The drop to the top by jk5000 2019-10-07T09:06:35Z
The hardest part of this game was to find someone to play with. Other than that, really nice and simple and can get quite competitive which leads to some fun and laughs. Love it!
Foon → Ludum Dare Explorer → Users → Hcursino
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Body Guards | compo | 194 | 3.79 | 3.66 | 3.91 | 3.94 | 2.97 | 3.37 | 3.24 | ||
| 2019 | 45 | Start with nothing | JO-KEN-DO! | compo | 294 | 3.29 | 3.15 | 3.12 | 2.88 | 3.02 | 2.92 | 3.62 | 3.10 |
The hardest part of this game was to find someone to play with. Other than that, really nice and simple and can get quite competitive which leads to some fun and laughs. Love it!
I love how the physics of each block vary, and the puzzles in the end of where to place earth blocks and which ones to remove so you can get enough momentum on your jumps were really cool. The hit box of the coconut is a little bit weird since it has the same size of the other blocks while the image has just half size, I ended up many times hitting those hazard blocks and feeling a bit unfair. Other than that, nice game. Good job :)
Nice concept. I think I would have enjoyed more if I playing with someone else. Kicking the AI ass isn't such a thrill haha.
I would have played this game a LOT until I could have seen all different dialogues, but the speed of the text is so slow that I got lazy. Add a skip text button and you will have a brilliant game. Meanwhile it is just awesome game :stuck_out_tongue_winking_eye: Good job, nice work :)
- Good game - Nice concept, fun game play, good art, and good music. Brilliant work. - The aiming system is cool, click it and you will hit it, no worries about timing. Made my life a lot easier. - I liked the idea of the moles coming from the mines you build, it would make the player want to wait as long as possible to build those in order to not make the game harder sooner. However, I didn't feel like there were more moles after building more mines, not sure if this was intentional. - Hitting one million takes too long. I wouldn't change the goal, but the game could use some combos and different scores to allow greater income. - It would be a bit more challenging if the rage meter would go up by killing a mole carrying a treasure you want. But this kind of difficulty might not be what you are looking for so its fine.
Great job :D
I start curious to see what kind of things I could upgrade, and I just ended up amazed by all the colors and stuff going on.How to make a brilliant piece of art of such a simple concept. Amazing work all of you!
Player.png not found. So I thought "I will put a random image in the game folder named Player.png and if this works I will love the game". And so it happened and I was amazed.... and then the rest of the game is just a weird trip and somehow scary.
I built the space ship, then I fell of the game stage hahahaha I did not get to meet the cat though, sad. Funny game, felt like Little Big Adventures,have you ever played it ?. Good job
This game is ridiculously perfect! It is simple but it is easy to understand, the UI is really well designed to avoid any kind of confusion, the drawing is simple but extremely charming, the sounds are funny, and the song even though annoying fits perfectly the theming and feeling of the game. An amazing work here, good job!
A more forgiving megaman game, where you play as Yae and progress like in Evoland. What can I say other than I LOVE EVERYTHING about this game. Amazing work!! Keep an eye though, my game crashed after I died a few times and I had to start all over again, which was fine the game is awesome. You did all of this in 48 hours?? Maaan, I feel like I am super slow now :cry: Amazing work, friend. AMAZING work!
Norton Antivirus doesn't seem to like your game D:
The music was a bit strange, and the game lost a bit of it's meaning since I couldn't die. Also, what is the pick axe for? because I didn't manage do break anything with it. Other than that, I really enjoyed the wall jumping and exploring the map. Has a lot of potential, don't stop working on it. Good job.
- Graphics are cute and pleasant. I loved it! - Music is simple but doesn't get annoying and fits the theming. Nice loop. - The voice just made me laugh so much it became my favorite game, I was not expecting that.
Awwn man, the only bad thing is that this game comes to an end! I was so excited with the sword and shield, it is a shame I didn't get to use those. I really wish to see more of this, where it leads, and what I can buy with all those coins. Awesome game, good job!
After a while I got bored from how slow that bear moves. Other than that it was a challenging game. Good job!
Cute game.Good job to all of you.
Great art, awesome bgm and sfx. I think I managed to reach all possible endings, not sure I might have missed something. Somehow I didn't manage go live longer than 20 year. Fun game overall, good job!
Love the music and sfx, it was a good game for meditation and thinking about nothing while popping colors everywhere. Really nice mood, awesome work!
That's a LOT of good material for a jam! Amazing work all of you! I had a lot of fun, brilliant game.
I didn't quite get the idea of the battles other than just click attack and hope for the best. But cool game overall. Good job.
No time to make a winning scene, but you won! Oh thanks mate! hahahahaha
I think I would have played it for longer if Homie walked a bit faster. Other than that it was a good game, filled with feeling and atmosphere. Good job :D
I couldn't get the game to start D:
- Neat game play - Clever game design - Cute art and lovely characters - Amazing BGM - Polished SFX - Cool plot and story line - Challenging mini game battles
This is a piece of art. Excellent game, well done!
I got so stressed because I thought it was some kind of tower defense. After realizing that all I had to do was survive I actually had a lot of fun. Good job.
Pressing space in front of the buildings would open a menu that wouldn't close afterwards. I didn't manage to play the game, sorry I can't give you a better feed back D:
Nice story progression, and smart level design. Graphics, bgm and sfx are all well done and fitting the mood of the game. Great game overall, good job!
How much did this guy had to drink to lose his clothes like that? hahahaha Loved the music, nice game overall.
Absolutely beautiful! Good work!
In the beginning I found it a little bit hard to control, the mote is just too fast. But once I got used to it, it stopped being a problem. I got hypnotized by the amount of motes and colors and the flow of the game, quite beautiful I might say. Does it even end though? I spend a good time becoming this huge ball of light, but it just kept going on forever so I just stopped after a while.
I thought that once I stopped laughing from the music (what I believe it was your singing) it would become extremely annoying. But I was wrong. I couldn't stop laughing, the sound effects kept me amused the whole game. Level design was fine was well. Only sad part was too reach the end and realize the game was over. I HAD to play it again. Good job!
Finally! Finally a game where the monsters touch me and then die! For ages I've been asking myself why am I the only one to get damaged after touching and enemy, and here you come and make a game where me and the enemy get damage by contact. THANK YOU! I am not going to complain about the game being too short, 48 hours is not enough to many that many levels but I would like to see more of this if you ever feel like keep working on this game. 2 Notes though. - Put a square or a icon around the spell I am currently equipped with, in the beginning I was not sure if they were changing or not. - The spells shouldn't all be made for fighting. Have some other obstacles like doors, gates, holes, fire and whatever and have some spells to overcome those obstacles. Other than that, good job :id:
I got stuck because I couldn't deliver the bicycle D: But dude! What a stressful game, I couldn't stop laughing of how preposterous the situation was, I have so much fun. Amazing job! Very creative.
Wow! Just wow! Simple game, but yet challenging. Intuitive mechanics easy to learn. Great art, great animations, great music, great sfx. This is just brilliant. Amazing work!
I love it! Even though I cannot beat it no matter what... what the hell one last try! Such a cool game!
Norton was suspicious of your game. But I trust you won't try to hack me or anything. Good game, a bit short and had a few bugs at first. But after restarting it worked fine. I had fun
I died at 11 because I couldn't find my homework :smile: Jees that is said. The game doesn't add much of a challenge other than walk around until something you need pops up, but I enjoyed the concept. Good job!.
I had a lot of trouble learning how to proper control Almond. The acceleration feels so weird. But once I got the hang of it, I had quite some fun. Good story, nice turn of events with "and then it started to rain lasers", nice sound track. The battles felt a bit boring, so I just avoided all of them, still the huge guy in the end took me a while to figure out how to beat him. Good game, well done.
I loved the idea of using a console for upgrading the robot. I wonder if people that are not familiar with programming will get the idea though. Only thing that bothered me were the collision boxes. They were in times unclear and extremely precise. I got quite lost in the beginning of the game because I thought I couldn't jump into the platform that has the module.camera upgrade and many times I missed jumps because I couldn't tell if there was enough space for running or not. Better define the boxes and give space for the player to move more freely and you have an amazing game there. Good job.
Talk about not giving any hint to your players about what they are supposed to do. Guess I should have read the game description before playing it hahaha. I had to play it twice. At first I was completely lost, I thought all I had to do was to go deeper and deeper into the levels, I was made only of arm bones, even my body and head so I could run faster and reach the end. Everything was pointless, and in the end my score was zero. Then I came here, read the description and understood the game, then I had fun! built a balanced monster and sold the organs for hp and enjoyed some fighting and running around. Good game, good game. The music gets a bit annoying after a while, and you could add the game description into the game itself. Other than that,good work!
Holy s* this game is dark. You made me kill a little girl, a dog, a hobo, the major but when it came down to kill the priest no no no no. Come on, let me kill the stupid crazy priest. Well, it goes to show that if you kill everyone you become a king, or queen, or whatever. Really dark game, amazing art work to fit the creepy theme. Song is dark and disturbing, the speed is slow and unsettling, their expressions and text and sound effects, everything fits together perfectly. I was honestly just waiting for salad fingers to show up out of nowhere to show me his finger friends.
I never knew chickens and bacon were so strong. What a fun concept, I never played as a necromancer hero before. Amazing work, well done!
At first I was "So I just keep clicking until my pc explodes?" but then I read the instructions hahahaha Honestly when I was trying to come up with an idea of what to do for this LudumDare I thought of something quite similar. Interesting concept, good job.
Amazing voice acting and recording quality. Everything fits in the mood. The game was short and simple but I had fun searching for those people to raise my followers. Good job.
Yaaay modern physics clicker! I could spend hours here just watching the world rebuild! Awesome work.
I was trying to summon the fairy and all when all of a sudden I got this bug where all the items would always be dropped on the same slot. Then I couldn't transmute anything else D:
Hello there other C2, glad to see you here. My first try I just died because I thought it was a title screen but it was the game already, weird choice of scenario but cool. I just wish I could control the character through the keyboard instead of clicking, but great game nevertheless. Good job :D
A game about meditation uh? That's a new concept, very creative! At some point I think I started meditating myself and just stopped reading whatever was popping up and just went with the flow of the game till the end. Great game!
I was never so scared of a slime before hahaha, those damn slimes following you around just freaked me out. Fun concept, fun game, well polished. Just gonna add that I could move and dash even before unlocking those, but other than that it is all fine. Good job.
Oh man... I wish I could make money like that :rofl: :. In the beginning I thought it would be simple, but it proved to me way more challenging than I predicted. I managed to avoid only 2 days of work. Shame on me haha
I had some trouble getting into the lockers, and that made me lose the game a couple of times. But a minor bug. Excellent game! Brilliant level design, nice art, bgm and sfx, polished game play. An amazing atmosphere overall. Good job to all of you!
It is like playing Minecraft in hell. At first I was confused but then I paid attention to the title of the game "Meaningless Blob Slaughter". I got really into it for a while and was determined to extinguish those blobs... but then I realized they keep re-spawning, then it became truly meaningless and I just left haha
I got the black screen bug as well D: Shame. If you ever manage to fix it, let me know. I will be waiting to play your game :D
@the-osk , the new file worked fine. Thank you for that, the game was totally worth it. Nice story, cool mechanics, pleasing artwork. I would say it could use some gentle background music, but for a 48 hours work this is a piece of art. Good job.
The whole game is a water level. Water level, man! I wanted to dig and discover but having to go up for air all the time made it a bit more stressful, I would enjoy the game much more if I was a fish or something. I saw there was a more breath upgrade that you were planning to implement, maybe that would change the game completely. I would definitely like to see more of this if you ever push the project forward, nice initiative :)
Such a challenging game! I feel like most of the challenges are unintentional and they are part of the underdevelopment that comes with a 48 hours game, the simple animations and unclear hit boxes and unbalanced fight mechanics, so the only problem with you game could be easily solved with a bit more time to work on it. Amazing entry for a compo, if you ever feel like working further in the game I would love to see more of it!
I had to play this twice because my first play through I just dragged every word and sentences with me to the end of the map and spend a lot of time playing with it and trying to build sentences and stuff. The second play through I took my time to focus on the text, and feeling of the game. Amazing work, good job to all of you.
I am terrible at multitasking so moving the frog and reading the story was nearly impossible to me. Other than that, the game is brilliant! Nice story, nice characters, fun and challenging game play, cool song and charming graphics. Good job, all of you!
It seems you got already comments on the controls already, so I will not push this further. I loved the game, the song was really fun since the slime bounces in the same rhythm, and the mechanics were really interesting. I would love to see more of this if you guys ever feel like continuing the project and fixing the controls haha
I didn't get to read the text in the beginning, but other than that it was all fine. Nice entry, good job :)
At first I was not sure if I should cross the words I wanted to use or the words I wanted to discard. But once I got the game idea and flow it was quite intriguing and curious. Great work, good job!
This gave me a Zork feeling it was fun haha. Gotta note here though, I spent some time in the main menu pressing enter, space, then every other letter on my keyboard and so on. Then I gave up and came here to read which button to press and figure out it was the Right key. Next time make it a bit more intuitive and use the enter key. Or use the enter, and space, and Right and all other keys the players might want to press. Or just right somewhere in the screen which key to press. Having the player to come to the internet to read what to do kills the mood a little bit. Furthermore, for the second runs while trying to skip the text I ended up selecting options that were not yet shown, so try and give the player the option to skip texts they already read. Other than that, great game. Good job :D
Spent a good time on this one. Went through the whole menu and it was really fun, i did not, however, find any star. If you have stars in this game, well hidden and if there are not well trolled haha
Cool graphics and animations, smooth and challenging game play. I had a lot of fun exploring the game. Gotta say I got a bit uncomfortable at some point when I realize that unlocking new features could turn against me, but still a fun mechanic nevertheless. The footsteps sounds got a bit annoying at some point, but nothing that would ruin the game experience. Amazing work overall :)
Good game.I would add only the option to turn off the sfx because after a while that humming gave me a headache. But other than that it proved to be quite challenging and fun. I didn't figure out how to avoid the anti-matter though, is it possible?
Aaaay! Another C2 user! Hello there fella :D Nice little game you have there. The music loop made me think of Zelda, the concept of the game is fun, but there isn't much to do. Keep up the good work :)
It lacks a few fundamentals of all FPS games. Inverted camera controls with mouse is a big no, you should use click to attack or shoot instead of E, and I really miss a cross hair to aim and understand my character hit boxes. I am pretty sure there is a lot more into this game, but unfortunately I couldn't get pass the first few enemies.
Some jumps are so precise and hard to execute that Vaas showed up at my place to explain to me the definition of insanity. Gotta say that I just LOVED how you implemented the double jump mechanic. Most games I just double jump everywhere because jumping higher is usually good, but in this case double jump makes you hit the ceiling and die, so you gotta use the double jump with timing and in the right places there is no abusing this mechanic. Good job, amazing work overall.
The music was driving me crazy and there was no mute button so I had to play it without headphones. At first I thought the game was broken and stupid because I couldn't use any item. And then by random clicking stuff I accidentally placed the alligator in a room. So I decided to experiment with all items and then suddenly I was gone and really confused. So I paid a bit more attention and I realized that the ghost actually fades every time you make a mistake, and that even though the rooms look the same they all have their own unique description. Once I realized what I had to do the game became much more interesting, and the feeling of it actually made me really sad. In the end I had a really heart warming surprise, so amazing work I loved it!
The game starts and WOW! Voice acting, so cool! Then that coke came at me swinging punches like crazy, dude! It was terrifying, I got so scared. The burger and the donut felt less threatening but still cool characters never the less. The hit boxes are a bit unclear so I had some trouble with those platforms and dodging projectiles, but who cares? I have so much HP I am nearly immortal.So crazy! The only bad thing about this game is that it ends. Good job!
This was quite hard challenge. Very creative, never played anything like that. Amazing work!
I loved the concept. But when I reached the part of two stones I just got stuck forever. I can't think that far ahead, man hahahaha Great game!
I don't quite understand what is happening D:
That's the first time that I see a camera control like this. Wow, really innovative good job. The battles were simple enough, still I got quite scared of those wolves. I just wish I could move faster, I spent a lot of time lost in the forest, I did not find the Medal, and at some point I just gave up because that guy was so slow. But other than the speed the game was really great. Good job.
This reminded me of spore. Have you played it?
Quite a materialistic ending hahaha But hey! I managed to escape! Usually this kind of games just keep me locked down forever until I give up and go check a tutorial, so yeah! Good level design, and good job! Really entertaining :D
The hardest part of this game was to find someone to play with. The only problem with the game is that it is a bit too hard to understand where to go and what is what. Me and my girlfriend we had to replay it 3 times to finally understand where it was the front of the factory and how to implement the weapons and stuff, so in the first few rounds we were kinda playing a coop game to try and learn it. Later it became fun to fight each other.
- Try and implement more clearly what areas of the game you can use to improve your robot. - A mini map would be nice. - Please add a restart button, in the end since we didn't have any weapons to kill each other we had to close the game and open it again. - Really good music.
Other than that, great game. Good job!
Made all the way to the farm just to get stepped on. Sad :rofl: Neat game, only suggestion I can give is to allow me to restart the game using the keyboard as well (maybe enter key). Then I don't need to use the mouse and the game flows a bit better. But other than that, excellent job :)
The timing feels a bit off at first, not a bad thing just a matter of "git gud". Nice animations, smooth game play, balanced and yet challenging level design, good music, good sound effects, perfect harmony and ambiance. Amazing work all of you!
Hey man, your game needs some polishing. It started I couldn't understand what I was playing, it took me a while to realize who my character was and what I was controlling. Then I started moving around looking for a sword... but I have no idea of what to do or where to go. The enemies doesn't seem to damage, and killing them doesn't seem to do anything either. The game have a interesting potential, but need a bit more of love and polishing.
I am stuck D: The only thing I can do is move to the right, no turning, no going back, no jumping. And when I keep going to the right I keep falling in a pit and dying. Not sure if it was designed like this or if I am being stupid.
Those were some weird controls, but once I got past that the game was enjoyable. Good job all of you.
The bgm gave me Metal Gear vibes it was interesting. The game have a lot of potential and I had a lot of fun while playing it. I didn't manage to get too far tho, because the controls kept bugging then I had to restart all the time and that just frustrated me too much. For times the robot would stop picking up stuff, some times the chicken would stop going up or down the stairs, sometimes K would stop interacting with stuff, then I would just get stuck. No idea what is causing this, I didn't manage to reproduce properly, it seems to be quite random, but most of the times after I died. Let me know if you get this fixed so I can play the game again :D
@igoreshka I played on firefox. I will try it on chrome then.
@igoreshka In Chrome everything seems to be working fine :D
Amazing sounds design. Good job.
I played many games like. I don't know man, having to mix stuff to create new stuff just gets me entertained, I could keep trying to figure this out for hours. I love how you added each new element to the map and in the end they interacted with each other like the dam and the bridge. Good game, well done.
At first I was disappointed "Ugh, another god creating stuff simulator". But then you allowed me to create a world where the mountains where will smith, the trees were swords and the living creatures were houses! My mind was blown! I could not stop laughing, I had to replay the game at least another five times to mix all those weird options! So much creativity, amazing work!
Guess the graphics and music took a lot of your time. If you ever feel like continuing this game I would love to see it fully implemented, it seems really interesting.
Why the guy sounds like a bunch of people? Does he sound like that or are we in a crowded place? :smile: I could only think about that the whole game hahaha
Fun game, can't say I ever played anything like that, so good job being creative. The whole monochromatic design was really well done and made the game quite lovely. I had fun, the game ended when I stacked 3 snow balls, so I guess I built a snowman uh?
The game changes from English to Portuguese hahahaha Fun. Quite hard tough, I am going to keep hearing those screams the whole day now.
Good game! It kinda auto balances itself, I tried making a smaller ship that would be harder to get hit, but then it automatically has less HP. Great job!
"I can't remember anything! Here, let me tell you all about this stuff around the room" :stuck_out_tongue_winking_eye: It was a quite sad and heavy atmosphere. The music, the stories and the room fit perfectly together creating a dense filled with feelings environment. Good job!
I find the gravity in this game a bit uncomfortable. Using the wall jump with the air dash was extremely frustrating and painful. After 30 minutes jumping and falling in the same part I gave up. Sorry I didn't get to complete your game D:
What a crazy game. Break the egg to make fertilizer so it can grow into turrets that you can use to destroy each other in order to make colors, seems legit! Cute graphics and neat sound design, I had a lot of fun trying to beat this challenge of yours. Just a few notes though. - My first run I didn't know what I had to do, so I just kept jumping on the eggs, so I destroyed everything and got stuck having to restart the game. - In one of the runs I got my red "upgrade" before I had the chance of planting blue turrets, so I guess that was lost forever since all blue form there on out would turn out to be purple.
Not sure if those details were planned or not, but it is a good game. Great work!
Cute graphics, pleasant bgm, and nice game play. My only problem was with the speed of the main characters, I found it quite slow and hard to control and dodge stuff, but it feats the calm and soothing environment you set up so it is not necessarily and bad thing, it was just uncomfortable to me personally. Good job overall.
I guess the solution to everything is just fight uh? :stuck_out_tongue_winking_eye: Interesting game, nice mood, wish I could play it a bit longer so I could learn more of the story. Nice entry.
Short game, but it made me laugh. Thank you, this was really cool and creative. Good job.
Smooth and fun game play. Once you get used to it you kinda can play it forever because the game doesn't change much, but for a Jam entry it is extremely well polished. Good job!
There were like 42 pumpkins running after me because I couldn't find a weapon not anything. Pretty sure the game was cool for those who found it. Good music, good atmosphere, cute enemies. Good game overall :)
Building the island was so tedious, my god! This allowed me to experience some new emotions, like this once I unintentionally managed to hook two leaves and one wood at the same time and I never felt happier in my life. But brother! Don't even get me started on the rage of missing a throw and having to wait 5 hours for the like to get back to you. As you said, it could use some polishing and I believe I would enjoy it if fully developed. Good job.
The controllers were SO F* CRAZY. Quite hard at first bu after the legs upgrade I had a lot of fun flying all around. The music was crazy as well, but became quite annoying after a while. I manage to finish the game, but I did not find the artifacts that are supposed to make me stronger .-.
Simple game, I didn't enjoy much but I think it was not developed for me. This game would be great for kids, the challenges are easy to understand and still makes you think to figure out the puzzles. Nice 12 levels, good job.
The dash feels a bit uncomfortable to use because it seems to use it at random, some right clicks dash others doesn't, that kinda ruined the experience. But other than that the game works fine, the level design is brilliant and the music and sounds are great. Good job overall!
Well this was intriguing! Such a simple concept but still a complex and entertaining puzzle. I had a lot of thinking trying to figure out the rules and how to solve everything. Amazing job!
I was having a lot of fun until the creepy guy took his gloves back and then I got stuck because I couldn't wall jump anymore. Amazing game, really fun, nice flow of animations, movement speed, level design, bgm, sfx. Everything just fits together perfectly. Awesome work!
Had more fun than I thought I would. Good job!
I don't remember taking that much time to sleep nor walk in the park hahaha Fun game, good job!
Such a roller coaster of emotions! At first I thought it would be a quite boring game, then I thought the game would be way too hard, then I thought the enemies were to slow and the game would be easy, then the game actually got quite challenging, then I found myself excited and playing the game over and over again trying to beat the 180 seconds... I stopped when I lost at 178, I just rage quit :rofl: Such an simple and yet interesting concept! Amazing game, really well done!
Why is it so hard to fly that ship :laughing: So infuriating, somehow I have a lot of fun and laughed a lot. Good game, well done.
My thoughts: - I have no idea if there is any Bob or Shirley that this game is making reference to, so I don't get the joke. - Love the idea "The bunny destroyed the world instead of me, kill the bunny, destroy the world again" BRILLIANT! - The character moves way too slow. Which is fine considering that the game is short, but still annoying. - I LOVE the SFX. Won me here, couldn't stop laughing, good job.
The shop was a bit confusing in the beginning, but once I understood what I had to do it got quite clear. The items however are still a mystery what are they for, what do they do, which should I go to first? I don't know. The game tells me to build a house so I start chopping trees but I need to get 25 wood to get some blocks. So I walk around in a huge map with this very slow character, chop a bunch of trees and then I get... 1 block hahahaha When I place the block and realized it was only one it was funny and frustrating at the same time, I think it required too much wood gathering for the amount of time you have till night, the same of the map and the speed of the character, this could use some adjustments but I understand those are hard to come by in 48 hours.
Note that the game crashed when the enemy killed me not sure if you are aware of that.
Also, what is the main character supposed to be? The reaper?
I love the flow of the flying controls! So much fun. Good job!
This reminded me of Skyrim. Pickpocket random vendor, sell them back their own item I just stole, repeat. And boom I am rich :rofl:
After 2 minutes it just becomes pure chaos :rofl: Is there anyway to build more than 2 buildings? It was a fun concept of tower defense where you actually move around and defend the tower instead of just building. I love it! Good job.
If you look past the farting in the space you gonna find a surprisingly challenging and well polished game. Amazing job!! The only problem I had was that after level 5 every time I pressed on next level the game would take me back to the menus, but other than that it worked fine. Good job.
What a catchy game! I really feel like completing everything! Clear level design, UI is neat and well done, graphics are ok, sound effects are amazing, and the overall feeling of the game is fantastic. My only problem with the game is that I died inside the house and I have no idea why. Other than that, all good. Great job!
I didn't feel like the music matched the style of the game, and in game it was not clear if I decreasing my nothingness was good or not. Other than that, cool game, neat level design. Good job overall!
I scored 2322 with 20 evolution. Then I pressed rotate and then Alvin rotated and flew away from the screen. The game kept on going forever and Alvin was nowhere to be found. I guess he just got tired of existing. My only problem with this game is the rotation, it happens to fast and I ended up collecting more points by just standing still... this and the part where it threw Alvin out of the game. So yeah, slow the rotation or remove it completely and the game will be fine :D
The only thing I would add to this game would be a cool down indicator so I could measure better when to use my lightening because, brother!, those bugs are hungry. That flower must be delicious because it felt like a plague or something. A really fast paced game for a game about growing a flower. I was surprised, really fun! Good job :D
Nice chilling game, great audio design. Good job :)
Escape prison to become a gamer hahaha seems legit. Good game :)
It takes a bit too long to get harder and to earn new weapons. I got really bored while waiting for the other weapons to appear. Other than that I had a lot of fun. Good job.
It is like the biding of Isaac but harder because the enemies won't die. Is there a ending or you just keep going down forever?
I have an idea for a similar game once, not for this LD though. I never got to actually develop it, so good job beating me to it :stuck_out_tongue_winking_eye: I had fun with the game, it was quite challenging at some point. Nice art, reminded me of Biding of Isaac. Good bgm and sfx. Great game over all, good job.
I feel like I've seen this character before. Kirby, maybe? Anyway, it was getting interesting but then it ended hahahaha Only one level? ok :D
I really enjoyed the game. But again, just like many commented here, I wish I could turn around hahahahaha
Hey buddy, you should be careful with those. A bunch of people might get offended with this game. But! I have no religion to follow blindly so I don't get offended by anything so what do I care? Good drawings, awesome music, there were a lot of mini games for just 48 hours, and thank you for letting me win the game even though I missed every single question in the last challenge hahaha. I had fun, neat game, good job.
Reminded me of my early days of Pokemon. As a kid I didn't know how to speak English so I never got the information that there was a move that I could teach a Pokemon to shed light into the dark cave. So I just bumped into every single wall until I finally reach the end every single time I had to go through there. I enjoyed the game, nice mechanic not seen that often. I manage to finish it without using any lights though, it was fun.
- The name of the game is Salmon? hahaha. - The animations seem a bit broken and the hit boxes are weird. - The camera is weird, I can't see the floor so I just kept dying in the beginning because I couldn't see - Sound effects are really well remixed, good job here. - Press 1 to attack? That's a quite odd decision, but fine I will play along. - After a few deaths the game just decided to stop working and gives me a grey screen, then I need to close and open it again. ew. So there is a lot of minor details that could be polished to improve the game, but all of those points are MINOR. Overall the level design is really good and the game seem to have a lot of potential. Good job.
Hey Nun! You spent most of your days praying without any combat or military training. So here take this gun, without any ammo of course, and go down the basement and kill all those demons that shoot fireballs at you! Someone didn't plan this properly :rofl: Does the basement has a bottom? Or you just keep going on forever?
@finalforeach there were plans for sfx but I ran out of time :shrug: better planning next time I guess hahaha
@lamossus You could try running it in different browsers, i guess? That's odd
@decappoolla The movement of the fighters is not random. I set up each match pattern individually and unique. If you pay attention you might lose a couple of times but it is possible to beat each one perfectly if you memorize their patterns. I had more fun however by simply choosing the moves and hoping for the best haha
@superlee Don't be so materialistic. You start the game with nothing, you have no knowledge of anything, and by the end you learn all forms and become a master and you gain knowledge. hahahahahaha
@flywolfe Thanks for noticing the line set up :D
@corrade Thank you for the feed back! Unfortunately I didn't have time to implement the sound effects I had planned, and some stuff turn out unpolished indeed. But thank you for the suggestions I will try and implement those later if I ever release the game somewhere. As for the enemy actions, they are all a defined pattern. They will always start with the same move, and use the same sequence at any time you play the game. Can't get more predictable than that :P
@aret24 You skipped the levels by playing a single level?? Pretty sure that's not what it is supposed to be happening! What a bug :face_palm: thank you for the report it is already fixed :)
@aret24 C2 272 yes, full version.
Fun game. In the beginning I was so desperate I thought it would be a hard challenge, but as I brought more and more birds those eggs didn't stand a chance. I would like to see more of this if you ever feel like pushing the game forward.
Amazing art, nice music and cool characters. The enemies damage animation take too long to finish which makes the fighting a bit weird, but other than that I enjoyed the game. Nice to see a neat beat them up made in such a short time. Good job.
God! So much random stuff, I couldn't stop laughing. I loved the sounds and music, as well as the rick and morty reference. Got stuck after giving the plumbus to the guys in the Island. Thank you for the laughs, good job.
I love the sprinting speed. Fighting felt good, but I didn't figure out how to attack the flying enemy, it didn't attack me I didn't attack it we just became friends after a while. I decided to call him Carmellio. I killed all enemies, jumped out of the green area just to fall forever, died many times on those spikes because I just wanted to cross them and I didn't know how to jump. In the end it was just me and Carmellio stuck in that dungeon that refused to let me out or lead anywhere else. Is there even a way to escape? The level design was a bit off, I guess you were trying to build a labyrinth there. Also, after a few minutes I had to mute my machine for the music was driving me crazy. Fun experience nevertheless, good job.
First of all, the song was driving me crazy so THANK YOU SO MUCH for that mute button haha. But beyond that I am not quite sure what is happening, the days keep passing and I am not sure if I am winning or losing. The planets look cool, but once I go to them I don't know what to do. I clicked on everything, some numbers changed so I guess I built colonies but I don't know if that is good or what it cost either. I would like to see this game again if you plan on polishing it further beyond the 48 hours given by LD.
The mouse control is a bit unresponsive. I would either polish that or change to keyboard controls. Other than that, fun game. Good job.
At first I was enjoying the challenge but at some point it was just making me angry. I have the impression it is a bit unbalanced because as the obstacles come faster into your direction you keep spinning at the same speed and at some points it is impossible to hit those lines correctly. Add this to the fact that the lines won't at to your filling but they will nearly deplete it and boom! You got me anger management issues. Have anyone managed to beat it yet?
Oh no, that song will be stuck in my head for days now hahahaha I love all the hazards you managed to add to increase the challenge, very creative. Good job.
- Amazing art - Incredible mood and level design - Smooth controls, nice movement speed, and challenging game play Brilliant, just brilliant. Good job all of you!
This looks great! So far all I had to do was restore the system 1% at a time so I could use the rest of the computer. But I would like to see where you guys are heading with this, interesting concept.
Brilliant! I couldn't understand what was going on in the beginning and nearly stopped playing because of that, but then I realized that I was not understanding because you wanted me to and not because the game was bad, and I should buy stuff in the store to make things clearer. It just blew my mind. Good job
I think at this point all the problems with the text being cut off and the game giving zero clue about where to click were already pointed out. So all left to say it that looking beyond those details, you made an great game! Has a deep story, lots of characters, lots of plot twists, and a lot of mystery. Awesome work!
Only one level uh? The only thing I will point out is that you should remove the click a button to restart the level. You die A LOT, I would be better just to restart the level automatically. Have you tried Super Meat Boy? It is a good reference for this type of game.
I was having a good time by playing a absent God, humans were populating and they were happy. Then I received a message saying that the humans were populating too much and my numbers went from 2K humans to -4K, then I lost the game because I ran out of humans. Some miss calculation finished my game way too early for me. But still, this was a really interesting concept and I had a lot of fun. Good job.
The art is beautiful, amazing work. The animations seems a bit off which makes moving around a bit uncomfortable, but once you get used to the style it is enjoyable. The music and sfx are good, the voice acting is ok. I found a bit hard to dodge all those mushrooms, but the mood of the game made it really enjoyable. Good job nevertheless.
Press D to go right and Control to shoot. Control+D favorites the page on firefox, was this intentional? :rofl: Flight felt a bit unresponsive, though this is not a bad thing it just took me longer to get good at it. Dying so easily makes you wanna go through the game faster, and going faster will only kill you more often so yeah, it is a game that forces you to play how it was planned and respect its mechanics. I loved that I could shoot the lasers, found that by mistake but loved it anyway. Clever level design, good game overall!
Who knew that growing a tree would require such resource management? I manage to grow it to 123 meters and matured it into level 12. But at some point the water just goes away. And boy! Those bears can take some HUGE crap. I enjoyed the game much more than expected, thank you for this experience. Good job!
- Since I speak Portuguese I was somehow expecting the robot to give birth to something. - The music was disturbing, at first I didn't like it but in the end it made sense to give that mood to the game. - I LOVE how you approach the theme! Way to think different. You start with the Robot, the robot's name is nothing. GENIUS! I just thing you shouldn't have to explain that so obviously, but still good job. - The ending was a bit dark and unexpected I just wish I had enough time to read everything you wrote there. - Game play is simple, a bit unpolished. The hit boxes were unclear, and the scenario elements were hard to distinguish from the background elements.
Fun game overall, good job :D
This was fun, I got a bit frustrated because I was expecting some Pokemon style game (I blame your game's name) and when it turned out to be something completely different it turned me off. But after that first barrier I had some laughs and enjoyed the game quite a lot. Tried to figure out which animals were the best, and white kind of strategy I could take by throwing those breads around. Nice entry.
Oh boy this was hard! Hahaha, nice entry I love the art style and the music. I think you could have changed the image of the game displayed on the TV to a different image each time and reference other snes games, that would definitely kept me playing for longer just to see how many games I could recognize. But other than that, excellent entry.
Great graphics, amazing mood and atmosphere, interesting mechanics and game play. I just wish I could remove those damn shoes hahahaha Brilliant entry!
The graphics are charming, the game play is a bit slow but that is not a problem. The music in the first levels bothered me a lot, I was praying it would change later and it did so great job!
There are bear traps IN THE SKY! hahahaha Good job at this one, I didn't quite get it when I could use space and when I could not, but other than that it was a really nice experience.
God I love this kind of puzzle! And the proc level algorithm is brilliant, made as far as level 32, then it got too fast for me. Amazing entry, good job!
This reminds me of one of those Atari racing games, so I had fun :D Also, where the hell am I driving that the road is so damaged? Brazil? huehuehue Sometimes after a delivery the character would spawn into one of those bumps and I would immediately lose up to 60% life, so give the player a safe start would be nice. Also I missed having some trees, or houses to deliver that pizza to, throwing the pizza out in the desert feels like a waste of pizza. Nice entry, good job.
Damn this was stressing, good job! Completely freaked me out.
Awn man! By the time the planty became a human eating monster there were no humans left for me to murder and all the bones were gone from the map, then poor planty starved to death. I love the game, really well polished and well executed. Great job all of you.
The problem of this game is that it has an end! God! So creative, so well polished, so well designed! I am in awe! Brilliant entry, good job!
Nice entry, I feel like this game have a lot of potential and could be something really amazing if you had more than two days to develop it. I have a few points though:
• The controls are a bit laggy, it takes a while for the drone to respond after you start moving. Not necessarily a bad thing, it makes the game a bit more challenging, but you can increase the difficulty in other ways without messing up the controls.
• The game punishes way too hard, I have a health bar on the side of the screen that is just for show, the drone breaks immediately after one hit, come on allow me to make more mistakes and hit more stuff please.
• The sound is great but it repeats a lot, after a while it ended up being quite annoying and stressful.
Those are just minor details that could easily be solved with more time for play testing and designing, it doesn't make the game unplayable or bad in anyway. Great work!
This is my favorite game ever now, it just blew my mind. AMAZING! It got a bit annoying that my computer kept ringing error sounds because I was pressing the letters to move and there were no icons on the desktop with those letters for it to find, so playing the game was a constant spam of error noises. Also the character have some difficulty identifying what is floor, so his movements and jumps are a bit buggy... but dude! I spend hours growing that garden and the concept of playing with my desktop, it was just too much. Perfect work! 5/5
My baby starved to death :cry: Cute graphics, challenging game play and interesting concept. Only side note would to be to add some quick instructions for each mini game, other than that, amazing entry!
Amazing entry, it bothered me a little because I couldn't predict accurately if the robots had me on their line of sight or not, but other than that this game just blew my mind. It is so polished and well designed, it is incredible to think you did all of this in 48, well done!
Fun, simple and neat. The art style is amazing. I wish I could keep firing by holding the mouse button, or if there were any power ups to restore my hp or upgrade the weapon temporarily, kinda like the Journey of the Prairie King, but I understand that 48 hours is quite a tight period of time for so much implementation and testing. Amazing game nevertheless, good job.
Nearly broke my keyboard and still failed to save tobias T.T
Interesting idea. I enjoyed it a bit, but I still have to play it again with other 2 people. As soon as quarantine is over...
An interesting concept. The level design is great, the size of the map, the movement speed, the rate that the energy decays, really good work. I just think that there could be more enemies and they could be a bit more aggressive, even shoot at you maybe? I got quite bored of just moving around, and I got the idea that the enemies attack the energy cell at the center of the map so you need to protect that, but the enemies kamikaze the energy cell, so even if I don't kill anyone I still have a lot of hp to walk around and collect everything. There are no mistakes, there are no punishment, there is no challenge. Increase the difficulty a bit and you got yourself an amazing game.
Really charming. After a while I started thinking it would be boring and keep the same pace the whole time, but eventually I got overwhelmed by the amount of slimes coming at me. I didn't even care about their sizes anymore, I was just shooting nonstop, clicking like crazy. Fun challenge. Good job.
I like the graphics and the mood of the game, it really got me hyped into playing it. But the movement felt so unnatural I had a really hard time understanding it.
:0 This game is amazing! The take on the music parts disappearing as you take away the note blocks were a bit counter intuitive, so I couldn't follow exactly what was going on there other than random parts muting over time. Still, very creative game. Made me feel quite bad in the end, everyone was enjoying the music and I just got rid of it to sleep, but it was still a fun experience overall. Great work!
@sanjuro Nice catch! The costs of the units were supposed to be there, but the frames displayed were wrong. It is fixed now, thanks for the heads up! As for the DNA coins, you are supposed to get one per level you reach, I wanted to make it clearer when you go up a level but when I got to that part I didn't have energy in me to do so anymore haha
I got really exited at first, the art and feeling of the game are amazing! But then the game didn't quite work. I like the challenge of changing styles and instruments but there should be some sound signal to when I should change, having me to keep an eye on the notes that were coming and at the enemies at the same time kind that break the mood. Also, ear pull for the flickering when changing instruments, this felt like lack of play testing, the instrument should not keep switching back and forth the longer I hold space bar, it should change only once. And finally not quite relevant for the game but still, please learn some music notation, it bothered me A LOT to have those notes come out of me in a rhythm that makes no sense, and even worse there was a white note with a flag! That made me cry a bit inside. The game have a lot of potential, I would love to see more of it if you guys intend on polishing it further.
This was the weirdest version of Simon says I have ever played, you made me laugh a lot. Brilliant entry! Good job.
The second that I saw the walking animation I knew I would love this game. Made some money, got fit, kept the wife happy, made a lot of kids, bought a car, became a ninja. The whole package. Amazing entry!
At first I hated it, started clicking everywhere and the beats just got on top of each other all I could thing about was (What the hell is this guy trying to do?) Then I came back ready to be angry at you, read the instructions on how to play, gave it a second chance and it just blew my mind! It was so fun to figure out those beat and how they go together. Amazing entry! I got stuck at the part I am supposed to have dinner, clicked everywhere but little guy doesn't wanna it, he just want to dance.
Simple game, fun physics and great level design. I had a lot of fun, good job.
• The game crashed MY COMPUTER after i tried to set it to full screen, so I had to force restart it and played it windowed.
• Why does the game starts without sound? You did a nice song and a nice sound design, be proud of your good work.
• For some reason my anti-virus hates your game, nothing relevant it is not the first LD game that goes through this, but important noting anyway.
• Bonus Point for bears with water guns! That just made my day.
• Bias point for defeating the enemies throwing them outside the platform, just because I love super smash bros forever.
• I think you should have put the dashing and double jump on the initial screen with the other controllers.
Other than those points, amazing work. Simple and neat game, but I had a lot of fun. The graphics match perfectly with the sounds and music, and the game play is super smooth, every single movement and combo felt so good. Great job!
WOW!... wow! I love it! The circle's face kinda freaks me out, just like that shield from Zelda. But the story is cute, the song matches it, gives this relaxing and comforting vibe, kinda like yoshi's island. The level design is GENIUS!! Thank you for this entry!
Huh, this game really surprised me. Different concept, smooth game play, challenging design and interesting mechanics. Usually I complain a lot, but I can't find anything wrong about this game, really well done.
Fun game, reminded me of that Mario Paint flies mini game, boy I loved that mini game. Cute graphics, nice sound effect, chilling music and an interesting level design. I have three notes though: • There should be a swap animation for the controllers to feel bit more responsive. • The first flies to show up should be the bigger ones and then proceed to get smaller as the difficulty increases, or the bigger flies should be able to stand more damage. You know, bigger target = easier to hit so should be adjust accordingly. • Finally, I think the ladybugs should not overlap each other, at a moment I had three of them to be at the exact same place and that drove me crazy looking for the missing ones so I wouldn't hit them.
I went up to 20300 points, great entry ♥
That was fun. Other than the music getting quite repetitive I don't have anything to complain about your game. Well paced level design, smooth and fun game play, charming graphics, cool character, preposterous situations. Amazing entry, good job!
At first I thought I was a huge dog, then the game kept me thinking why am I dragging the baby with a leash? Quite frustrating game, kept killing the baby or sliding off the platforms. The level design was good though when I finally reached the end after dyeing 18364981267491872634 times, it felt really good. Art was charming but lacked some animation, and music was just not there, but I know how working on those under 48 hours can be too much so no worries there. Nice entry, good job :D
Ping me when you publish the game ;)
Neat game. I didn't understand how I was taking damage most of the time, but once you get the hang of it, it is quite fun. Good job.
Great game. Usually I am not found of games where you just need to see how long you can survive, but out of my personal bias you did a really great job. The mood is nice, the graphics and environment matches, the sound design and music are perfectly polished. Well done!
This was charming, brought back some childhood memories. Well done.
Pra um jogo feito em oito horas, está ótimo. Mas a Compo te da 48 horas e a Jam te da 72 então vou dizer que faltou um pouco de capricho. As personagens ficaram interessantes e com personalidades legais, gostei da descrição de cada uma delas. Achei bacana que você deu oportunidade para os jogadores errarem com aqueles copinhos de água, mas depois que descobri que podia clicar em todos os botões em qualquer ordem que não tinha problema o jogo perdeu o sentido e ficou muito fácil. Muito bem feitinho e bem detalhado, parabéns pelo trabalho.