Hide 'n' Seek by totalspelnerd 2012-12-17T21:03:00
Doesn't run for me, "could not find main class: Frame"
I extracted the contents of the zip file out into an empty folder, tried to run the Hide 'n' Seek.jar file. Windows 7 64-bit
Foon → Ludum Dare Explorer → Users → Sam Driver
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2012 | 25 | You are the Villain | Double Tap | compo | Theme | 4.51 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Double Tap | compo | 17 | 4.00 | 2.38 | 3.84 | 4.51 | 4.19 | 3.34 | 1.53 | 4.35 | 52 | ||
| 2010 | 18 | Enemies as Weapons | Wherein Obstacles [...] IN SPACE | compo | 95 | 2.74 | 2.33 | 2.44 | 2.63 | 3.96 | 1.20 | 1.36 | 3.00 | 3 |
Doesn't run for me, "could not find main class: Frame"
I extracted the contents of the zip file out into an empty folder, tried to run the Hide 'n' Seek.jar file. Windows 7 64-bit
Both amusing and a good solid mechanic. Every game should have a "laugh evilly" button.
Really well done.
The effect of acting on particular events isn't too clear, but their flavour has a pleasant darkly comic feel.
Very neat to get a working Gameboy ROM made, well done.
The game itself is nice too! The line of sight detection seemed to work fine for me, after a little time learning how it functions. I made it to the end, only had to kill a couple of people.
Just delightful!
The visual effect of the moustache stretching out is really well done (although occasionally briefly glitches out). Took me a while to realise you need to make quite rapid movements to actually catch the coins, but that adds to the feel of rapid moustache twirling.
Just brilliant.
A very neat game. Something it took me embarrassingly long to work out is how the signals actually function, so for future players:
Red means the train goes straight on, blue means it turns. If the train is coming at the junction from the correct direction, of course.
Controls are pretty fiddly but it's a neat idea and otherwise well implemented.
Definitely unfinished :)
But good work getting something working.
I could see it being a good stress relief toy. The physics on the exploding buildings is pleasantly over the top.
Graphics and sound are very well done. Definitely could do some improving on how the game plays, but very good looking stuff.
Really nice and tidy game. Tight design.
Had a small graphical glitch for me which created tiny gaps between the map's tiles.
A little let down by the interface (something to show what tiles have minions on would help a lot), but a neat concept and very pleasing once you're able to send out swarms of minions.
Thank you all very much for the responses.
With regards the couple of people who have had it failing to detect your Flash player: Are you on Linux? If so, I think I just fixed it. I had set the embed code to require version 11.4, but the latest official Linux version is 11.2. I've updated the main Web link to give a compatible version (no other changes/bugfixes to the game). Might have to clear your web cache, ctrl-F5, things like that.
I've also added a link from that page to give a version with the post-process shaders turned off. I think it takes away quite a lot from the game's feel, but should give a more playable framerate on machines that don't support hardware accelerated Stage3D.
Finally, I've updated the source file to include these extra versions, and to fix the example embed in index.html so that it actually works. The original two minutes before deadline compile is still in there, named "DoubleTap-LD25.swf".
Really very nice. The combined keyboard and mouse controls were a little awkward, but didn't detract much.
Really excellent. I love how the wasp swarm moves and pulses in when you sting. Both funny and well polished. Even the music sounds like wasps.
My only problem with it was that the framerate seemed to drop off after a while of playing. Still comfortable to play, but not ideal.
But yeah, really nicely made game.
Nice stuff. Some sound indicating that a guard has spotted you would go a long way though.
Nice work making so much in the time allowed. There's a couple of places where the text is misleading, but made it through to the end. I got the "failed to be evil, failed to be good" conclusion, which sounds about right.
Unfortunately doesn't run for me. Extracted the zip, ran the executable and seemingly nothing happened. A process appeared in task manager but nothing else. I'm on Windows 7 64-bit.
Good work! The blurring effect on forward movement is particularly nice. I didn't manage to destroy humanity, and was put off trying more than a couple of times by the unskippable intro text.