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hamrathdoesldjam

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveSuper Realistic Parachute Simulatorcompo7263.223.202.573.103.172.603.022.61
201843Sacrifices must be madeMaze of Deathcompo2843.333.033.303.603.242.662.543.10
201842Running out of spaceRunning out of RAM - an 80s BASIC programming simulator for C64compo3.543.043.163.163.313.223.70

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Comments by hamrathdoesldjam

LD42 — Running out of space

Running out of RAM - an 80s BASIC programming simulator for C64 by hamrathdoesldjam 2018-08-13T05:29:31Z

@triplefox: Thanks! ^_^

I fixed that silly bug. Forgot to initialize the timer display each time. Should work now.

Running out of RAM - an 80s BASIC programming simulator for C64 by hamrathdoesldjam 2018-08-15T19:37:19Z

@Ceuteum Thanks, I improved the documentation and also wrote some instructions to help through the beginning of the game.

Running out of RAM - an 80s BASIC programming simulator for C64 by hamrathdoesldjam 2018-08-17T05:33:19Z

@jka The BASIC (I could do this all the time 🤣) idea was to do a clicker game. In the end it did not work out completely, but I'll consider your idea for the extended Version.

@cppchriscpp Oh thank you! I fiddled around with c64js and jsc64, but I did not like the Resultat.

Running out of RAM - an 80s BASIC programming simulator for C64 by hamrathdoesldjam 2018-08-17T14:06:29Z

@cppchriscpp Whatever you like. I'll replace the link with a copy on my Server later on. Also want to put the BASIC version online. ;)

LD43 — Sacrifices must be made

Anno Luciferus by madjackmcmad 2018-12-07T23:08:06Z

Wow, that was fun. I like how you used the theme.

Okha sacrifice by Kipash 2018-12-03T17:26:17Z

Thanks for the obvious game! Greate idea!

Path of the Programmer by themadprogramer 2018-12-04T21:24:09Z

Oh, I did a similar game for #LD42. But it was for Commodore 64, an old home computer from the 80s. Good job (no, really!)!

Maze of Death by hamrathdoesldjam 2018-12-03T08:00:28Z

@tomcat94 Thank you for playing it! :)

Yeah, I also see room for improvement. Eg. different level sizes to make a game easier. Seed based labyrinths would also be cool for highscores. Also extras would be cool, eg. randomly reveal part of the labyrinth, get an additional life, etc.

The idea is based on a rather unknown game for C64 called SHIFT. It was a mix between Sokoban and Chip's Challenge and had a bonus level similar to Maze Of Death. Only difference was the level was not randomized and it was insta-death.

For development I used CBM prg Studio, an IDE for Windows. You can code in BASIC or Assembler, draw sprites, charsets, etc. and test it directly in an emulator like WinVICE after compilation.

Maze of Death was completely written in BASIC, except for a little routine in Assembler, which activates the charset modifications. After I felt happy with the result I compiled the code with Austrospeed, an old BASIC compiler for the C64 (saved the code to a disk image, launched Austrospeed in WinVICE and compiled the code in the emulator). Without it the maze generation takes almost a minute. The compiled code generates it within around 15 seconds.

Maze of Death by hamrathdoesldjam 2018-12-03T08:20:48Z

@tomcat94 I'm also just at the beginning. Next time I really would like to do a game in Assembler. :smiley:

Maze of Death by hamrathdoesldjam 2018-12-03T10:21:31Z

@sillyman987 You need an emulator for C64 like WinVICE. Unfortunaly I have some workmen in the house at the moment and can't use my desktop computer, but I'll improve the description as fast as possible.

Maze of Death by hamrathdoesldjam 2018-12-03T10:29:23Z

@triplefox The sacrifice is part of the game. ;)

Nice, that you thought of Minesweeper. In the end I think of it as a mixture of Minesweeper, Simon Says (because you have to remember the way you walked) and a maze game. I already have some ideas for improvement like bonuses that reveal part of the maze.

For mapping I sometimes die on purpose.

Maze of Death by hamrathdoesldjam 2018-12-07T21:50:22Z

@madjackmcmad I promise, this page is not the last thing you hear from Maze of Death. ;)

Maze of Death by hamrathdoesldjam 2018-12-12T23:54:53Z

@mrspeaker Thanks for you kind words.

I finished the game once or twice during development, but was very lucky with the starting points. ;) Every level generated is possible to solve, but you're right (as some other mentioned also): the game takes too long. Almost anyone commenting said that and all of you are right.

Some of your ideas will make it to a better version of the game. Honestly I already had thought of some of them - but the concept of the "light bomb" is new and sounds very interesting to me. I had thought of that, too. But wanted to solve it another way - your suggestions sounds much better.

This is already my second C64 game on LD. The other one was a buggy mess and I also did not thought the end game through. I need to improve that in the future. Still people liked it a lot and I'm already working on an improved version.

Next time I hopefully can do one in Assembler.

Thanks again for playing and voting(?) for my game. I already voted for yours a few days ago. ;)

Maze of Death by hamrathdoesldjam 2018-12-13T23:29:18Z

@cerno-b Thanks!

Yes, there's sound, but it's only a stepping noise at the moment. You didn't miss much. ;)

Maze by sillyman987 2018-12-03T10:59:17Z

I don't know how to open it on Windows either. You provided only the source file Construct, I guess. Which I haven't installed.

LD44 — Your life is currency

Alien Easter Cat by goerp 2019-05-05T10:19:05Z

I couldn't think of an idea, but I'm glad there's a C64 game in this jam. 🥰

LD46 — Keep it alive

Parental Instinct by Fatsheep 2020-04-23T21:50:41Z

Great game! I hate horror games and I couldn't do much before I had to stop. But thanks for giving me chills.

Breaking Point by R3L0ad1 2020-04-22T20:03:24Z

Great game. It could be a bit faster and needs a driver that flies even further. ;)

Protect the little one by Vodzik 2020-04-23T21:56:27Z

The rolling made me laugh. The concept is nice, although the game needs some work. I recommend an arrow to show from where the enemies come - at least for the first 10 enemies or so.

Untitled Pandemic Card Game by alferbayter 2020-04-22T20:05:38Z

Great idea, but you should probably make the Doc read only. ;)

Super Realistic Parachute Simulator by hamrathdoesldjam 2020-04-22T19:55:43Z

@pilarius Thanks for the hint. I tried on sunday, but it didn't worked. Then I forgot.

Super Realistic Parachute Simulator by hamrathdoesldjam 2020-04-22T20:41:23Z

@vibromatic I should have used that as a headline!

Super Realistic Parachute Simulator by hamrathdoesldjam 2020-04-22T21:15:12Z

@johnnysix The highscore should save... Does it show last score in the title after a restart?

Not a bad score by the way. ;)

Super Realistic Parachute Simulator by hamrathdoesldjam 2020-04-22T21:43:34Z

@jojo-the-clown Uh, you're the second one. @johnnysix has the same problem. I never had that problem, nor did any of my beta testers report this. :-/ I'll investigate this, maybe a problem with Gamemaker Studio 2...

Manifest Destiny by SaltFactory Studio 2020-04-23T21:44:27Z

Really nice game. The camera was sometimes bad with trees hiding the action and I'd have prefered left mouse button to shoot. But the music and graphics are cool and so is the game itself.