War General Simulator by machrom 2018-05-06T23:49:28Z ♥ 1
I'm not entirely sure what's happening. The DESTROY command appears to work, but MOVE does not (i.e. `MOVE c0 BY 1 0` does not work, nor does `MOVE c0 TO 27 75`). `SURVEILLANCE MOVE` does work, however.
I'm afraid I can't really rate this game, simply because I can't really play it. If you want me to leave a rating anyways, say so, but I can't really give much useful information.
I do think it might be kind of fun if it worked -- but I'm afraid I simply don't know.
LD42 — Running out of space (18)
Bat-Chan! by Alex Foyt 2018-08-14T19:24:42Z ♥ 1
Nice game. The art is great; the music is a bit repetitive. It would be nice if there was a way to move the cloud without going all the way to the other side, but when the cloud is smaller it is possible to dodge the enemy bullets, so I guess it isn't super important.
In fact, by the end of the game I had gotten good enough at dodging that it wasn't particularly hard. Perhaps a larger variety of enemies that required slightly different strategies would be good.
In any case, I had a lot of fun and really enjoyed it. Definitely one of the best games I've played thus far.
Build Out In Space by nikasxirtla 2018-08-14T18:27:06Z ♥ 1
Simple but effective. I agree with respect to the game become easier over time, but the main thing I found was that waiting for the planet to spin all the way around, when it was going slow, was somewhat annoying -- especially when you get two of the same color right after one another (I just had one stack for each color, so I had to wait for one whole revolution every time I got two in a row).
When I saw the screenshots, I originally guessed it would be some kind of match-3 game -- I wonder if a mechanic like that might help with the problem of decreasing difficulty? At least, some sort of mechanic that ensures the largest radius of the planet stays relatively constant.
Verdurous Harmony by Buddaccio 2018-08-14T18:14:39Z ♥ 2
A pretty polished game. Graphics are pretty good, although the different scalings of pixel art can be a little jarring. Some of the sound effects seem a little strange (like the point-picking-up one).
I think my main problem is I was confused on a few points: - Can you kill the first large butterflies without bombs? - Is the enemy with 1500 health the final boss? I was taken to the home screen immediately after fighting it, but it may just be that I died twice.
Speaking of dying twice, if you are killed and there are bullets where you respawn, you basically lose immediately no matter how many lives you have left. As mentioned by others, invincibility frames would help.
There was one bug -- some of the large flower bullets stopped moving after the "running out of space" box disappeared, and they simply stayed on screen for a while until despawning. Also, z to shoot didn't work on my computer.
Overall, a good, solid game.
Triple Tribble Trouble by freso 2018-08-14T17:57:38Z ♥ 3
Very creative use of the theme. The ways that the tribbles are used as part of the level are pretty interesting -- like the one where you have to make a whole bunch of them so they stack in order to jump high enough.
I would like to mention that I really appreciate that you get to restart at the start of the level versus the whole game like some Ludum Dare games -- probably let me play longer. 🙂
I couldn't figure out how to beat level ten -- it seems like the one jump on the upper left over the sawblade is impossible.
Graphics and audio are good.
Overall, a very nice game.
Hell of space by framg 2018-08-14T17:37:25Z ♥ 2
Nice game. Music and graphics are good and which items match which monsters is intuitive. However, it would be nice if the difficulty ramped up a bit slower at the beginning -- I only ever managed to clear two cages before losing.
The Big Crunch by psjuk0 2018-08-14T17:28:27Z ♥ 1
Cool game. I couldn't figure out how to beat level 2. I do have a question -- am I not allowed to merge planets that are inside the radius of the black hole? At first I thought it was a glitch -- there was no way to select the planets inside the black hole because the black hole would be selected instead. Later, however, I couldn't merge two planets *across* the black hole, so I thought maybe you weren't allowed to intersect any part of the black hole (even though planets are already inside it)?
The Forgetful Cube by wrimo 2018-08-13T23:44:45Z ♥ 1
I got the larger jump and went back and above the wall, but when I went to the next level the game got sort of glitched and I couldn't seem to effect it. That is, my character was not on screen at all, and nothing I did changed anything. Here's a screenshot:
Error Screenshot
To the point that I could play, I enjoyed the story and how it was told. Otherwise it was mostly a solid platformer, although the level with all the cubes is somewhat difficult to get past because it seems like if you take the bottom path you can't jump up high enough to get to the door?
One relatively trivial piece of feedback I have is that the "next level" door says next level even when it takes you back a level. I guess "next" is somewhat meaningless in a branching game but it still is a little strange.
Lien Acres by HoldMeImScared 2018-08-13T21:14:51Z ♥ 1
Interesting game. There doesn't seem to be a whole lot that you can actually do -- I ended up spamming tomatoes and the first action, which was the only one I could afford.
The graphics are nice though, and the music is fittingly melancholy. So good job there.
Running Out Of Space by AdmiralSpaceKraken 2018-08-13T20:22:32Z ♥ 0
Well done. There are a few slight issues: - The boxes often don't line up, which means you can be caught on the corner of a box when trying to move horizontally; this just feels a little weird. - It's possible to be completely trapped -- my third run through, a giant wall got built up in the middle almost immediately, and then when trying to get out of one hole another one formed right where I jumped, so I was screwed no matter what. It might help to have some kind of logic that won't form a hole immediately where the player is -- that is, it could place the first two blocks, but then wait to place the third block until the player has had a chance to escape.
Overall, though, everything works and the multiplicity of both hazards and scoring methods make the game a little more interesting.
Simple Space RTS by Storm626 2018-08-13T20:00:39Z ♥ 1
I tried playing this a couple times and got absolutely crushed every single time. There simply seems to be no way to keep up with the enemy -- by the time I can afford a single tank, they already have four tanks and ten normal ships.
I have absolutely no idea how in the screenshot you could have gotten 1279 crystals. That's absolutely nuts.
The only other problem I encountered was that sometimes your fighting ships would fly off the screen where you couldn't move your camera (i.e. to the top and to the left), and then there was no way to re-select them. I imagine they got destroyed? But why would they even be allowed to fly off of the map?
It's a solid game otherwise. All the gameplay is there, is just needs more details (like displaying ship stats on screen) and a way to win.
Compression by JohnyF 2018-08-13T19:31:20Z ♥ 1
The concept is solid, but it has a few problems. The primary one is that the collisions can be really awful -- from what I can tell, if you are in the pixel *next to* a circle, you die. As such, I couldn't beat the fourth level.
The screen glitch effects are neat, but don't seem to have much purpose -- by the time I got to my third death, I would just kill myself until I could restart without the glitches.
Additionally, some of the corridors are super narrow given that you die when you run into walls. The character doesn't really have fine enough control to move in halls very well.
Running out of Space by Harry Jacobs 2018-08-13T19:18:33Z ♥ 1
I like the atmosphere, and the graphics and the sound. They're all very nice and work well together. The colorful particles when the planets explode are really nice.
But wow. The ship has so much momentum that it is essentially impossible to steer. The only way I could win was by barely tapping the movement controls and by spamming the shoot button. Otherwise, I would run into a planet simply by virtue of not being able to accelerate away from it.
For the same reason, many of the levels actually become easier if you can get lucky with how the universe shrinks. That is, if the planets close to the worm hole don't crush together, the shrinking of the universe brings you closer to the wormhole faster than you could yourself.
In general though, solid game. It just needs tweaking of the player momentum.
A New Kingdom by 2lol555 2018-08-13T18:49:41Z ♥ 1
Man. This is a hard game. I never beat the first level -- one single time, I got twenty people, but then I died.
I think the controls just need to be better. I'm not entirely sure *how* to make them better, but my two primary sources of death were a) trying to jump, but running off the edge of the platform by accident, and b) pushing down but missing the platform and going straight into lava.
I think the main thing that would help is if pushing down wasn't necessary. I think the best way to do that would be to reduce the jump height, and then perhaps give the player a double jump. This would result in better control, I think.
I like the overall atmosphere of the game. It seems pretty polished, aside from some small glitches with the jumps that happen sometimes.
DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-13T18:26:56Z ♥ 1
The core mechanic of the game is pretty neat and is used in some pretty creative ways. Having the pointer act as both a time limiting factor as well as a tool that you need to actually beat the level is pretty interesting.
It took me a while to beat level 2 because I didn't realize you could stand on the pointer.
A lot of the challenge of the game comes from the player not exactly knowing if doing something is actually possible -- e.g. on level 3, I didn't know that I could make it to the bin-switcher before the pointer deleted the red cube. This also applies to the boss level. I've never really played a platformer where I didn't have good enough intuition about my movement to not know whether a given jump was possible, so this was new (to me, in any case).
Overall I enjoyed it quite a bit.
Meager by Andrew Friedman 2018-08-13T17:51:09Z ♥ 1
Wow. This is a hard game. I couldn't get past level 3.
I honestly think that the "you have to turn before you can move" aspect is more frustrating than anything else. It is especially a problem because moving away from one enemy in one direction means that another enemy can simply shoot you along the other axis, which is usually how I died.
I never really got the chance to use some of the special kinds of tiles that were placed on screen (i.e. the bombs and the mirrors) simply because I died too quickly.
All that considered, this is a solidly built game -- just not one that I can really play.
Beyond Space by Allan Kong 2018-08-13T17:39:37Z ♥ 0
Fun game. I like the parallax effect on the stars in the background, and the little ships you get following you around are pretty neat.
I totally didn't get how this related to the theme until I realized that the white boundary was actually shrinking, and shortly after, I lost. 🤷
*N*X warriors by Stepan Shabalin 2018-08-13T17:20:34Z ♥ 0
Same problem here -- division by zero.
Binary Garbage Separation by Nehvis 2018-08-13T17:10:42Z ♥ 0
Sadly I don't have an XBOX controller to play with, so this game was perhaps harder than it could have been.
Switching up the colors was a neat trick.