LayDownLives: Coup Coup by Dazzumbledor 2018-12-24T18:48:09Z ♥ 0
Another unique take on the idea. "Sacrifice the least amount of eggs to survive the longest"
I can see that it was better to roll with SFX than music for a compo entry still it's nice to see you made the most out of it.
The drawings were pretty retro, post-pixelly pre-flash era a style which isn't all that common to see nowadays.
The concept isn't too ambitious but it manages to be what it is without any bugs or issues.
I'm not sure how I feel about the aiming, on one hand it adds challenge but on the other it feels like the eggs are being lobbed too much, when I miss it doesn't always feel like it was my fault which kind of hurts the "sacrifice" philosophy for me. Or maybe it's just that my aim is pretty bad π
Still nice job. You're pretty close to getting into Ranked best of luck!
LD46 — Keep it alive (15)
SkyRoots Ultra by Giome 2020-05-11T12:07:32Z ♥ 0
Real shame it's Windows only, I'd love to give this a good rating
Scared by epb9000 2020-05-05T12:19:09Z ♥ 1
I really liked the game but some spawns were just too random (hope-orb is right next to monsters).
Still, it's fun to play if you get a nice set-up, nicely done!!
Sabotage Body Gaurd by Angelo Saez 2020-05-03T10:05:03Z ♥ 0
Interesting game, probably the smallest download size so far (though at the cost of hogging up quite a lot of memory since the maps were quite big).
I have to say the bullets could be a bit bigger, the skulls have several hit points as-is, making them harder to hit just guarantees a few will reach my companions.
I liked the deploy, find treasure, return routine; feels like it does good things in terms of progression.
All in all nice job, hope you get your 20 ratings!
Backyard Monsters by SoKette 2020-05-03T09:23:56Z ♥ 1
Well this is awfully similar to my game which was also based on luring animals (in my case a fish) by throwing food.
It's an interesting concept, good to see Godot and Krita are getting some love... Gameplay wise though I have a few remarks, When you spawn as a "cat" or "raccoon" etc. there might be other cats, raccoons. While the arrow over the player's animal shows who you're supposed to help, it's not obvious the first time you play.
2nd, it's easy to lure animals to the sides, but very difficult to break-up 3 animals, if 2 are attacking one from the left **and** the right. Feeding the animal is useless since the heal rate will be lesser than the damage per second, and food thrown to the side won't lure the animals. Ex. a mouse who is facing right won't look at the food on his left, and the raccoon facing left will need to keep attacking the cat in-between to get to the food.
But besides that I really think it's an interesting idea. Nicely done!
Margaret's Little Shop of Wonders by zyow 2020-05-03T09:04:34Z ♥ 4
I have only one complaint, why did you bind esc to quit instead fo back? I found myself quitting the game when I was trying to close the recipe book. Besides that figuring out what the regeants were wasn't always obvious, but I actually liked it that way so I don't mind that as much.
You did great with the art, that's a given. I liked just how many different recipes there were, the game is short but packed with content. Nicely done!
HealWall by xart2012 2020-05-02T22:16:38Z ♥ 1
Could use a few more instructions (your tutorials you later added here on the submission page are nice), but once you learn the rules it's very enjoyable.
Smiley's Grid of Fun by ninjacreeper47 2020-05-02T22:02:29Z ♥ 1
This was super chaotic, definitely needs a difficulty setting though, the default "timer" is way too quick.
The Keep! It's Alive! by minibobbo 2020-04-30T11:09:35Z ♥ 2
Well I'd say you kind of stretched *the theme*, but I have only one thing to say: "DAT MOUSE". The mouse-hand transitions were gorgeous. Switching hands seemlessly, the pixel perfect precission while following the mouse. Just how did you do it?
Phoenix Egg by ZanyG 2020-04-30T10:03:13Z ♥ 1
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5 levels. This game has 5 levels. I have to say, this is the most enjoyable "Hard Game" I'm come across in a long time. I'll be sure to write a review about it to earn you some exposure. Nicely crafted!
B.S.O.D by Madbeagle 2020-04-30T09:32:24Z ♥ 1
Ooooooh, such a good game with such squandered potential.
The gameplay is fine, it's great how the little guys shuffle around and make funny noises. But the requirements to pass the first level alone are so unbalanced that chances are you won't be able to until you luck out and get no red screens for a round. I assume this will get more manageable in future levels, judging by your screenshot. But as is, it was barely playable for me, I hope you find the time to rework the "productivity" requirements at some point. This was a nice try.
Keep the Princess Alive by Fernando Tonon de Rossi 2020-04-30T09:15:06Z ♥ 1
First off, I'd given up on Qt. but your entry in WebAssembly has restored some of my hopes.
Gameplaywise, I _was_ hoping for a score system, but I assume you were short on time, that's ok though you can always rework some things post submission.
Save That Baby by JordyForNow 2020-04-20T10:00:42Z ♥ 2
Congratulations on your first game ever! Now, get ready for your first harsh review ever!
Collision kills!
The floor kills, the walls kill, **even baby corpses kill**. This, combined with how quick horizontal momentum builds up as you reflect babies on the trampoline makes the game unwindable after a while.
To your credit, the blue "paramedics" have cute walking animations so there's that. I liked how they controlled, even if they were almost never able to outrun the baby when it's flying in an arc.
It's a lot better than my first LD (on the old site) which didn't even restart unless you refreshed the page if memory serves right XD I wish you luck in honing your skills today, so can make a better game tomorrow. Cheers!
Rebutia by 43sam 2020-04-20T08:46:57Z ♥ 3
OOOOOH This game! Compo entry of Jam quality, impressive!
First Impressions:
Solid gameplay, NPC allies and simplistic art; this is a kind of retro I haven't seen in a very long time and am glad to see there are still people keeping this sort of "Flash era" tradition alive.
Further Comments:
There's a minor error in the tutorial: The Game Over condition is Rebutia dying **not the player**, par the theme.
Dash was very satisfying, although diagonals were a bit awkward.
Healing was awkward but the **ping** sound was nice, it might be asking for too much but if the healer, player and Rebutia had different sounds (ex. a chant, the usual ping and a happy bark) it could've made it an eency bit better.
Enemy detection is awkward, but dash+clicking seems to be an effective method; whether intentional or not, made for a funner game!
A game which allows for variety! You can play defensively by hiding behind Reburia and the healer or charge ahead to clear a path.
All in all really solid game,
Really Nice Work!
What a horrible night... by chertkov 2020-04-20T08:29:16Z ♥ 0
Hey you forgot to make the itch.io page public! The link returns a 404
In A Game Wherein by SSStormy 2020-04-20T08:10:22Z ♥ 1
* Tips for beating *It Must Not Wither*:
Keep water near 1.0, as the plant grows its consumption seems to increase but the safe-amount is slightly above 1.0. Too much will drown it, so don't over-click. Do this and your plant **too** can produce fruit!
* Tips for beating *To Keep Me Alive*:
Rest->Scavenge->Rest->Scavenge
Repeat until you'er at 20-25 food and then rest until you get to 10 Energy. Now just click travel 10 times to win!
Do this and you **too** can arrive at your destination!
* Tips for beating *In A Game Wherein*:
There are none, the ride never ends.