zompi 2012-12-17 20:21
I'm not quite sure what to do, just pressing on tha white beams and pressing action. The game freezed by the way.
But the idea is interesting and graphics are made well.
Foon → Ludum Dare Explorer → LD25 → Conquest Of The Mayans
By ptsnoop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Innovation | 72 | 3.38 | ||
| Graphics | 172 | 3.15 | ||
| Mood | 201 | 2.70 | ||
| Overall | 205 | 2.85 | ||
| Humor | 209 | 2.26 | ||
| Theme | 255 | 2.69 | ||
| Fun | 263 | 2.31 | ||
| Audio | 266 | 1.33 |
I'm not quite sure what to do, just pressing on tha white beams and pressing action. The game freezed by the way.
But the idea is interesting and graphics are made well.
Very cool. Kind of like a stripped-down XCOM without all the messy tactical alien shit. Would be nice if the events were confined to continental land-masses, a surprising number of rebellions occurring in the midst of oceans.
I agree with zompi - can we have some more explicit instructions! (I also agree with "interesting idea"!
Very nice gameplay, but very hard to play with a mouse pad. Moving the globe with the keyboard would have been nice.
And this is the first unity game I have seen in this compo, that supported Linux. Thanks for that!
At first I was taking action all the time, but the I thought... "what the hell, I'm suposed to be the villain..." so started to ignore everything... Until I lost :D
It's a good idea...
You should add a skybox of the universe (instead of bricks), that should fit better. Also, you could add more options to actions... I just kept hitting white beams and taking action, since refusing seemed to be worse...
And the game freezed when I hit a beam (away from the pyramid) and a meteor destroyed my pyramid..
The effect of acting on particular events isn't too clear, but their flavour has a pleasant darkly comic feel.
I like the art style!
Nice idea, the style of the "chocolate earth" is interesting, yet it fits. But as others said, I'd change the environment to not show the brown squares/bricks. Either show stars or - might be interesting, too - the interior of a Mayan temple.
It seems more like a mad dash to fix the problems than a RtS I think you wanted it to be. Also, the gui telling me that something happened wouldn't go away after my pyramid was destroyed. Bug?
It could use a pyramid-making mechanic that involves the players more- like give them a preset cost to build another, requiring, let's say, 4 Logisitics pts.
It's too tall- I can't see all of the game on my screen
Overall, I love the concept! You should make a post-compo version!
This is really deeper than it looks first glance, a real balancing act. Also it might have just been coincidence, but any action taken to save a pyramid always failed.
Oi, I am really bad at building pyramids :(
I really like the premise of this game. I wish that it was a little easier to control rotation of the planet (or at least that it was easier to tell when there were actionable events on the other side of the globe that I couldn't see). Also, it would be cool if the consequences of taking action vs. not taking action on various events were visible on the planet somehow.
I think the potential for added game content with AI opponents is really big here. You should keep working on it :) I would like to see more!
The game's text doesn't load, (possibly) among other things. http://i.imgur.com/BWyYY.png
No rating from me, but it looks pretty good!
Linux Xavier 3.2.29 #2 SMP Mon Sep 17 14:19:22 CDT 2012 x86_64 AMD Athlon(tm) II X4 640 Processor AuthenticAMD GNU/Linux
Slackware 14.0(64), upgraded from 13.37(64).
I lost for apparently no reason - it said there were people taking over my temple, and I crushed them then lost. Also, I wasn't given an opportunity for a new temple in the entire game.
ahah, funny x) the cows look cute
The interface feels nice - having to spin the Earth around so as to try not to miss things adds a nice sense of panic. :)
However, it is a bit light on choices. Basically, click 'Take action' for everything if you have enough logistics points, otherwise panic. Not sure what to add to it though.
Also, I saw that there are other building options (the mason training camp) so perhaps there is some depth but it's hidden behind the random number generator, and the difficulty. :)
Really difficult game. I managed to get a second pyramid up on my third or so attempt, but then got totally swamped by many, many more rebellion events than I could possibly deal with. Not sure if I was meant to ignore those and concentrate on the really vital stuff (like keeping enough logistics saved to rescue my pyramids), but it was pretty much impossible to click through everything in time. It's be nice if there was some icon to indicate the type of event so you could focus your actions a bit better.
Argh, but I forgot should add that I do like the idea and enjoyed it!
Interesting idea, could be more fun if the gameplay is expanded upon!
Interesting idea and I like the graphics, but the gameplay is a little unintuitive.