FoonLudum Dare ExplorerLD43 → Anno Luciferus

Anno Luciferus

By madjackmcmad

View on ldjam.com

CategoryRankScoreCount
Overall1113.7222
Fun413.9522
Innovation1183.5522
Theme3313.2022
Graphics1083.8022
Audio1803.2222
Humor1233.2722
Mood1143.5522

Comments

jcmonkey 2018-12-03 02:36

i really enjoy this game, its pretty satisfying to bounce the hammer around and squash them little lava loving basterds :D

jimbly 2018-12-03 21:07

Crazy demon pong! I died when the tanks unexpectedly showed up. Who let those tanks into hell?

joseph-manley 2018-12-04 04:49

Really fun game, I wish that for rotating the character when using PC controls it used the mouse location instead of the arrow keys, but I had a blast playing it and the particles, graphics, and gameplay all mixed very well.

PS: I really enjoyed watching your stream throughout the process. Today, the last day of the Jam, it felt like something was missing. I'll have to stop by again. :thumbsup:

koemeterion 2018-12-04 14:20

The gameplay was a lot of fun. Graphics ok, Sound simple. Loved the neverseenbefore-feature: If you die, see your score and you play again, that you will take your old score and start from there. Very nice feature! Eh ... yes. Anyway. I was stuck in wave 4 once. Dont know what happend there. But everyone was gone, but the end-stage-panel was not triggered. Well done Jim!

madjackmcmad 2018-12-05 00:11

oh my god the score doesn't reset on game clear? hahahahahahahahah gg jim well done

supergobo 2018-12-06 00:55

I like this idea, it felt like an arcade game I'd use to kill a few hours online but still fit the theme. Nicely done!

benburgh 2018-12-06 04:55

Really cool! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (1 hour 18 minutes in). I also got the current high score, though I suspect it won't last...

madjackmcmad 2018-12-06 21:03

@benburgh Thanks for streaming it! I see that wasd/arrows weren't moving you around during the menu, that's messed up. I'll look into it.

mrleeperry 2018-12-07 21:56

Hey, great job, Jim!!! The character feels really powerful, especially throwing the hammer around and all manner of enemies being trashed by it. Well done as always!

azamatika 2018-12-07 22:29

Nice idea. It's looks good, but the control makes me tremble. WASD + mouse would be much better. Played it on keyboard, not gamepad. And i saw the menu and some kind of arrow after mission, but have no idea how to control, wasd and arrows does not work.

vlad-ilisan 2018-12-07 22:35

The animations worked really well with the sounds. Good job

hamrathdoesldjam 2018-12-07 23:08

Wow, that was fun. I like how you used the theme.

lyrcaxis 2018-12-07 23:13

- The throwing axe mechanic is pretty impressive! - The graphics are nothing to laugh at either. - Player going on the X axis and being able to turn 360° feels kind of a waste, but I appreciate the possibility.

Good game, well done!

wizard-exe 2018-12-07 23:35

Great arcadey action with imaginative mechanics. This makes pong/breakout much more interesting! I also had the menu wasd issue, and would have preferred M+KB, but then hooked up the gamepad and all was good.

srakowski 2018-12-08 02:33

I really enjoyed launching the hammer!

cassio-eduardo 2018-12-08 08:49

Very satisfying to throw and bounce the hammer around. I wish the buttons for the shield and the hammer were separate though.

Very solid arcady game. Good job.

teo989 2018-12-08 22:32

Good Job! This is the best game I've played so far! Really good gameplay, audio, graphics... It has everything. I love it <3 Well Done!

designernap 2018-12-10 10:16

This game is a cool idea. I like the concept and execution but it would have suited control pad so much better. Nice job though!

rumor 2018-12-10 20:54

This is really catchy and complete for a compo game. I like it. My one suggestion is that there should be more feedback that the hammer is ready to throw. It shows when it's powered up but I think I just have to remember to hold it for a few seconds before it can be thrown. Good work overall!

antoine-vion 2018-12-10 21:20

Hi !, Nice game, I like the concept and the mechanic, it was fun ;)

The mood is so cool!

very nice job ;p

cerno-b 2018-12-16 18:22

This is one of the most addictive games I have played so far.

The visual and audio effects play very well together and it's a joy to play.

I wasn't entirely sure when I die, I assume it's after three hits, so that could have been communicated better by adding a lives indicator. The rest of the game is communicated very well, though, so it is immediately clear what this is about, that you collect souls to enable the shot, how the hammer windup mechanics work and so on, great job!

I also love the upgrades and the decisions that go with them. This leaves a lot of experimentation to get a particularly good high score. The score board adds so much to the experience, it's such a pity that the score does not reset upon dying. I would have loved to try getting to the top, but it feels like cheating now, so I quit. I think fixing this minor bug is allowed as per LD rules and you could reset the scoreboard to make it fair again. Should you do that, shoot me a message and I'll definitely play the game again to see how far I can get.

It's a very good entry, and I had a lot of fun!