A Drop of Water by canary40 2012-04-22T23:38:00
Wow! Best game ever! 5/5
Foon → Ludum Dare Explorer → Users → canary40
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Two-Punch Man | jam | 487 | 3.35 | 2.81 | 3.07 | 3.81 | 3.60 | 3.03 | 3.04 | 2.96 | 57 | |
| 2013 | 28 | You Only Get One | Diamond Warning | compo | 386 | 3.15 | 3.25 | 2.38 | 2.54 | 2.75 | 2.65 | 1.86 | 2.72 | 77 | |
| 2012 | 25 | You are the Villain | RoboChicken Pooper | jam | 332 | 1.48 | 1.19 | 1.29 | 1.60 | 2.54 | 1.63 | 1.44 | 56 | ||
| 2012 | 23 | Tiny World | A Drop of Water | compo | 778 | 2.39 | 2.52 | 2.30 | 3.21 | 2.42 | 2.32 | 3.28 | 2.45 | 64 |
Wow! Best game ever! 5/5
Oh, I found a tip: If you eat the green orbs, you can swim faster. So good!
Haha, yeah there is no way to win really... congrats on evading the... thingy that far though!
Using space to start was not a good idea- valid point. I also found that when I'm mashing space like crazy it's easy to restart without meaning to. Thanks for the reviews!
Hey sooo sorry about source. Should be fixed now!
I used SDL and stuff so the code is mostly portable, but I don't have a Mac machine to compile on (and no experience!)
I was like Nooo NOO nOO while playing too! Ha ha ha!
Wacky game! Love it! The physics is nuts!
Yeah... there's no point in this game right now. All you can do is move around. The AI, if it touches you will push you in the direction of its motion.
A crazy adventure! Took me a while to navigate the whole game, but quite unique. Code looks quite solid too.
I liked the graphic effects. Two small things I noticed were that the sfx were much louder than the music, perhaps just on my speakers, and the wait time between deaths is quite long. The controls were a bit hard to use. I liked the eating voxel mechanic, even though I just had a massive clump in front. haha
such a creative spin on a the 'go as far as you can' genre!
currently swapping stances can only be done when you're in idle mode.. that is.. you can't be hit or attacking while you do it. In retrospect probably should have buffered stance-switching...
game doesn't run for me on Windows (A Java exception has occurred with no other windows popping up when clicking jar)