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Starship to Lethe
Starship to Lethe
By nk-x-x
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 124 | 3.89 | 31 | |
| Fun | 241 | 3.65 | 31 | |
| Innovation | 156 | 3.82 | 31 | |
| Theme | 200 | 4.01 | 31 | |
| Graphics | 38 | 4.37 | 31 | |
| Audio | 55 | 3.96 | 31 | |
| Mood | 31 | 4.17 | 30 | |
Comments
freya-c
2020-04-20 17:13
Gorgeous visuals, the colourscheme and design are really nice. Some nice touches like the screen shake really sell it. I suspect it's a lot more satisfying to play with a gamepad - playing with wasd/arrows felt quite clunky unfortunately, and I couldn't get as far as I'd like... I think a better keyboard setup would be assign keys to set sectors of your shield, instead of holding them to move - so w is up, q is up-left, a is left, etc.
nk-x-x
2020-04-20 21:20
@freya-c thanks! Yes, I didn't really playtest without a pad and it shows.
I'm planning to upload a non-compo build with some changes, including checkpoints (maybe along with a reduction in health from 3 to 2), and WASD + Mouse controls instead of WASD + Arrows. I hope that addresses things without changing it up from the gamepad experience as much.
2020-04-20 21:29
Really nice game! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/eHokHalkfT0
palsina
2020-04-21 19:15
A tense and addicting game, like a rhythm game but with space horror instead of music. At least with the controller it plays fantastic.
overmolo
2020-04-22 16:51
Nice job! It's amazing that a game like this could be done for the compo section. Congrats!
nk-x-x
2020-04-22 17:50
@overmolo haha thanks! I got super lucky to stumble upon a level design format that let me spin up content really really fast honestly. even then, about half the time I spent on the game was adding content and playtesting over and over.
izzy-isi
2020-04-22 22:38
really cool and challenging
I really enjoyed the game, though it's tricky with a keyboard. That sound design was awesome, a really old school metroid vibe with a modern update if that makes sense. Simple to understand and fun to play. Nice work!
This. Is. Amazing.
I mean - it's just a simple game, but really well polished.
I had a hard time because I do not have any controller, but I managed to pass few waves, but the game itself truly impressed me.
infinite
2020-04-22 22:48
OMG ! We had almost the same idea ! Even though the graphics and mood are very different its almost the same game! I really like your story and graphics associated with original music & rythm game. Really amesome work made in only 48h alone ! Gratz!
This game was super intense and I love it. The audio and visuals really drive home the bleakness of the mission, and the persistence of the aliens is really demoralizing. I was just a little confused about the changing letters in front of the ship as far as UI goes, but it added a sense of mystery to the game. Really, really well done!
nk-x-x
2020-04-22 23:18
@tyler-bay thanks so much! the letters I actually just put in as debug progress text to help with debugging levels on day 2 but I left them and dressed them up with greek letters 'cos I thought they looked cool tbqh, no secret mystery I'm afraid
Wow! For real the best game I've played this jam. I'm very impressed with everything: the atmosphre, music, controls, all of it. Thankfully I have a controller, which made this feel so pleasant to play. The challenge scaled beautifully.
I usually delete the exe's after I'm done playing and rating the game, but... I'm definitely hanging on to this one. Just amazing work. Such a simple, but novel (or have I just not played enough games?) mechanic. Visually beautiful, and the music lining up with the projectiles is so neat. It's really fun, and you've done a great a job gradually getting the player introduced and then dialing up the difficulty. Also great job varying up the gameplay a little bit with things like having to block with both shields. Kudos.
2020-04-23 07:20
Love the bleak vibe of the game. Minimal, muted graphics, techy UI and stunning sound effects! The gameplay is tricky without being frustrating and is super satisfying.
maumau
2020-04-23 22:42
Really amazing concept and ambiance. With keyboard it can be a bit hard to identify which of the sticks you're controlling, would be nice having a different color for each of the sticks, like; blue for left stick, orange for right.
nk-x-x
2020-04-23 22:55
@maumau thanks! I think that's a great shout - I will add that to my list of things to try out when the compo is over.
nk-x-x
2020-04-23 23:55
I don't know if it's of interest to anyone, but as someone who doesn't actually own any art tools, I thought it'd be fun to write up a postmort of the visuals.
https://ldjam.com/events/ludum-dare/46/starship-to-lethe/its-coder-art-oclock-a-visual-postmort-of-my-jam-game
enderr42
2020-04-24 00:28
Yeah, the controls took some time getting used to. Otherwise - i admire your ability to make something this beautiful (in both graphics and mood\experience) in such a short time with the scope that you set for yourself. The style really hit the right spot for me and i just spent an ungodly amount of time enjoying the experience. Hat's off to you.
zesix
2020-04-24 01:36
Took a bit to get a feel for the game and controls, but to be fair every game I've played this jam had that (with one or two exceptions). Overall, a great simple gem of design. Innovation points for making a rhythm game!
despdair
2020-04-24 01:55
Sometimes bullets goes through shields I guess. Even though there was a shield in line, they gone on and killed me and I could not move shields at that round with keyboard. Also I made very similar game to this in terms of core mechanic, feel free to check it out https://ldjam.com/events/ludum-dare/46/precious-animals
nk-x-x
2020-04-24 11:33
@despdair thanks for the feedback! Yeah, keyboard controls definitely suck. I've got a version of the game that uses the mouse instead, which I'm going to finish and upload as a second download at some point, if you want to try it out post-jam.
I'd really appreciate it if you had more details on the bullet going through shield bug, but no worries. The only reliable bug I know how to reproduce (and fix) is that bullets seem to go through if you don't touch the controls at the start of the game.
despdair
2020-04-24 11:47
@nk-x-x hey that was my issue too. Like after first run, upon the restart I could not move them via keyboard somehow and bullets kept passing shield when they are stationary. I don't how you can reproduce though, I did almost nothing. And how you achieved mouse as a input, there is two shields is it like left click for moving one of them, right click for moving other one? I will definitely want to give it a try at mouse too.
amazura
2020-04-24 11:52
real struggle for the control :laughing: cool little game with aesthetic graphic. sound really take part on building the mood for the game. overall good job on making this :thumbsup:
Congratulations, best game I've seen here so far, I will keep it and play it again!
nk-x-x
2020-04-24 16:55
@despdair my plan atm with mouse control is to keep WASD for one shield and mouse for the other. The game only expects you to pull off non-45 degree angles with one paddle at a time. I've beaten the game that way myself already and definitely thought it was a bit easier.
Thanks for all the feedback so far, everyone!
Art is gorgeous and gameplay is awesome. Thank god humanity is not dependent on me as I could not save them for more than a few seconds :)
Nice visuals! And the mood of the game felt really spacey. I think the gameplay might be fun but for some reason there was a lot of lag in moving the shields around with the keyboard so I couldn't fully experience it. I don't know if this is problem at my end.
nk-x-x
2020-04-30 12:42
@shakedimus some amount of travel-time on the movement is intentional for game balance purposes, but it is indeed much worse than it's meant to be on keyboard. That may just be the default Unity input smoothing, which I should be able to disable, if you'd like to try it again once I've had chance to do that.