People/Power by SecondDimension 2018-12-04T13:31:10Z
I found that i can place vertical windmachine under the mosnter and win. And just take 1 item and play with them, there's more dynamic logic, than static. Nice, but looks broken, hah.
Foon → Ludum Dare Explorer → Users → AZAMATIKA
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Start With Not Hinge | jam | 202 | 3.83 | 3.76 | 3.66 | 2.92 | 4.42 | 3.50 | 3.74 |
| 2018 | 43 | Sacrifices must be made | 👥 | Sacrifices must be made, but... | jam | 21 | 4.25 | 4.09 | 3.96 | 4.34 | 4.62 | 4.06 | 4.01 |
I found that i can place vertical windmachine under the mosnter and win. And just take 1 item and play with them, there's more dynamic logic, than static. Nice, but looks broken, hah.
Nice idea. It's looks good, but the control makes me tremble. WASD + mouse would be much better. Played it on keyboard, not gamepad. And i saw the menu and some kind of arrow after mission, but have no idea how to control, wasd and arrows does not work.
Damn, it's just an interactive story. I was expecting some mini games with people saving or something like that :new_moon_with_face:
Love it 5/5, last stage is easiest.
I like the 2d happy faces. You could give the cursor permament area of effect to make ball manipulations much easier and fun. Lemmings simulator, lol.
Tsunami OP. Nice, i like it. Would be good if player can use some help, just a bit. For example, the tips like "This letter can be used in spell of fire type". Because there's a lot of words and elements from different games and game universes.
Can't find the "game" :spy:
@drtizzle sorry, i do not lick buttholes to be tolerant to everybody. Please keep your opiniot out of me or at least don't think for others.
So, i'm walking around and kill "criminals", but they are just another kind of citizens. I am a murderer!
Oh god, what are you doing! (c) I finished the game, lol.
Really liked how the heroes jumps, the physics. Nice art.
Lol, nice concept, funny. I run with ADS on front of my hero, lol. Too short, where's the fights. :unlock: the fights.
Lol, you said, that our game is have a nice style, but your too. Cheers. :beers: To be honest, the game start is awful, it's just like "no time to explain do something!". And why i have 2 windows (game and system window)? You need to give the safe zone on the start and explain controls in the game (not with HELP in the menu), it's simple casual game, so, it's not a problem. Keep working :P
That was really good, enjoyed of animations and SFX the most. Like it.
Soundtrack is really awful, but another one is so nice, first game to give the maximum from me. Really enjoyed this doggy. Is there bug, that enemies hp is their attack and attack is hp? Because when enemy had 6 hp, i receive 6 dmg when turn ends. Also, i have no idea how +1 ATK for ghost works, on skills, not punching on the end of the turn, yes?
Maybe, just maybe, it could be more fun with correct ball physics. It's not natural.
Who is the "other", why need i to sacrifice him, and why need i to use WASD + ARROWS + mouse in the same time? :D
Can't understand the rules, i just pick up a lot of stuff and randomly use it near the totems, it's not native. But visual is nice.
I just put 1 citizen to altar every 2 seconds. Nothing happens. Infinite ideal game!
Why should i to use MOUSE to shoot, if there's no aiming. Why should i to shoot, if task is "avoid the enemies". Give me the nice gun, shooting on Z, Shift or Enter, lol.
Looks cool. I liked how the guys moves, but i want move faster sometimes. You give the timer and some rules, and i need always press F1 to watch the help, there's another problem. It's a not just animal and stuff separating puzzle game, so, maybe need to give some dash to hero when i press direction button twice :yum: And make the help above the boxes bigger. The main question. What chicken separating gives? White mushrooms and cutlet with cheese? Change it to eggs and chicken legs, for example :D
Ah, and i just want to ask about sarcificing, where is it in your opinion? Upd.: i sacrificed my hands, lol. CRUEL!
I played, nice concept. There's a problems with a UI, you know. Is it possible to save all 10 in any game, or it's just a random stuff?
Azamat - code/gamedesign, Vladimir - art/animations, Anton - SFX/Music.
I unchecked the Audio tab, because the SFX and soundtrack is not made during the LD. Soundtrack is an OST from "Peace, Death!", our another game.
@meenners Done. But now it would be .zip in the .zip when you download from Dropbox :D
@redunca it's not published for Android yet, but already done ;)
@hellsquirrel Peace, Death! already on Nintendo Switch, lol, EU region.
@tekses The point is that our artist much better than gamedesigner (me). Always works :D
Controls starts to bug , as i noticed, after 100 kills for me. I pressed nothing and hero still moves.
Nice art.
Looks simple and nice, but gameplay is boring. Need more stuff, maybe with jumping system - double jump, auto jump, anything to give more freedom and fun.
I like it. There's a challenge, simple goal to understand, smooth controls. Thanks.
Looks good, but i can play only 5 minutes maximum, cause there's nothing that i did not see before in other alchemy games. But for a jam it's cool game. Need more miracle features next time :D
Can't understand the point of game part of this game :U I'm so far from meditation stuff.
@mrerdalural i think that game need gameplay feedback. I understand that game more like art house meditation installation, but each stage goal bar would be nice, cause it's still a game for wide audience (i hope). And about controls - holding left mouse button not a best choice for a meditation style game, if the ball always follows the cursor without lmb holding, you won’t lose anything.
Lol, funny description, nice art.
I need some dash stuff to show my skills :P
@kanonix abilities have charges (0 or more), if it's 0, you can't use the ability. BUT in browser version there's a lot of bugs can appear.
@ravenjm better to play windows version :U
I like the style, good choice for a short competitions like ludum, well done.
Why it's so hard, damn :D First game that really is a GAME. Good job, i like it, too hard.
A bit slow gameplay/camera for me, but it's ok.
@notafamousguy but link are broken, how did you play? :D
I hate those kind of games because it's looks like "modern art". You need to browse the creators mind to solve all the stuff, cause there's a many ways of "quest" logic. Dunno, it look pretty voxel, but i can't beat first puzzle. Am i dumb? :D
Симулятор троллинга и оскорблений, это точно дело рук Ари.
You not need to reverse statement, cause your statemant is a right ones.