jcmonkey 2018-12-03 02:36
i really enjoy this game, its pretty satisfying to bounce the hammer around and squash them little lava loving basterds :D
Foon → Ludum Dare Explorer → LD43 → Anno Luciferus
By madjackmcmad
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 111 | 3.72 | 22 | |
| Fun | 41 | 3.95 | 22 | |
| Innovation | 118 | 3.55 | 22 | |
| Theme | 331 | 3.20 | 22 | |
| Graphics | 108 | 3.80 | 22 | |
| Audio | 180 | 3.22 | 22 | |
| Humor | 123 | 3.27 | 22 | |
| Mood | 114 | 3.55 | 22 |
i really enjoy this game, its pretty satisfying to bounce the hammer around and squash them little lava loving basterds :D
Crazy demon pong! I died when the tanks unexpectedly showed up. Who let those tanks into hell?
Really fun game, I wish that for rotating the character when using PC controls it used the mouse location instead of the arrow keys, but I had a blast playing it and the particles, graphics, and gameplay all mixed very well.
PS: I really enjoyed watching your stream throughout the process. Today, the last day of the Jam, it felt like something was missing. I'll have to stop by again. :thumbsup:
The gameplay was a lot of fun. Graphics ok, Sound simple. Loved the neverseenbefore-feature: If you die, see your score and you play again, that you will take your old score and start from there. Very nice feature! Eh ... yes. Anyway. I was stuck in wave 4 once. Dont know what happend there. But everyone was gone, but the end-stage-panel was not triggered. Well done Jim!
oh my god the score doesn't reset on game clear? hahahahahahahahah gg jim well done
I like this idea, it felt like an arcade game I'd use to kill a few hours online but still fit the theme. Nicely done!
Really cool! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (1 hour 18 minutes in). I also got the current high score, though I suspect it won't last...
@benburgh Thanks for streaming it! I see that wasd/arrows weren't moving you around during the menu, that's messed up. I'll look into it.
Hey, great job, Jim!!! The character feels really powerful, especially throwing the hammer around and all manner of enemies being trashed by it. Well done as always!
Nice idea. It's looks good, but the control makes me tremble. WASD + mouse would be much better. Played it on keyboard, not gamepad. And i saw the menu and some kind of arrow after mission, but have no idea how to control, wasd and arrows does not work.
The animations worked really well with the sounds. Good job
Wow, that was fun. I like how you used the theme.
- The throwing axe mechanic is pretty impressive! - The graphics are nothing to laugh at either. - Player going on the X axis and being able to turn 360° feels kind of a waste, but I appreciate the possibility.
Good game, well done!
Great arcadey action with imaginative mechanics. This makes pong/breakout much more interesting! I also had the menu wasd issue, and would have preferred M+KB, but then hooked up the gamepad and all was good.
I really enjoyed launching the hammer!
Very satisfying to throw and bounce the hammer around. I wish the buttons for the shield and the hammer were separate though.
Very solid arcady game. Good job.
Good Job! This is the best game I've played so far! Really good gameplay, audio, graphics... It has everything. I love it <3 Well Done!
This game is a cool idea. I like the concept and execution but it would have suited control pad so much better. Nice job though!
This is really catchy and complete for a compo game. I like it. My one suggestion is that there should be more feedback that the hammer is ready to throw. It shows when it's powered up but I think I just have to remember to hold it for a few seconds before it can be thrown. Good work overall!
Hi !, Nice game, I like the concept and the mechanic, it was fun ;)
The mood is so cool!
very nice job ;p
This is one of the most addictive games I have played so far.
The visual and audio effects play very well together and it's a joy to play.
I wasn't entirely sure when I die, I assume it's after three hits, so that could have been communicated better by adding a lives indicator. The rest of the game is communicated very well, though, so it is immediately clear what this is about, that you collect souls to enable the shot, how the hammer windup mechanics work and so on, great job!
I also love the upgrades and the decisions that go with them. This leaves a lot of experimentation to get a particularly good high score. The score board adds so much to the experience, it's such a pity that the score does not reset upon dying. I would have loved to try getting to the top, but it feels like cheating now, so I quit. I think fixing this minor bug is allowed as per LD rules and you could reset the scoreboard to make it fair again. Should you do that, shoot me a message and I'll definitely play the game again to see how far I can get.
It's a very good entry, and I had a lot of fun!