FoonLudum Dare ExplorerLD38 → Little Sky Farm

Little Sky Farm

By h4kor

View on ldjam.com

CategoryRankScoreCount
Overall2023.6827
Fun3033.3028
Innovation3893.1227
Theme574.1227
Graphics3893.5028
Audio3.3311
Humor3752.6025
Mood1823.6528

Comments

cheesymoo 2017-04-24 19:23

Mac build didn't open :-(

h4kor 2017-04-25 12:52

@cheesymoo too bad. Don't have the possiblities to test Mac. I've added a web version. The Mac version may need executable rights set manually.

jebouin 2017-05-01 09:42

I got stuck on my first try because I wasted my wheat. I did much better on my second try, though I still don't really understand how/when to use the oven and the mill. I like the atmosphere of this game, the day/night cycle adds a lot to it. The numbers on the interface are a bit hard to read, and the graphics in general can be improved a lot, but the game is already lots of fun to plays as is. Congratulations on your first entry!

powerspark 2017-05-03 06:38

Kept me playing for quite a while. Sadly I had to give up as all my time only yielded about 100 gold... I didn't get how quality was affecting anything and how to improve quality for anything after wheat. It was kinda hard to see at night, and I didn't realize I could press space next to the house until later. Good job though, very relaxing!

matita 2017-05-03 07:12

I couldn't leave before I finished all the game, I wanted to play other games to vote but you caught me for 59 minutes and 45 seconds :D

Lol'd for the final scene.

The game is well structured, graphics are minimal but good, the numbers of the resources are hard to read, mostly on the stone item, it took me a while before I got that interacting with the mine actually incremented my stones. I suggest to put at least an outline of a contrasted color around the numbers. Also during the night almost everything is hard to see, plus the stars are in the foreground instead of the background, they are also above the house menu! (I played the browser version, if it's relevant)

Music is perfect for the mood of the game.

Great work!

siryakko 2017-05-03 09:09

That was quite a great piece of work, the difficulty can be really tought on the first play, but still the goal and the journey are satisfying enough to continue playing.

sun-wukong 2017-05-03 10:51

Omg, downloaded yesterday, and after playing today I spend around 15 minutes to find your game on this site :( Strangely enough it seems not to be indexed by google since I've found this page only from twitter.

Anyway, good to see another game made with Godot(mine too!) And the game was really nice too. Graphics are too minimalistic for my taste but having an end goal with plenty of gameplay to reach it give this game a good feeling of completeness. It was very satisfactory overall.

The only negative thing - numbers on resources are almost illegible.

h4kor 2017-05-03 19:37

@matita there are actually two endings ;)

failedstarfish 2017-05-03 20:03

Nice little farm management game. Kept me playing for quite a while.

matita 2017-05-04 07:35

@h4kor is it a trick to let me play your game again? Well, you made it. I'm going to play it again and try to win faster!

vivoubos 2017-05-04 21:23

I love farm game ^^ Music is really relaxing... I can't read the number on ressource :( And the game is really small, i mean, the screen... Maybe a resize (keeping the pixel art) would be fine. Anyway, it's an excellent entry! Good job!

mortus 2017-05-05 19:16

I really like how that game took a turn for me. I was expecting a mindless farming simulator where more and faster means better results, I was impatient about slow growing rates of wheat and I was spending all time at the stones and all my free space (including the house roof) was planted with wheat and some trees. But after I've figured out how to bake quality bread, it all changed. I don't spend time at the mine, I don't plant all my free space. I'm keeping a close eye on my few precious plants to make sure they won't spoil. Then I go to the grinding stone and count. And so on. And I love it! Wish there was a more complicated farming game like this one, that's not centered around planting as much as you can.

The only thing I dislike is the fact that you don't know what quality of stuff you have and you can't throw away low-quality stuff. Like I have some 100+ wheat and I know some of it is good and some is not worth processing, and I don't have a way to know which is which.

I also like the aesthetics a lot, and while you can see some fast implementations like a shop landing on a corner of an island to leave you with more free space, and few little bugs like a tree I couldn't chop down because it was planted between the house and the tub, it's more than bearable. Great job overall!

P.S. Highest quality bread - 91, completed game in 31 minutes (I think I've got a bad ending? damn, this game is hard). Also, I've completed it without realizing there's a windmill, are there more hidden buildings?

themonsterfromthedeep 2017-05-06 22:23

Fun little game. Reminded me a bit of Harvest Moon. I really like the graphics.

My main problem is that it doesn't really seem like there's a real reason to bother with anything after flour - it takes so many resources to make bread that I think it must be faster to simply sell flour (and stone and wood) then to spend lots of time and resources to figure out how to get a good price for bread before even being able to start making large profits.

takusan 2017-05-09 21:37

Okay, first my fanboy side: Godooot!!! Ahem. I love that engine ;D

Very relaxing game, pleasing audiovisually, well made and with good approach to the theme. Interesting tactic with leaving the mechanics discovery to the player, overall game is intuitive enough to make this work :)

** What could be improved **

- counters on items are barely visible. They could be positioned over the square, to make it better, especially since in some instances item in the square (stone and dough for example) seems to cover the counter - night: it looks like it's timming too much, plus there's probably sprite sorting issue: both night 'fog' and stars seem to be in front of UI and trees (especially visible with stars). Tool UI is barely visible, and I can't make out the counters during the night. - mechanics/balance when it comes to managing resources - sticking with basic resources up to flour seem most profitable. - feedback for crafting - if there's not enough resources, some feedback other than closing the panel would be welcome (i had issues with this since, as I've said before, I also have problems with making out the counters on resources)

- a **bug** - after building the bridge, if I plant wheat on the middle ground (where bridge begins), when the wheat grows and I gather it, I get nothing. Wheat disappears, but resource doesn't increase. Any other place works fine, but that's the best place to do it :( Also, it made me run out of wheat, and I was stuck at 0. Trees still work ok though.

But, as I say, improved. The game is already fun as it is :)

Okay, that said... back to mining stone. Gotta get that ring.

Well done :D

Cheers!

P.S. Awww, I got bad ending after 37 minutes... Well, as you hinted, gotta be faster :)

flying-cat-of-the-pepes 2017-05-09 21:49

Overall a fun game. There are quite a lot of obvious rendering bugs(a big one is that the stars at night are rendered above the UIs, WTF?, and why in living hell would you render the stars above the player?), and you can plant trees and wheat on wooden bridges which makes no sense. The music is fantastic, and the art is pretty nice. There is one huge error, though: The goal of the game is to get 1000 gold, but selling bread gives you 1 gold, while selling the 10 wheat that you get from a very early stage of making the bread gives you 10 gold. So bread is pretty much worthless, you REALLY, REALLY need to fix that. Also, to win the game you could just mine gold for an hour and buy the ring which is kind of pointless, you should put a limit to the gold you can mine. There is also a bug where sometimes I cannot collect trees or wheat that I place, and they are just stuck there because whenever I try to harvest them it opens a menu or gives me a "not enough dough" warning or something because they are too close to a building. It's also possible to run out of wood or wheat perminately, which would mean the game would instantly transform the game into a boring clicker on the mine for hours, which would suck(not that I did that, I just realized it was possible). I can also ride off with the shop when it flies up with is weird. Also, a weird thing is that I can reset the time of day by jumping off of the island but that's all that is reset/changed by jumping off. I think you should remove jumping off of the island entirely, it's kind of a pointless feature. I would also lower the cost of a ring to 500 gold, as the game gets boring by the time you get that much. You can also plant trees and wheat in the shop, and when the shop flies away its just a floating tree/wheat. It also gets super annoying having to press space EVERY SINGLE TIME you want to sell one item, you should have a system where you can type the number of items you want to sell or something. Also, why can you select your coins? Other than all those bugs and problems, its a pretty nice game(the bugs aren't too game ruining, so its still a good game, but it would be WAY better if you fixed the bugs).

h4kor 2017-05-10 19:17

@flying-cat-of-the-pepes it's not a bug, it's a feature. You probably produced bread with 0 quality. The price depends on the quality.

tommyflower 2017-05-11 19:42

What a beautiful little game!

I saw your nice comment on my game and came here to see. So glad that I did. First: the music is amazing, one of the best I've found. I love the moving clouds, the floating shop, the richness of the mechanics.

I had a lot of fun playing. I really liked the design of this small world and it's platformer nature (yes I jumped off the island. I wouldn't remove that because it gave me a sense of space, of being confined to a small place).

You managed to add a short story sequence that gives enough context and I loved details such as the starry night scene.

Since it's a very small word, as we know:), it was a little hard at first to identify the tools. Actually I would appreciate this on a slightly larger scale. Amazing job!

morbidcamel101 2017-05-13 06:46

Day and night time mechanics and using the resources to create more is clever constructs. The game kept me busy and it's beautiful. The background music was dreamy. All and all a solid entry!

erik-brunnstrom 2017-05-14 07:55

What a nice little game.

The game looks quite nice but the pixel scaling is not sharp when in full screen, hurting the overall aesthetics. I really liked the day and night cycle but making the ui darker at night makes no sense. The gameplay is a bit basic. I feel like there is to much waiting for things to grow. Maybe having the ability to water the plants would make the gameplay more interesting. Gr8 work m8!

gurkenlabs 2017-05-14 11:30

I really liked the atmosphere of your game. Having to estimate how long the processes take is a clever mechanic. However, I mistakenly put my last wheat seed in the millstone so I couldn't produce any more wheat (and therefore, bread.) So I ended up mining and planting trees until I had hundreds of units each, but the selling process got enormously tedious (as you can't sell multiple units at once or leave spacebar pressed for selling) so I gave up because I didn't want to press spacebar 700 times. The day/night cycle added a nice touch to the game, but the HUD also being darkened out by night might not have been a perfect choice. All in all: very soothing, calm game with an interesting premise!

gagapete 2017-05-14 20:27

I love this game. My first attempt lasted 20 minutes and I need to play again as I haven't finished yet. The graphics are great, only the shop and the player sprites don't seem to fit yet. I had to tune audio down pretty quick. I was able to plant trees besides the house where I wasn't able to interact with later. I also ran into the issue that I didn't understood how to get stone first. You have that "+1" effect when interacting with the shop, may add the same effect when interacting with the mine?

For [Ludum Dare 31](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=16147) I had a similar but way less complex and exciting idea and I failed horribly to deliver. So congrats to finish such a nice and complex game.

automatonvx 2017-05-20 10:34

Nice entry, Liked the pixel art, kept me going for quite a while but didn't have the patience to carry on till the end. I couldn't figure out how to get the good quality stuff , so after all the effort my bread sold for almost nothing. Liked the music choice also. Couple of minor things, like the number above the stone is impossible to read, I didn't figure out how to generate stone until i realised i was just couldn't see the number. Also probably better to separate out the wheat from wheat seeds and wood from tree seeds so can't accidentally use them all up and be unable to plant more. Also when buying stuff it should give you some feedback if you try to buy it but don't have money, but thats just minor tweaks. Overall really well done.