Running out of RAM - an 80s BASIC programming simulator for C64 by hamrathdoesldjam 2018-08-13T05:29:31Z
@triplefox: Thanks! ^_^
I fixed that silly bug. Forgot to initialize the timer display each time. Should work now.
Foon → Ludum Dare Explorer → Users → hamrathdoesldjam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Super Realistic Parachute Simulator | compo | 726 | 3.22 | 3.20 | 2.57 | 3.10 | 3.17 | 2.60 | 3.02 | 2.61 | |
| 2018 | 43 | Sacrifices must be made | Maze of Death | compo | 284 | 3.33 | 3.03 | 3.30 | 3.60 | 3.24 | 2.66 | 2.54 | 3.10 | |
| 2018 | 42 | Running out of space | Running out of RAM - an 80s BASIC programming simulator for C64 | compo | 3.54 | 3.04 | 3.16 | 3.16 | 3.31 | 3.22 | 3.70 |
@triplefox: Thanks! ^_^
I fixed that silly bug. Forgot to initialize the timer display each time. Should work now.
@Ceuteum Thanks, I improved the documentation and also wrote some instructions to help through the beginning of the game.
@jka The BASIC (I could do this all the time 🤣) idea was to do a clicker game. In the end it did not work out completely, but I'll consider your idea for the extended Version.
@cppchriscpp Oh thank you! I fiddled around with c64js and jsc64, but I did not like the Resultat.
@cppchriscpp Whatever you like. I'll replace the link with a copy on my Server later on. Also want to put the BASIC version online. ;)
Wow, that was fun. I like how you used the theme.
Thanks for the obvious game! Greate idea!
Oh, I did a similar game for #LD42. But it was for Commodore 64, an old home computer from the 80s. Good job (no, really!)!
@tomcat94 Thank you for playing it! :)
Yeah, I also see room for improvement. Eg. different level sizes to make a game easier. Seed based labyrinths would also be cool for highscores. Also extras would be cool, eg. randomly reveal part of the labyrinth, get an additional life, etc.
The idea is based on a rather unknown game for C64 called SHIFT. It was a mix between Sokoban and Chip's Challenge and had a bonus level similar to Maze Of Death. Only difference was the level was not randomized and it was insta-death.
For development I used CBM prg Studio, an IDE for Windows. You can code in BASIC or Assembler, draw sprites, charsets, etc. and test it directly in an emulator like WinVICE after compilation.
Maze of Death was completely written in BASIC, except for a little routine in Assembler, which activates the charset modifications. After I felt happy with the result I compiled the code with Austrospeed, an old BASIC compiler for the C64 (saved the code to a disk image, launched Austrospeed in WinVICE and compiled the code in the emulator). Without it the maze generation takes almost a minute. The compiled code generates it within around 15 seconds.
@tomcat94 I'm also just at the beginning. Next time I really would like to do a game in Assembler. :smiley:
@sillyman987 You need an emulator for C64 like WinVICE. Unfortunaly I have some workmen in the house at the moment and can't use my desktop computer, but I'll improve the description as fast as possible.
@triplefox The sacrifice is part of the game. ;)
Nice, that you thought of Minesweeper. In the end I think of it as a mixture of Minesweeper, Simon Says (because you have to remember the way you walked) and a maze game. I already have some ideas for improvement like bonuses that reveal part of the maze.
For mapping I sometimes die on purpose.
@madjackmcmad I promise, this page is not the last thing you hear from Maze of Death. ;)
@mrspeaker Thanks for you kind words.
I finished the game once or twice during development, but was very lucky with the starting points. ;) Every level generated is possible to solve, but you're right (as some other mentioned also): the game takes too long. Almost anyone commenting said that and all of you are right.
Some of your ideas will make it to a better version of the game. Honestly I already had thought of some of them - but the concept of the "light bomb" is new and sounds very interesting to me. I had thought of that, too. But wanted to solve it another way - your suggestions sounds much better.
This is already my second C64 game on LD. The other one was a buggy mess and I also did not thought the end game through. I need to improve that in the future. Still people liked it a lot and I'm already working on an improved version.
Next time I hopefully can do one in Assembler.
Thanks again for playing and voting(?) for my game. I already voted for yours a few days ago. ;)
@cerno-b Thanks!
Yes, there's sound, but it's only a stepping noise at the moment. You didn't miss much. ;)
I don't know how to open it on Windows either. You provided only the source file Construct, I guess. Which I haven't installed.
I couldn't think of an idea, but I'm glad there's a C64 game in this jam. 🥰
Great game! I hate horror games and I couldn't do much before I had to stop. But thanks for giving me chills.
Great game. It could be a bit faster and needs a driver that flies even further. ;)
The rolling made me laugh. The concept is nice, although the game needs some work. I recommend an arrow to show from where the enemies come - at least for the first 10 enemies or so.
Great idea, but you should probably make the Doc read only. ;)
@pilarius Thanks for the hint. I tried on sunday, but it didn't worked. Then I forgot.
@vibromatic I should have used that as a headline!
@johnnysix The highscore should save... Does it show last score in the title after a restart?
Not a bad score by the way. ;)
@jojo-the-clown Uh, you're the second one. @johnnysix has the same problem. I never had that problem, nor did any of my beta testers report this. :-/ I'll investigate this, maybe a problem with Gamemaker Studio 2...
Really nice game. The camera was sometimes bad with trees hiding the action and I'd have prefered left mouse button to shoot. But the music and graphics are cool and so is the game itself.