FoonLudum Dare ExplorerLD48 → Suichu

Suichu

By staber

View on ldjam.com

CategoryRankScoreCount
Overall15363.1123
Fun14912.9223
Innovation17482.4724
Theme9833.5923
Graphics4414.0721
Audio6973.4523
Humor12202.2821
Mood7083.6423

Comments

remus-rain 2021-04-27 12:13

Very good job! I really like the graphics and the atmosphere of the game. It felt relaxing and very fun to jump around in once I understood the rules of the world.

I would improve the following things: - There seems to be some glitching with the tiles, as you sometimes see a pixel of ocean between them. There are ways for unity to cope with this. One way is to set the camera size to a multiple of 2 I think. You can google for "Unity Pixel Perfect Camera" - The controls don't feel super satisfying. Because sometimes you can get stuck. Try to give the collider of the player a physics material with 0 friction. This should improve the gett stuck aspect. - I would distinguish the killing plants better from the rest of the tiles (make them red or something) and also make it more obvious what killed the player. maybe by putting a small particle effect at the collision point.

But all in all, great job! Keep rocking!

iluvatar 2021-04-27 12:14

The game is not super complex, but that is understandable in such even as LD JAM. Overall experience is quite nice.

Btw, your download link is called "Source code", please change it, so people don't think you don't have the game ready for download :)

yeppe 2021-04-27 15:12

Glitchy tiles but the graphics are really good! The sound is also nice, the game fits well with the theme.

kr0s 2021-04-27 22:26

The graphics are pretty cool, and the overall mood and atmosphere are relaxing. However, like people above me mentioned, the tiles are glitchy, and some instructions would be nice - it's not very clear that the bubbles or some plants will kill you, and what's the point of the things that make you jump.

gao-ming 2021-04-28 09:52

The graphics are beautiful. Great work!

ekaterina 2021-04-28 11:52

Good graphics, some indicators on the screen are a little lacking in order to better understand why you died. Also, I don't quite understand if the stucking in the walls is part of the mechanics or is it just a bug.

2021-04-28 21:04

Great job :) Really cool atmosphere!

2021-04-29 15:29

I really love the beautifuk look of the "atmosphere" and "graphics", definitely super COMPLEX without a doubt. The sound is nice, it gives me alleyway feels to it; adding 'Beatles' songs would've been nice. Your game is not 'Undertale' so here're the problems: tiles are a bit glitchy, there're no "indicators" on what bubbles and plants kills me, the instructions are unclear, I get stuck in walls and washing machines (should've stayed in Physics class with Prof. John FK.), controls and jumps feel tedious, you could've added guns and yellow submarines instead, it's made in Unity, and lastly, no deep russian accent. I wonder why and where it went (probably a glitch in the matrix) but overall, it seems mediocre, this game is suited for vegans drinking cyanides, sooo rock n' roll!

staber 2021-04-29 16:01

a

moski 2021-05-01 03:12

I wonder what these bubbles are for.

Suichu_07LZNG3UP2.png

I've got to hand it to you, this is an atmoshperic game. The selection of sprites and music do give it good vibes, so, aside from the visual hiccups, it's pleasant to look at.

Gameplaywise, it's on the basic side, with some common glitches like latching to walls. It's the kind of details that you learn with practice to deal with, so don't get discourage if projects done in this little timeframe aren't super polished.

Don't worry much about the length of the project either! Whether you continue on this project or try someting new, it's all good learning! So keep up the good work! :whale:

6smith 2021-05-01 03:51

really loved the art! i liked where you were going with this but the gameplay could use some work. its unclear what things hurt you before falling into them, its very easy to get stuck on platforms, and the low gravity is kinda frustrating. its also very short.

tauheed-game-dev 2021-05-01 04:36

Games looked really nice and the floaty controls really felt like you were under water. I was confused on what to do at first but I got the hang of it after a few tries.

iaandrei 2021-05-01 10:08

Really gorgeous art that you have here in this entry, great work!

shumarie 2021-05-02 11:08

You have chosen the assets very well and the visual component is harmonious and stylish. Sound design is also very good. I especially like the background sound of water.

The game needs to be improved, because the controller is glitchy, latch to the walls and their colliders. It makes game hard to play. Sometimes you get so stuck that you can't get out.

At first, I didn’t understand the rules of how objects work on the level. If the idea is for the player to guess how everything works, you should more clearly define the functions of objects and the consequences of interacting with them. For example, you can show functions by using a more informative design of objects, or make a character's reaction to contact with them.

I didn’t understand the winning conditions. I was only able to finish the level with the "game over" screen. You should also add an exit option in the interface.

The most infuriating bug: Баг - Suichu.jpg

abdul-zakkar 2021-05-18 00:46

I really like the atmosphere and the art you chose for this game! I felt that maybe the character appeared a bit out of place. It was also hard for me to tell what is going to hurt me or not. But the gameplay is simple and to the point, and the audio is nice :)