Too Many Carrots in the Kitchen by Bill Marcy 2023-10-07T17:36:27Z ♥ 1
The game concept is really nice! It takes a few tries to get a hang of and have some sort of strategy, I wish there was a way to ease the player into the mechanics. I also think that the recipes should be shown in-game. It's fun and keeps the pressure and makes you think twice about what what you really need :)
LD56 — Tiny Creatures (10)
Insecticide Express by Quackqack 2024-10-23T05:03:20Z ♥ 0
Very nice, polished, seamless experience! I love the simplicity of this, the upgrades were integrated directly into the gameplay without a shop that interrupts gameplay, and the difficulty slowly ramped up coinciding with my increased upgrades. I did think it got easy at the end and I let the game end at wave 11. This was a lot of fun, congrats!
Tiny Creature Rescue by paulhocker 2024-10-23T04:47:31Z ♥ 0
I got it in 154.7 seconds! I'm very satisfied with that score :) I really like the art style of the game. I think the weak point was the feeling of the platforming, I thought the momentum was difficult to control, and felt finnicky when switching directions mid-air, the momentum totally flips. At first, it was also hard to tell what surfaces were dangerous. Once I got used to these things, this was pretty enjoyable! Well done
G-news by Aune 2024-10-23T04:39:23Z ♥ 1
I felt that the art really made this game! The little bit of story motivating my actions really went a long way as well. This was cute, funny, and well-done and turned a simple concept into a great experience :)
Clocked In by Ryab 2024-10-23T04:29:33Z ♥ 1
Bro this game was awesome hahaha the jokes had me giggling on discord so thanks :))
Forest Fighter 3000 by Zype 2024-10-23T04:19:06Z ♥ 1
Good work! I can see the idea starting to form here, and I think it was going in an interesting direction. I'm very glad you found this jam to be a good learning experience, I encourage you to see where this game can go and progress the idea a bit, before starting something new again one day! That way you get a more full game dev experience :)
Harvest Hijinks by Hunt 2024-10-10T03:48:01Z ♥ 0
Cool game! Although I did find it pretty challenging, I never seemed to have enough acorns to spend on much! I really like the audio and art style, well done
Drawer Sheep by RoyRosta 2024-10-10T03:20:35Z ♥ 1
Very cool concept! I was able to understand the game quickly with your non-intrusive explaining which was done well. I did feel that the difficulty curve started off too steep though. I always feel that puzzle games should start with totally trivial levels that just get you to understand the mechanics. Also, I would have preferred simpler puzzles overall with fewer sheep and smaller maps, so I feel more like I solved it by thinking about it, rather than trying different things each time until it works (which I see is a point made before). I did love the building block style and the cute sheep, and this was clearly programmed well in my opinion!
Blob, To the Top! by MetRiko 2024-10-10T02:51:11Z ♥ 2
Super cool idea and it's obvious a ton of work went into this! I love the visuals, how their eyes follow my cursor, the sound effects are great as well. I had to cheat on the last two levels, I thought it was pretty challenging! But I'm glad the cheat existed so I could see the whole game. I agree with other comments though that the main flinging mechanic took too long to get charged, and I think it should be distance-from-mouse-based rather than time-based. Also, the right click gravity was weak and I didn't find myself using it at all. The gameplay is super cool, and once paired with satisfying mechanics, you got an amazing game on your hands!
Quackling Rescue by Laywelin 2024-10-10T02:38:37Z ♥ 3
I love the children's story book look! The gameplay was nice and simple, with some variety added with the flowing water and rotating doors, requiring a bit of thinking/timing. Cute idea and well executed! I thought the recorded sound effects were a nice touch lol
Tara by sbeif 2024-10-10T02:32:41Z ♥ 2
Satisfying game! Good length where you showed the different ways the mechanic can stretch into clever puzzles. The controls were nice and simple, this was very easy to pick up! More environmental mechanics post-jam and this could go places :)