bentebent 2020-10-05 22:16
This is a seriously hard game. I like the rock-paper-scissors aspect of swapping between weapons, shield and juggling your speed. Well done!
Foon → Ludum Dare Explorer → LD47 → Kessler
By 123seven3, vanea, Hexed and gears4speed
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1405 | 3.00 | 36 | |
| Fun | 1340 | 2.82 | 36 | |
| Innovation | 1548 | 2.45 | 36 | |
| Theme | 1388 | 2.90 | 35 | |
| Graphics | 1349 | 2.81 | 35 | |
| Audio | 684 | 3.31 | 35 | |
| Humor | 1214 | 1.89 | 30 | |
| Mood | 1365 | 2.75 | 34 |
This is a seriously hard game. I like the rock-paper-scissors aspect of swapping between weapons, shield and juggling your speed. Well done!
Really cool that you orbit the earth and that the obstacles are spacejunk and astroids floating in the orbit :smile:
Sounds are also very pleasant to listen to.
Pretty fun game! Might be an improvement if you introduced mechanics and keys one-by-one rather than all at once (for shields/guns/rockets, etc.)
Really hard, wasn't sure what to do at the start - just kept getting sent back to the main menu :P Well done guys!
The game doesn't really communicate what you should do. I know the menu says to use x against y, but while playing it ends up being a really confusing shootemup. I think this has potential, if the hazards and the ways to counter are communicated better, with colors or better symbols. Also, when you die a small popup or anything would be nice.
good grief my ears good thing you have a volume slider I feel like that should be defaulted to much lower. The power ups are hard to tell what they are they are very small. The way the debris spawns makes it way to hard to dodge. though this game will be fun when finished development.
It's like frogger, but fresh, fits the theme well and is very hard!
Super hard and it's not super intuitive what to use where, but it's fun and I like the mechanics. Would be good with a bit less of a learning curve (and scores when you die).
I understand the satellite is floaty intentionally, but I think it might be a bit much. I'm not huge on the dust clouds either. I think it's kind of hard to notice them i the middle of gameplay. I do really like the earth in the background and the fact that every player will probably see the giant crater in the background at a different point. Also, I think the concept of kessler syndrome is very interesting and I appreciate the reference to it.
Great! I'm addicted. Actually the gameplay is challenging and has potential to be very rewarding. However I need a score feature because it's hard to gauge progress. I don't think I cleared zone one - maybe more missiles or a faster shield would help? The music & graphics give me XCOM/80s/90s sci-fi vibes. Nice job!
Good idea!
Gave it around 9-10 tries. Took some time to understand what was happening. I liked the idea that it depends on the speed. As people before me said, a hard game. But had o good time :)