Mooovement Game by MarkAis 2024-10-08T17:19:16Z ♥ 2
This is too good
Foon → Ludum Dare Explorer → Users → Elmos Minion
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | π₯ | SheepSeek | jam | 544 | 3.31 | 3.56 | 2.89 | 3.14 | 3.06 | 2.64 | 3.50 | 3.33 | |
| 2024 | 56 | Tiny Creatures | π₯ | Wings of War | jam | 359 | 3.72 | 3.89 | 3.56 | 3.94 | 3.17 | 3.31 | 3.44 | 3.33 | |
| 2023 | 54 | Limited Space | π₯ | Not Enough Space | jam | 758 | 3.38 | 3.40 | 3.03 | 3.26 | 3.28 | 3.38 | 2.47 | 3.28 | |
| 2023 | 53 | Delivery | Sheepline Lite | jam | |||||||||||
| 2023 | 52 | Harvest | π₯ | Food Thievery Deluxe | jam | 2.83 | 2.72 | 2.50 | 2.72 | 2.39 | 2.67 | 3.28 | 2.89 | ||
| 2022 | 51 | Every 10 seconds | π₯ | Stopped Watch | jam | 262 | 3.83 | 3.88 | 3.76 | 4.21 | 3.48 | 3.64 | 3.80 | 3.38 | |
| 2022 | 50 | Delay the inevitable | π₯ | Sheeplantis | jam | 3.04 | 3.25 | 3.50 | 3.17 | 3.00 | 3.08 | 3.67 | 3.04 | ||
| 2021 | 49 | Unstable | π₯ | SheepWorm | jam | 1335 | 3.00 | 2.78 | 3.28 | 3.23 | 3.33 | 3.09 | 3.73 | 3.35 | |
| 2021 | 48 | Deeper and deeper | π₯ | Sheep: The Origins | jam | 1519 | 3.13 | 3.08 | 2.95 | 3.35 | 3.50 | 3.18 | 3.50 | 3.18 | |
| 2020 | 47 | Stuck in a loop | π₯ | The Chungus Machine | jam | 1379 | 3.05 | 2.96 | 3.22 | 2.67 | 3.15 | 3.50 | 4.13 | 3.57 | |
| 2020 | 46 | Keep it alive | π₯ | Sheep Wrangler | jam | 2274 | 2.93 | 3.13 | 3.19 | 3.44 | 3.04 | 3.11 | 3.66 | 2.91 | |
| 2019 | 45 | Start with nothing | π₯ | Lunar Revenge | jam | 1109 | 2.45 | 2.16 | 2.47 | 2.41 | 2.66 | 2.55 | 2.03 | 2.73 | |
| 2019 | 44 | Your life is currency | π₯ | DollarBot - Ludum Dare 44 - First Time! | jam | 1030 | 2.86 | 2.62 | 3.00 | 3.09 | 2.91 | 2.97 | 3.36 | 2.84 |
Elmos Minion leaves an average of 6.9 feedback comments each event.
This is too good
I agree with many of the other comments, It was a very unique and interesting game but it would definitely help if there was
1) More direction, it was difficult to understand what exactly the players need to do, even with the description. An in-game tutorial or help menu at least would help greatly.
2) More streamlining. As another commenter mentioned, there were many unused recipes and items from minetest that weren't really used in gameplay. It made it a bit confusing when using the inventory.
3) Faster gameplay. I believe you mentioned the cycles are 15 minutes long or so, but most players can only play each game for much less than 15 min (depending on interest). The cycles were very long and unless a lot was happening during them, it can get boring fast.
That being said, it's really cool to see a minetest based game, and a lot of the art and assets were pretty good. I look forward to your future projects :D
Great game! The death sound was pretty harsh though lol π I was playing on the web version, maybe it was bugged but it sounded like a million orchestra hits.
Quite a fun game! I enjoyed the simple yet fast gameplay. I did find that the rockets were just overpowered compared to all the other weapons, so you could just use them alone and avoid incoming shots. Also, one improvement I would suggest is to change the explosion sound effect. The other sounds were fine, but the explosion sounded very bitcrushed and I had to turn the volume down. Overall, awesome job! Very solid LD entry.
Great game! The style was nice, and the movement felt great. Some things that might improve it a lot:
- Controls: there weren't any in-game controls info so I didn't figure out you could dash till I checked back here...mostly my fault though :P - Lives system: Instead of 3 lives, I think it would be much better if you had infinite tries on each level, would make it feel more relaxing (and probably addictive lol) - Maybe add more visual feedback effects, so it feels even nicer.
Overall great entry, just needs a bit of polish. Looking forward to more like this in the future :)
Fun gameplay, the art and soundtrack feel really polished although simple. Like other people mentioned, the difficulty curve is pretty high. Maybe increasing the field of view and making the rock placement less random could help. Nice work!
Great game! It feels very polished, from the art to the animations and colors. I really liked the little visual cues and the player movement. Felt a bit like agar.io but instead of eating things you sort them π One improvement might be to add a bit more challenge in the form of a puzzle or something, currently the gameplay is very simple (but satisfying)
Awesome soundtrack and great gameplay! Very nice use of the theme. One improvement might be to add more visual cues and also to address how long it takes to destroy the last few enemies in each stage.
Fun game! I enjoyed the concept and the 10 seconds to respond was a great take on the theme! It was also quite funny at times. Some improvements I would suggest include making the art cleaner, especially for the UI - the suspicion meter was difficult to read at times. Additionally, maybe add a timer in one of the corners so you know how much time you have left for each decision. Looking forward to more games like this π
As other commenters have said, this is a very interesting concept! I didn't really feel the "ten seconds" aspect of the theme in-game though. The models and soundtrack are great & consistent, but I think the gameplay needs a lot more testing. Most of the game is a point A -> point B fetch quest, and the moped's physics usually feel sluggish. I think it could be a lot more fun if the physics were more dynamic, so you could go very fast and drift around to get the pizzas faster. Overall, nice job, but could be a lot more fun with some polish and testing.
Great submission! I love the art and the gameplay is engaging. It's almost addictive after a certain point. The difficulty is quite high sometimes though, and one improvement I can think of is to change the enemy colors a bit. Although the colors are very consistent, this also makes it hard to differentiate the player, the turrets, and the enemies sometimes. Apart from that, awesome job!
I made it to 113 seconds! I love the gameplay and rythm Screenshot 2022-10-08 082022.png
I really enjoy the procedurally generated tree segments. It has such a great relaxing mood and the story keeps you invested in growing each tree. Great work! It might be good to add some tool tips to each garden tool in case the player forgets what each one does.
Nice work for your first LD game! Like the other commenters, I had issues with the mouse-look script but apart from that, it's a nice and simple game. It would have been nice to maybe have more levels, and make the first one easier. Also, the enemies sometimes spawn in an impossible-to-dodge location. Good luck to you in the future!
This is the most addicting game I have played so far this LD! You have captured my interest with nothing but circular dudes and many farts π
Very all-around solid game. The voice acting and animations were high quality, and gameplay is quick and fun. I do think the UI could use a touch-up, but apart from that great work! π
The voice acting is the best part about this game, it makes everything really engaging. Gameplay is simple and easy to understand, and the bit with the radio and batteries is great. All things that other commenters have mentioned before, but it's worth another mention. Nice work! :D
Very fun and polished game! The core game loop is simple but very effective, I did experience some bugs with turning around and dashing real quickly but it wasn't a big deal. The art is fabulous and really consistent, and works well with the gameplay.
Fun casual game! The gameplay loop was a bit simple after a while though, and I eventually upgraded the building tool so much that I could instantly place hundreds of them and rocket around the map π. Would have been nice if there was a bit more direction, finding the rocket just took a lot of wandering around.
Awesome game! Very polished considering you made it in your own engine.
Very funny dialogue, on the original version the bottom half was cut off for me though. Awesome game!
Awesome art, polished gameplay. Got a high score of 124 :)
Very difficult, but it is fun once you get the hang of the button placements. The sound effect for the door closing is a bit jarring though.
I loved the soundtrack and the visual contrast. Great work! Looks a lot like an NES/Gameboy Color game.
I really, really love the graphics & aesthetic of the game. Super consistent too. The gameplay (dropping and raising the ship + puzzles) is tight and responsive as well. With a lot more development, I could see this as some complete fast-paced metroidvania-style game with some sort of plot beyond just the puzzles.
This game is really, really, cool and fun! The different modules as well as variety of enemies and environments makes gameplay really varied and fun. Some improvements might be to make the controls easier to use, and to also add a short interactive tutorial to help the player learn what the different modules do, and how the power system works.
I think the graphics and mood were excellent! Some potential improvements could be making the mineral mining work from more angles, and getting the gun to shoot where you aim instead of off-center.
This seems more like the base for a game to be built on, the track is interesting but the vehicle is difficult to control, and the camera controller is very awkward. Also, I couldn't really see where the theme is incorporated into the game. However, if you polished up the vehicle controller and the camera, I think it would be significantly more fun to play. Maybe also add in multiple laps around the track, or multiple areas.
Got a score of 304. I think the graphics are really nice, and the soundtrack complements the gameplay really well. The game doesn't really incorporate the theme *too* much, but that's fine. I do think that the gameplay can be quite difficult, an improvement might be to increase the FOV of the player or the map so you can see more enemies.
This was really fun! The mechanic reminds me of the Stuck in a Loop theme from last Ludum Dare. I really like how much you can strategize and plan out your movements so that your future self survives.
This was awesome! Super innovative with the clones not doing exactly what you do each time, and being able to play out alongside clones. If this was a lot longer, it would be even more fun! Some improvements could be making the player's rotation a little bit more snappy, sometimes it would take a few seconds before the player finally turned to face the mouse. π
This was really fun! All of the graphics seemed really, really polished! As other have said the idea is super innovative too, with a winding infinity loop. Some improvements could be better collision animations and maybe something to prevent you from going way out of the circle. Awesome work! :)
Great game! The levels are super fun to wind around and it introduces more difficult challenges really well! As others said it's really addictive lol :P
Awesome work! The art is extremely polished, and the platforming mechanics are on point. Only improvement I can think of would be more directions.
It was a bit confusing at first, but overall great submission! As others mentioned the visual style is nice. It would be better if there was a tutorial and you didn't have to click so much (multipliers). It gets expensive fast!
Very unique! It's a really short and sweet text-based game, tells a great narrative. The only thing I can think of to improve it is to make it longer! :P
Great game, great concept, great execution!
Fun game! It's pretty hard since there are lots of waves.
Loved the multiplayer aspect, It's a simple yet well-executed game concept
Made it to 109 seconds! Great execution! Also, uh, you *can* change direction while moving for some reason
Great game and concept! I got awkward silence every time though.. π
Great concept and execution!
The bar never went outside the green for me though, even when all rabbits were dead...
Fun game! love the concept and the voice-overs
"The code execution cannot proceed because libgcc_s_dw2-1.dll was not found. Reinstalling the program may fix this problem"
Sadly I get this error on trying to run the game.
EDIT: Downloading that DLL from the internet and putting it in the same folder fixes the issue.
This was a cool game! It was a bit hard to figure out what to do at first, but once I got it, it was a blast. The e-mails were hilarious.
Maybe you could make the `tutorial` a bit more comprehensive, and have a separate `progress` command to tell you what to do next
Got to 303, the isometric style is so cool. Great game!
I wasn't able to play the game, extracting and downloading worked fine, but nothing happens when running the ClickTheTraps.exe. Looks great, though.
I loved this game! It's so fun trying to balance being in the conversation with fighting the boss, it's really interesting
Might want to add a .ZIP download, because not everyone has 7-Zip
Great game overall! Maybe some polish on the combat mechanic would be nice, but a really great improvement would be a better sense of progression (like obtaining new items or weapons.)
3D voxel art is always fun! The game is short but the concept is really interesting, I'd look forward to a longer post-LD game maybe
This game was fun! It's odd that some parts only spawn once in a couple years though
Great game! It definitely needs a little more progression and/or content but it is great for what it is. The game engine is very cool too
Solid entry, I really liked assembling the car and driving around!
Some things that I think you should improve on is explaining the actual game, for example it takes a while to figure out that the thing in the middle is actually a chassis and you're supposed to pick up and drop something on it.
Great game!
@lone-wolf How do Linux users usually get by playing LD games? Do you guys usually use Wine or a VM or something?
OMFG I am a huge diehard Mega Man and Mega Man X fan and this is amazing
please continue development post-LD
Loved the cool concept! It's very unique. I'd love to see a Post-LD game like this with some kind of progression.
It's a fun game with a pleasant artstyle. Like everyone else, attacking wasn't needed. The only improvement I could think of is some kind of in-game help menu, to help people figure out the controls without looking back at the LD page.
Quite a long game, very good. There are a couple of collision glitches when ducking, but they're fun.
Great game, it was fun kiting and dodging enemies.
Your link is broken...
This is the perfect game. Nothing else to say other than 90/10
Great game overall! Humor 9000
Graphics, assets, and models look really polished and great! Gameplay might get a bit stale if extended for a long period of time, next time maybe add variation somehow? Great game overall.
Really polished! Game mechanic with the ghost is unique. Interesting take on the theme!
Fun.
LD58 — Collector (3)
DEEP FROST by Kalbshack 2025-10-23T19:26:30Z ♥ 1
The pixel art is awesome, would love to see future development. (maybe you could have some kind of mystery that unravels over time as the player gains upgrades)
Collecthrow by Rewzu 2025-10-23T19:09:01Z ♥ 1
Very simple and yet so fun. 10/10, Clara is OP
Gas Collector by stuckne1 2025-10-07T14:24:16Z ♥ 1
Nice entry! It might be good to have some clearer direction for where the player should go, or at least some more interactions in the desert (enemies, puzzle, etc) between the gas stations. That can help keep the player more engaged.