@teezah Thank you for the comment, @frostfall did a great job with the narrative and the UI, I'm so glad you liked it!
@pythooonuser I'm glad you enjoyed the ending!
@archie-evans Thanks! We didn't want it to be too long in case players missed the ending or got tired of the environment!
@ancient-pixel Apologies about the performance, that's something I'll have to work on in future project, but I'm glad to see you loved the aesthetics!
@ehtd That's fair enough, we wanted to make it feel like a tour without the tour guide, but I'd recommend reading the last few signs if you want to know what happened with the ending
@c4scar Sorry about the performance issues, I'm planning on optimizing my next project, I guess importing a particle system with 1500 hairs as a forest from Blender wasn't the best of ideas, but you live and you learn! I like the idea of having an easter egg in the forest, I'll have to apply that to the next jam. Thanks for playing!
@linus-lindberg Thank you! The idea was to initially to have more guide notes, but thanks @frostfall the narrative worked perfectly!
@mehul Glad to see you enjoyed it! We just thought that we could have just an ordinary walking simulator, so when and doubt add a twist!
@saltfactory-studio Thank you for the comment, next time I'll try to not add so many trees at once as it was a hair partle system imported from Blender.
@dxk2294 Sorry about the choppy-ness, but I'm glad it didn't take away from the overall experience! The sound effects were all from freesound.com and downloaded some lofi for the background music, I'd love to make a project in the future with original sounds!
@rovernoon Thank you so much for the compliment, I love the visuals of that game and I'm so happy to see that you're comparing us to such a masterpiece!
@zerokun Apologies for the lag and the bright bloom, turns out Unity doesn't like looking at a lot of trees at once, but I'll make sure to optimise it for next time! We're glad to hear the "completely normal" ending gave you a bit of a spook!
@arancutter Thanks for the feedback, I wasn't aware how high the sensitivity was and I usually have sensitivity very high, especially on games, but I'll add an accessibility option for players in my next project. Glad to see you enjoyed our game!