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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201225You are the VillainFriend of Tokyocompo2743.162.983.513.603.641.502.342.4552

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Humor vs Overall

Mood vs Overall

Comments by cdata

LD25 — You are the Villain

Trolling by permanente1600 2012-12-20T23:30:00

This game really gorgeous; I love the visual style. It is incredibly simple and yet requires a strategic approach. It would be super fun if I could do shared-keyboard vs. multiplayer with a friend :)

RoboChicken Pooper by canary40 2012-12-19T05:18:00

The characters are hilarious, but I cannot figure out what to do.

Dracula's Treasure by 01010111 2012-12-21T05:06:00

This is the best game. All of a sudden I am ten years old and I am playing a Megaman / Mario All-stars / Pacman hybrid on a Saturday morning. I am in love with the art, the sound and the game play. Super hard, and yet I have to beat it. Btw, that lightening effect is the best.

Conquest Of The Mayans by PTSnoop 2012-12-19T05:05:00

Oi, I am really bad at building pyramids :(

I really like the premise of this game. I wish that it was a little easier to control rotation of the planet (or at least that it was easier to tell when there were actionable events on the other side of the globe that I couldn't see). Also, it would be cool if the consequences of taking action vs. not taking action on various events were visible on the planet somehow.

I think the potential for added game content with AI opponents is really big here. You should keep working on it :) I would like to see more!

The townsfolk are coming! by chuck_mcnugget 2012-12-19T05:08:00

I really loved the aesthetic of this game, particularly once you get into the game. I feel like you captured the look of old-school horror flicks really well.

Schoolocide by romaniac 2012-12-19T05:12:00

I feel like this point was already made with Super Columbine Massacre RPG, and that they did a better job of it.

The Man Who Throws The Tetris Piece by madameberry 2012-12-17T05:35:00

That's hilarious. I love being the person who ruins someone else's Tetris game for a change :)

Villain??? by LemonTree 2012-12-21T04:56:00

This game is quite beautiful. I was really impressed by the tiles-beneath-tiles motif. I kind of wish that I was rewarded for revealing (destroying?) more and more of the level as I went along.

ECHO CHAMBER by Loren 2012-12-17T05:41:00

I love this idea, and the minimalistic art style is quite eye catching. I wish that the game became a little more challenging over time, though.

Fear Inc. by luclabelle 2012-12-25T00:26:00

Currently the dropbox link is broken for me.

Friend of Tokyo by cdata 2012-12-17T18:35:00

Thanks for all of the feedback, guys!

As far as winning or losing is concerned, it is a puzzle game (a la Bejeweled or Tetris). This means that your goal is to get the most points (there is no 'end'). Losing is inevitable, and happens when the game field overwhelms you at some point. The bars at the top left mark how close you are to losing, but it isn't especially clear that this is the case.

This also underscores the need for some kind of high-scores list. It is a small feature that would have added a lot to the game. Thanks to Manuel for that suggestion :)

Regarding George's comment, I wanted to inject more strategy into the choice of lane, but sadly ran out of time. My plan is to make it so that after the fourth building of a giving color that you hit in a row, you change direction. This opens the possibility of getting combos of 5 or more buildings much more likely. As it stands, it does feel very whack-a-mole-ish. I am inspired by your encouragement to improve the game after judging is completed. Thanks!

I should also suggest as an incentive that there are three potential endings to the story that you can reach based on how you lose, for anyone who is interested in that stuff ;)

Friend of Tokyo by cdata 2012-12-19T05:27:00

@Cthu: I have fixed the Opera bug. Thank you for reporting it!

@SecondDimension: Thanks for the feedback - I really like your idea regarding the visual effects of a certain sector getting too powerful, and I am glad you enjoyed the mechanic.

@pythong: Strictly speaking, the game difficulty increases linearly every ten rounds. It is possible that this is too slow for most players to notice. To answer your question: yes, "increased difficulty" in this case means that towers grow and respawn more rapidly.

Goombah! by johndb 2012-12-21T04:55:00

Man, it is tough being a goomba. I love the simple inversion of this classic game idea. It would be nice if the movements of the "good guys" were a little less predictable, but it was still challenging regardless.

Lands of Taerrael by xfdncxv 2012-12-17T05:15:00

This game is hilarious, but I don't have the time to grind 230+ monsters to get to level 1 ;)

You are the Asteroid! by rainblade studios 2012-12-19T05:16:00

Pretty fun game. Except am I really the asteroid? It felt like I was some kind of epic alien space craft :)

BourbonBorn by Cthu 2012-12-19T04:55:00

Hilarious. I love it :)

btw, I fixed the Opera bug with my game. Who knew that Opera throws a DOM exception when you try to draw a rectangle with 0 width and 0 height to a canvas :D

Rainbow by ix 2012-12-17T06:05:00

Hum, I can't seem to run the game. Looks like one of the sound files is timing out?

Under a bloody sky by NuSan 2012-12-17T03:48:00

Very interesting. I am a huge fan of games that use browsers as their platform. This is one of the more beautiful demonstrations of WebGL that I have seen in action. I really wish there was more of a game to play - do you think you will expand on it in the future? :)

3radicat3 by nihilocrat 2012-12-17T05:01:00

I like the twist on this classic game :) nice work!

Nefarious Space Pirate by Doddler 2012-12-17T05:54:00

This game was really fun. Like GTA I / II in space :) I like how when I went off the charts, my nefarosity was able to grow literally off the charts. I kind of wish there was some kind of personal progression a la the more ships I blow up, the more powerful I become.

Super Paper Monster Smasher by Jesse Freeman 2012-12-17T04:37:00

I really liked your game. The art style is really cool. I loved the goats as well.

A few feedback-y things I noted while playing: it wasn't immediately obvious to me that the big brown round thing was something that would hurt me. Also, it was difficult for me to tell which color in my health bar represented my health.

Lunch Hunter by zairon 2012-12-25T00:26:00

Good job making a game with actual AI :) I also thought the particle effects were pretty cool. I was able to cheese ball the game when I had only one item of food left, because all of the ants started to move towards one point and killing them en mass became trivial.

Tail Orbit by bugninja 2012-12-19T05:21:00

This game is pretty fun, and quite hard. I found it very difficult to recover after my tail gets a certain length.

Unhappy Holidays! by GeorgeBroussard 2012-12-17T04:27:00

This game is awesome. It reminds me of boxhead. It's simpler, seasonal and just as addicting.