Foon → Ludum Dare Explorer → Users → Zesix
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Tell a Fairy Tale | jam | 2381 | 2.80 | 2.73 | 2.93 | 2.99 | 2.56 | 2.78 | 2.47 | 2.72 | |
| 2019 | 44 | Your life is currency | 👥 | Heart of the Grove | jam | 114 | 3.93 | 3.33 | 3.73 | 3.69 | 4.47 | 3.87 | 4.01 |
Zesix leaves an average of 29.0 feedback comments each event.
Simple graphics and relaxing gameplay held together by a great choice of color palette. A truly unique entry, well done!
Took a bit to get a feel for the game and controls, but to be fair every game I've played this jam had that (with one or two exceptions). Overall, a great simple gem of design. Innovation points for making a rhythm game!
Such a fun little gem. Great production all-around :)
Such a cute entry. Well done.
This game is a wonderful gem. Thank you for creating this!
This entry is a marvel of level (puzzle) design. The simple graphics also fit well. Great job :)
The graphics are cute! Took a couple tries to understand what to do, but that's par the course for most jam entries (including ours). I did feel the game was a bit too easy, but that's better than too hard. Great job!
This is one of the few complete entries I've seen, and the fact that you did this all on your own is insanely impressive. Just checked out your blog too - I will be going through your articles and hopefully learning how you do some of this stuff!
Such a beautiful, Zelda-esque game. Great job!
Gosh, this art style is the cutest! I've played a lot of entries this jam and I have to say, this is one of the few truly polished entries. Just curious - how did you get started using Asesprite and sprite design / animation? I've always been interested in creating this art style but wasn't sure how.
3D in GameMaker with Mobile Suit Gundam vibes?! YES.
A Construct entry! I was wondering when I would find one haha. I started with C2 back in the day before I got into programming and the foundations C2 taught me really helped. This game is super weird and I love the direction you took the theme. Well done!
This art style is amazing! I hope you write a postmortem as I'd love to attempt something like this. RTS was the genre I grew up with and I like the spooky theme you took with it. Great entry, great job!
I love the graphical style and this type of gameplay is right up my alley. I think it was too bright sometimes (maybe use some darker hues somewhere?) and even put on my sunglasses once, but I still enjoyed it. Overall, amazing entry though, well done!
I love this art style! As others mentioned, the run and gun gameplay felt different from what I'm used to in similar games, but a great entry nonetheless!
Oh, the audio in this entry is spectacular, well done there! Does the leaderboard work, or is it just an homage to the arcade games of old? Surely someone has scored higher than me lol. Great entry, well done!
I love this art style! The ship control felt difficult, but I imagine it's more realistic than most games. Overall, great job!
Have you ever played the arcade game Killer Queen? This made me think of that. Great job on this entry!
This game made me laugh. Amazing entry, well done haha
Great job on submitting! Finishing is a feat in and of itself so you should be proud! The graphic style is cute though the game felt a bit... rigid? Not sure how to describe it. Could be the time constraints didn't allow for more fluid gameplay polish. Still, congratulations!
I love graphics like this! Can you share / write a postmortem of how you did it? Great job on this entry!
Love the homage to Halo. Humorous take on the theme haha. Well done!
Really tough game, but maybe that's because sometimes the plant is ahead / above me but I have to turn sideways to spray it (some of the angles are non-intuitive). Interesting concept though!
I love hand-drawn styles! You guys really put a lot into this game, probably too much and not enough gameplay testing since I ran into some things that I got stuck in. But wow, what great effort. Amazing entry!
First visual novel I've tried this jam :) Love the art style, great job!
A great second entry! You are improving :)
Love the minimalist art style and the simplicity of the game design. Well done!
Whoa, neat art style! Great job with this entry :)
As others have mentioned, the art style is super cute! Very impressive for 48 hours!
The production level of this entry is insane. The design is pretty good too! One of the few entries to get 5 stars from me :)
Echoing what others have said, your entry could benefit from instructions (I ran into this issue with my submission too, so it's understandable) and a bit of polish. But overall, this is not a bad entry, just needs some tuning (difficult with the time constraints).
The other comments express my thoughts, but it looks like this is your first LD and your first entry. Congratulations on submitting! That is a huge feat itself - you should feel proud :)
Took me awhile to understand the gameplay, but that's par the course for these kinds of immersive artsy games (we have similar complaints on our entry, though people have been hating pretty hard on our graphics). I love the atmosphere and the mood of this entry, and this is definitely the best atmospheric submission I've played so far. Will you write an article breaking down the scene setup and postprocessing effects? I'm curious what all was involved :)
I'm no good at these types of physics games lol. But still a fun and interesting entry! The graphic design of putting the letters on the keep is very intuitive. Wish there was sound, but I understand that's probably due to time constraints. Overall, great job!
My goodness, this entry has such great production level. AMAZING job!
I have a soft spot for typing games and I'm glad to see the optimized production here, utilizing kenny assets to make up for graphical skills. Was fun for me to play but the difficulty spiked pretty fast. I imagine if there was more time there would be more gameplay testing, but that's understandable in an event like this. Great entry nonetheless, well done.
Words cannot express how much I love the different production elements of this entry. Will you be writing an article / postmortem? I'm curious how you created this and would love to work with a hand-drawn style in a future project. High marks all around for this entry!
This entry has incredible production and it shows (and yes, I did notice you have a 'jam guide' in your readme for your team members haha). I personally related to the headspace being full and the challenges of navigating daily life while trying to keep track of things (though thankfully I don't have anxiety). Amazing and memorable entry.
Wow this gets intense pretty quickly - the rain bouncing off the edge of the level got me at first haha. I lasted 141 seconds. Great job on the simple graphics, gameplay, and style!
The low poly aesthetic brought me here. Loved the small board game style feel of it, though animations and sounds could have been improved / added. I imagine that's due to the time constraints of the jam. Great entry nonetheless!
The traditional graphics were nice, but the controls definitely felt like they could use work.
I love the graphics! Definitely felt like the gameplay could use some tuning, but with the time constraint, that's understandable. Well done!
So glad you kept going and were able to submit! Great job!
I'm a sucker for hand drawn graphics. I imagine time constraints prevented you from adding animation other than the rabbits jumping? Encountered an issue where there was an apple behind a tree but wasn't able to pick it up even though I clicked a hundred times. Overall though, great work and great job on submitting, especially if this is your first time doing LD!
This is the first casual / relaxing game I've played this jam and I love it. Thank you for making this!
Cute art style! Also interesting to hear it was developed on Linux. I've got a soft spot for Linux dev so it's great to see an entry here.
Wow, I love this graphical style. It's a great homage and you nailed capturing the craziness. Great job!
Cute entry!
Interesting take on the theme - I like the detective / case solving idea and this is the first entry I've played to go that route. Great use of tradeoffs / choices in gameplay too. Well done!
I love the procedural level generation animation! Even though you weren't able to add decent art and sound, you did a great job overcoming some technical hurdles with this entry. Great job, Johnny :)
This might just be my favorite entry in this entire event. Amazing job in every aspect :O
Loved this entry - fitting theme, great mood. The UI doesn't match up with the graphical fidelity of the rest, but I assume that was due to time constraints. Great job!
This is madness. I love it. Will you be writing an article breaking some of this down? I'd love to learn how you did this using only VFX Graph. There wasn't much gameplay as you mentioned, but the audacity of this entry led me to give it high ratings across the board anyway.
This is really cute! A shame there wasn't enough time to implement gameplay.
Really cute graphical style, though might benefit from a soft ambient light so the shadows aren't so harsh. Overall, well done!
I'm a sucker for turn-based tactics games. Pretty fun, well done!
This got pretty intense really quickly haha I do like the combination of genres - clicker + MOBA-like. Well done on the gameplay!
Very unique graphical style, so well done there. It's pretty obvious a lot of heart went into this game, but due to time constraints many bugs slipped into the gameplay. Some of the pathing was frustrating, especially when it came to trying to get my second henchman to fight an enemy that was down a narrow hallway. Still, great job though, especially for a compo entry.
Loved the mood of this game, especially the How To Play instructions xD Sadly I didn't get very far as I'm not very good at platformers, but great job!
Loved the cute art and audio!
Really needs better explanations but the mood is on point haha
I love the nostalgia aspect of this game and the tie-in to Wolfenstein. Like you said, it's unfinished, so it's hardly a 'game', but I did enjoy my short time trying the gameplay.
This game is hilarious! Well done on the mood and gameplay.
I'm very impressed that you pulled this off with DOTS over a weekend! I'm personally learning Svelto.ECS at the moment, with the intention of hooking it up to Unity ECS for rendering and physics once that is more stable. The game itself felt sort of like a tech demo to me more than a game experience, possibly because I wasn't fully clear on what things I could do.
I love the cute graphics! Fun mood ^_^
We had a similar idea for the theme, though we went for a completely different genre and gameplay. Overall, I love how big the island is and moving around in it. The theme could have been a bit more clear, like others said, but overall it's a refreshing entry.
Well done with the mood and graphics, especially the vfx! Atmosphere is on point, though the gameplay felt a bit too beginner-oriented.
Hilarious game, I love the humor and mood. Well done!
A game about tough choices! Great (and relatable) take on the theme, even if it hits a little close to home sometimes haha. Well done.
I love the graphics, noir art style, and mood. The gameplay seemed lacking, but otherwise a polished entry. Well done!
I have a soft spot for this graphics style, and I love the polish that went into this game even if there are some bugs (which are to be expected for a jam entry). Great job overall!
Great art direction, though the gameplay felt repetitive after awhile. The pacing / ramp-up seemed overtuned to developer testing so it wasn't as beginner friendly for learning what the minions do. However, the overall production value is excellent for a jam game. Well done!
Cute entry. Great use of free assets!
Cute and fun game. Some bugs, but that's to be expected for an ld entry. Well done!
I love this! Gameplay-wise it's similar but even more polished than our entry. Looks like we both had similar game ideas for the theme. Well done!
Oh wow, I wasn't expecting another team to have a similar idea to ours haha. I like the humorous take on the idea. Well done!
I love the art style! Any software / tips for creating aesthetics like these?
The color scheme probably isn't the best because the colors are close together. I'm not colorblind but I could see a colorblind person having issues with this. That being said, I found the gameplay to be fun. Well done!
Wow, the feels. Best mood I've experienced this jam for sure. Great choice of art style too! Well done. Was the story inspired by a personal event?
I love the art style! May I ask what it was made in?
Very impressive visuals and effects! The game feel is a bit too stiff it feels like, and there are some bugs (which I'm sure you are aware of). Overall though, great entry!
This was actually a lot of fun. Overall production is great, though I'm not sure I like the melee attack - that felt out of place for this kind of game to me. Great job with the entry though!
First entry I've played that is also a TD game (ours is sorta like a TD, but not exactly). Took me a bit to get the hang of it, but felt rewarding to do so. Seems like a bit more time on polish could have been added, but the core gameplay is very well put together. Great job!
The game felt a bit slow, but I liked the concept!
I love the art style, but as others have said, the instantaneous death is jarring and in many ways feels unfair because some attacks are not telegraphed well. Overall love the production, just needs more tuning and tweaking.
Funny - great job with the mood! However, the game's difficulty level seems overtuned. Were you the only one testing it? You might have made it harder as you got better haha.
Cute puzzle game. As mentioned by another, simple concept, but fun and definitely an interesting thinking challenge. Well done!
Innovative entry with the offspring vs. continue as-is mechanic. Wish there was audio to help with the mood. Definitely fun for the time I put into it. Well done!
Graphics, as mentioned by others, was definitely strange. However, the game felt decently cohesive for being a mash-up of mechanics. Innovative entry, well done!
Pretty innovative - a rhythm game about painting! I do wish there was music to it since the mood is a bit bland without any audio, but an interesting entry for sure. Great job!
I think the graphics are decent, but there are some consistency issues with the art style. The gameplay felt a bit incoherent - some aspects felt smooth, but others needed some refining. I also have a soft spot for Construct 3 since I started with C2 before moving to Unity. I think you did a great job, though you should probably opt out of Audio if you don't have any :o
Honestly, I found this one difficult from a player perspective. It was unclear what was going on :(
Your team has now established a solid track record of impressing :) I love the overall production and how well it all feels together. Very well done!
Interesting entry, didn't expect to find an ASCII art game in this LD :P
Really fun game. Had to play it a couple times to get a feel for the last boss, so the sudden spike in the difficulty felt out of place. Otherwise though, great entry!
One of the most impressive entries I've seen this jam. Well done on all aspects!
Pros: - Story - Assets, though graphics implementation felt like it could use more work.
Cons: - Clunky movement. Not being able to jump or even slope handling meant that I got stuck moving forward every time I hit a rock, and for this reason I did not finish the game. - I really felt like I should be able to click to see the next part of the story instead of waiting the fixed timeframe. With so much story involved, it starts to feel tedious and reading breaks immersion.
Cute game, great pixel art and feedback with the screenshake! Fits thematically, but wish there was audio.
Funny game, but the gameplay leaves much to be desired. Was this entry rushed to finish?
LD47 — Stuck in a loop (1)
Hyperloop by R3L0ad1 2020-10-05T05:43:50Z ♥ 1
Can you include the full source, minus the Library folder, in your source download? I was curious to look at the bug but can't open the project as-is in Unity.