FoonLudum Dare ExplorerUsers → mortus

mortus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitable👥Light-Fingeredjam2693.873.703.343.324.263.342.393.92
202046Keep it aliveA Wild Yeast Appears!jam24122.752.393.522.562.472.812.522.76
201945Start with nothing👥Mongol Space Programjam2823.723.433.613.384.183.934.003.93
201843Sacrifices must be made👥Don't worry about the ballastjam5253.423.533.033.774.033.313.743.61
201842Running out of space👥The Voidjam504.073.794.044.364.303.872.694.12
201841Combine 2 Incompatible GenresRisky Squadjam2433.803.933.763.893.453.383.073.25
201740The more you have, the worse it isThe Luckiest Businessmanjam2273.783.373.253.143.732.743.233.57
201739Running out of PowerBlocks of Powercompo194.133.863.863.414.023.802.203.56
201738A Small WorldZen Demiurgyjam94.364.244.003.964.203.752.474.24
201637One roomIt Only Gets More Clutteredcompo64.253.854.304.203.753.614.1142
201534Two Button Controls / GrowingSpider's webcompo4013.333.173.693.773.003.002.793.3358
201533You are the MonsterPower Corruptscompo2313.463.413.033.713.563.492.803.7173
201532An Unconventional WeaponCucumbers Shall Not Passjam1173.793.473.843.583.683.533.333.3869
201431Entire Game on One ScreenGarden of Brewery, Science and Malicejam4253.293.003.123.573.442.872.742.9886
201429Beneath the SurfaceGreed for Gemscompo3283.423.033.083.674.453.062.683.57100
201328You Only Get OneThe Wizardry of Differentiationcompo493.803.563.513.073.233.122.203.10100
20132710 Seconds10013 millisecondscompo1263.603.053.403.714.283.642.034.00100
201326MinimalismTrue treasure of Kartoffelschlosscompo3613.373.073.013.303.482.752.793.11100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mortus

LD26 — Minimalism

KiraKiraRetro by Misfit 2013-04-29T10:40:00

So many mechanics I already knew but in such an insane mix that it becames entirely new game which is very fun to play. Graphics are minimalistic but very nice.

Cleaner Bot by Martin Vilcans 2013-04-29T17:10:00

Nice! Worked in FF by the way.

GRAViTRON by grimpunch 2013-04-29T06:27:00

I liked the feel of the game, fresh approach to classic mechanic.

This is not a minimalist game by Volute 2013-04-29T18:30:00

Great idea. I was thinking about something like that, but ended up with quite the opposite game idea.

Fortuitous by Follett 2013-04-29T17:59:00

It was very hard and uncomfortable at first, but when you get the hang of controls it turns out to be a fun game!

YLBIN by intripoon 2013-05-02T18:45:00

Great fun and innovative game! I didn't figure it out first but levels weren't fitting on my screen for some reason (web link), so I couldn't beat level 10 i think. Figured it out only when closed the game and looked at screenshots.

Cutris by Tinco 2013-04-29T09:52:00

A solid implementation and pleasant graphics, sounds are too loud.

TNAFT by Mysterarts 2013-04-29T11:01:00

I couldn't stop until I was first in the top scores. Good game and a fun method of figuring out how unique you are (at least in color perception area).

Astral Offset by bytegrove 2013-04-30T14:54:00

Are most enemies invincible? Or I just can't aim.

Micro Pigment by PixolPalette 2013-04-30T15:19:00

It's a bit frustrating but quite fun when you understand how to play. When you press and release A you end up being different size every time, is that intentional?

Factory Consultant by namuol 2013-04-29T17:44:00

I love that kind of games, reminds me of Tile Factory, but much simplier. For some reason the level with belts was very hard for me.

Where therefore we go by pjchardt 2013-04-30T15:49:00

It's perfect. I just don't have anything else to say. Fade ins and outs are fine, controls are brilliant, you don't need to change them. Black border wasn't confusing a bit to me also. The only thing that 'disappointed' me just a little bit was the fact that at the end the W didn't appear on the background and game didn't restart in such a way, i kinda expected that, though it wasn't logical in terms of story.

Fallen Outside by DDDBOMBER 2013-04-29T17:55:00

I liked portals the most.
And music still don't stop when you close the game.

IMBARINTH by brookman 2013-05-01T11:18:00

Fun game, but walls color is too similar to floor color, it makes you think that sometimes you just can't walk.

Minimalistic PotatoPeople by goerp 2013-05-01T16:08:00

Great idea. Too bad you had too little time for it. It could be a beautiful and fun game with more work.

Illumination by Alic Szecsei 2013-04-29T06:36:00

Moody but annoying, couldn't complete it as I got bored after few falls.

Adventures of Mrs Minimalist by cptalbertwesker 2013-04-29T06:02:00

Web version stucks sometimes (Firefox), I think when I click during unskippable dialogs.

Minimalist Dungeon by EatenAlive3 2013-04-30T15:27:00

Horrible, horrible music! Though I rated audio very high. I guess it's horribly beautiful! :D

Mag by alexfalkenberg 2013-05-01T11:26:00

Quite fun, though I couldn't see much happening on the screen, just was looking at where the new cannons are most of the time. Levels 1-4 are not too different from each other in means of difficulty, but level 5 is instantly much harder, couldn't beat it.

Round Box by Webravenz 2013-04-29T12:30:00

Very nice idea, and indeed, much harder than you think first (at least if you try to collect bonuses).

Rollin' it by Loyalty 2013-04-29T10:53:00

I was disappointed with the theme too.

I guess people who think they can code but can't draw thought that minimalism would be a great excuse for their games to look simple. The same with people who can make art but not code.

COLORUS by JokerDen 2013-04-29T11:58:00

I like the graphics, very minimalistic, but pleasant. Gameplay is unusual and fun too.

X = 3 - 1 by VanMerwan 2013-04-30T15:51:00

Meh. Too easy. I beat the game in only third try.

The Parasite by jahlgren 2013-05-02T18:31:00

Great game, it was hard only first three levels, and then became challenging (which is good). Could be harder to be honest. ;D

MNML by docix 2013-04-29T06:41:00

Is it supposed to change directions suddenly? Happened to me only once and it was the only time (except the first) when I lose.

Tundra King by deathray 2013-04-29T11:08:00

Too bad you dpn't have all the planned features implemented. I liked the idea very much, but I haven't noticed strong feedback from other... people? And without it you can just run and spam E and win eventually.

The Rules Are Simple... by saampahlavan 2013-05-01T17:15:00

Great final touch with that drawing screen, adds much to the game.

Minimalist Multiplayer by gre 2013-04-29T07:30:00

Can I play if I am that weird kind of psycho without social networks account?

TOOM by PoV 2013-05-17T06:22:00

At first I was like: WOAH, cool graphics! Then I was like: meh, what a boring game. And then I finished it and laughed like 10 minutes straight! Great job guys!

Free by vladimirdlc 2013-04-29T10:34:00

I liked that way of moving around. It's a little bit boring and not very fast (or I wasn't doing it right), but it's original.

Box's World by avidgamerNino 2013-04-29T09:43:00

I don't think it gets more minimal than this. At least while it's still playable. And don't get me wrong, that's a compliment!

The Sentient Cube by Omiya Games 2013-04-29T12:46:00

I really like an idea, but controls could be better. At some point (pretty early) I've started flying around and jumping incontrollably and just couldn't do anything to stop it.

Cylinder by Jacqueslelezard 2013-04-29T10:20:00

I like the idea and graphics are very pleasant. It would be much better if controls were 'q' and 'e' instead of 'r' and 't'.

There's one thing that's bothering me though. Who are you playing as? A cow? :D

OnlyOne by mrexcessive 2013-04-29T07:53:00

Great idea, I liked it. First game so far that I'm sad has ended so fast (though I played not so much yet).

essentia by andrewkennedy 2013-04-29T07:17:00

Great graphics! Sadly, there seems to be few bugs that make game hard to play. Moving playform in cave left without me and I can't find it again. And restart won't help, only starting from the beginning.

Aenigma by jgnilka 2013-04-29T11:45:00

Web version don't show all details (Firefox), I couldn't complete second level because of that, had a place for one more detail.

Writer's Block by Christopher Schulte 2013-05-08T07:10:00

Great game. I actually think mine's pretty deep and probably about massive industrialization:
AGRICULTURE FADE
COLD LANGUAGE NAME LOCATION
SHINE GOOD IRON WEAR

Ascenion by kreischweide 2013-04-29T11:49:00

Maybe I don't get it, is there a way to affect one's destiny or can we just watch and hope?

A simple world by thephantom 2013-04-29T09:29:00

Fun concept and pleasant music, but it would be much better if text was shown entirely before skipped - most people can read much faster than it appears.

Bounce by Elrobo 2013-04-29T06:13:00

Too bad you have to wait for the right platforms position sometimes for too long, but nice game.

dodge the atom by Pikkufighter 2013-05-08T08:34:00

Very nice little game, but faaaar too easy.

Pivot by meat_popsicle 2013-04-29T07:56:00

Works in FF. I didn't get the mechanics though, so couldn't complete later levels.

Null Wars by peacefulshade 2013-04-29T10:50:00

Screenshot and description looks promising, but the game is stuck on 'connecting to server' for more than 10 minutes. How much does it load?
I'll try it later on a computer with faster internet connection, maybe it's the problem.

Mind the Gap by shiprib 2013-05-14T08:00:00

Great game even now, I can't even fathom how incredibly great it could become after few improvements!

As some people mentioned, circular lines and obstacles would be lots of fun.

Another thing I really miss is proper display of how many and which lines are going between two stations. I was very disappointed when I saw that even in post compo version you still see only one color between stations, no matter how many lines you have there.

Ming Imah Lism the Wizard ! by Gustera 2013-04-29T10:17:00

The fact that fireballs launch from the top makes it specific, but I don't think it's impossible. I liked the idea of meditating in order to gather mana.
At some point I entered the next screen and ran back from where I came almost instantly and previous screen didn't load, instead I was running outside the screen and there goblins killed me.
But that's fine, my son will probable avenge me.

Sightless by donan 2013-04-29T12:37:00

There are few other echolocation games in this compo, but I like this one the most so far. It represents echolocating much better than ones where you cannot see walls even when some sound is played. And it's much more playable.

Too bad amount of light is independend of the sound type and volume (or too little dependend so I didn't notice).

Ants by explosivose 2013-04-29T07:07:00

A bit glitchy and laggy right now, but a great potential!

Lemmings 3d: Yellow Edition by chobrah 2013-04-29T18:04:00

Interesting concept, it would be much better if there was a grid on the floor.

Synesthesis by TheFuntastic 2013-04-29T09:09:00

I really enjoyed this game. Great work!

Labyrinth Run by goleegrees 2013-05-17T13:12:00

Nice little game. I wonder if labyrinth generation algorithm was challenging to code.

Starhook by sparksgently 2013-04-29T08:05:00

Nice idea, too bad it lags like hell on FF. I've noticed some collision detection problems too.

You Don't Belong Here by Kinzata 2013-05-17T12:14:00

I think it really fits the theme, so simple and yet so complex. I loved different enemies and how you handle the sound.

Atom That Matters by Babek 2013-05-17T12:04:00

Very nice looking game, couldn't finish it though. I had a form, I guess, stuck with me and no matter what I did it just won't go. Music reminded me of EVE Online, I think there was a similar track, nice space music.

sn by mikebolt 2013-04-29T06:47:00

Minimalistic!

Load Time by 3rinjax 2013-05-20T18:20:00

It's a bit frustrating (and instructions screen didn't help me much), but when you get the hang of it, it's quite cool.

nadir by zillix 2013-04-29T07:47:00

Nice idea, but would be cool if there were checkpoints so you don't need to start from the beginning. I skipped few lines also, because of how space works. Would be better if it just skipped one current line when pressed.

MinimalismRPG by Ernyz 2013-05-08T10:08:00

I liked it overall, but it doesn't seem to be too stable for me. First time I tried it gave me a human fighter despite I chose otherwise. First dungeon level was unbeatable (exit was blocked by a wall). And sometimes you can't see walls that you should be able to see theoretically. If you are to improve this game, I recommend you to show only floor tiles like you do now, and then show all walls adjacent to visible floor tiles. That should look much better IMO.

Time for Ascension! by sfernald 2013-04-29T09:20:00

Nice game mechanics, unfortunately, I wish there was a timer for queued events.

PseudoGame 2 by MatKrulli 2013-04-29T07:59:00

Could be a very fun game, you should finish it.

Friggin Lazors by Fenmar 2013-04-29T07:22:00

Very clevel puzzle, complex and fun. Pushing objects is pain indeed.

Bee Trip by jim3wg 2013-04-29T16:42:00

I must say, that's best 3d graphics I've seen in this compo so far. Simple and nice-looking.

GridRunner (Provisional Name) by Toby Pinder 2013-04-29T06:31:00

I like the concept, but it's waaaay too long to wait for the next move.

COLORFORM by torcado 2013-04-29T10:05:00

Fun game, got to 11k+ points and after that inevitability of tutorial got me.

Inside Art by Danvil 2013-04-29T07:24:00

Fun, but hard and unintuitive.

The Quest for Minimalism by Arkazon 2013-04-29T09:14:00

Very nice idea, I think this could be a good game with some more work put into it.

MinimalRPG by Awennor 2013-04-29T07:38:00

Nice and funny game. Minimalistic not only in implementation.

Glow by LeReveur 2013-05-08T08:47:00

Nice game, I liked it! Great thing for me was that I've invented it (with slight difference - only one starting point) many years ago and played it on a sheet of paper with my friends. It's fun to discover a nice looking video version of it now. (and it costs you one star for innovation from me, sorry :D)

i by Muu? 2013-04-29T10:29:00

First time i give so high graphics score to a game with minimalistic graphics. I love it, it's very simple yet very good looking.

Nod by Rose 2013-04-29T16:33:00

Oh. I was distracted IRL and just pushed the button while I was not looking at the monitor so he just nods (hey, that works in real life!), and it was working just fine, but when I looked back at the monitor he was already telling her she's silly (that happens in real life too). Oh, okay.

Complexity by RobProductions 2013-04-29T06:21:00

Nice game, but I've struggled for some time with controls.

Dodge by yokcos700 2013-04-29T10:23:00

Fun and minimalistic game indeed. Sounds hurt my ears though.

ProductionVille by Blinked 2013-05-01T11:48:00

Great game, and I almost thought it's mostly undone (should have read the description first as you suggest. Once you figure out how to play it's quite fun.

Minianimalism! by lorancou 2013-05-17T07:47:00

Great game and pretty fun too! Most of the parts are useless though (except for the hilarious effects), I've completed all levels except one with the one single configuration, which I never edited (only added eyes once for each level to read and then removed again) - just ass and legs, and I even forgot that you can rotate parts, so maybe I could have completed that one level without mouth if I rotated the ass.

LD27 — 10 Seconds

SILX by alvivar 2013-09-16T10:32:00

Fun game, but hard too!

I think introduction of terminal velocity could be a very good idea for this game, because if you fall too far down it would be very long time until you can reach the top again. Auto-fire jumping by holding space would be a good feature too IMO.

Subject 127 by Dohan 2013-08-28T17:57:00

Hey, my game takes place in 2093! :D

Emily Escape! by avaki 2013-09-18T05:46:00

I don't want to sound like an asshole but come on! 4th place in Audio for a game with sounds taken from Doom 2? In Compo category? Seriously?

Anyway, cool game and a pretty one.

Wing by CrownCity 2013-09-02T10:25:00

Nice game, I was totally abusing a bug which let you see the whole screen though (tap z-x rapidly).

Explosion Time by Fervir 2013-09-17T11:46:00

Sadly, I cannot download the file, error 404. I tried changing https to http but it didn't help.

10013 milliseconds by mortus 2013-08-26T12:19:00

Thank you for the feedback people. I know that controlling Backup Console could be frustrating and I really wish I had time to do it better.

I wrote few hints on game basics and on what to do in the very beginning. I hope at least some people will beat the game and have a fun time doing it. Please leave a comment if you are one of them. :D

And thank you for playing my game.

10013 milliseconds by mortus 2013-08-31T17:17:00

I'm very glad that you liked the game, I was afraid no one will make it to the end! :D

I think I will take note of issues mentioned and make a kind of full finished game later maybe.

10013 milliseconds by mortus 2013-09-03T17:36:00

TobiasW, I'm glad that you liked the game so much! Actually, I'll think about making a post-compo just for you now. :D

It would be cool to implement all the stuff that I've planned for this game but didn't have time for, I hope I'll get to it at some point.

Gauntlet: A Series of Ten Second Strategies by OkayHughes 2013-08-26T16:12:00

I'd designate some space in description for controls if I were you. I looked for those and didn't find and the game felt very frustrating. Only after I read the full description and found out that controls were actually there (just not very easy to discover with a quick glance), I managed to play the game.

Emergency Stop by agrdev 2013-09-09T13:19:00

Neat concept! And it would be not all that great if not the title of the game! :D

Btw, after I figured out what's the best strategy it was easy to achieve insane score of 41,168,740,000. Didn't know there's so many. :D

The Floor Is Lava by Sloth Jesus 2013-09-11T07:45:00

Fun game, cool music and nice controls, but sometimes jumping through a narrow hole in ceiling was hell. Reducing inertia while the player is touching ground won't hurt IMO.

How works on russian post by mnill 2013-09-13T18:09:00

It would have been hilarious if it weren't so sad! It is sadly true also.

Lost in the Darkness by TobiasW 2013-09-03T17:43:00

I liked the game very much. Great gameplay mechanics combined with dense atmosphere and a very finished look (despite simple graphics). I especially liked the game over screen, nice touch!

EcoStar vs Aeronox by DreamTeam 2013-09-02T07:06:00

I was intrigued about this game since I've seen the first post proposing the Dream Team creation. And it's no surprise that the result is not disappointing at all.

It looks and feels (and... hears?) as a full complete game and I would play it for hours maybe if it weren't so damn hard! Either I don't get something about the game mechanics or it's very, VERY hard even to the point of frustration. Spawning enemies which I can kill in at least 20 seconds (due to shields) if I'm god of the game and aiming? Which shoot like hell and don't allow me anywhere near the line of fire? Four of them at the same time? While I'm chased around by 4-5 aiming rockets that seem to be indestructible? Really?

And I think there may be a bug somewhere as sometimes I would shoot random special attack instead of what I was expecting. But I'm not sure about this one.

Anyway, it's a great game and one of the best I've seen so far for sure. Maybe the best. Thanks for it guys and good luck with the post-compo version.

Turn Fighter Foo by martymon 2013-08-26T13:12:00

Nice idea, too bad I don't have anyone but me to compete with. Will try it later again with someone else.

The Village of Lost Time by EpaceGames 2013-08-26T13:04:00

Great idea and great game. Too pity the sync is not perfect, sometimes older "yous" don't do what you did back then.

BECOME A GREAT ARTIST IN JUST 10 SECONDS by mcc 2013-09-06T22:50:00

@NiallM:
I'll be damned, you managed to draw the Predator! (pm1Fh9s.png)

Great 'game', I'm in love with it! Too bad it's not treating the theme too good.

Mission Luna by LTyrosine 2013-09-16T07:57:00

Wow, a space simulator game in 72 hours. A fun one too! Many people mentioned KSP in comments but I am an Orbiter player and I accept your challenge! Of course, the fact that your spaceship has only a gyro of all navigational equipment will make it much harder.

Anyway, my first try killed me (forgot about oxygen, there was annoying beeping sound to remind me but as I turned off my computer I had no idea what was it for) but I'm going to try few more times. Consider me dead if I won't return to leave a comment again.

Btw, In post-mortem you said that you fail most of the times too, so I'm curious: have you actually ever succeeded in the game yourself? :D

Mission Luna by LTyrosine 2013-09-16T09:17:00

Well, I'm back and I hate to say but I'm disappointed.

I actually managed to go 50 km away from moon surface, take great photos of saucers and get back to earth and after all that time I got crashed on the Earth surface. I didn't even think it was possible! How do you get a success screen then? Is it even possible? Do you have to land really slow on the Earth surface?

Solar panel bug is annoying as hell. I had to spend half of the time in game just aligning myself in random ways, waiting until it will get some power. It seemed pretty much random to me whether it works or not. And sometimes it will stop working even if I don't turn around.

Another unpleasant bug is saucers detection system on photos. I had 3 or 4 photos with big clear saucers on them that said "No anomaly in this picture". On the other hand, most of my close-distance photos of the moon seem to have Alien Base on them even though I've not seen it even once.

Consider following screenshot:
http://img703.imageshack.us/img703/1018/zz2d.png

Having said all that, it's still a great game for 72 hours. I hope you don't mind long reviews and criticism. :D

Time Annex by kratorspore 2013-09-01T10:15:00

Great idea when you look at it first time, but when you get into the game and see how it works and how to get more score, it gets pretty boring.

In my first try I got 100k (guess I was lucky), then I realized that the best tactic is to destroy blocks you don't want first and then make one huge chain. So i did that as my 2nd try and had around 14k score when my mega-chain was almost finished. Then I chained the last block and got 470+k points in one combo, so my second try was just under 500k.

What that means for me is while the mechanic is great and I love it, game needs some means of preventing what I did (unless you want it to be beatable the way I did it). Maybe some random-spawning special blocks that prevent you from building easy-comboable combinations, I don't really know.

Thanks for the fun game anyway!

Jack and the Alarm Clock by Frozen Fractal 2013-08-26T12:39:00

My Firefox 23 crashed when I got to the giant unfortunately.

Space Demolition by Suese by Suese 2013-09-01T08:23:00

Too bad it's just one level. I've wrote more about the game in your blog post if you

Space Demolition by Suese by Suese 2013-09-01T08:29:00

Too bad it's just one level. I've wrote more about the game in your blog post if you care.

It also took me some time to figure out what to do and what's ammo and what's energy and why the hell can't I shoot. But when I did, it was quite cool game.

Stator Chronicle by Sergey Mohov 2013-09-13T08:15:00

I didn't manage to finish the game and read the whole story, but I think it's a story about Rotors enslaving People and I just break free of their slavery!

Cool concept and great mood though, I wish it were shorter so I could read the ending.

LD28 — You Only Get One

Beaver's Last Log by hadesfury 2013-12-18T15:50:00

Great art style! I was disappointed that the story is so sad and short, but now I see a screenshot from inside a house and I guess I've missed something. Will try playing some more!

The Bubble by Alink 2013-12-20T18:45:00

Very fun game! I wished there were a way to speed it up a bit though. It could get a little boring if you blow the bubble to high up.

YOGO Cookie by Lacutis 2013-12-22T07:37:00

That's one insane family! I can't get rid of feeling my mother wants to kill me! And I think they love their dog but hate me (dog hates me too!). And the guy still steals cookies from the dog.

It was fun though and I thought about some strange things (like appearing rooms or insta-death on mother contact) as a strange rules in kid's mind for a game he has - steal a cookie. Schematic graphics and sound didn't help me to get into that mood at first though, I thought that my mother was the killer cookie monster with hands first few gameplays for example, and it came to me only on the third level that those little beeping sounds is probably dog's barking and not target-finding radar beeps from my mother-robot-cookie-monster as I thought at first.

Anyway, as I played it more it became quite fun and not frustrating at all.

One time at level 3 I was running from mom and tried to hide in my bed and she stuck in the doorway and never left it so I couldn't leave. I didn't know it was possible to hide in bed at that point though, so I wasn't disappointed.

Lost In Transmission by mtrc 2013-12-19T17:37:00

Very nice twist to a well-proven mechanic. I think I've found either a bug or a strange feature which prevented me from completing one of the levels. Unfortunately I can't remember its name and I've already closed the game, but it said something about inconvenience and had two terminals to repair. Oh, wait, you have it on one of the screenshots! So the thing is: on that level I go down-left-down-up-right-down-left, repair the console, wait until I'm over the gap and facing right, at that point I press up and the robot stops going right and goes up instead (shouldn't I be able to do that?) after that I press down, go through the gap and on the bottom level and technically I still point right (or is it down? I never actually checked if you can dash down), so if I dash I have to break the block and get to the second console and fix it. But instead as I press space nothing happens and message appears saying that I don't have any other moves and I lose.

I hope I didn't lost you completely and this information was somehow helpful. Good luck!

P.S. That repair sound is horrible, had to mute my headphones at some point, sorry.

The Lonely Girl by kewry 2013-12-19T17:04:00

It looks like I've finally found the good ending, but I still didn't understand the place. It was somewhat fun although.

My Dad's the Grinch by xel 2013-12-25T15:02:00

Great game! It was hard as hell at first, but when I figured out just how one should play it, it became more like memory game and less like frustrating-limited-resources kind of game. And that's where the fun begins (it gets too fast to almost too easy, so after the initial few times replayability is limited).

The Colosseum by CryoGenesis 2013-12-20T15:20:00

Great mechanic! I didn't found stabbing any useful at all though, and slashing could win you a game even almost without moving sometimes.

Gods of Baloo by timtipgames 2013-12-21T18:59:00

While the concept, graphics, music and mood are great, I don't think I understood what exactly I was or why my eternal punishment was the same exact thing I seem to be doing my whole life. Don't get me wrong, I absolutely loved the game in its almost every aspect, but I don't think I've grasped its philosophical message.

I wonder about the music though. The melody sounded very, very familiar to me. Is it based on some popular track that I could have heard or is it a coincidence?

Long Live the Queen by turnip 2013-12-19T16:23:00

Wow. First time I'm playing horror-chess. I guess you've just invented a new genre right here!

Great atmosphere and great game mechanics idea, too bad it can't be done with real chess in the real world, unless you utilize dice or some other RNG.

Loops of Fate by Symmeteer 2013-12-20T17:19:00

I loved the idea, was looking forward to play this game since your first progress posts. Too bad you didn't have more time to complete it.

The sidekicks by Ludipe 2013-12-17T15:59:00

Great idea and very cool graphics and sound effects! Too pity the game is so short and easy (especially in 2 players mode).

The sidekicks by Ludipe 2013-12-19T12:19:00

It's much more lasting with the newly discovered difficulty settings! I should try playing it with someone else and not alone on higher difficulty, though even standard Hard is to easy for me alone. :D

If you plan to make it into a bigger game, I would love to see a bigger ship, much more space to go into, maybe a split-screen for two players so you can go farther apart from each other than one screen could allow. More threats types of course and more devices to counter those threats. Maybe some dangers that you won't be able to figure out before you go yourself to the corresponding block of a ship, like, you get an alarm that says there's something wrong in some area, but you won't know if it's a fire or enemy troops invasion before you go and check it for yourself (it starts to sound more like FTL now).

Anyway, it's just my vision of one possible expansion and it won't necessarily be same as yours. Good luck in any case!

Prototype by Cheshyr 2013-12-20T19:17:00

I love the diversion in the tactics player could utilize to win. I personally liked to max fire rate and destroy enemies and hide before they could even see me!

Underbyte by unusualcadence 2013-12-17T19:15:00

Amazingly fun! The exploding cubes mechanic is just perfect, a great find! It's just too bad sometimes they reset too soon.

The Wizardry of Differentiation by mortus 2013-12-16T17:04:00

Tsumei:
I'm getting lag only at later levels and only with specific weapons and tactics and I was testing on a slow machine, so that's strange. I'll add downloadable swf version in case it could run faster out of browser for some people.

mtrc:
There is a life meter - small hearts in the left-bottom corner of the screen.

The Wizardry of Differentiation by mortus 2013-12-19T09:48:00

Thank you for the kind feedback, everyone! It motivates me quite a lot, especially given that I wasn't so enthusiastic about the final state of the game myself when I finished it.

Ludipe: that's great news, I really liked your game concept and was sad it's so easy. I will surely check it out once more!

Food Survival by van noctar 2014-01-05T12:17:00

Collision detection is a bit off I think, but except that it's quite interesting game and surprisingly fun too! Love the perspective and graphics.

Landfall by triforcespark 2013-12-20T18:40:00

Sad and noble theme for a game, but a simple gameplay. Which kind of supports the theme.

The Last Realm by aviktorov 2013-12-20T16:36:00

The game is very cool and I would play it till my fingers bleed, but the one single disbalance thing ruins it all. The Xenos (I thought they were space police until I read the description actually) were always flying the planet around its left side during my game. I don't know why they do it, because it's just the alien way they are or because the right player was winning all the time for me, but it means they actually help the winning player (or just right player in the first case) by destroying red fleet all the time. It makes game so much unfair in my eyes that I can't play it. If you make a more just post-compo version I would play it more with great pleasure!

The Lone Tower by Masadow 2013-12-20T16:23:00

Fun game and a refreshing take on a genre! Controls are funny sometimes, the cannon won't move sometimes even if you move mouse (or is it a feature?).

YOLO, Obviously by carlsommer 2013-12-20T18:33:00

"I tried to party as long as I can and ended up married, not really the kind of party I expected."

THIS!!1

Quite unique "game", I'm not sure I can call it fun, but it's interesting for sure.

Just wanted to mention that you have to provide source in one way or another to comply with the compo rules.

Race The One by HybridMind 2014-01-05T12:21:00

Despite the fact it's very basic, I find the game very moody in its own unique way. I also love the theme is literally everywhere in the game, it's made of the theme entirely. Good job for 1 hour!

Medieval Combat by lubos 2013-12-20T19:47:00

I'm not sure if I've got a grasp on tactics of this game, but I got around 1050 kills on my first go, so I guess that makes me a junior tactician at least. :D

Loved the graphics, more realistic battle sounds and some shouts and battle cries would fit IMO, but I totally understand that it's hard to stuff all the stuff into the competition's limited time.

One at a Time by Elforama 2013-12-21T09:45:00

The concept is great! But unresponsive controls kinda ruins the fun. If you could give it more time and improve platformer mechanics a bit, it would be a great and fun game!

All levels were quite easy except the last one, which was fun to understand and quite frustrating to actually complete because of hard controls.

You Only Get One Cube! by cwkx 2013-12-19T16:15:00

Pretty cool and unique approach to the gameplay and theme! You get only one cube and a million shatters! I believe it would look even cooler if the shards would react to collisions a bit more, but it's cool enough right now, especially for just 5 hours!

Shooting Atoms For Peace by Denis Chakarov 2013-12-20T16:11:00

Very nice and polished game. The difficulty curve was strange indeed but otherwise it's a hit.

Cure the infected! by archaeometrician 2014-01-05T12:27:00

Quite good for a limited time, I definitely loved the idea and the gameplay, too bad the physics are glitchy sometimes and models are too basic (not bad for 48 hours though). Great entry, good job!

P.S. I don't see a source link too.

Agent One by DanielSnd 2013-12-19T15:33:00

I absolutely loved the graphics, color scheme is quite good! Controls feel smooth and the game is fun, but I had problems aiming, especially with a gun. Also too bad it's so short, I hoped at least for a boss at the end.

Crew: A Futuristic Detective Game by metkis 2013-12-20T18:58:00

I liked the game much, but either the score you get is highly random (and depends mostly on random order in which you click people and places) or I didn't get how to play this game efficiently, and not by clicking on every thing available.

Bowerbird Quest by mcapraro 2014-01-05T12:11:00

Cool mood and cute graphics! Given more time it could become a great atmospheric find-and-bring kind of game (if you add flying of course).

Star Cannon by scottrick 2013-12-19T18:50:00

Quite simple but quite fun, there are some bugs with collision detection, sometimes the ball kinda sticks to the surface of the block and moves along until it ends.

Torch Quest by qbicfeet 2013-12-16T12:51:00

Great mood and great graphics. Too bad the game doesn't show your final score, second part of "risk/reward" kinda fades because of that and that's a shame. Nevertheless, this is one of the most fun games I've played yet, congratulations!

Nature's Howl by louis.denizet 2013-12-19T15:39:00

Very graphically pleasing game, and looks like fun to play, but it gets a little boring towards the end. I would love to see some more interaction and balance in it. I could mostly just spam first units (are they rats?) and be cool with that. But considering the time you've had on it, I think it's great! One of the most beautiful and moody games I've played this time.

Love, Bullet, Minute by the 2013-12-19T19:09:00

Quite conceptual. I wonder if there's more than one ending. And I too don't think I understand what's the "minute" part about.

One Bond by chicknstu 2013-12-19T15:50:00

I really liked the game, but I think it's that case where your self- (and theme-) imposed limit of one link is getting in front of fun and doesn't add much to the game. I believe the game could benefit from lifting that restriction, not to mention you could create really fun mechanics and puzzles using an object linked with two or more other objects at once.

CROSSBORE by (Not) Ivano 2013-12-19T16:49:00

Very fun and dynamic game! I don't think it's too hard also, by the way. It's about the right amount of difficulty for me. Wouldn't call it a casual gameplay though.

I tried easy version... Nah, too easy, I'd even say boring. And I wasn't even using the arrow! Couldn't beat the boss without the arrow though. I'm not sure if it's even possible, is it?

Hamlet by derdragon 2013-12-16T15:57:00

I couldn't wait to see the game since I've seen your progress screens. And the wait was worth it, it's as good as I hoped it will be!

Dolphin Rescue by capnramses 2013-12-16T12:41:00

Absolutely hilarious game! You should have named it "Dolphin Kidnap"! Why, oh, why do I have to snatch those perfectly safe divers and where are the ship survivors? :D

Great game, I've got a lot of fun and laugh of it!

Tough by anvoz 2013-12-27T20:21:00

Quite challenging in its own unique way. Platformer mechanics is solid and it would be fun to play if it was bigger, right now it's fun to complete! (I didn't figure out what to do without the spoiler)

Fort Meow by RhysD 2013-12-20T16:48:00

Idea is great! The graphics are good. But it is a little boring and too easy if you use only blue pillows.

One chance to save your ass by occash 2013-12-21T09:52:00

Quite fun game, but it's very hard to understand how high exactly the given hex is. It makes it very hard to play.

Papaya by Tsumei 2013-12-19T18:57:00

Clean graphics are quite cool and look good. Jerking collision kinda ruins the experience, but overall controls and the game are very nice. I liked the humor around the theme very much!

Beside the controls I can only mention windows that I had to click to dismiss among the cons, they were distracting and unpleasant sometimes.

The Radar Guy by pavelzuk 2013-12-16T16:29:00

I'm confused. I've spent some minutes trying to figure it out but I'm still not sure if one can play this game. Do I have anything except the button? Can I change amount of medals I get? Very moody game but very confusing too.

Glide by Alexbrainbox 2013-12-20T17:40:00

Great game mechanics and great game, you make good games after all. :D It needs some polish to make it a little bit frustrating and some easier maybe and it could be a hit IMO.

Junktion by Kohijin 2013-12-21T08:09:00

Insanely complicated, beautiful and polished for a limited time! It's not too obvious why you die at first indeed, and even when you figure it out the game is still pretty hard, but I loved the idea. Theme is pretty strong in it too. I still didn't manage to complete it though.

Space Postal Service by Colapsydo 2013-12-26T16:30:00

Quite fun and innovative game. Things actually became a bit easier when they started sending legit packs that look like a bomb, because you had to just pass everything down to scanner and sort only after that. Would be very fun with some more sorting involved, maybe more conveyor lines.

Ring of Oil by quadtree 2013-12-16T13:05:00

I just keep playing this game instead of rating the others! You are a devil! My favorite game so far, without a question!

If you'd managed a text export/import feature for player designed robots, it would be a hit!

Ring of Oil by quadtree 2013-12-20T10:20:00

If you do care, here's my collection of favorite robots, you can win most rounds with them.

Rapid Shooter:
http://img14.imageshack.us/img14/5498/oi78.png

Static Slasher:
http://img837.imageshack.us/img837/7383/inly.png

Despite its name and lack of wheels, static slasher is quite mobile actually and is yet to be beaten at least once in my experience. The other robot still loses sometimes against heavy-shooting opponents.

ENDLESS NIGHT by dsoft20 2013-12-20T12:36:00

Very cool and very atmospheric, but insanely hard too. Or at least I don't quite get how to play it yet.

LD29 — Beneath the Surface

Last Dive by Gabriel 2014-05-07T12:26:00

Great mood, I was on hook and had to complete the game and see what the ending is. I liked the jumps mechanics.

Sprites.CSV: Cute,Snuggly,Versatile by awppy 2014-05-14T18:46:00

Nice approach, wish changing of graphics would change mechanics someway (at least minor).

Delve by conormn 2014-05-13T10:28:00

I can hardly call it a game in a common sense of a word, but that's definitely a very interesting experience. And probably most polished and stylish I've yet seen this jam. I'm very impressed, great work!

The Sun And Moon by managore 2014-05-04T16:09:00

Great entry! I love the game mechanics and the puzzles, especially the earlier ones, where you have to figure out what to do first and not just do it (which is obvious but hard). Would have played this game on and on and on again if it were longer. Incredibly fun and polished for a 24 hours work!

Le Ver by GamerTaters 2014-05-14T19:14:00

I'm speechless. You've done a great job. I actually played it twice to see if there were other endings and I was shocked when I realized that the monologue is somewhat random each time. I wasn't bored even once during my two full plays, just... sad? Anyway, even while I don't think it's much of a game, it's certainly a beautiful interactive movie, experience, art if you wish. Will recommend this game to everyone I know, great job!

Funny thing I've thought of. I don't think it would be so immersive for me if I could understand French.

Hot Diggity by DragonXVI 2014-04-29T10:03:00

Super awesome! From hasty peaceful gold-hungry miner to the UBER TRAIN OF DESTRUCTION!

No, seriously, at some point you grow out of that initial haste and maneuvers and finding way with more gold, you don't care for drills, for turning or braking for that matter! All you care about is more coolers and lasers so you can annihilate everything around you while you pierce through the world! I literally play using mouse only at some point (and I enjoy doing it)!

Damned Scouts! by Lama 2014-05-09T13:14:00

Great entry! Very humorous and beautiful! Not very hard too, but I liked the different, sometimes very sudden ways to die!

Dig Hard by petey123567 2014-05-04T07:32:00

That was a surprising end of the game... Anyway, it's super fun and quite pretty, with some polishing and redoing of the graphics it could be very pretty, with all those particles you have in place. One of the most fun games of this jam overall for me, wish it were longer.

Ripple Runner by DDRKirby(ISQ) 2014-05-05T09:53:00

Impressively well made and polished game! Music is great as always, gameplay is so much fun too. However, while new mechanics are great and assuring that the game won't become dull and boring, I've started to be confused with controls on level 3. Maybe moving E button action to Down Arrow button instead could help it, as it's much farther from R and more intuitive perhaps.

Alamogordo by csanyk 2014-05-10T07:10:00

I'm sure you already know it's pretty basic, but I love the idea and the execution is solid, so, great work for a small time you've spent on it! At first I didn't know how to get points for my findings though, I think it would be better to score points as soon as you bring something to the top instead of moving it to the side of the screen.

I also noticed that you didn't realize that you can choose the current building tool in my game in 1 player mode by pressing PgDown (remappable) which made 1 player mode incomplete for you, so if you want to take another look on the game - please be my guest.

The Sea Has No Claim by dukope 2014-05-03T06:56:00

Great entry! I love such puzzles, really simple and refreshing to the genre at the same time. Lack of resources is the game's most significant drawback and its greatest merit. It adds randomness which I don't quite like but it makes the game hard and, so, so much fun! Equipping your search team is the great feature too, I can already see how it could be expanded with upgradeable cargo ships etc.

The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE by JonathanG 2014-05-13T12:07:00

Great concept! I wish I could go through the wall while falling. Very nice music and great effect on audio when you hide into a wall, adds so much to the mood. Great job!

Carnival Warfare by pinkmonkeyhead 2014-05-12T10:09:00

Nice idea and great work for a limited time! I feel that the difficulty curve is much too steep, though. I easily finished day 1, day 2 was just fine and day 3 is next to impossible for me.

Beneath the surface by devince 2014-05-13T15:51:00

Nice mood! Took me some time to finally complete the game and I'm still not sure why sometimes doctor was able to defend himself and sometimes not. Same for a pilot. But it was fun!

Get Beneath The Surface by rujo 2014-04-30T08:01:00

Simple and fun mechanics, I love how relaxing the gameplay is after some of the 'heavier' games I've played today. :D Spent quite a few time playing your game!

Beyond The Dark by Avichal 2014-05-09T07:59:00

I like the mood and the lighting is great and beautiful. Jumping was somewhat glitchy though and interaction with enemies is hard.

Treasure Orgy by NukeTheBunnys 2014-04-30T09:25:00

I think you've succeeded in polishing what you had, because even while it has no real goal or challenge to it, the game feels fun to just spam space dozen times and then collect hundreds of spawned treasures. If the combat part is at least somewhere near that fun, I wish I could play the intended roguelike.

Makeshift Mouse King by Elemental Zeal Games Studios 2014-05-05T16:42:00

I like the overall feel and the idea, but the gameplay seems a little simple. The beginning was too easy for me, but the boss was fun, nice work! I also liked the retro feel of the game.

Tsunami Cruiser by bvanschooten 2014-05-13T10:17:00

Great style and nice mood! Despite the minimalistic graphics it looks really nice and is one of the highest ranking games in Graphics for me this time.

P.S. I like the compo version explosions more than post-compo, they were awesome!

Wormhunter by Thorig 2014-05-03T18:07:00

I like the graphics style. Worm animation is just great. I too felt that collision detection might be a little off, but overall it feels nice.

Dark Depths by jwin 2014-05-10T06:34:00

Great entry! Maybe too slow and too... inevitable, but really cool. I love the mood of the game, nice graphics too, especially bubbles.

Temple of Ra by Split82 2014-05-01T14:48:00

Great game and great mood! Would have played it for hours were there more levels (and more mechanics)!

Vertico by UltimateWalrus 2014-04-28T09:59:00

Cool art! Controls are hard to get used to, I'm gonna play it some more and see if it becomes easier to control.

Insane Grandpa by jahlgren 2014-05-14T07:19:00

Great game! Reminds me of a Blade Runner for NES. Cool controls. Beautiful animations. Amazing oldschool-style boss! Even though there's not much else in the game, I still love it!

Diamond Diggers by chocobyte 2014-04-28T11:10:00

Awwww, it's so cute. Strange collisions aside, it's a great game. Gotta find someone to play it with.

My game also supports 2 player mode by the way.

The Evil Tentacles! by Wuhao 2014-04-28T09:36:00

I think I was getting too much fun, because eventually one of my tentacles got stuck somewhere offscreen (beneath the screen surface) and I couldn't move much.

I would love to see how it looks in replay with above-surface only looks, should be creepy! (multiplayer remake?)

Tenkosei ROBO by radmars 2014-05-01T17:43:00

Never thought I'd like a typing game! :D

Anthill by gre 2014-05-13T11:54:00

I always loved games about ants and ant societies! Very nice smooth colors also. Wish there were more challenges though.

Wriggle Worm by gikdew 2014-04-28T09:43:00

Smooth and cool controls and gameflow! But it's ANYTHING but relaxing! :D

Gubble Quest by Somfunambulist 2014-05-03T19:37:00

I'm still getting that error when clicking on a shattered glass. Never played the game before so it's not a local cache problem. I loved the game though, very cute graphics and description text.

The Roots Of Evil by JaviCepa 2014-04-28T11:06:00

It's quite depressing... in a good way. The game reminded me 'Inevitable' theme from rounds 1-4 that didn't get chosen. Great feel and great game.

Under Google by mustaine 2014-05-06T14:10:00

I like the intro, but would be great if it were skippable.

Doors & Secrets by Ludipe 2014-05-02T19:53:00

I always appreciate two players games, it's especially impressive during LD when limited audience could be able to play and rate your game. I felt obliged to find a buddy and play it (especially since my own game also supports 2 players mode along with 1 player mode) and we had lots of fun! Great work!

Wunderheilung by kbm 2014-05-09T18:36:00

Nice mood. Not much of a gameplay but I love the concept and the mood. Would be great to see more patients and more challenging puzzles.

Substratum by Ian MacLarty 2014-05-18T08:45:00

Great mechanics! Would love to see more puzzles based on it! As I understood it, much of the world is there just for player's amusement, but it could have all sorts of fun puzzles! But that takes time, of course. I like how every environment has its own music and physics laws, that's great! On of the most unusual (and fun at the same time) games this time.

Yumbugs by Hypnohustla 2014-04-29T09:07:00

They are some scary bugs!

Greed for Gems by mortus 2014-04-28T12:42:00

Thanks for the feedback! I've added possibility to remap controls. I guess it could qualify as a 'porting' change, but to be safe please consider it a post-compo version for voting purposes.

Greed for Gems by mortus 2014-04-28T18:03:00

Yeah, crafting and better object placement / gem collection features were two highest priorities when I finished and happened to be just across the time limit. Ladders are cheap though, so you don't spend that much on returning back (1 red gem buys you 10 ladders).

Thank your for your feedback everyone!

Greed for Gems by mortus 2014-04-29T16:35:00

@ZeppelinCaptain
Ah, I believe the problem with Megagems is that you can haul only one at a time and must return it to the surface before taking another one. It is intentional but I wouldn't have done it that way again of course. For some reason (must be fatigue) it didn't struck me right when I did that feature that it's a bad thing. Especially seeing how Megagems spawn in clusters mostly (they always spawn in 15th room from surface) and you're forced to make few similar runs just to collect one cluster.

@everyone
I greatly appreciate your feedback! Thank you all! In fact I'm pretty serious about expanding this prototype, shifting the mechanics a bit and making it to a full game eventually.

Greed for Gems by mortus 2014-05-01T11:12:00

@TobiasW
Thank you very much for a detailed feedback!
I've made a few mistakes on the economy part, that's true. But as you probably know, it's hard to balance a game difficulty when you've played it yourself from the beginning of its development, especially early game difficulty. You need play testers for that, and that's something you don't have time for during LD usually.

I was aware, of course, of the situation where you could end up being unable to do anything but restart the whole game. I didn't have the time to fix it the right way and since it NEVER happened to me, not even once, during my test plays, I figured that it's something I can ignore for now. Guess I was wrong.

Concerning the controls. Initial plan was to have more buildable items instead of just ladders and torches, so switcher-button was necessary. And even with 3 more or less equally often used buttons (attack, build ladder, build torch) I believe it's sometimes easy to be confused and press wrong buttons sometimes. I will think about it for a bigger game, of course.

I really appreciate your constructive criticism, thanks! :D

@everyone else:
Thanks for the feedback! I will play, rate and comment all your games in a few days!

Greed for Gems by mortus 2014-05-10T06:59:00

@csanyk
Glad you liked it. You can select what to build by pressing Page Down key (remappable in post-compo), so you can build anything in 1 player mode and change the current instrument easily. Sorry that you've missed that.

@everyone else:
Thanks for the feedback! I will play, rate and comment all your games in a few days!

Greed for Gems by mortus 2014-05-10T20:24:00

@csanyk
I agree that controls are awkward, I have a instrument switch button because more instruments were planned initially and 1 player controls are strange because I planned for 2 players from the beginning and didn't make different controls for the first player in 1p and 2p mode under the stress of compo.

You can attack bats with > button (default), that's another strange and far-from-perfect key choice I've made.

@Teesquared
Thank you for the feedback. Could you please elaborate on what exactly you didn't like about the level generator? I'm working on extended version right now and I've improved it a little, but principles didn't change too much. I would like to know in what direction people think I should be moving. Thanks.

GLUCKAUF TROLL by Pixelfan Games 2014-05-04T15:01:00

Great art! Looks really great and smooth. The game itself is a little too hard for me and I believe sometimes you encounter unbeatable random obstacle scenarios. I also like how complete and polished game feels.

Platform Hero by greysphere 2014-05-03T11:41:00

That's some really unique gameplay (even if it's essentially just Something Hero game when you get to the basics). I've also thought about something similar some time ago but never had time to try it.

Visuals and sound effects are great btw! I just wish I could see more while trying to concentrate on the keys I have to press.

Deep South Motel by iossif 2014-04-30T07:54:00

The base mechanics are there and are working great but I wish there were more depth in the game. It becomes too easy and a bit boring after a while. I would love to play expanded version though, and the current progress is great for 72 hours. Keep up the great work!

Sub Bomber by Rahazan 2014-05-06T14:01:00

Quite fun, but controls are too inertia-heavy for me. Would be cool if you cool glide while in air and affect and change your flight.

Fishes At War by jorgemoag 2014-05-05T16:53:00

Ha! That's fun! Great idea and solid execution. I didn't feel a need for larger sharks, I was fine with the smallest ones, so maybe there should be some bonus other than just plain size for buying more expensive sharks. But it's fun and incredibly funny as it is now! Feel yourself the Shark King! I'm not sure though, how should I rate audio considering it's a compo entry...

AHH LAVA! by Dreii 2014-05-05T15:15:00

At first I thought that firing is somewhat glitchy but then I've got how it works and now I think it's a great game! You've managed to create a fine balance between easiness, challenge and greed. I've managed to get to the surface in like 20th go and I was really careful and got only 20 baubles that time. Then I decided to just make it to the top without thinking about them and managed to do that only on 4th or 5th try. Nevertheless, I never thought the game's too hard or imbalanced while I was playing. That's a great sign for a game - players losing at it constantly and not realizing it's hard at the same time.

The God Beneath by iSamurai 2014-04-28T10:29:00

Wow, that boss was scary. Great mood, too bad the game doesn't have any sound, it would have been much more immersive.

Glassie by rincewind_cz 2014-04-30T18:44:00

Great sound effects. It's a strange and curious effect when the music stops and we can suddenly hear some strange sounds... Mobile vibro? Washing machine? Stirring someone's tea? I didn't even got what really was it! :D

Blackwald Forest by RevelBase 2014-05-02T08:47:00

Awesome game! Glad I've found it, it's getting so much less attention than it deserves!

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-05-01T11:14:00

Great game mechanics, I love how you always go for an original gameplay rather than something more usual. The game is somewhat hard indeed, but I think it'll be fine if you add more easier levels in the beginning, so that levels 3 and 4 will move to the mid to late game.

Also, what Bekokstover said. I don't quite like 2 things in the game: the fact that you have to move very fast to reach some place while you fall down, it almost looks like cheating; and that the snake is so weak that it can't hold its head even over 1 empty tile. I understand that changing those things will shift the gameplay, the puzzles and the game overall in a different direction, but here's one thing I've come up with that could improve the game feel for me: what if you don't force the snake to go down all the way when there's nothing under its head and restrict the movement instead to down or side only? And if it moved sideways - force 1 tile move downwards and then stop (as long as the snake's tail is still holding on something, of course). That won't change the gameplay but will make the game more slow and maybe a bit easier.

Also, on a completely unrelated note. You know, I've made that '10013 seconds' post-compo but never released it anywhere. It's just sitting there on my hard drive for the last few months and I've remembered it after reading your comment on my game (I've left a reply there for you too). And since you was the one who inspired me on doing it mostly, I'll be glad to show it to you and happy to get your comments, but I don't want to publish it anywhere yet, so if you're interested please contact me via email: mortus778 at google mail and we'll arrange something.

May I help you? by flavio 2014-05-03T12:35:00

Really enjoyed the game. I couldn't understand when do they believe me and when not though. My two theories are that some of them are more trustful and some are less or that they will only go if I say a specific person is waiting for them. I've tried to prove any of those theories but lost too soon most of the times. Great concept and solid execution overall!

May I help you? by flavio 2014-05-09T07:34:00

You know, that's not very nice and definitely against the rules to change your game after almost two weeks when the jam was only 72 hours.

An Osterreich tale, or something about ostriches by Marcellus 2014-05-02T08:24:00

Very original take on the theme! The gameplay is quite fun, though confusing at first.

Her Touch by ZeppelinCaptain 2014-05-03T12:50:00

I liked it a lot! I think it could be a little bit brighter, sometimes it's too dark for me, especially if playing at daytime.

Mechanics is very interesting, I only wish the 'bosses' could appear more often.

Will play more for sure as I didn't finish i yet, I'd like to see how it all would end.

Shadow Gems by Flatgub 2014-04-28T09:24:00

Hey, my last minute name was "Greed for Gems", pretty close, huh?

I liked mining mechanics and that gems are dropping to the ground and are not collected automatically when you mine.

Sound was laggy though, and platformer engine is not very smooth.

Back To the Surface by Ken Ichi 2014-05-06T18:41:00

Great concept! Despite the fact that the gameplay is kinda simple I finished the game (once) just to see what the ending text is. You've really had me on the hook by that simple but effective intro. Would have loved to see what it could have been if you had more time on your hands.

7 Days by louis.denizet 2014-05-08T16:07:00

What a lovely game! I actually played it twice (first time for score and second time for aesthetics of creating a balanced world). Nice work!

House of Clouds by Azzar 2014-05-01T14:35:00

Nice game, a bit annoying sound though, but fun mechanics and can be played both alone and with a buddy.

Mission "Tank" by Doubstract 2014-05-01T15:03:00

Wow. That was... as experience indeed! Impossible to explain, the one you have to live through yourself. And a fascinating one too! That ending is rocket-boosting your humor rating.

Tiny Haunt by rojo 2014-05-13T10:39:00

Really like the concept! Some challenge would make this a great game indeed. You can have limited amount of possessions for example, or non-possessable items. Also make it somewhat time-limited (kill knights before they get somewhere / do something). Nice and fitting music too. Knightly and creepy at the same time.

Submersion by chase 2014-05-02T19:40:00

Great concept! I didn't figure out what was the orange thing for though.

Beneath the Surface by FistBumpGames 2014-05-01T11:33:00

Great graphics and great atmosphere! One hit permadeath is too harsh in my opinion though. Either I didn't get how to fight at all or I just suck at fighting in your game, but I got the best results by just holding right all the time and clicking once for every enemy at right moments. Still couldn't get too far.

I like big BOMBS! by Pete_H 2014-05-09T16:40:00

Nice entry, I like the idea! Ability to just skip levels kinda ruins the fun, but I've tried to complete each level while collecting the most money I could and restarted a lot to ensure it, so it was lots of fun. I like multi-genred games, great work! I only wish platformer mechanics were more solid and that I could jump higher.

Beneath The Ice by Danman9914 2014-05-09T18:32:00

I've caught only 12 fish before the ending, so it was quite simple to upgrade everything, but I guess you've done it easy on purpose, to ensure more people will reach the end. Would love some challenge in catching the fish along with long scrolling. Love the ending though! Hilarious game and well made.

NOT THE ELEPHANT by snapman_GT 2014-05-09T07:50:00

Very nice and humorous game! I would like to see more levels. Also liked the interpretation of the theme.

800bar by rnlf 2014-04-28T20:23:00

Those bubbles is probably the most beautiful thing I've seen in my life. How did you do that?

Sound and visuals are nice and simplistic, but bubbles are almost photorealistic (with low res of course).

800bar by rnlf 2014-04-29T07:58:00

Embarrassing, you say? Ha! My game actually has words "Game Title" on its main screen!

StrataGEM by ActionRemix 2014-05-07T11:57:00

I've got 1250. Love the music, relaxing and quite fitting. When I've noticed that there are layers of non-black tiles I suddenly realized that there's probably much more depth in the game than I've thought before, but it's far beyond my planning ability I'm afraid.

What I didn't like though is the way you limit player's moves. I like how pentagons prevent me from forming rings or from moving a line of hexagons, but making them end game counter is too much. I also don't like that once you've moved a dark layer from a pentagon it becomes very hard to locate one. IMO, the pentagons should always be dark and full-layered and should only stop you from rotating and shifting stuff. Make the game end when another tile reaches the pentagon's higher level instead and make few hexagons spawn randomly across the map instead. They could even fly from off the screen in a nice manner. In that case, you will always be able to locate pentagons, (as they always will be black and other tiles will never be black) and it will be more obvious to a player that he can prolong the game for him.

Of course, that could be just my own problem, but what I was confused about and disliked at first is the inevitability of the end (at first I thought that you have no way of increasing your moves count). No, the game SHOULD be finite, but people love the illusion of endlessness. Player should have some way to push back the inevitable, something to make them believe they can actually play the game forever. By obviously adding more tiles when player does not form a ring and obviously removing them when he does you make him feel that his actions are significant to the world and that he can control the game flow (which, in the end, of course should be only an illusion).

Sorry for the long and probably inconsistent comment (I've written it during a span of an hour of playing your game and discovering and thinking about its mechanics and adding few words every now and then, so no post-editing could fix that), for lots of critics, hope it was constructive. In the end I believe it's a great puzzle, that's why I think and write about it actually. Great work.

StrataGEM by ActionRemix 2014-05-07T15:30:00

Well, I've played some more and realized that I didn't know all the mechanics in the game before. When I figured out that you can remove tiles from pentagons by circling them I've got 925 the first time without even trying. My first time I've got 1250 without ever pushing back the end, just by using up all the moves I had before every pentagon filled up. I guess that makes a good half of my original post irrelevant now.

WWE(Worms War Evolution) by SUNFURY 2014-05-19T09:25:00

I absolutely love this game and the fact that you can change world settings, it creates a few distinct modes which are very, very different from each other and some of them are fun in their own right (few examples: longest starting length with no powerups, lots of powerups and food aka super-speed train of destruction, etc).

Will try multiplayer version as soon as I find someone to play with, it should be great.

You should have noted somewhere that this version was made post compo though, even if it was made during 72 hours entirely, rules demand that it should be made during a definite timeframe, so it's formally not eligible for voting.

But don't let it stop you from expanding this great game, it's too much fun and I would love to see it expanded and polished more!

Lost Beneath by tGiant 2014-05-13T11:36:00

Nice idea, I like the way the game becomes darker and darker instead of just having a timer. Maybe it would be better if you've set the vertical speed of a character to a fixed jumping speed instead of just adding some value to current vertical speed. That would make double jumping more constant, easier to use and harder to abuse. For example, right now you can easily jump 3 blocks high by pressing jump button twice very fast. Quite fun overall, nice job!

A Mole's Life by Gins 2014-05-01T15:26:00

Great entry! I love survivals and I love animal simulators. Wish there were more interaction and more challenge.

Asteroid Tycoon by BadgerPriest 2014-05-06T19:06:00

I was confused at first but then it turned out to be pretty addictive game. Only stopped playing after 3 or 4 fully cleared asteroids when I've jumped to the last asteroid just to see what's there and couldn't return back (I guess it's a bug).

Digable Planet by Oddly Shaped Pixels 2014-04-28T12:52:00

Takes some time to get hang of it, but after some time it turns out to be pretty deep and strategic game. Will play it more for sure! Nice and matching music too.

If you're interested, I've added controls remapping to my game 'Greed for Gems' as a post-compo feature. You said you couldn't play it before, now you can!

Rat King by woodenrabbit 2014-05-06T13:47:00

Great and quite innovative game mechanics. You feel just like a shepherd would feel (I guess). Although the crowd control is unresponsive at times, when you get the hang of it it becomes very fun.

Luddy's Adventure by bwpdsigns 2014-05-13T11:10:00

I like the bouncy platformer mechanic, it's quite fresh and fun. The game overall is quite great for a first complete game and in such a limited time, good job!

Beneath Colossal by Liens 2014-04-28T11:00:00

That is so much fun! Best game I've played yet for sure! Robot-like graphics makes wonky arms control great looking feature that adds to the mood and not just irritates. Lighting is great! Sounds are great! I love it!

Lilu's and Lula's Mountain Adventures by udvaritibor 2014-05-03T11:25:00

It looks really fun by the images, but unfortunately I don't have a suitable mobile device nearby right now. Will try to play and rate in in a few days.

Memory Eater by Zyper 2014-05-01T15:11:00

Well, that was weird. I kinda like your description and absolutely love the game title. And I guess there's really great gameplay somewhere above, but the worm is so deep beneath the surface that the game crushes before he can actually get there. Gonna go 'play' it few more times!

And the Moment Is Gone by Mike Mezhenin 2014-05-14T08:05:00

Great game! I'm not sure I understand how it works, though, because sometimes I'm doing better when I'm just clicking random phrases (or maybe I'm just such a creep?). Also, does it have some sort of ending, except black screen with some text? I've got a positive message few times, but mostly it was window escape and such. Anyway, great mechanics (gotta remember it and use in a dialog in a game some time), great mood and quite fun game!

Scape from Buusion! by Kimba 2014-04-30T10:46:00

That was confusing at first. After few plays I finally understood how to play but still couldn't finish the game. Add some hints maybe? I liked the mechanics though!

Tube by BigBearScot 2014-05-12T07:36:00

Nice concept. I would like an ability to turn magnets to attract mode though. And you've mentioned that already and I agree that you need more mechanics or more fast-paced gameplay maybe to make it more fun. Right now it's too simple and slow for me. But I like the idea, it just needs some work and polishing.

Frack You by Candyhandy 2014-05-05T06:21:00

I love the concept and the visuals, but it's too easy right now. On every level I've gotten to I could just build a straight pipe down to the oil without any forks by 'discarding' every pipe segment except the straight vertical ones (placing all other segments somewhere disconnected to both my tower and the World Oil Deposit). Sometimes, though, I had to go around impassable blocks, but it was done in the same manner and absolutely safely to the environment. Some balancing or self-imposed restrictions (don't build anything disconnected from your pipe network) makes this a fun and addictive game though!

Defy Hades by MyrddinsOwl 2014-04-30T07:46:00

Great visuals! Mechanics are cool too, too bad there are so few levels, I'd love to play this game more.

No Eyes Willy by blockbot 2014-05-10T07:26:00

I like the concept but why does he always go left after the ladder?

Haunted Mine by fallingBear 2014-05-09T07:43:00

Nice wrap-around-the-corner feature and visuals style overall. Post-compo version also looks more fun, too bad you didn't have time to make it during the jam.

Yellow River Submarine by pawegio 2014-05-03T10:16:00

A simple gesign, but nice execution. I like how responsive the controls are, that's something you can rarely see in a bigger game. One simple thing that you can change to improve the game IMO is to make boulders appear less often and instead add more negative powerups.

Surf's Down by Teesquared 2014-05-13T11:47:00

What the... I'm not sure what was it, but it was cool! Really simple gameplay but quite addictive! And it's yet another game where I love the bubbles. I guess I'm just a sucker for bubbles. Didn't know that before this jam, so thanks, I guess! Gotta make a game about bubbles myself next time!

hellcrossing by martinysa0311 2014-05-03T11:32:00

Really cool design, but very hard. I wish there were more space between the jumps. And few bugs make this less playable, sometimes you jump like 3 times higher than you should. But it has some style and the gameplay is nice overall. I believe it could be a great and addictive game if you improve it a little.

Underline by eufrik 2014-05-03T11:46:00

Nice idea. Maybe a little too simple but it's fun and beautiful. I didn't have any issues with jumping. Well, controls are kinda funny, but I guess it's just the way it works, found no bugs definitely.

Darkvision by vexille 2014-04-30T07:30:00

Very nice climbing mechanics and great mood! I wish there were more levels.

Covered by indigofiz 2014-04-30T10:50:00

I liked the overall concept but I believe it's too hardcore. If there were some hints on how to navigate the level it could be so much more fun!

Ice Mining Facility Mk3 by Roman Kornev 2014-04-28T10:49:00

Love the graphics! I think it could be a great game if you add more types of modules and levels system.

Sun Fusion by NoorStudios 2014-04-28T10:10:00

Took some time to figure out how to control this, but after that it's quite cool!

I love that you've tied this game to some sort of reality, it wouldn't be so fun if it was abstract.

Sun Fusion by NoorStudios 2014-05-03T19:30:00

Just played it with the updated controls. Naaah, too easy and simple now, it had STYLE before. :D

The Westport Independent by Double Zero One Zero 2014-05-12T10:29:00

Great concept and style! Would be great if I could remove not only the whole paragraphs but independent words too (like 'there was a [s]small[/s] riot'. But that would be far too much work for 72 hours probably.

Descent| by HernanZh 2014-05-10T17:05:00

Very cute animation and unusual and refreshing mechanics.

Save Us by philip_sinclair 2014-04-29T12:14:00

Great idea, I like the concept. It doesn't look that much hard to me, except it's too easy to lose by too much distance. It sometimes seems that I lose when the distance is in middle range and sometimes they could be so far apart and I still won't lose. I also have no idea what does the words around the level say, every time I have time to look at them (and remember they are) it's already too late because I've lost. :D

Underworld Evolution by StudioWolfox 2014-05-17T09:07:00

Great game! I love genetic algorithms in general and artificial selection in games especially. I believe you've managed to find a decent way to apply it in to a game. Loved the music too!

Would be great if we could select more than one for breeding to combine several good traits.

Airport Security Screener by SevenKingdomsSurvivors 2014-04-29T10:42:00

Great idea! Most of the times though I was losing because conveyor sometimes ignores STOP button and just goes on when you press it.

console.enable(); by Knighty 2014-05-14T06:55:00

Great work! Was hard but very fun for me. I've stuck for much too long on the second level, couldn't notice that there's a checkpoint there and had no idea whatsoever on how to beat it. Would love to play more levels and have more changeable variables, but the more you add, the easier it becomes to cheat (real cheats, not intended ones) and complete level not how it was supposed to be completed and much easier too.

FoxyTank by matthias_zarzecki 2014-04-30T10:36:00

Nicely done, I liked the tire-traces.

Gravity by jsmars 2014-05-13T10:57:00

Very fun and very hard! My best score is 232 and I was able to collect only 5 artifacts, those stalactites are harsh! I wish I could see farther down below me...

Revenge of the Kraken by malmazuke 2014-04-28T10:33:00

Great controls scheme! It's so much fun boosting around and swinging tentacles like crazy!

I love how cannon balls slow down in water, not something you see too often in sea games. I wonder what material they're made of, seems they're not too heavy. :D

Worm Quest by kill0u 2014-04-30T09:13:00

Very good work for one day! Probably good that you've stayed simple and neat instead of trying to achieve unachievable in such a short term.

Orbital Burrow by Make A Game 2014-05-10T06:55:00

I love the visual side of the game and all the small things that are not working right now but were, presumably, going to work in a full game. I would like to play this game after some more development, nice work!

Igneous by torcado 2014-05-08T13:25:00

Very nice puzzle design. At first I thought it's a standard and basic thing but then the water and other mechanics eventually changed everything and made it sometimes a dynamic game (I'm almost sure I've completed those levels not how it was intended!). I was under impression sometimes that the level could be completed in at least few ways. For example, I've completed level 11 without using space button and while stuck in obsidian deep underground (I've dug a way for lava myself and then hid in water) but I'm not quite sure it was intended that way. Even though I didn't come up with another way to complete that level. Anyway, you've succeeded in creating easy to learn game this time, and it's definitely hard to master for me. Will play more and see if I can finish it all!

Igneous by torcado 2014-05-08T18:55:00

Completed the game, it was lots of fun. Some levels were too easy to beat though, probably because you didn't realize that there's an easier solution than the designed one during the short cycle of game development. As such, the two challenge levels are almost the easiest ones in the whole game (except the earliest levels and tutorial levels), I've completed both in under 1 minute by moving only 1-2 blocks (hint: sensor-drains are overpowered, you can move them almost anywhere easily to block lava flow where you need it).

PlanetoLution by stigmawall 2014-05-05T06:06:00

While the gameplay is basic and balance is almost nonexistent in this game, I still like the idea. Could be a fun game with expanded mechanics and some balancing.

You are a metro car by fserb 2014-04-28T10:44:00

Nice! Very hard after some time and a bit frustrating when you can't turn back and have to kill yourself, but very fun!

The Moon Has Monsters! by KunoNoOni 2014-05-03T19:47:00

Well, it's pretty basic but it's solid. Would be nice if at least later levels monsters had more life. But considering you evidently had to both visit moon and make this game in just 48 hours, it's fine overall. :D I liked the narrative a lot also.

The Quest for Unobtanium by Redream 2014-04-30T12:32:00

Nice game! A little too slow-paced, as others already mentioned, but quite addictive! I loved the smoke particles effect.

gnome fortress by blubberquark 2014-05-04T15:19:00

Wow, that's a great concept! First thing I did was to send my pickaxe gnome down below in a series of zig-zag tunnels. By the time I was able to catch up with him with my ladder gnome, he already used up his pickaxe and was stuck down below, eventually with 0 food. I managed to feed him and other gnomes but the problem is I have no iron now to craft a pickaxe. Would be nice if there were a way to craft a pickaxe without actually having one. Although maybe that would be not enough hardcore. Will play more for sure, I love the looping mechanics!

Arctic Antics by Miltage 2014-05-06T13:41:00

That's super stylish! I love the mood and I love the mechanics! It's very hard though, avoiding the orca if it emerges right before you is nearly impossible for me.

LD31 — Entire Game on One Screen

Tightrope Theatre by AdventureIslands 2014-12-21T18:00:00

Great entry! I should learn to create games with less content and at least half that amount of completeness for jams.

Terra by phaze0 2014-12-16T14:00:00

I like it, finding out various combinations instead of looking them up in readme is quite fun, wish there were more. It's also nice that you don't see stats of your planet right away, adds some challenge.

The positive effect of correlation of your planet's stats and requirements evaded me though, I've always earned around the same amount, maybe it just looked like that, I'm not sure.

Go farm! by vidarn 2014-12-09T10:16:00

I like a lot how relaxing and forgiving this game is (after playing another LD game about corn I really needed it!). Will try it in a more relaxed mood and with someone to cooperate again.

Is there challenge in the gameplay, or just this relaxing Zen thing?

A Maze in Space by GSM Productions 2014-12-12T15:29:00

Nice game, but couldn't you play infinitely by just spamming left/right until robot falls out of your reach, collecting all available stars and repeating it all again?

Quintuple Dimension Room by Recursiveanomaly 2014-12-10T19:46:00

I like the idea a lot and playing is quite fun, but I wish controls were more easy, sometimes you just fall in lava when it looks like you should have crossed.

Alien Machinery by glbs 2014-12-17T11:35:00

Great entry! Figuring out the controls was hard, but very satisfying in the end.

90 Second Portraits by SimonLarsen 2014-12-24T18:56:00

Absolutely hilarious! Is there an option to export and save the gallery? I'm kinda proud of some of my creations. :D

I've not encountered that moment yet, but I believe it gets repetitive after some time. Have you tried combining more parts randomly for greater replayability? (or do yo already?)

Coin Toss Simulator 2015 by Mekuri 2014-12-10T19:33:00

I like the mood of this game a lot, it makes me want to destroy stuff! Why did you disable the music by default though? It sounds very nice. It's just too bad there's not much to destroy in that room and I also wish the coin was unreasonably heavy and bouncy, so you can perform combos.

Screen One by Ranmara 2014-12-09T08:22:00

Great entry! I was expecting it to go more chaotic and was surprised when most of my customers actually stayed till the end. Levels system with longer movies (actually, shorter ones in the beginning) and specific cinema-world events would benefit this game I guess.

SplitScreen by Moocowsgomoo 2014-12-09T10:23:00

Cool concept, a little bit hard to get hang of though. I like that you've put effort to the story.

There is just nothing on by taaboo 2014-12-09T12:27:00

Quite fun and very challenging! I'll try to get to the last channel later, no luck so far. Physics are a bit glitchy, you stuck in walls and such stuff, but it's not gamebreaking.

The only thing I didn't understand is if the fact that you don't die sometimes when you switch inside the wall is a bug or a feature.

LD scan by NickMakesGames 2014-12-11T18:53:00

Pleasant graphics, nice sounds and addictive too. I couldn't close it before I completed all levels, though it got repetitive and boring-ish after first half. Is that what you call addictive? :D

I also loved horrible stories of patients you hold in scanner for too long. How many is there? The only reason I've seen two is because game rules are not very obvious and tutorial mentions shaded and blue areas before you even see what's it all about. So I've read it again and again, trying to understand how to play, and killed two patients while reading. :D

I wish it were more obvious on which part of the body should I look though. I believe they do not match exactly for added difficulty, and some parts, especially chest/arms could be very easily confused for each other. Someone mentioned Papers, Please. That was there with faces too, they didn't exactly match, but first of all, there was a button that could auto-check it for you, it just took a little bit more time; and second, aren't you looking at schematic medical guidelines that should be as easy to read as possible? It makes no sense in this case to make them hard to read.

Anyway, I've had some fun and I believe this game have lots of potential. Great work and good luck!

The Robot Gardener of Donut Planet by racebennon 2014-12-15T12:14:00

First time I've played I've remembered hotkeys incorrectly and wasn't be able to do anything, so the wheel rotated like no tomorrow and I didn't lose anyway for a few minutes (I guess I've not spent any seeds or spent a little). Well. After 30 minutes of sea sickness and fighting with myself to launch the game again, I was able to play at last, and figured out it's quite a nice game when you know how to play it. :D Memories of my first try would torment me in my nightmares for days, though, I'm afraid. :D

Also I'm pretty sure sometimes I'm spot on the weeds, but they won't disappear 50% of the time anyway. Maybe i just can't aim.

Arena by Poupi 2014-12-10T19:51:00

Great looking game! And I love different behaviors of enemies, makes it quite fun to play. More player moves would have made it even greater!

birdsong by managore 2014-12-09T12:38:00

Awesome! At last an exploration game where you can stop being afraid of getting lost (and still get lost). :D

BIOMA by MAVW 2014-12-15T12:32:00

I love the mood and voice acting, and I literally stared at the main screen for 5 minutes while having a tea and was a little disappointed that there's not much actual gameplay. But it's quite nice anyway.

Rob by SelfishGenome 2014-12-09T08:41:00

Quite fun, although slow at first. I love the visuals style and the way arena is designed. You can't see more than half of it and it seems strange and bad, but after few rounds you realize you don't have any business there anyway. :D

Digital Snowbody by triplefox 2014-12-16T13:51:00

Surprisingly fun! I wish there was a fast way to randomize all knobs at once. And then export as image.

Detective vs Killers by tmpxyz 2014-12-19T13:45:00

I've played until I've got killers moving 2 tiles and killing 2 tiles away and it was lots of fun. After that it became too random for me to enjoy. I was always feeling like I'm guessing though, but I was always right, so either I'm extremely lucky today, or I was choosing less randomly than I thought.

Anyway, fun game, will play it more later, the only complaint I have is that it's hard to tell that you have limited actions in the beginning, not sure if I've read about it anywhere in the game. I was thinking the timer is glitched and the night starts too early my first few turns, so I've had to restart the game and start playing properly from beginning.

Animal Roar by gillenew 2014-12-11T13:25:00

I can't see how this relates to theme, but the game itself if quite great. Couldn't pass the cliff on the right though, not sure how is that even possible tbh. (Yes, I've had climbing power)

snowmen ate my rifle by whizzter 2014-12-11T20:04:00

Not bad for 4 hours. It's actually much harder and much more fun that it looks at first. I'm not sure the ice is completely non-bugged though. I believe sometimes it acts weird.

Jumping n' Jumping by Eduardo 2014-12-21T18:04:00

That's quite fun, but I don't understand how do you get more jumps. It takes me at least two to get a gem in most cases, so saving isn't really possible. Do I miss something here?

Sweet Honey Bear by Larry 2014-12-11T15:16:00

I love the concept, fits the theme perfectly. Too bad there's not much gameplay implemented.

Go Out Screen by allanolivei 2014-12-11T13:30:00

Great idea and solid implementation, too bad there's not much of it. I also wish there was no embed ability on new LD site, because it makes voting process much harder. Your game doesn't fit the embed frame btw.

AntiPlane by Grenac 2014-12-25T13:48:00

Great game! Getting the green light part was not very fun indeed, in the end I have no idea how I got it, was just moving randomly back and forth, but overall it's a great experience.

Blue Screen of Love by cmdr 2014-12-09T20:40:00

Hilarious dialogs and nice touching music. The game is simple bot not as boring as some dating sims. :D

Maze of Doom by cyrixd 2014-12-11T14:07:00

Not the most beautiful or complex game I've played this jam but for sure most fun and addictive so far! Great work, congratulations!

I've tried to figure out how battle works but couldn't do it in the end. Sometimes all numbers are falling down to their places and matching, but 1 or 2 is off and I have no idea why. And I'm not sure how the damage is calculated. It's not a problem, though, as I've just centered my gameplay at collecting maximum random stats, completely ignoring what stats do I actually pick up. In fact, I just try to walk as much as I can and when artifacts start to show, pick those. That works perfectly because when you learn how to play the game effectively, it becomes easy to get 200-2000 in every stat and the boss is just piece a cake. And that's exactly why I wish there were more powerful bosses in the game.

Maze of Doom by cyrixd 2014-12-11T19:50:00

Just got back to play it again and I must say RNGesus has turned away from me this time. I've started 5 or 6 times just to end up trapped at some point with 200+ movement and crap stats (I kill the boss anyway, but they are crap by my own standards :D).

It's really funny reading comments BTW. I've noticed it for my games too, there are always people who obviously didn't get the base mechanic of a game at all (but write it's a great game anyway usually), people who realized that it's not about picking random stuff, but about picking boots (they are still complaining that boots are getting too rare), and people like me, I guess, who realize that for a level to be successful for you in terms of movement, it only have to have ONE pair of boots. And four X2's in accessible spots.

The reason I'm leaving second comment is because I absolutely love when people actually take time and figure out my games' mechanics. Because usually my games are not too obvious. :D So, in case you're like me - I think I've figured your game. And if you ever decide to expand it, please let your first improvement be a new level generation without locked rooms. :D

Maze of Doom by cyrixd 2014-12-11T19:53:00

P.S. Forgot to mention. My record is 33546 health. What's yours? :D

FergusonTV by FergusonTV 2014-12-09T13:10:00

I like the idea and overall looks of it, but I have no idea how to play. Some hints would be useful. Looks like I've managed to focus on few actions but I don't think that changed anything, and then the channel just switched. Am I missing something here?

Where They Once Were by Hempuli 2014-12-09T08:51:00

I love it, wish there were more! I couldn't find 2nd ending, but I'll get back for it later for sure.

Chefs Legend by LTyrosine 2014-12-09T09:39:00

I can't believe I've spent so much time playing this. It's a very addictive simulator for me. I'm rating now but will play more until I get 5 stars.

Tutorials weren't teaching anything so I wouldn't call them tutorials, but having limited set of tools helps to understand the game. I also wish there were a "back to menu" button.

I also have to restart because my pan got stuck between the wall and one of the tools. Would be nice to be able to sell/destroy them.

Rainbow Maze by FrozenCow 2014-12-09T16:01:00

Great concept and beautiful execution! I love that smart and simple minimap implementation.

LD32 — An Unconventional Weapon

Tuba Knight by dalbinblue 2015-04-22T17:11:00

Awesome! Reminds me of so many great arcades! The only thing I dislike about this game is the colors of the background. I've noted your progress post during the event and noted it as a perfect example of good theme use, turns out the game is fun and addicting to play too! Too bad there's not much levels. Great work!

Fireman vs Zombies by ripatti 2015-04-22T17:19:00

The game's quite fun and has lots of potential IMO, but it's a bit frustrating that you can't fire up or down, it forces you to get damage sometimes. I loved playing it anyway, great work!

ICE CREAM by little_polygon 2015-04-21T17:43:00

Extremely fun! I had no idea what to do or what's the point, but it's just fun playing around and I guess that's the point. :D

Cucumbers Shall Not Pass by mortus 2015-04-21T16:32:00

Thanks for the feedback everyone!

Yeah, I've encountered bean animation bug too, but it seems it happens only in browser and I couldn't reproduce it in better debuggable environment. It also only seems to happen if you leave the browser tab with the game and switch to something else, or on slower machines. I've added few safety checks now and it seems it doesn't make the game unplayable anymore, it's not fixed though, but further changes are too complex so I'll keep them for possible post-compo version.

Diplomacy counter thing is a new one for me, but seems to have the same roots, thanks for pointing me towards it.

What Have We Created?! by Ranmara 2015-04-21T08:30:00

Fantastic! I just love such games where you can create something monstrous using basic parts! Will make sure to get back to it and have more fun.

Dischord by Wefiends 2015-04-22T16:55:00

Lots of fun! Remembering a lot of combinations becomes a bit tedious when the enemies become so diverse. What would be cool to see is some hint/reminder on how to beat known enemies, maybe show 2/4 notes on them or something. That way you could add some combos to the game and enemies that require a lot longer combinations (bosses).

Anyway, it's beautiful and very fun, great work!

P.S. Huh, you've opted out of Audio? A shame, that's the kind of game I actually try to rate higher in Audio, well your Audio points go to Innovation then I guess.

How I Escaped The Dungeon of Torment by EpaceGames 2015-04-21T17:22:00

Pretty fun idea, I loved the containers with draggable loot, reminds me of Ultima Online a lot. :D

I'm not sure how hit chance works though, I've added 2 items with ~40 hit chance and it didn't change in stats window when attacking the door.

Genemon by Pietro Ferrantelli 2015-04-21T09:23:00

Super cool graphics and monster merging system! Quite fun to play too, nice work!

Sir Sprout and the Semi-Aquatic Rodent Menace by dydx 2015-04-23T18:38:00

Very nice mechanics and fun idea! Would love to see more levels! (and hear some sounds, it's amazing how even the simplest sfxr sounds could benefit a game!)

Flail Rider by jushii 2015-04-21T07:52:00

Great visuals and lots of fun! Especially in a powerup mode. It gets a little repetitive when you don't get powerups for a long time though.

Just a few things I think could get some improvement (hope you don't mind some constructive criticism :D):
- it's hard to notice power ups given the amount of particles you have (which are super cool IMO);
- it's quite sad that your car can't take even one slightest hit;
- I think if would be much more rewarding if the ball was heavier, right now I rarely get to destroy more than 2 objects in a swing, because the first one almost stops the ball;
- brakes sound!

Congratulations on a cool game and good luck!

Robot Restores Nature by shrapx 2015-04-21T14:12:00

Fun Zen game, I wish there were more interactions with the environment. It's quite fun to just run around and plant green stuff though!

Return The shoe! by ProteinPannkaka 2015-04-21T10:44:00

That's probably the cutest game I've ever seen in LD! Controls and fight mechanics could use some more love, but so far I'm absolutely fine with just jogging around that beautiful forest! Great work!

Charge Negative by Leaghorn 2015-04-21T15:19:00

It looks great and it seems to be very fun but for some reason I just can't figure out how to play this effectively. I lose every single time. :D

Great work on the visuals!

X-11 "Gust Gunner" by cowboycolor 2015-05-02T10:17:00

Great! Love the gameplay, very old-schoolish, you've nailed that perfect feel. Leafblower sound is also amazing. Btw, I didn't think it was hard at all, hardcore in a good way - maybe, but given that it has checkpoints - it's kinda easy. Maybe it would be nice to have limited lives, but make spikes not insta-killers in that case (hit for 1/3 of life instead or something).

Sun Slayer by dvdfu 2015-04-21T10:57:00

The game is hilarious and actually quite fun to play with nice controls, but... You do realize physics don't work that way, don't you? :D I guess I'm physics nazi! :D

Cool game and nice story, good luck!

Mouton by Noisette 2015-04-21T14:35:00

Awesome! I've spent lots of hours playing transformice and I'm affraid I will get addicted to this game if it gets any better. Don't you dare improving it!

Bunny Plane Massacre by inappropriatebeeguin 2015-04-22T16:10:00

Nice idea and an original approach to controlling a plane, I don't think I've seen an isometric airplane simulator before. Lots of fun overall, great work!

Doll Quest, Bad Brother Beatdown by JaJ 2015-04-21T14:58:00

Great game! One day I will create a boss game too, wanted to do it for a while. :D

Controls feel quite strange though, all that inertial jumping...

TypeFighter by Sheepolution 2015-04-21T15:04:00

I wonder if you keep track of the words one person uses in a row, it could be a fun psychological experiment. :D

Love the idea, it's a lot of fun in the beginning, and then at some point you actually struggle to come up with something new. Great job!

A Good Tunnel Is Hard To Dig by Draknek 2015-05-04T08:04:00

Just great! Probably the best game mechanics-wise I've played this LD! The gameplay is so unusual that at times I was thinking that it's even theoretically impossible to complete a level, only to complete it in the easiest way imaginable 2 minutes later, experience in other puzzles did not help me at all playing this game. And that says something. Great job!

P.S. No 'Theme' rating? That's unusual. Kinda breaks the whole point of having a themed compo.

Love Bomber - The Cult Simulator by Suese 2015-04-21T07:38:00

Cool idea, like a pacman with a twist! Is it possible to convert everything though (in a reasonable amount of time)? I will sure try. :D

Wordskill by Madball 2015-04-21T08:38:00

Cool idea and quite a lot of nice possible phrases! Word-based games usually lack diversity but you've nailed it!

LD33 — You are the Monster

Primer by alvivar 2015-08-26T10:01:00

Controls are very fluid and fun. Sometimes I've felt like it's even too easy to navigate the world given the amount of movement possibilities you have, but I guess with more enemies and things to avoid it would be quite fun. Maybe it should be a little bit harder to climb walls (slip down slowly when you don't press anything?).

Horrifying Human Hunter by Moist 2015-08-25T11:29:00

Lots of fun! Maybe if it could be a little bit slower if would be even more fun, I liked the hiding and attacking from the cover part the most.

Ugly Turtle by HacksawUnit 2015-08-24T14:01:00

That's hilarious! Gotta get that 100 score though.

NotZilla: Ice Cream Vendor by RisingPixel 2015-08-26T18:54:00

Very nice entry and lots of humorous stuff! Would recommend to friends (not that I have any).

Super Sea Serpent Simulator by CosmicAdventureSquad 2015-08-24T19:17:00

I love the game over screen :D Is there anything after the sail boats with bombs? I think I could have played much longer, but safe deep health regeneration gameplay is too boring so I decided to eat only people and no fish at some point and that killed me in the end.

Don't Crawl by NikB 2015-09-06T20:06:00

Couldn't find anyone to play with quite sadly. Looks fun though and practice mode was really nice. Trees are not very obvious as a platforms indeed, but the level design teaches you how to use them very nicely. And while having a more conventional flat platform instead would be more intuitive for platformer players, I really love how the trees blend with the rest of graphics, making a level whole and seamless.

underworld siege by Benjamin 2015-08-25T19:03:00

Brilliant and original idea, as always. Though the best tactic for me seems to be creating only 1 entry and stacking lots of defenders there, but I have to beat the game yet. Will surely get back to it to explore more tactics.

Is This Me? by Benedikt Vogler 2015-08-24T13:30:00

It crashes right after the disclaimer screen for me.

Is This Me? by Benedikt Vogler 2015-08-24T13:37:00

Looks like it's a problem on my side though, will check later.

Is This Me? by Benedikt Vogler 2015-08-27T11:07:00

It works now. Not that I'm entirely sure it's a good thing though :D.

Does it have only 3 "levels" or is it crashing again after level 3? I mean... I've definitely seen some nudity and gore, there were disturbing noises alright, but I'm not so sure about sexual violence. Yeah, you can't really tell. That's why i think there could be more to it than I've seen.

Found Bigfootage by BluShine 2015-08-24T15:20:00

Nice graphics and a neat music trick. I quite liked the mechanic, would love to see more features, like different kinds of photographers and such!

Death from above by Delicious Code 2015-08-27T11:15:00

Even before the ending I was constantly thinking: "I am a monster indeed, killing those innocent dancers!". And when the heli arrived I tried to kill the pilot immediately but I guess you can't do it. Or I just couldn't.

Fun game and great mood! Like the music also.

Death of a Lich by managore 2015-08-24T13:57:00

Beautiful graphics and a very fun idea! Replayability is quite decent, can't stop playing it.

Writhe: The Thing from the Omega Sector by DragonXVI 2015-08-24T13:18:00

Impressive work! Tentacles get stuck from time to time, but it's even more fun sometimes.

GOBBO HERDER by shcromlet 2015-08-24T14:21:00

This game is hard! But you probably didn't notice, as a professional herder. It's quite fun though, especially as you learn to play more efficiently.

Yeti Scent by Nanolotl 2015-08-24T19:35:00

Very original and quite fun. Love the sounds. Wish I'd have noticed earlier that I was starving though.

Monster Factory by tMalicet 2015-08-25T10:59:00

Nice idea, I wish there were more options, like a combine nodes that have 2 inputs and 1 output. Guess you've planned something like that initially?

The Old One by Chris Olsen 2015-08-25T19:19:00

Great game, I love how slow and colossal you feel. I had an idea to create a reverse shadow of the colossus game this time, but couldn't come up with an exact gameplay idea I could do in 48 hours. Looks like you've managed to do it.

I am Death and Fire by derr 2015-08-24T19:43:00

Beautiful game and very nice and fluid controls, great job! I only wish there were more things to do. I mean... devouring human souls is fun enough, but having some powerups and objectives could be even more so!

Also, sounds of towers destruction!

Monster Free by Realize2D 2015-08-24T13:42:00

I really liked the idea the moment I've first seen that screenshot! And peaceful music somehow adds to the experience, it's so casual for you as a monster to catch and eat skiers after all. :D

The way people move is bugged though, I guess. For me they were always going in a straight line and animation is weird. (probably changing the movement direction constantly)

WEAKER BOWSER BROS by JHM 2015-08-25T19:13:00

Nice idea, quite fun, but a little bit too slow for me. Also, is there a reason the game is controlled by QZD for me instead of AWD? Is that some kind of revenge to developers who make games without different keyboard layouts support? :D

Become a Boss by BrankoDeLima 2015-08-24T13:24:00

Great idea and beautiful graphics. Would love to see that expanded.

We Missed You! by RHY3756547 2015-08-24T14:18:00

Now, that explains a lot of things! Didn't ever think of a stealth action game about getting to the door to leave the note.

Great job! It's funny and it's fun!

You Have Been Found Guilty by Tommyno222 2015-08-25T17:45:00

A beautiful graphics, too bad it's kinda too easy. Music sounded weird sometimes too, but overall it has a nice feel.

Knights And Knights by nicso 2015-08-24T13:29:00

Great! I was thinking of something similar but in the end decided it won't be much fun. Well, I was wrong! Much more fun than my game in the end. :D

LD34 — Two Button Controls / Growing

Growing Sakura by ripatti 2015-12-14T09:47:00

At first I thought it's a trivially simple game, but once you realize how hard and unpredictable it can become, it turns out to be a clever and unique puzzle. Great one!

Day by Day by Maxi and The Gang 2015-12-15T21:25:00

Beautiful experience and great work! But have you ever seen a real dog in your lives? :D Their legs don't bend like that. At all!

Button Betting by torcado 2015-12-16T19:46:00

Hilarious concept and solid execution! I always hope I come up with an idea like this for LD but I never actually do. :D

Didn't think it's too hard though. Maybe I haven't played enough, but definitely much more than 5 rounds. Too sad my best attempt failed because I've pressed a button too fast in a snake game and it didn't register. I had around $600 max, bought $500 money upgrade for it and lost the next round.

LD37 — One room

Andi's Moving Company by babyjeans 2016-12-26T18:10:00

Is it okay that I hate this game because I have no one to play it with? :D In all seriousness though, great concept and a solid implementation, the only problems I've got with controls are from me controlling both characters at the same time. I want to make 1st person 3D clone of this now!

keturi by mitkus 2016-12-28T18:00:00

Really cool little game! It's a lot more complex than you may think when you first see it.

Neural Escape by Kroute 2016-12-28T18:21:00

Quite fun to play once you figure out what you have to do. I really liked an unusual and somewhat roguelikesque (is it a word?) approach to the labyrinth game. Maybe a bit too random though.

Tangent by rxi 2016-12-25T20:18:00

Awesome! So smooth that I almost couldn't believe the puzzles with spontaneously changing rooms didn't cause any frustration, only fun and joy!

Moving In by impbox 2016-12-19T07:38:00

Great! It looked hard at first, but when I played it the next day to finish all levels it suddenly became much easier, probably because I've given up trying to make it look nice.

LD38 — A Small World

Endless Hexagon by David Cookie 2017-05-07T09:55:25Z

I'm afraid I wasn't able to get any good at the game. The rules are clear and simple, yet I just can't use the tools I have to prolong the life of this small world. I always get ~3000 points, so a score you get with just random clicking. My best score is 3660, any hints to improve it? So far I'm feeling like you want to have some ruins early on and you want to develop nice areas around those ruins, at least I've got best results out of that strategy. But then again, I definitely can't play this game properly, so what do I know? :D

One thing that bothers me with the mechanics is similar to what @joatski described above: recycle only clears already existing ruins and not industrial cities, and when you convert a tile to ruins you lose some stats and lose your recycle. So you have to create some ruins first (losing your recycle if you had it), and also have a place with fresh tiles to get all stats back to full. It would be much more intuitive to me to keep the recycle once you've earned it even if stats drop down. Or have a threshold where you gain the recycle and above which stats can go so you get a buffer and won't lose your recycle immediately.

I like that it looks like a finished game a lot, a feat I usually don't have in my LD games. Sounds are nice and relaxing and fitting to the mood of the game, graphics are good and fitting too. Great job!

Wrong Delivery by g12345 2017-05-11T08:36:13Z

You know, I have to admit I've come to expect a low overall game quality from a LD platformers with obvious programmer art (hello powerup icons :D). But this one got me entertained for sure. Funny thing is, I usually do not even enjoy metroidvanias all that much, but this time I've completed the game in a single breath and was sad that it's not longer. I guess that makes your game a very good one. :D I don't know if it was intuitive paths or frequent checkpoints or cool particle enemy death animations, but it just felt right.

Too bad about the audio and some missing animations, other than that it's a great fun game for me, good job!

Carefulzilla by glimaleite 2017-05-16T14:10:22Z

I absolutely LOVE it! Don't know if a game is that good or if I'm just in a really good mood, but it's my favorite game this LD without a doubt. I just love how heavy the legs feel. I was having lots of fun trying to tip-toe my way through the city, sometimes smashing a building or two I didn't notice (skyscrapers really blend with the sky), but when I've arrived at the "boss" and realized what's going on I just burst out laughing.

Would be an absolute hit with a few tweaks and some more physics-based destruction. Great job!

Comet Core by dalbinblue 2017-05-05T19:38:10Z

Great entry! Will definitely recommend to all my metroidvania-loving friends! :D

It's not easy to figure out some stuff at first (what is doors and how to deal with the cores), but for a small game, where you can basically see the whole world (almost) at the same time it's probably not a big issue.

I also love the jumps mechanics (although it killed me quite a few times)!

Paper traveller by dunin 2017-05-19T16:35:56Z

Until today I was oblivious enough to not realize that people who comment on my game and don't have a game of their own listed are actually part of a team, gotta catch up and rate all the games I've missed!

Great idea and a solid implementation from what I can see by looking at a tutorial level. Love the sounds. If you expand the game I'd love to see more proofreading on the texts though, because lines like "I left this sad town tomorrow morning" leave me wondering what actually happened there and when, which is critical for such game. It got much harder than I thought it will be really fast, actually the second level was too hard for me. (looking at the walkthrough) Ohh... That's totally not how I got that diary. He saw the beach all the way back, that makes sense, I think. That's what I got:wonderfullMap.png

He started going east, then followed along the coast and had to turn back to travel NE and still see the starting point.

Edit: also, it would be cool to get 3-4 journals and cross-reference them for a more complex level.

Ant Forts by rplnt 2017-05-16T16:03:04Z

Cool concept, I like it. I wish there was a way to fork a tunnel at any point and then close one of the openings, I didn't realize you should start multiple paths right from the beginning.

Little Fortune Planet by Flaterectomy 2017-05-07T09:26:06Z

I love card games and I love particle simulation games, perfect!

I was reading the cards carefully at the beginning and managed to get dolphins achievement, but then same cards kept coming again and again so I just started clicking on them randomly. Can you lose? Does your planet inevitably become an ocean world which happened on both of my playthroughs? I guess not, since I wasn't able to get any other achievements for some reason. Will get back to it to try again for sure!

CHEM TRIALS by Hegemege 2017-05-10T13:32:27Z

I really love the way rockets work. It could have been just the homing missiles and that would work, but this way it's far more fun. It also justifies having a small spherical planet in my opinion, in contrast to many games where it's done just for the aesthetics. One thing that confused me a bit is that you fly over most mountains, but can hit some of them. I was trying to crash during the first level and when I wasn't able to I started flying over the mountains on purpose, until I hit one. Nice game overall, good job!

Satellite Bash by Elemental Zeal Game Studios 2017-05-11T10:23:15Z

Very fun and original game! I love how controls work, it's unexpectedly fun feeling and dynamic. I was feeling like there should be a limit on amount of some tools though, for example if you can justify using small moons after you've unlocked the big ones, it's hardly like that for laser satellites. In fact, the game becomes arguably too easy after you unlock the satellites. So, I believe, with a few minor tweaks it could be even better than it is now. Great game anyway, good job!

Edit: forgot to mention that either enabling continuous collision detection for small moons or disabling their collisions with each other altogether could probably make them more predictable and useful/fun.

Here Be Fish by Diedickegg 2017-05-05T19:59:13Z

Is this... a puzzle? I'm not sure if it was bugged for me or if I just didn't figure things out, but I think it did different things for me in different reloads. It's probably just the way the game works though.

Are the signs the people show what they want? Or what they protest against? In some of my playthroughs they did new things when I gave them what they shown on those signs, on another tries they just completely ignored them. I'm not sure. But I like the music. :D

Island Boom (but it's cats so it's okay) by adrian0901 2017-05-06T13:16:29Z

I have no idea what worms are everyone talking about, but it kinda reminds me of scorched earth... But it's cats so that's okay.

Seriously though, it's quite nice, but I don't think that giving infinite walking is a good idea, because you can just come near the enemy and nuke him. Anyway, it's nice to see a game with destructible landscape made in such a short time, good job!

Tribal Tension (Twitch) by SaraJS 2017-05-10T12:57:10Z

Cool idea! I was thinking about something similar but never seen it actually done before.

Zen Demiurgy by mortus 2017-05-05T20:12:06Z

@navot There are actually 2187 variations of tiles, because they're random. Well, not really 2187, because that number does not take into account the possibility to rotate, so... ah, never mind, I'm bad with math.

Scouts are a little bit better in a post-compo version that's downloadable at the bottom of an itch.io page. They are still dumb (they're supposed to be), but they find crates much faster usually. It also has an option to play with mouse only, without using keyboard, so check it out if you liked the game.

Zen Demiurgy by mortus 2017-05-10T11:16:26Z

@david-cookie A like your advice about the music a lot. I never thought about it too much, but good relaxing music should indeed have quite times in it. I'll use it in future for sure, thanks.

@mwcz I REALLY wanted to have birds in the game and was quite happy I've managed to add them in the last hour. Glad that you've liked them!

Zen Demiurgy by mortus 2017-05-16T15:55:02Z

Thanks for the feedback everyone!

@merlin Thanks for a good feedback, actually all of those features are present in a post-compo version I'm working on right now.

@meenners Yes, you can rotate the tiles using the mouse wheel or Q/E buttons.

@bajarymi I believe that bug is fixed for the post-compo version currently available at the bottom of the page. Not sure though (definitely fixed in a current version I'm working on right now).

@balthazaar There's a downloadable post-compo version at the bottom of the game's page which has the restart button, it can also be played with mouse only and doesn't pause in background.

Zen Demiurgy by mortus 2017-05-19T15:06:14Z

@rplnt For some reason I'm getting better results in post-compo myself! That's strange because the mechanics in it are unchanged. It gives more points for towns though, but I'm definitely getting more area covered too.

Wake Up ! by GoZz 2017-05-06T13:29:39Z

Love the mood of the game. Physics are a bit lacking, but overall it's a pleasant experience. You can also bring the boxes from early to use in later areas and the camera glitched for me too, as some people mentioned before.

Botanical Hydroponic Planetoid Droid BHPD-38 by FR0GANUS 2017-05-05T19:43:46Z

Love me some solid pixel platforming!

There's not much to do, but it's satisfying as hell to just run around and climb and enter doors. Would have loved to see where this was heading.

Moped Mayhem by Meenners 2017-05-16T16:08:40Z

Nice and smooth gameplay! It's hard to aim though. I think I've only hit people twice during ~700 points run and never was able to hit a dog (is it possible at all?).

Moped Mayhem by Meenners 2017-05-16T16:08:41Z

Sorry for the double post, the site is laggy.

Tiny Arena by ForkyTheEditor 2017-05-08T19:11:58Z

Great aesthetics! After looking at the screenshots I fell in love with it. I wish those dice could be of some use, I expected a way slower game that it turned out to be.

Graphite by BAJARYMI 2017-05-16T16:19:39Z

I really like the graphics style you've got there. The first time the enemy died and left a cross behind I was like "wow!", it's such a simple but such an effective feature. I'm afraid I didn't really understand how to play though, or maybe (after reading other comments) I did and it's just quite hard. Maybe a bit more visual feedback on hitboxes and precise projectile position would be good. Good job overall!

Squeaky Maze by Markus 2017-05-19T17:38:11Z

Well, camera could definitely use some upgrades, but overall it's kinda fun. Gets a bit repetitive, which could be fixed with additional enemy types. Also there's a really easy maneuver that lets you avoid all damage - just hold back and either side strafe every time you see the enemy stop (they always do that before the dash) and don't stop spamming attack. I could go through dozens of rooms with getting only 1-2 hits when I was getting lazy or impatient.

After like 3-4 dungeons the game became very laggy for me - constant freezes for 0.5-1 second every second or two. I was trying to get a diamond sword (lacked only 1 diamond on the previous surface visit) but at the end quit because it was very hard to navigate or even see which door you've just entered the room from with those freezes.

I believe this could be a great game with more work put into it, great job.

Crater Creator by navot 2017-05-05T18:09:29Z

As a KSP and Orbiter enthusiast, I can say that controls weren't a bit challenging for me, so I've had some great fun with this game! To be honest, I was kinda surprised you have infinite fuel. Come on, you can star-wars-style the whole way! :D Few improvements that would be great is a possibility to attach to the asteroids so you don't have to push them but can also pull, and also to see the path of objects for a longer distance. I was a little upset there isn't a warp time button at first (I do realize it's a difficult task to program though), but turns out it's not needed as the game is fast-paced enough already.

Crater Creator by navot 2017-05-07T10:01:16Z

@navot Having a moon to put in a stable orbit would be great! And then installing some laser cannons on it so it can protect itself from the meteors. Actually, anything that brings more planning and messing with the orbital parameters seems good to me! But I guess more arcade-y approach is nice too.

Floppy McFloppyface by Mars 2017-05-06T13:07:29Z

So, I'm gonna just ignore the graphics, because you know everything there is to say about it already. :D (to be honest, though, it's kinda cool somehow, I mean, bad, but in a cool way)

I liked the floppy narrative a lot, and music adds to the nice silliness of the things. Wasn't able to find the second ending though. I tried replaying it and it seems you can't progress without giving away the battery, so you can't fix it yourself? It also seems strange that you can't find a battery before talking to the angry house man, but you can do everything else (except the tree) without his hints.

Floppy McFloppyface by Mars 2017-05-06T21:49:26Z

@mars Huh, I didn't try that. Had to go back and get the second ending now. Space scooter looks kinda like a dickbutt though. :D

Rise of the Termites by Togis 2017-05-06T12:43:36Z

I'm not into such games much to be honest, but it was a nice experience. A bit hard to figure out things at first, but then it becomes more fluid, and challenging too! Graphics are a little hard to get used to too. :D

Mad Gods by Norseware team 2017-05-19T17:48:16Z

The gods must be crazy indeed. I'm not sure I get the idea behind this game completely, but it's quite fun to play with as an aimless sandbox even. Love the graphics and sfx too! Why did you opt out of a mood category? It seems very moody to me.

Chuck and Bull by CheesyMoo 2017-05-06T13:22:51Z

I wanted to say that it's relaxing, but it's actually not, it's... hard to describe it... depressing, but in a good way? If that makes sense? Like when you're a fat farmer whose hot wife likes the bull more than you, and all you can do is plant seeds? Anyway, the game is... soothing. And I quite like the art and the music. Too bad there's not much to do in it.

Exploroka by krunoslav 2017-05-06T22:02:04Z

I like how you went from Kolonizoka (initial project name I suspect) to Exploroka! :D That happens to me all the time - planning too many features for a LD game and having time to barely do half of them, if even that.

I really dig the generated landscapes from your screenshots and from the bug/feature screenshot above, too bad that the game camera doesn't do them the justice. After looking at those screens I thought it would be some kind of a strategy, they remind me of a sim city landscape or something like that.

Overall I quite liked it, got 6 stars, but it gets repetitive fast.

Exploroka by krunoslav 2017-05-17T15:35:13Z

@krunoslav I mostly meant that you have to look at that landscape from afar to appreciate it, don't really have any good ideas on how to use it in game. The screenshot from your latest comment looks nice though, and it would fix the tediousness of finding 6+ gems without losing your bearings somewhat

Little Sky Farm by H4kor 2017-05-05T19:16:30Z

I really like how that game took a turn for me. I was expecting a mindless farming simulator where more and faster means better results, I was impatient about slow growing rates of wheat and I was spending all time at the stones and all my free space (including the house roof) was planted with wheat and some trees. But after I've figured out how to bake quality bread, it all changed. I don't spend time at the mine, I don't plant all my free space. I'm keeping a close eye on my few precious plants to make sure they won't spoil. Then I go to the grinding stone and count. And so on. And I love it! Wish there was a more complicated farming game like this one, that's not centered around planting as much as you can.

The only thing I dislike is the fact that you don't know what quality of stuff you have and you can't throw away low-quality stuff. Like I have some 100+ wheat and I know some of it is good and some is not worth processing, and I don't have a way to know which is which.

I also like the aesthetics a lot, and while you can see some fast implementations like a shop landing on a corner of an island to leave you with more free space, and few little bugs like a tree I couldn't chop down because it was planted between the house and the tub, it's more than bearable. Great job overall!

P.S. Highest quality bread - 91, completed game in 31 minutes (I think I've got a bad ending? damn, this game is hard). Also, I've completed it without realizing there's a windmill, are there more hidden buildings?

Glade in the Sky by AdroitConceptions 2017-05-06T21:39:51Z

Fun little game. I had no problems with it having no checkpoints, the first level is very short and you can chose the path that's difficult for you in the second level and do it first anyway.

By the way, there's a way to cheat the second level I think. If you go south and jump over every other falling platform, you can get the gem at the end and not use it in a nearby socket, but carry with you back to the beginning of the level by jumping on the platforms that are left.

I'm also not sure what's the intended way to beat the left path. I just jumped over the whole thing on my way there and on the way back was spamming right and jump and usually it pushed me off the platform but I jumped and it saved me.

Collisions are hard to get correctly, but that was fine for me, because physics are really forgiving and it's hard no fall down by accident.

Nice job overall!

Be Like Bee by athomicus 2017-05-16T15:46:59Z

Nice game, beeutiful experience. It reminded me of an old dos game "Quarantine" about... erm... a taxi driver (beep-beep). Maybee because of the way the city looks and the Perimeter and stuff. The mouse sensitivity is a beet too high though.

I also like how the bee looks, I guess you have to bee a bee made of some metal (beesmuth?) to bee living in a city.

iwantout by zsoltbartok 2017-05-08T19:01:42Z

Uh, it took me waaaay much longer than it should have. At first I was like... rainbow? Why rainbow? it's not quite right anyway, and it doesn't work! I guess the frustration I've had is akin to frustration that makes people quit their cubicle jobs.

Flight of Claude by Lyxil 2017-05-19T17:10:50Z

I didn't realize the person who commented on my game was in a team until today, glad I've made it in time to rate your game!

...or not a game? Beautiful experience anyway. I wasn't sure if my answers were affecting anything, were they? Fun thing is: one option that I was always missing was going full asshole and pushing them out, or returning back when you can fly and they're still kids and bringing the revenge with you, but in reality I've chosen the most peaceful options all the time.

Small World by JimmyBG 2017-05-05T19:26:09Z

I really like the idea and the graphics and mood are great, but the controls are ruining it for me a lot to be honest. It doesn't feel smooth, it's hard to grapple (didn't get it at first that you can only grab by the horizontal surface, not the side), it's hard to see where the next block is exactly and it's really hard to not be confused around 45 degrees rotated controls. Would probably be my favorite game this event after some polish, but for now controls are too uncomfortable for me to enjoy it fully.

The Fleas In My Head by cenullum 2017-05-16T16:23:39Z

Surprisingly challenging game, and quite addictive too. The music is nice too which is hard to believe when you first hear it, I thought the short loop would drive me insane, but it harmonizes with the intensity of the game and somehow becomes really welcome.

Is the screenshot at the top real one? I was never able to build so many houses.

LD39 — Running out of Power

Recoil - Mike Said No Short Titles by Cynical Monkey 2017-08-01T11:02:57Z

Very nice idea and mechanics, the level of polish is great too. I have a hard time playing this game though, because I've made quite similar one in the past (not exactly but there were hexagons which you had to connect to form circuits in a similar way), which didn't have power restrictions so my first instinct after playing that is to experiment and rotate them a lot, which drains all the power really fast. I have to make conscious effort to stop myself from doing that and to solve the whole level in my mind before I move even one (which is, by the way, not the greatest thing, optimal way to solve a level involves a sheet of paper and not touching controls at all). But anyway, I've had great fun with it, great job!

One advice I have - increase the iframe height in itch.io game settings and uncheck "add fullscreen button". Unity WebGL player that you're using already has that button, but it's hard to see because it's mostly below the frame so you can barely see it.

Galvanica by icxon 2017-08-01T09:44:32Z

I love it! Great humor, enough different events to keep you entertained at least for a few flights, AWESOME IN-DIALOGUE MINIGAMES! When I got the first fire I totally panicked and lost half of my remaining furniture.

The only two minor things I disliked were the controls (you stuck at the walls sometimes and if you hold up and press right he'll keep going up, instead of turning, which I didn't like), and I think I've had a bug when I was bringing the last table to the furnace and decided to throw it to move faster, and once it was flying I've got a "no energy" dialogue. I still had my pants at that point so that's okay, but would I lose if I hadn't, even though there's a table remaining?

Galvanica by icxon 2017-08-02T18:17:22Z

@a333 That makes sense, I didn't think about it that wa... err, I mean, of course you're right. That's what I thought!

Wall Charger Addict by Dege 2017-08-04T19:34:44Z

It's simple, but in a good way. I like it that there's not much buttons involved, everything happens by itself. Also, it's hard to miss the stuff you have to go over, but it doesn't look like everything just teleports around like it so often happen in games. Also it's cool that you remember the layout of the city (?) while you move around and on a second or third box you already know (or half-guess) the optimal routes to chargers and possible box locations. It was quite hard for me though. Quite fun overall, nice job.

Slinger - Last jump to infinity. by roycocup 2017-08-03T11:47:52Z

I always like gravity related games. This one is more of a minigolf game than a space-gravity-thing game because of a limited gravity area and liquid space, but it's fun anyway. Got it in 39 tries.

Ousted by btwj 2017-08-01T12:07:26Z

Really nice implementation of the theme. You basically feel how power slips from your hands all the time. The game is quite complex too, and can surprise you at times. Takes at least few gameplays to get what's good and what's bad and how to remain in power for longer, but worth it all the while.

Power Ring Facility by Herman Chau 2017-08-01T10:23:21Z

Nice platformer with a great mechanics twist. I like it that the levels are quite unique and even if you've mastered one, you'll have great challenge at the next. Each level I've completed took me quite some time, but if I go back to it, I can speedrun with 2-3 deaths on each level max now.

Maybe controls would be better if you could move for a smaller amount at a time, it's hard to navigate narrow places sometimes. I also dislike that the rings can spawn right under you while you already have one, essentially killing you.

P.S. That jump though, almost made me rage quit (although as I've mentioned before, now I clear it 9/10 times):

Untitled.png

Ministry of Synthesis by impbox 2017-08-01T09:21:09Z

I really like the aesthetics of the game, platforming is on point too, but I have to admit, it looked more fun in theory from the gifs I've seen. Once the signals get complicated, it becomes guesswork in a lot of cases for me. But I enjoyed the game anyway, it just requires much more complicated thinking that I was expecting. Also, somehow I didn't realize that the signals are from -1 to 1 (not 0 to 1) and spent much more time that I should have on thinking over how this situation is possibly correct:

Untitled.png

Devil's Curse by herniewise 2017-08-03T19:23:09Z

Great! Has a nice Castlevania vibe to it. I really like the background. Unfortunately, most of the levels are too easy - you can just climb to the top platform and stand there spamming X, but it gets quite interesting when you lose your ability yo move, I totally didn't expect that. Could be interesting to try removing random abilities for a level and then giving them back, or to have power-downs that fly around the level and that you can avoid which will take one power from you if you touch them.

A Black Screen by qzqxq 2017-08-03T14:01:39Z

There's a graphics glitch in a game that makes it literally unplayable for me. It's basically just a black screen.

Seriously though, it reminds me of the times when I've had my first minor eyesight problems and decided to make a game that you can play without looking for when I go blind completely. Unlike yours it was a racing game though (you've had a navigator who told you when to turn and in what direction).

I enjoyed your game quite a lot. Sadly it doesn't look (no pun intended) like something you can expand on and make a full project of for obvious reasons. But then again, how many games are there for blind people really? I see quite a few gamers with different disabilities from time to time who have special tools and contraptions to play games, literally people with no arms playing mainstream action games. But there's not much you can do when you're completely blind. And then again, that's what I love about Ludum Dare - you can have games here that you won't see anywhere else because they only work in a game jam environment.

Anyway, on the game itself. I usually strongly dislike LD games with recorded voice, but this one is a nice happy exclusion from that rule. You have a nice voice and mic I guess. The levels are nice, I think there could be 1 or 2 more actually. The hardest one for me was the one with the maze, I think I've missed a turn to the left near the rightmost wall at least 2 or 3 times and went back to the beginning. Last level, surprisingly enough, I've completed on my first try and in seconds. It's almost too easy, could have beaten it with my eyes closed (pun intended).

Anyway, great job, looking forward for more original games like this one in this and future LDs!

Outlast by HappySaila 2017-08-03T13:21:28Z

I have very limited 2 player experience with this game, but it looks quite fun. Maybe a little bit too short rounds? Or maybe we weren't good enough to stay alive for a long time. I like the overall composition of the game - sounds, music, playstyle all come together quite nicely.

Wind-Up Knight by joemag 2017-08-03T19:12:06Z

I like that idea. Unfortunately, you can click winders on autopilot and almost play it like a normal platformer. It's still nice though, and I loved the boss fight. And since you can only fire horizontally and most enemies approach you from above it's difficult to hit them usually.

Devious Plant Commando by Marcenat 2017-08-03T11:34:32Z

At first I was playing this like a kill 'em all shooter, but soon enough I've ran out of ammo and realized I'm doing something wrong. After that the game became completely different experience and the theme connection made much more sense too. Could use some polish, but overall a nice experience, good job.

Boaty McBoatface by mango-malarkey 2017-08-01T11:57:10Z

Nice and relaxing gameplay. Although upgrades prices sometimes feel weird. And with lots of boats micromanagement gets quite complicated. Would be great if you could select and give commands to your boats without resetting the time warp to 1x speed. Overall quite enjoyable, nice job!

Breaker Breaker! by FlyingMeta 2017-08-03T19:46:03Z

Very nice and polished game. It's quite fun to just navigate the debris even if there's not much else to do. Would be great to have some pickable powerups - even more reason to fly around which is super fun. Graphics and sounds are nice, but most importantly input feels right. However, I didn't find it useful at all to shoot.

Flying Aces - Going the distance! by jotson 2017-08-04T19:27:21Z

Oh, it's so refreshing to play arcady game with simple controls after some complex strategic or tactical games I've been playing lately this LD. I love this simple but fun game, engine sound is great and when I realized I can do loops it became 5 times more cool! The art is great too! The only thing I didn't like is that with time too little boxes appear and when you inevitably lose you feel like you couldn't do anything to prevent it. Failing engine sound is great though :D.

Blocks of Power by mortus 2017-07-31T10:34:06Z

Thanks for the feedback. ASD control side and forward thrusters (of which there are none in the starting ship) and do almost nothing in the beginning. If you'd like to steer with A/D you can reconfigure the controls in Unity launcher when you first start the game. Just set Rotation*/- axes to D and A.

Blocks of Power by mortus 2017-08-01T20:54:54Z

@roycocup Yeah, I should have at least mentioned somewhere that not all sides are attachable on all blocks, it's kinda obvious on engines and spikes I think, but on structural blocks it could be hard to realize. Maybe that's because in my placeholder graphics structures were a lot thinner and farther from the side they can't be attached to.

@themonax I'm not even sure why did I disallow that to be honest. It would probably take 1.5 minutes to let you do that, all the mechanics are already in place (taking blocks from yourself would be no different from taking them from the wreck) but I guess it is what it is now, not gonna change it afterwards. It makes the game different though, not strictly worse, and not entirely in a bad way.

@qzqxq Thank you for such a thorough feedback! Difficulty is definitely over the top, I didn't have time to tweak it. Honestly, I should have taken another day and enter the jam probably. I think I've reached the 5th level? Or is it 6th? There's a room with mostly turrets and then with mostly kamikaze ships and I've completed both, but not the level after that one. And even if I'll get to the last level (which I'll try to do but it's hard) I probably won't be able to complete it. It's kind of a boss fight.

I have no idea why you've had the bug you've described, never happened to me.

And your comment doesn't look negative at all for me, thanks for the kind words. Actually, I think most of the comments on LD are too kind in many cases. Either people are afraid of rating revenge or just don't want to hurt someone's feelings or something. I personally always try to point out bad things in my comments because it's the way to perfection in my opinion. Blind praise is never good for a creator.

Also, believe it or not, I've remembered about Galaxy Trucker's existence about halfway through development or even later. I think after I've started drawing art and it's style, which is accidentally (subconsciously?) similar reminded me about it. And now I want to play it too.

Thanks everyone for comments and for feedback, gonna play all your games and leave comments a bit later when I have more time!

Robots from 1991 by dminsky 2017-08-01T11:47:33Z

Very nice aesthetics and mood, why did you opt out of it? Gameplay is a bit repetitive and simple, but it's so fun and pleasant that it doesn't get boring at all. Killing those robots feels too good to stop.

On The Line [multiplayer] by Robinerd 2017-08-01T10:07:07Z

I wasn't able to find anyone to play right now, but I've tested it a bit single-player. For some reason I was unable to jump most of the times. Sometimes I jump, but 9 times out of 10 nothing happens when I press Space. Is it a bug or am I missing something?

Not rating right now until I can play versus someone and learn how to jump.

On The Line [multiplayer] by Robinerd 2017-08-02T18:14:31Z

@robinerd I've tried it in 1280x1024 fullscreen and 720x480 windowed. This time it's more like 49/50, I basically can't jump at all.

Orbiting Home by Zeknir 2017-08-01T10:43:15Z

Awesome job! I've tried quite a few times to make simple game with somewhat realistic space physics that is fun and have fun controls but failed every time. It seems you've nailed it! Battle scenes are awesome and engaging, exploration is neat and not boring, it have some tactical and strategical depth, it's basically all you can dream of. I can see myself playing this game after event ends for days and days. Don't be surprised to see more comments from me if I stumble upon more unexpected things, and I hope you'll see me in a leaderboard too. :D

Also, the atmosphere is great, which is greatly supported by changing and good music.

Escape Velocity by Klowner 2017-08-03T19:35:51Z

I'm not sure I get it how to play this game, but looking at your video it seems like I didn't miss any important mechanics. Isn't the fastest way to charge thrusters just staying down below and always recharging 2 batteries and moving/using one? Do you have to fire up the second thruster? Anyway, it looks really nice, crash-landing is great and with few more features and some balance it could be a great game. Nice job!

Mower Storms by dracominer 2017-08-04T19:03:53Z

Quite enjoyable game. Not sure I'm a great fun of lawnmower storms, but I dig the tactical part a lot. Really liked the intro (although I'm not sure what exactly happened there :D ).

Electric Neon by kamikaziuk 2017-08-01T09:03:26Z

Very nice feel when playing, controlling the car is fun and rewarding. Of course I was playing hardcore mode exclusively. :D

I am a bit disappointed that you can't lock the pedals down with a fish or a badger or something though, that was half of the fun. :D

Power or die by Aterlamia 2017-08-03T11:05:44Z

I quite like the overall idea. Although it seems to be too easy, basically you can't lose after 1-2 tries when you know what to do. I think some random events and more buildings could bring some randomness and make this game quite engaging and fun to play! Also, I liked the dialogue-tutorial a lot. Would be great if you could skip it though. Nice job!

Escape by Tamas Turi 2017-08-01T12:15:30Z

Great art and really nice mood! I just wish walking sound could be a little more varied. Looking at the screenshots I initially thought it was a point and click quest, but it turned out to be even better! I really liked some of the puzzles, not that hard as they are, sometimes solutions were unexpected and surprising for me.

THIRST by Togis 2017-08-01T10:02:14Z

Really like the game overall. I honestly didn't think that problems other people are describing are too bad. Maybe I was just lucky. Yes, on further levels not finding any water randomly could be discouraging, but how else are you going to increase the difficulty?

Tutorial is great and describes everything you need to know without taking too long in my opinion.

The foremost thing that could make the game a lot better would be smooth animations instead of teleportation on movement. Oh, and tutorial is unreadable on 4:3 monitor in 1280x1024, which is, again, probably not a problem in 2017.

Hoverboard Electrician by Odd1In 2017-08-04T18:55:33Z

Not overly complex, but nice music and I really liked the lights going out and back in the background. Really nice and unobtrusive indicator of a progress.

System.reLight by Reggnos 2017-08-03T19:41:05Z

I really like the lighting and changing visuals for projectiles a lot, but like others have mentioned the high-inertial movement feels really weird.

Scale of Life by ilya_kozlov 2017-08-03T19:07:03Z

Nice. Love the cheerful graphics.

ZETPACK-99 by verysoftwares 2017-08-01T11:36:03Z

Great and unique approach to the game world, I really like it. Although cleaning up charges to regain power becomes a little tedious after time. Would it be too nice to be able to automatically clean rooms you're not supposed to get into anymore? In the end I've lost because I couldn't be bothered with cleaning every little tower I've left behind and ran out of power. The fact that you sometimes have to first spend thrice the power to be able to clean it all up is not helping either.

Hyper Battery Girl by Deke 2017-08-01T12:22:55Z

Really fun physics, but I feel they are somewhat hindered by a theme of a compo - if you'd not run out of power all the time it could be more pleasant gameplay. Art and sounds are both great too, good job!

Blackout by Felipe Tavares 2017-08-04T19:18:54Z

I like it a lot, very fun to play, and you definitely get that rewarding feeling when you earn money. Even plugging districts in is rewarding in itself because of changing icons and sounds etc. Those are little things but they're really, really important for a fun gameplay.

However, as others have noticed, elevated icons really make it hard to see which lines you need to connect or disconnect. I think moving them lower wouldn't hurt, as well as highlighting the lines they connect to when you hover your mouse over them.

Solar Power Rush by TheMonax 2017-08-03T13:38:49Z

Fun and addictive game, I wish there were more levels so I could play some more. I liked the boss fight, that's something I didn't really had time for in my game. At first the game was very difficult for me, but when I've played few times and realized the more effective way of playing it became much nicer. My strategy was to get as much speed as comfortable for me (around 3/4 max) and never change it. Batteries give too little power to make any extra maneuvers. Which ties the game to the theme a lot stronger than it may look, because you can't sustain your energy (I couldn't), you have to work with what you have in the beginning.

Possible improvements I've thought about: * just a little better AI so you can't force enemies into your bullets * more hp on the large structures (or split them into multiple modules) - they look like you should avoid them but in reality they're just loot crates * explaining what the fever mode is? :D I still have no idea

Great job overall!

Deep Space Nine Volts by Boxfort 2017-08-03T12:04:24Z

Quite cool overall, but a bit repetitive. Maybe some random events could make it more engaging.

Also, I recommend unchecking "add fullscreen button" in itch.io settings and increasing the iframe height, because Unity web player has its own fullscreen button which is not fully visible on the current game page.

LD40 — The more you have, the worse it is

Guy is late for school by phi 2017-12-07T22:11:15Z

Great entry, simple yet really fun. Just the way the jam game should be in my opinion! It also has very intuitive controls which is always nice. I've managed to get to school 20 seconds early.

Embol by azlen 2017-12-05T18:43:11Z

I like the idea and style a lot, but I was hoping to see more wrong answers, so you could screw up more. Also, does it just give the correct word for you if you don't do anything or was I lucky all the time? I thought you should be on timer to answer with the correct word so you have to add umms and erms to reset the timer if you didn't find the correct word yet. Just my 2 cents in case you'd expand the game in the future.

Dangle Copter by pkenney 2017-12-05T21:00:10Z

Great game! Would love to see more levels with more level design created "mechanics" like fishing for a rescuee in a narrow chasm you can't get yourself but can build a "rope" to get into. While you didn't have time to make more content, I like that the game looks finished and complete, that's very important for a jam game I reckon.

Trial of the Reaper by Cliff Lee CL 2017-12-08T09:24:24Z

Quite fun gameplay, but I feel the sounds and music don't match the visual style much. Art in itself is nice though. The fact that it's so short is a bit disappointing, but I guess it would get boring after more time anyway. With addition of some powerups and different interactions with people it could have a nice expanded version!

Cats are assholes by deepnight 2017-12-08T11:41:44Z

Great, as always! I won't even start on graphics. :D

I don't usually like hectic gameplay like this, but it was surprisingly fun and nice. Very hard too. I like how cats always do something and create that chaos, that you can't keep track of it, but have to focus on one task at a time.

The Luckiest Businessman by mortus 2017-12-05T03:12:49Z

@binaryunit Thanks! It's actually quite consistent if you play it safe. Maybe even a little too consistent. Also, I think you've played a version with few terminal bugs which I've noticed and fixed in the last minute of a submission hour.

The Luckiest Businessman by mortus 2017-12-07T21:51:41Z

Thanks for the feedback everyone!

@oceanosaurus Yeah, the fast forward button would be nice, or at least a setting for changing animation speed.

@iamtalin That's the point, it's always great-uncles you never knew existed!

@interpol More locations would take more time unfortunately. Actually there were hotel and security shop in game which I cut out at the last moment because I had no time to draw graphics for them. Hotel was a place with a crappy bed but no risk of robbery at night, and in security shop you could buy cameras, better doors etc.

@ponchoguy Thanks for the thorough review! I was afraid no one would buy useless cars and furniture! :D

@pkenney Glad that you've liked it! That was the plan - let the story create itself, and if I'm lucky, it would be a different story in different playthroughs. The game needs more content for that though.

Sailor Wolf by Pashok 2017-12-08T09:17:29Z

Very nice aesthetics, I love the visual style. Gameplay is quite fun too, it's an unusual and interesting idea to go down the river all the time without being able to turn back, while using camera angle like it's an open world.

WeedControl by Marc Grabow 2017-12-08T09:02:21Z

Nice simple farming game. I like that instructions are on screen so I can always check if I forgot something. I feel like watering time window may be too narrow, I got stuck first time because I didn't water my plants fast enough (I guess) so I couldn't buy new seeds or grow the ones I've already planted.

Catch the bomb by Poroh 2017-12-05T18:23:45Z

Cool concept, I've always wanted to make a game based on minesweeper mechanics. I dig the fire cracking sound a lot. I'm not sure I understood how to differentiate between mine types (there are 2 types, right?), both soldier and miner show the same icon in instructions and at least once I've blown up on a tile I defused right before it. Very nice game, I will definitely play it more in the future. The dog is annoying though, is there really a reason it must always block you?

Catch the bomb by Poroh 2017-12-07T10:20:36Z

Okay, so I've replayed the game after reading the explanation in the post. I didn't realize that other objects also change the numbers in cells before. The game becomes more fun and much easier now with that knowledge. I didn't manage to get out of the minefield yet, still playing though. Is it big?

Some ideas I have about expanded game: - skewed view looks cool, but makes it harder to tell which cells are adjanced with a fast look; - different coloured flags would be great to mark locations with resources or with no mines, also to mark specific types of mines; - healing mechanic could be improved, maybe let player select which body part to heal? Definitely would help to let player choose how many medkits to use so you can only heal most dangerous damage and keep some spare medkits.

Good luck with the full version!

EDIT: Finished my playthrough. It was quite easy (but not fast), only made 1 mistake and spent 2 medkits - medic felt as the most useless character of the 3. At the end I realized that I only have 4 squares to the exit and can probably just tank through the mines with soldier, healing him every time with medic. But I ended up using disarming tools blindly on each next square. Made one suicidal blind step in the very end with soldier but was lucky and there was no mine on that spot. minesweeper.png

Capture the Essence by explorer 2017-12-07T22:14:40Z

Nice game, I like the graphics and flashy explosions. I found it hard to aim at your enemies though, but in most cases they die offscreen anyway, if they don't there's a good chance they will hit me. Also, I think bullets go through the walls, or is that intended?

Interview at Cacophony by Christoph 2017-12-05T18:33:12Z

Unique and quite fun game. Too hard for my ears though. Even on easy I have a hard time picking 5 instruments. Would help if you could listen to it again without making a guess you're almost sure is wrong anyway, because you've had to guess. At least on easy.

Caribou Simulator by Gus the Shark 2017-12-05T19:00:05Z

Very nice graphics and some cool mechanics involved! You can build quite a puzzle with even simple wolves, falling trees and some death harvesters from hell. Feels a little bit strange when you die after some amount of your caribou dies, but I guess it's better than keep playing only to arrive to a gate with not enough followers and none to collect on the map too.

Librood by Aihasto 2017-12-05T19:16:33Z

Absolutely astonishing experience! I often ask myself what is a horror without jumpscares, I think I know now. Every time that closet opened it was an adventure for me and a total surprise that never gets old (well, at least until the end of the game). I love it, great job!

Librood by Aihasto 2017-12-05T19:16:34Z

Accidental double post.

LD42 — Running out of space

Get Comfortable by mcccclean 2018-08-14T20:45:09Z

I'm not sure what's the goal there, I guess everyone will find their own, and that's quite fun! I personally find it really fun to go for realistic poses instead of tangled space-monster ones. It gives me less comfort (points?) but it looks really nice. Great concept overall and a nice implementation!

A Blob's Life by pkenney 2018-08-14T11:14:16Z

Awesome game! Simple mechanics building up to a very complex, strategic and fun to play game. That's what I want to see in a LD game! I wasn't able to win yet, but I'm getting there. I can definitely see myself getting back to it after the jam ends. I wish there were a bigger room, maybe a network of caves with different blobs? An idea for an expanded version maybe? ;D Also, that claustrophobic feeling when it's only you and a shark blob (btw, a shark blob! WOW!) left in a tiny crevice is so strong and great in its weird way, that's just great!

Loot Keeper by outstar 2018-08-14T19:44:34Z

Cool idea! I play a lot of aRPGs and the struggle with fitting everything in your inventory is real! :D

Stop Climate Change! by ditzel 2018-08-14T10:20:02Z

Battle royale on an iceberg, great! I really like the AI of other penguins, their movement looks very natural. Adding a few icebergs on the background could have improved the visual component of the game a lot, I think.

Smoke: it's ok to feel by Lumpy 2018-08-15T17:46:17Z

Wow, that was something... Not much in the action department, but the graphics are incredibly cool. And I wasn't expecting that kind of an ending cutscene...

OVERLOADED by rainysolar 2018-08-14T12:15:25Z

Really fun and entertaining game, despite the memories! :D I love the audio, it adds so much to the mood of the game. Will have to play it few more times to try and find a perfect balance between complaints and time spent. I've always tried to win with no complaints, but then I've decided to take a look at what will happen if I open doors midway, so... Untitled.png

Noah's Help! by Ian Kettlewell 2018-08-14T11:29:17Z

Fun and nice game, I liked the clean graphics a lot. Looks really polished, that's great!

Space Invasion by Nam Nguyen 2018-08-14T10:59:22Z

Really cool game! You can utilize that mechanic in so many ways, so much potential there. I loved the main menu, and your humor is nice too. :D Better visual feedback on collision detection would be nice though. It's sometimes hard to say if you would touch the spikes or if the black matter would stop you from doing so.

Stuck! by chkkll 2018-08-14T11:23:56Z

Nice little game! I love the aesthetics and music is very fitting. Would be great with more special passengers, although it could go against the very idea and the mood of the game. :D Also, it's pretty random, sometimes I was able to make it to the door in 2/3 of time and sometimes I barely make it on the first level. Maybe it's just me not knowing what I'm doing or how to play though. :D

LD43 — Sacrifices must be made

Good Intentions by gogo199432 2018-12-04T17:11:48Z

That's hilarious! I wish it were like a pseudo psychology test and it told me something at the end though. :D

Don't worry about the ballast by mortus 2018-12-04T13:51:11Z

@rock-night Thanks! And sure thing, especially if you give us a link to the VOD later. :D

Be Near My Little Ones by Gumboot 2018-12-04T14:57:49Z

Really spooky game! I've literally jumped in my chair the first time I've turned around and saw the thing go at me!

Hardcore Cave Painting by Madgvox 2018-12-04T17:53:36Z

I think you've made a mistake again, the folder name is still different, it's "Hadcore..." (missed the letter "r".

Hardcore Cave Painting by Madgvox 2018-12-04T18:11:49Z

Concerning the game itself: wow, I'm really impressed. Really cool idea and a solid implementation. What looks like a stone age guy with a vacuum... for people... which is also... a painting device? Awesome! A lot of polishing also, it looks, feels and plays very nice. Is there an end though, or is it a high score game? I was almost losing, but then enemies stopped coming from everywhere and I killed everyone, but did not win, I think.

Sacrifice by earnso 2018-12-04T17:20:07Z

Movement controls do not work for me also. If I press arrows, character just turns to that direction but never moves. Basically I could not do anything, because I could not move.

Medic ! by Eryph 2018-12-04T14:04:38Z

Great game mechanics-wise! Fun, original and easily scalable. I think I've encountered a bug though, on the second day I've upgraded one of my medics to use a truck and the following day I couldn't use him at all - he was just sitting at the bottom of the screen, doing nothing. Understandably, I could only save ~30% of people that shift. And the next day it didn't fix itself, so I could only use 2 medics to the end of that game.

Sacrificio Inc. by Reality Blind 2018-12-04T14:46:05Z

A fun and very polished puzzle, great job! I especially love the combination of sound effects (both music and their little oohs and aahs) and art. The only thing that was a bit clunky for me is controls - moving blocks right away when you first press on them would feel much better I think, instead of when you've dragged them to the next tile.

escape from apocalypse by nakato53 2018-12-04T17:30:45Z

The game looks really cool and plays well, but either it's bugged for me, or I don't understand something. What's the goal of the level again? I've managed to bring 3 people to the grey rock at the left, and nothing happened. I've tried blowing it up, tried drilling through it, putting all three people in the room at the same time - nothing happens. How do I complete a level please?

Dark Villagers by AwiX 2018-12-04T15:45:03Z

I really like the idea, and graphics are really cool! The game could use some polishing, though. It was hard to get into, because of the lack of ingame tutorial and no sound, but cool graphics convinced me that it must be a great game. And it turned out it is! Quite strategic and very thematic. However, it looks like it's not completely bug free. At some point I couldn't recruit more cultists despite the fact that I didn't have any on the map. Do they not free the houses I've built after they're killed or sacrificed? That means I'll never be able to keep up with the farmers, after my demons get killed, because I can't recruit more cultists. Either that, or I've misunderstood something completely. Great job overall!

The lord of Possessions by cigsandflowers 2018-12-04T17:49:13Z

Really cool game, I like it a lot! Would love to play more levels of it. Didn't find it as hard, as some people reported, probably because I'm used to games like EtG and such. It's a really promising concept and quite polished game, so instead of praising it, I'd like to provide a list of things I didn't like, so you can, maybe, improve some areas of the game. :D

* Leveling up is scary, it looks and sounds like you've received damage (and getting hit is very scary in a game like this one, where health is your primary resource. * You can hit enemies through the walls, which make it possible to cheese a lot of rooms. * You want to go with your best weapon, but you don't want to level up with it, which leads to metagamingly switching weapons before you kill the last enemy on a level. It's really clunky and unfun. I'd suggest either upgrading all weapons in your inventory, or at least transfering XP to the next weapon that's not yet upgraded to the full. * Not a bad thing, just a suggestion - you should be able to sacrifice items to get upgrades to current items, because often I don't need to be restoring health and have full inventory of crap I don't need.

Once again, great game, I've played it to the end three times just for the fun of it.

Sacrifices must be made, but... by AZAMATIKA 2018-12-04T14:12:56Z

Awesome game! Fun, simple, and metal af!

LD45 — Start with nothing

I Have Nothing - If I don't take from you! by Imphenzia 2019-10-09T16:43:22Z

Fun game, but why do you put your boots before your pants? :D

Best strategy for me seemed to be to block the lady in the bathroom and loot everything else first, then unblock her and finish the job.

Church Demo by King Kujito 2019-10-16T20:47:56Z

Controls are a bit clunky, but I enjoyed the idea and finding more items was fun while it lasted.

Ahoy! by tiptoe 2019-10-19T19:27:18Z

Fun idea and a great execution! I liked the visuals a lot. The only issue for me is that it felt a bit slow, sometimes you feel like you don't have much to do, because everything is automatic.

Necrofenser Hero by Guilb 2019-10-21T15:43:33Z

I love the simplified graphics. Is there a reason to use command at all though? I've piled up all my warriors near the stone itself and it seems to be working okay.

Stellar Shepherd [VR support] by coggoid 2019-10-11T18:27:17Z

Cool idea, I really liked combining the nebulas together, but running around for them is a bit tedious. Maybe it's because VR games with movement always make me nauseous. Also, I don't understand what can I do to stop the black hole from destroying everything. Back-hand slapping was too weak for me, ended up never using it. Great graphics, though, and really fun mechanics of pushing things around.

God of the Elements by Keppu 2019-10-16T21:02:18Z

Great game! Always loved the alchemy type games and this one has a nice twist to it. And it looks like I've managed to discover all elements before even reading about the F12 hint. :D I was afraid I've missed something after I've nuked the whole map and nothing happened.

KOLENdor by MaxKlimenok 2019-10-28T13:05:11Z

Great work overall! Really good first impression, but very high entry threshold. I feel like when player sees a wall of text like this a lot of people want to just skip it. But the game is story driven basically, because the core mechanic is just chosing the option with the result that you can survive, and because of that wall of text might be actually okay (if you don't want to look at text at the beginning, you probably won't play a game with lots of text in it anyway).

I kept reading everything for a while, but at about halfway through just ignored it and clicked through everything except the main quests. I guess it's because this game is really easy to deconstruct to its base mechanics and narrative doesn't seem to affect it a lot, so you can just ignore it for the most part. The same goes for battles - at first I tried to be "strategic" in them, but in the end just clicked buttons randomly and sometimes won.

I really liked the ability to chose a trait in the beginning. I feel like adding more of those and giving them mid play would add a lot of replayability and unique feel to the game. You would feel like you're building your new civilization and suit it for your preferences and needs. Maybe grant 1 new trait after 1 main quest completion, or add special locations for that (of course, they shoud not just give new options in encounters, some may alter battles or provide passive bonuses for exploration etc.).

Our own game had zero instructions for the first two days of voting and still has almost none (that's intentional), so it was a bit strange to see a game with a full three screens of rules and controls explanation, especially for LD. :D

Dice Dungeon by Momori 2019-10-16T20:42:01Z

Great game! Always love to find games in LD that are fun to play by itself, and to which I would probably return after some time just to have fun.

The controls were a bit laggy for me sometimes - either the button push won't register, or it will, but with a noticeable lag. But it doesn't happen too often.

Alone by Becher 2019-10-09T16:55:34Z

Great idea, I really liked the world emerging during the gameplay, it's how you explore any open world sandbox anyway, so it didn't feel limiting while being fresh. Amazing graphics, also!

Keep Me Burning by NavrcL 2019-10-19T19:22:30Z

Beautiful and really atmospheric game, but I didn't quite like the feeling of always being rushed.

little BEETLE bottle BATTLE by AP Thomson 2019-10-24T19:11:03Z

Really love the idea. I will be sure to get back to this game and try to improve my strategy and play some more, it seems like a game I would play after LD finishes.

LD50 — Delay the inevitable

Shotgun King: the Final Checkmate by benjamin 2022-04-06T22:28:10Z

Beautiful, as always! I instantly knew whose game it was as soon as I launched it (randomly stumbled upon it on itch.io) - your style is unmistakable. I don't think I even have anything specific to comment on, so far everything is perfect, that has been my favorite game so far and I feel I will return to it for the years to come, as I do to Dominoes'n'Dominions. Great job!

Shotgun King: the Final Checkmate by benjamin 2022-04-08T18:10:27Z

I call this build "Assassin in slippers". I was pretty much invincible and died by stupid mistake of not noticing a knight can kill me (I had to stop even considering "shield" warnings because of how they interact with extra actions from soul cards). record.png

Shoal by Kerdelos 2022-04-06T17:52:39Z

I really like the game, it's quite relaxing despite all the stress. Love the sounds especially, for some reason fishermen's mumbling makes me laugh every time. :D

On my very first attempt I've managed to jump over to the land and "swimmed" there for some time, but went into a dead end and lost.

The only thing that's bothering me a little is when you get the same course segment again and again several times in a row, especially if it's a pause segment. Would love to see less randomness there.

Eldritch Crossing by _for_science 2022-04-06T16:50:44Z

What a great atmosphere! I loved the game when I saw the gif and wasn't a bit disappointed after playing it! All the way I kept wondering if changing pitch of an "aaaaaah" you get after banishing the rune means something and you can reach some kind of mega combo and maybe win that way. :D (my score was 6:05)

By the way, we've made a first person game in a somewhat similar dark medieval setting, but that's a parkour game. You can [check it out here](https://ldjam.com/events/ludum-dare/50/light-fingered) if you want!

22h38 by Katutt 2022-04-08T15:55:25Z

I really liked the graphics style as well as the music. The story also kept me wondering what's coming next. The controls were a bit disorienting though, I've kept pressing wrong direction arrows even after some minutes of play. Also, I didn't think the game will restart if I chose the "wait for 22:38" option in the end, because the world ended many times before at 22:38 and the game didn't restart then. So I was a little bit disappointed by that (I would have chosen the other ending if I knew it was the end). Otherwise, great game, would have loved to play it some more if it were longer!

Dig Dig Joy by Nyunesu 2022-04-08T19:04:13Z

I really liked the game! Once I've realized I can jebait the enemies by walking to the side opposite of the hole through which they can reach me, it changed for me almost completely! Then again, once I've realized that the goal is actually getting to the bottom as fast as you can, it changed again, and I really liked that.

I'm not sure it fits with the theme that well, but that's probably my only critique, great job! Also, I always dig any game about digging!

Message in a Bottle by hechi 2022-04-06T19:03:23Z

Wow, the graphics are stunning! Really like the concept, but I was hoping for more interaction, like maybe you have to create messages out of words (like in dark souls) but you have to find words somewhere first. You know, some more gameplay.

Anyway, I've spend quite some time just fishing for bottles even as it is. :D Will have to return in a few days when more people would have casted their bottles into the sea hopefully.

The Last Savior by JustusPan 2022-04-06T17:00:01Z

Great game! I loved the way you have to combine attacks to fight different enemies. I hate the blue guys because of how little AoE the blue attack has though. :D

I've managed to save the kingdom first try (like a true gamer), but died soon after. I suppose, it becomes infinite and you can only delay the inevitable after that?

Light-Fingered by QuadApe 2022-04-06T22:35:00Z

@ciderpunk Thank you! The team made fun of me when an invert mouse option was basically the first feature I've implemented. :D (I can't play without it)

Light-Fingered by QuadApe 2022-04-06T22:37:33Z

@antonsem Well, if you don't visit the wings and go straight to the cathedral and never loot anything, you can kinda explore it safely at your own pace, maybe try that! The main hall is the place with the most amount of tricky jumps anyway.

Battery Low by Milestone Games 2022-04-06T16:39:45Z

Oh my god, the old tracks feature is brilliant! After I've realized there is a minimap the game became much easier and I stopped looking at my old tracks though. :D I ended up even skipping one energy.

The ending is too cute btw, I can't even...

Untitled.png

Rifthoppers by Kimberly 2022-04-06T17:43:40Z

Nice game! I really liked combining different power ups, but I suspect that taking too much chain backfired on me, because projectiles stopped splitting after hitting enemies. :(

I think this has potential, would love to see some interaction with the darkness around (shrinking, effects while inside of it, etc.)

No Match by Peche et Tradition 1867 2022-04-08T18:51:56Z

Simple but effective! I like the level of polish your game has, it looks like a complete game and that is great. I've managed to go through the first round not realizing that I can't pick the cards from the whole round, not just the very last one. I guess I've misread "in a round" as "in a row", lol! I thought the game will throw some really confusing distractions on me to make sure I will forget the one card I've just picked. Anyway, the way it actually works is cool and I liked it a lot, great game!

Somnipathy by Cyzaine 2022-04-06T16:28:07Z

Great art and nice idea for a game! Unfortunately I could not finish it yet (apparently there is a good ending?) because it kept crashing for me for some reason, but that leaderboard just might bring me back to try and earn more score.

Our game also has ranking (although you can't see it before finishing the game) and creepy entity that keeps following you, [check it out](https://ldjam.com/events/ludum-dare/50/light-fingered)! :D

Somnipathy by Cyzaine 2022-04-06T17:57:22Z

Win10, Firefox. Every time it happened after entering a new room. Twice the hallway and once somewhere else. And by crash I meant if freezes up, not really crashes my browser or anything. Also, I think the first time it happened I've noticed that objects were displayed incorrectly - smaller than usual.

Decontamination by KenForest 2022-04-06T23:01:25Z

Really like the aesthetics! Graphics style is great and sounds work well with it. I feel like there are a bit too many objectives, it becomes really repetitive a bit too quick. Also, that goose made my day! :D

Future me problem by noskro 2022-04-07T14:33:25Z

Great game! I've managed to build a very promising foundation with two pizza boxes above the trash can, but on 29 items in it sadly collapsed as I put too much weight on the edges. The only thing that bothers me is the randomness, sometimes you get a fishing rod or a second pizza box as your 2nd or 3rd item, and sometimes you get 3 bowling balls almost in a row.

Will definitely go back to this and try to beat my record (which is 5 rn, because I'm greey).

ENDURACE - Drift Or Die by Phillip Scott 2022-04-08T16:01:00Z

Took me quite some time to get familiar with the controls, but then I've had quite some fun! I think there's still room for improvement controls-wise though. Otherwise, fun game, congratulations!

Mr. Psychologist by Arthemy 2022-04-08T19:01:32Z

I quite like the idea an the atmosphere, but sadly the game feels kinda repetitive. I think first alterations to the portrait should appear earlier, because it's hard to know the point of the game as of right now, without reading the description. Also, it's a bit hard for me to determine the good answer (maybe I am just a psychopath though).

Anyway, I think this could have some great potential if you add more interactions and more events happening, in addition to the telephone ringing!

LD41 — Combine 2 Incompatible Genres

QuickDraw TCG by CMLSC 2018-05-02T19:55:40Z

Really cool and addictive game! I will definitely play it more in the coming days.

Twin Stick Town by patrickgh3 2018-05-05T11:34:29Z

Great game and great mood. It feels fun from the second you start playing. Great job!

Toodee and Topdee by dietzribi 2018-05-08T20:33:09Z

Awesome idea and a good amount of polish. I quite liked the mechanics, great job!

Cropshots by DavidPIxel 2018-05-02T19:52:22Z

Cool idea! Dodging part made a farming game fun for me for once! :D

CONFESSIONAL by Rodrigo Denúbila 2018-05-08T16:05:49Z

Great atmospheric experience! Your take on the theme is surprising and interesting and it works really good. From the very first second I've felt like I'm my own biggest enemy in that game. Great job and good luck!

Roulette Knight by Finlal 2018-05-02T19:54:51Z

That's the kind of a game I see myself going back to for months after LD ends. Great job and congratulations!

Risky Squad by mortus 2018-05-09T19:30:05Z

@geek-freek No midair shooting is there to balance movement a bit. I wanted to make people decide if they want to move or shoot, that's why you move more slowly while shooting too.

@Budaniel It's definitely partially inspired by Frozen Synapse, although a little more arcade'y. If I were making it again I would have done replays and multiplayer in a totally different way to make sure it's more consistent, but given the little amount of time I decided that it's better to keep replays buggy but finish making the game.

@nebbishhacker That's why you tell him to look away during your turn, and the game says when it's his turn and erases all movement traces at that point.

Honest Dan's Trout by Honest Dan 2018-05-02T19:57:43Z

Really cool game! Except for somewhat janky ball collisions I like everything about it! Really hard too, it took me some minutes to get my first row done.

Honest Dan's Trout by Honest Dan 2018-05-05T11:59:59Z

@honest-dan I mean that sometimes the ball doesn't go where you'd expect it to go. It deflects at a (seemingly) wrong angle, especially at the corners. I can't describe it better. Also sometimes it snaps a bit to the side when contacting blocks. Honestly, I don't think a game like this needs "real" physics engine, it's probably better off with simple rules of the same angle deflection.

Rhythm Overdrive by Diblow 2018-05-02T19:51:12Z

Really cool game, I just wish there were more things synchronized with the music. Rad graphics!

Manly Thomas by Yippiez 2018-05-05T11:22:33Z

Very cool idea, but I feel like the randomness hurts the game a little bit, sometimes it's a real puzzle how to get to the door, because you don't have much moves at the very start of the level. The ball is also a bit too fast for me.

Rogue Poker by Balint 2018-05-07T15:24:59Z

Very fun mechanics and nice graphics. Too bad there's no sound. Could be a great standalone game with some replayability added (with help of additional tools!).

Dungeon Racers by ZargarTheBarbar 2018-05-07T16:22:37Z

We have a winner! These genres are truly incompatible. I'm not sure it's a good thing though... :thinking:

If Potato Meets Flag Then by joqlepecheur 2018-05-02T19:53:38Z

Wow! Pretty cool puzzle that also gets complicated and hard really fast! You can do a lot of fun things with that kind of controls, congratulations on a great game!

Flappy Blocks by Radical Dog 2018-05-05T11:17:26Z

Awesome entry! Two games combined suddenly open up the whole new layer of tactics. I find that the most effective strategy is to prepare the field for future blocks with safe positioning and then score with the move that's hard to miss because of beforehand planning. Like that: Untitled.png

STEREOtype by caeonosphere 2018-05-05T11:48:24Z

Great game in many aspects, will definitely try it later and try to master it. I like the displacement of letters placed in the wrong spots a lot. My two biggest issues is that if you press the first letter of a word too early, it won't show at all, so you have to delay it to be safe, and that partially wrong words (with 1 letter typo) are counted as totally wrong. My highest score so far is 17.