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Backyard Monsters
Backyard Monsters
By sokette
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 863 | 3.02 | 27 | |
| Fun | 961 | 2.62 | 27 | |
| Innovation | 660 | 3.12 | 27 | |
| Theme | 609 | 3.58 | 27 | |
| Graphics | 530 | 3.44 | 27 | |
| Audio | 566 | 2.96 | 27 | |
| Humor | 137 | 3.60 | 27 | |
| Mood | 831 | 2.78 | 25 | |
Comments
tupto
2020-04-20 17:23
Incredible art and music, absolutely the best I've seen so far this competition. Unfortunately the gameplay is not very engaging and games can occasionally be won with no user input whatsoever. It would be more interesting if your "monster" had a disadvantage or if you had more options to engage with the game.
sokette
2020-04-20 17:56
@tupto I actually spent so much time on the animations that I ran out of time to fiddle with the rest of the game ^^' (And you can actually notice the missing animations, each animal was supposed to get 5) I also changed the AI behavior quite late and was even less happy with it. As for the music, big thanks to Wolfram Tones, big carry for this entry :D
Nice game, would have liked to be able to do more to help out my guy win his fight. Perhaps some different things you could throw. Graphics were really nice and so was the music.
yeti-kid
2020-04-22 20:14
Well done for getting this in, in just 48 hours. I think it is a good idea, scope might of been too big for the time limit. I love the originality and different kind of idea for this. Look forward to seeing more peculiar games from you in the future!!!
hcursino
2020-04-24 06:37
This was fun, I got a bit frustrated because I was expecting some Pokemon style game (I blame your game's name) and when it turned out to be something completely different it turned me off. But after that first barrier I had some laughs and enjoyed the game quite a lot. Tried to figure out which animals were the best, and white kind of strategy I could take by throwing those breads around. Nice entry.
sokette
2020-04-26 18:56
@jimanzium and @yeti-kid More options were actually planned at first, but I ran into time issue since I started with this engine like... less than a week ago :P
@hcursino Ahah yeah the game was supposed to be a lot more like control your "pokemon" by proxy using food and various items. I may have click-baited too much :P I would have loved to add things like abilities to the 4 different animals. Also, my games need more juice. I need to be more proficient with the engine and reduce the scope to polish a lot more !
This is a fun game. with some more time I think it could be really good.
asfdfdfd
2020-04-27 19:50
What a cruel game!
stanov
2020-04-27 19:54
I didn't quite get it :)
I threw the food at the animal with green mark, the food got stuck at the animal's back and stayed there. And all animals on the screen died.
Now I read in the comments that there is a strategy involved. I didn't recognize it. Try to focus on communicating whether the player is doing what they are supposed to. It was confusing for me.
It is not quite clear whether the animals are fighting or eating :)
Nice graphics, good music!
Funny idea and fits the theme! Eating seems to restore HP slower than it is lost by fighting, so I'm not really sure how to best help my little raccoon. Also, the first game my cat got stuck on the far right and kept just trying to walk right. But a solid attempt, and very funny :)
good game
Interesting entry. Seems like a cool concept. I'd be curoius to see more of the original concept.
I might be worth mentioning in the instructions that holding click for longer throws farther. Also, there semem to be some issues with the collision detection (it seems like the backs of some of the animals are offset from position such that food bounces well before I should. The recon when standing up to attack is one such.
kaeveris
2020-05-03 09:10
The idea is nice and the graphics and music are cool. It would be good to highlight in the instructions that you should hold click to throw longer. I find that many times food got stuck on other animals and just stayed there instead of falling down
Well this is awfully similar to my game which was also based on luring animals (in my case a fish) by throwing food.
It's an interesting concept, good to see Godot and Krita are getting some love... Gameplay wise though I have a few remarks, When you spawn as a "cat" or "raccoon" etc. there might be other cats, raccoons. While the arrow over the player's animal shows who you're supposed to help, it's not obvious the first time you play.
2nd, it's easy to lure animals to the sides, but very difficult to break-up 3 animals, if 2 are attacking one from the left **and** the right. Feeding the animal is useless since the heal rate will be lesser than the damage per second, and food thrown to the side won't lure the animals. Ex. a mouse who is facing right won't look at the food on his left, and the raccoon facing left will need to keep attacking the cat in-between to get to the food.
But besides that I really think it's an interesting idea. Nicely done!
awerar
2020-05-03 13:46
Interesting idea! I especially liked the music. One thing that I didn't really figure out what the goal of throwing the food was. Was it to keep your animal from starving, or damage other opponents? It was a nice game though, liked it!
bailey
2020-05-09 03:18
fun game , the option to select your animal was nice
sokette
2020-05-09 18:10
@stanov Yeah I spent wayyyy to much time on the graphics, and got lost on the gameplay stuff :P
@Zliebowitz The issue about the collision detection is that I spent like 5 minutes trying to finish up the different characters after having done the graphcis :D I made the game using a single placeholder graphic for everyone, and the game was intended to have 4 "characters", but they were really done on the last minutes. Next time I really need to focus on gameplay and try to focus on making a game I can "finish" in less than 8 hours :D
@kaeveris Sorry about the instructions, next time I will do a tinier game so I can polish it up real good, lesson learned :D And I should really stop using a different engine every Ludum Dare, or I won't have the time to do a proper game :(
@themadprogramer Ahah thanks for the feedback, I think I would have done a better job at polishing the game with a smaller project or better knowledge of the engine (and even better, BOTH !), and then I spent a very long time on the graphics :(
@awerar The idea was to lure the animals to "control" them remotely, but I really could not figure out a better animal AI that would allow for better control, so I kinda gave up and spent lots of time on the graphics instead :( I was supposed to also make a second projectile to harm the animals, but that's barbaric ! The third projectile that was supposed to be implemented was some kind of pill or potion to heal an animal.
@bailey That's like the best compliment, I was very happy to have made a nice menu :D
willoftw
2020-05-11 08:51
Love the seagulls :D. Very impressive for the time that you had multiple animals, gameplay was fun, could have done with a quick comprehensive tutorial screen though, well done!
Nice game! The artwork was cool and it was enjoyable fulfilling my fantasy of forcibly launching food at animals. It did feel like the food often just kinda bounced off of them which wasn't as satisfying as having be immediately absorbed or something, which would've made accuracy feel better. Keep up the good work!