Deep Diver by LelulaGames 2021-04-27T03:06:01Z ♥ 1
Doesn't happen all that often. Out of 60 coins I collected 2 were in walls.
Neat game. Tickles my completionist mentality even though I'm pretty sure it's procedural generation.
Foon → Ludum Dare Explorer → Users → 123seven3
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Laser Moon Mixtapes | jam | 2.75 | 2.17 | 2.92 | 3.42 | 3.00 | 3.43 | 1.90 | 2.86 | ||
| 2021 | 49 | Unstable | 👥 | Boom Box | jam | 1508 | 2.40 | 2.18 | 2.58 | 3.38 | 2.60 | 2.63 | 2.72 | 2.58 | |
| 2021 | 48 | Deeper and deeper | 👥 | Magmatic Descent | jam | 1672 | 2.95 | 2.83 | 2.93 | 3.83 | 2.93 | 3.10 | 2.35 | 2.48 | |
| 2020 | 47 | Stuck in a loop | 👥 | Kessler | jam | 1405 | 3.00 | 2.82 | 2.46 | 2.91 | 2.82 | 3.32 | 1.89 | 2.75 | |
| 2020 | 46 | Keep it alive | 👥 | Moodville: Peak 2020 | jam | 2035 | 3.11 | 2.71 | 3.47 | 3.66 | 3.61 | 3.32 | 2.77 | 3.34 | |
| 2019 | 45 | Start with nothing | 👥 | Into the Stars | jam | 745 | 3.25 | 2.86 | 3.64 | 3.93 | 3.39 | 4.14 | 2.25 | 3.55 | |
| 2019 | 44 | Your life is currency | 👥 | Pharaoh's Purse | jam | 758 | 3.24 | 3.05 | 2.68 | 3.05 | 3.58 | 3.53 | 2.92 | 3.40 |
123seven3 leaves an average of 3.3 feedback comments each event.
Doesn't happen all that often. Out of 60 coins I collected 2 were in walls.
Neat game. Tickles my completionist mentality even though I'm pretty sure it's procedural generation.
This is quite fun, honestly. I'll have to come back and play this even harder when our stuff is done.
This game is super hard. I couldn't beat it last night, so I left it open overnight so I could try it again in the morning. Then I discovered a bug: If you leave the game open too long, everything slows down considerably, at least by 50% but probably more. It also becomes impossible to finish, as moving to the next screen leaves everything blank.
This bug will not affect your rankings. I'm just bad at video games.
The core game loop is sound. The idea is there, and it was honestly fun. That being said...
The game is difficult to begin and impossible to finish. As has been pointed out by many other commenters, there are quite a few problems with the game:
- The amount of resources you are told you have during the tutorial is not reflected by reality. - Tutorial suffers from poor mining menu layout. Allowing the player to purchase an oil rig and waste their ability to even begin playing the game without even realizing that's what's happened is poor design (A simple fix to this is to have steel be the default ore type). - The quantum storage does not work for any resource besides oil, making it impossible to complete the game. I really tried. - You can give yourself a negative amount of a resource by moving the slider in quantum storage up and not pressing [Store]. When the asteroid hits, the window will remain open and the slider will still have the number in it. Pressing [Store] at this point will subtract the number in the slider from your current amount, giving you negative resources.
Some things that were not brought up by other users:
- Oil - You can only have 1 mine on any patch of ore, but you can have as many oil rigs on the starter patch as you want. Additionally, oil rigs do not reset to zero when the asteroid hits, making oil the single least valuable resource in the game. - Mine number 6 - The 6th patch does not liberate visually in the mining screen, but can have a mine placed on it. However, in the next round, this spot does not allow you to place a mine, making it a waste of military.
I also don't really understand what exactly food *does*? It just seems like an extra resource that has no real function (At least with the game in the current state it's in). If I missed something with that, then my bad.
The menus do not update in real time - you have to close and reopen them to update them, leading one to perhaps sit on a screen for several minutes expecting it to update as their resources increase. Admittedly, that's a bit of a luxury that people like me don't *immediately* appreciate as being difficult to implement, so I don't count that as anything more than a minour annoyance, and one that is easily worked around with experience.
Amusingly, if you had split the three bugs around oil (that you can stack rigs, that you can keep rigs after the impact, and that you can only store oil), and put any single one of those on steel, the game might have been able to be beaten. As it stands, though, it cannot.
I will also point out that, because oil is the single most plentiful resource in the game, I have no problems with only getting helicopters - they're cheaper in steel and manpower and have a greater effect on military. I only ever bought like ten tanks total throughout multiple attempts, and only ever bought infantry on my first proper run. I don't see this as a detraction per se, but this is my reason for assuming that stacking rigs is not what you are expected to be able to do.
That all being said, I do still like this game. It's surprisingly fun, and I keep thinking that maybe it's not actually entirely impossible to beat. If I do ever beat it, I'll let you know I guess.
I didn't even realize you were supposed to put coloured blocks on colored buttons for a while, since when I came upon the first button, I just activated it with left mouse button and all buttons are just toggles
It seems interesting, but I don't really understand what I'm doing exactly
Shame that you didn't have time to finish the second level, it's a very interesting concept.
What's the developer high score? I got 19,263
Only for mac?
Game chugs with a thousand population, but that's not terribly surprising. Game is fun despite being simple, but I just find walls to be completely useless. Only complaint is that towers don't fully refund when you sell them, and while it's annoying, it doesn't really matter
Though, I will also mention, I got a bug multiple times where the game just became unresponsive for seemingly no reason. It first occurred after I built a tower super far from the camp, and a few more times very early in the next couple runs. My best guess is that it has *something* to do with zombies eating people when build capacity is maxed out, as this was what happened every time except the first time.
This game feels like the closest I've ever come to actually programming something. Terrifying.
Nice little game. Could easily expand on this.
I would recommend having an exit key, probably Esc. Having it fullscreen and not being able to easily close it is frustrating.
That being said, I like the music and, while not necessarily strictly a *game*, it's surprisingly enjoyable; I could see it being a screensaver. Primary complaint is that the spherical shape of the ball makes it impossible to do a 360, though I did get it to go high enough from oscillating to lift off the donut.
35 score 28 loops on Gamer after twenty minutes.
Not bad, though I was briefly confused by the block in the center and the inputs that got eaten. Finally realized you couldn't make hairpin turns, you were forced to stay in the loop. While not directly intuitive, it follows the theme pretty closely. The ONLY change I would consider is not making the button holdable. On Hacker difficulty it becomes impossible to turn accurately if you get too close to the center block, the slightest of button presses will make the snake turn twice. This is even a problem in Gamer difficulty but never caused problems in Noob difficulty
By the way, I got a bug three times where another pellet didn't spawn after one was eaten. The first time was after the very first pellet, but the other times were after several pellets. Are you sure that pellets cannot spawn in illegitimate, unreachable places? I didn't see it anywhere but the pellet is small enough to disappear in a wall block. My guess would be inside the center block, as, if it was in the outer wall, the pellet would go missing more frequently. Also check that they cannot spawn on the tail, I suppose.
Two things that I have a problem with: Lighting and controls. I would like the ability to disable inverted y controls, and the lighting/textures made it difficult to tell where stuff was in the main hub room. It has some promise, but it could be better.
If you're not using original graphics, you should opt-out of that category
Completed it! Thanks for the game, rather fun, even if it did take me a while to complete.
You can buy things even if you don't have the perks to. Also, the game doesn't seem finished, and the jumps on nothing were a pain in the arse.
Oh, we briefly considered have a coin golem as our main character too
LD50 — Delay the inevitable (1)
Virus Bash by joewan 2022-04-04T07:06:53Z ♥ 1
Score: 7740.
Great little game, love upgrade systems like this.