Pupper Truckers by tweedle 2020-04-23T09:51:58Z
Fantastic art. Really wanted to see health bars instead of colored floating numbers. Seemed easy but cool!
Foon → Ludum Dare Explorer → Users → notpjriavs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Down Whale | jam | 440 | 3.80 | 3.56 | 3.31 | 4.00 | 4.48 | 3.15 | 3.54 |
| 2020 | 46 | Keep it alive | 👥 | Cubic Currency | jam | 453 | 3.83 | 3.94 | 3.66 | 2.83 | 4.33 | 2.95 | 4.00 |
Fantastic art. Really wanted to see health bars instead of colored floating numbers. Seemed easy but cool!
Fun, physics were wonky and I literally couldn’t play the game, but the physics were funny and I liked the art. Good job!
Lovely game, all around. Awesome take on the theme
Love the idea. It is a little slow for me, but I love the concept. Amazing fit for the theme.
A little repetitive for me, but not bad. The upgrades feel quite meaningful and let you go a lot deeper. Great design choice to let things respawn underwater after you reach the shore again. Definitely could've used a lot more audio, but what was there was nice.
Definitely an ambitious design for this game jam. Mining takes waaaay too long, which turned me off almost instantly. Similarly-- why is everything so far apart? Also why is the player positioned so oddly at the bottom 1/3rd of the screen? This game could've benefitted a lot from bringing all the locations closer together, minimizing travel time, reduced mining speed, and a basic lerp between the player's mouse and the player character.
If you hold right after you spawn you just clip into the wall. Kind of basic gameplay but fun for what it was. Don't think you ever need to apologize for brevity when you're doing a 72 hour game jam LOL. Good game!
That was cool! The disorienting floor was insane and hard to progress through, but nice work overall. Didn't feel like it *really* stuck to the theme, but whatever.
The game loop was fun, but I got bored of it suuuper quickly. If you hit the end boss sooner and made it clear what I was supposed to do (perhaps with more feedback) it would've been great. Was curious what happened at the end of the game but I died and there is no way I'm gonna play that long again. Overall an impressive submission and I liked the visuals, just could've used a bit more respect for my time.
Impressive that you delivered on multiple game types. Definitely would've preferred one really good one, but I like that there was some overarching narrative and that each mode was fun-- but definitely didn't overstay its welcome on either of them. The first jam game this year that I've played all the way through! Very impressive. Do think it could've stuck to the theme a bit tighter, though.
It was hard to figure out what I was doing, but it was enjoyable after a bit. Wasn't sure if there was an ending, but I liked how it explored the theme. Nice job!
Download link was removed (by accident) for a day. It should be back up for those of you who missed it. Sorry!
Dope game! Low scope, polished, fun. What else could you ask for? Didn't feel like it *really* stuck to the theme, but it works.