a version with the post-process shaders turned off. I think it takes away quite a lot from the game's feel, but should give a more playable framerate on machines that don't support hardware accelerated Stage3D.

Finally, I've updated the source file to include these extra versions, and to fix the example embed in index.html so that it actually works. The original two minutes before deadline compile is still in there, named "DoubleTap-LD25.swf".

THE CONDEMNED by Dark Acre Jack 2012-12-17T06:54:00

Really very nice. The combined keyboard and mouse controls were a little awkward, but didn't detract much.

YOU ARE WASPS by Hazel 2012-12-17T14:31:00

Really excellent. I love how the wasp swarm moves and pulses in when you sting. Both funny and well polished. Even the music sounds like wasps.
My only problem with it was that the framerate seemed to drop off after a while of playing. Still comfortable to play, but not ideal.

But yeah, really nicely made game.

Infidel by Winterblood 2012-12-17T23:58:00

Nice stuff. Some sound indicating that a guard has spotted you would go a long way though.

Save the princess by GFM 2012-12-17T13:54:00

Nice work making so much in the time allowed. There's a couple of places where the text is misleading, but made it through to the end. I got the "failed to be evil, failed to be good" conclusion, which sounds about right.

Pirate Scum by Diventurer 2012-12-17T07:00:00

Unfortunately doesn't run for me. Extracted the zip, ran the executable and seemingly nothing happened. A process appeared in task manager but nothing else. I'm on Windows 7 64-bit.

NONEX by feiss 2012-12-17T03:57:00

Very nice aesthetics, and good fun. I'd have preferred to skip the first level and get into the action faster.

The Evil Space-Hippie by PAFdelirium 2012-12-17T23:36:00

Good work! The blurring effect on forward movement is particularly nice. I didn't manage to destroy humanity, and was put off trying more than a couple of times by the unskippable intro text.