Foon → Ludum Dare Explorer → Users → Remus Rain

Remus Rain

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Crypt Raiderjam4943.783.713.213.593.753.682.714.13
202047Stuck in a loop👥Pseudogravity - You Control Gravity by Going Through Doors!jam6833.583.503.863.363.901.003.09
202046Keep it alive👥Egg's Eggsoddusjam1304.104.103.603.863.953.543.963.72

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Remus Rain

Remus Rain leaves an average of 17.0 feedback comments each event.

LD48 — Deeper and deeper (10)

Endoparasitic by miziziziz 2021-05-06T09:58:35Z ♥ 1

Hey there! Great game! I really liked the movement with the arm. I think this the best thing about this game! It is fun to navigate around the levels.

I think you could have improved the level design a little bit. I could run past everything in 20 seconds until the last level, where I had to shoot for the first time. If you had put some goals for the player to achieve in the levels (like unlocking a door etc.), you would have forced him to fight the enemeis.

Another thing that didn't quite work for me is the inventory which took away more from the fun than it brought, because it is so slow and finicky. Instead, I would love to see the whole game play out in the actual game. I think there could have been a way to make the picking up ammo or reloading work without the inventory, where you have to make some specific moves with the inverse-kinematic arm. That you have to pickup the ammo with the arm and move it towards the gun on the players side or something. That way you would have leaned all the way into the fun arm mechanic and gotten rid of the annoying inventory.

Keep up the great work! See you on youtube! :)

Of Void by Finn_Tr 2021-05-02T12:14:19Z ♥ 1

Hi there! Very nice mood, very nice game. Good job on exploring the puzzle mechanics so deeply.

If I could improve one thing about this game I would try to make the gameplay a bit more simple and fluid. For example picking up boxes and throwing them exactly where you want is a bit difficult.

But anyway, great job for the game jam ! <3

Squareroot mining by omnes ludos 2021-04-28T16:57:49Z ♥ 1

Quite a fun little game! Great job!

Falling Bot by Phobos 2021-04-28T08:56:09Z ♥ 6

Hey there, great job on your game! I really enjoyed the mecanic that you slow down when you move to the left and right. There is a really nice tradeoff between slowing down and burning more fuel. Nice!

The sound and the graphics came together nicely and made for a great atmosphere. If I could improve one thing about this game: Sometimes I couldn't really see clearly the next obstacle. Maybe you could distinguish them a bit better from the background.

Lastly, I would like to point out how disappointed I am about @phobos for leaving such a toxic comment on our game, just saying "everything is bad". And also he blamed us for making such a bad game with 6 people. That comment gave no useful advice and just hurt to read. This is not constructive criticism at all and really bad for the game development community. We are all in this together.

Deepest Mine by SmelJey 2021-04-27T14:25:17Z ♥ 1

The game doesnt look very good and it has it's flaws but damn did I enjoy playing it! Super cool, great job. Would love to see this expanded on.

The Circles of Purrgatory by sevkron 2021-04-27T14:12:49Z ♥ 2

Hey there! Thanks for playing our game and for the nice feedback. I really enjoyed playing your game. Great music, great atmosphere and now I'm really good at labelling cats :D I felt like I had a really good go on day two but then I still got fired :O The grabbing mechanic is really satisfying. Great work

Deep into the vibe by Ariorick 2021-04-27T14:03:42Z ♥ 1

This game has a nice vibe to it. Great job! :)

Deep Sea by enderswype 2021-04-27T14:00:59Z ♥ 2

Wow, what a great experience. Great job! I especially liked: - That you keep the upgrades that you have collected. And in general the game feels designed fair. When you die you don't have to start over again from the start which would cause most players to quit after the first death. - The environments look very nice, the whole game is just a nice atmosphere, awesome chill music. It just makes it fun to be there and explore the ocean.

DEEP DIVE IN USSR by vlandemart 2021-04-27T12:21:45Z ♥ 2

Very nice game. I like that you made the game look cool with simple art. Also, there is a great sense of action in the game. The level design is very good! It's fun!

Here are my two cents for improvements: This game is about action, running and jumping. So I would even lean more into that and try to make less features but make them more polished instead. So instead of attacking and the jump attack, just go for the shooting for example and make that feel more satisfying with sounds, impact, screen shake, particles, lights and more accurate aiming. Less is more sometimes.

But don't get me wrong, this is a great game for a game jam! Keep up the great work! <3

Suichu by Staber 2021-04-27T12:13:55Z ♥ 3

Very good job! I really like the graphics and the atmosphere of the game. It felt relaxing and very fun to jump around in once I understood the rules of the world.

I would improve the following things: - There seems to be some glitching with the tiles, as you sometimes see a pixel of ocean between them. There are ways for unity to cope with this. One way is to set the camera size to a multiple of 2 I think. You can google for "Unity Pixel Perfect Camera" - The controls don't feel super satisfying. Because sometimes you can get stuck. Try to give the collider of the player a physics material with 0 friction. This should improve the gett stuck aspect. - I would distinguish the killing plants better from the rest of the tiles (make them red or something) and also make it more obvious what killed the player. maybe by putting a small particle effect at the collision point.

But all in all, great job! Keep rocking!

LD47 — Stuck in a loop (14)

Z Rhapsody by KaafiRookie 2020-10-14T18:10:40Z ♥ 1

Great game! A lot of great work put into this. Already a lot of great stuff working here! But I just could run past all enemies and didnt see why I should find them. Also, I had no idea where to go and why. It will take you many many years to make a game from this. You should really think twice / thousand times if you really want to make a game from this. Making realistic 3d games with combat ... takes a team of really experienced experts and many years to do. If you want to release a game in the next years, work on something smaller :) I found the jumping on buildings for example a lot of fun and the speed that the player had. Maybe make a platformer from this where you parcour through a city quickly? That is way smaller and for me the main fun of the game so far

Spaghetti Quest by peterfonts 2020-10-14T17:58:39Z ♥ 1

Wow so much work, such a high polish, great art, great sound! Kudos! :) For me the main gameplay loop was not super appealing but that's just personal preference :)

The Stone Maze by Sunblast 2020-10-14T17:44:27Z ♥ 1

Wow great job on the puzzles! This game is actually exploring some very interesting mechanics! I would love to see this developed further. However: - The game does not explain to the player the mechanics. And dont get me wrong, you dont need to put a tutorial text to tell the player what to do. Finding out by exploring is also a possibility. But then you have to make it very obvious to the player! For the first time when you put stones on the white things for example you could have had that happen on the same screen so the player would know what the white things mean! ;) - Also it feels like you are very unforgiving to the player. I always had the fear that I will block myself for moving a box somewhere in a corner and that I couldnt revert it. Yes trhere is a revert button, but what if I made 1000 steps after than and only then recognize my mistake? You should think of how to overcome this.

But outside of that, great job on all the amazin puzzles! :)

Hara Kiri by marvalgames 2020-10-14T17:36:04Z ♥ 1

Hey, thanks for making the game! I think however you crammed too much stuff in the game, and the mechanics are not really polished. Try to focus more on one specific thing and try to make that really polished and fun. Keep it up! :)

Stuck In a Loop by jjoosef17 2020-10-14T17:27:25Z ♥ 1

There is a lot more room for improvement, but anyway, good job and keep it up! Here are some improvements: - I dont know how you move the character, but it feels really really unresponsive (here for some hints https://www.youtube.com/watch?v=vFsJIrm2btU) - Also the art really is not all that appealing, I also recommend in making simpler art with a more distinct color palette https://www.youtube.com/watch?v=PTaQVVHK0uY&ab_channel=GucioDevs - Also i felt frustrated when I fell on the first platform and left. Dont make me walk 1 minute back to the platform again please!

Hellish Soulmate by RedTarantula 2020-10-14T17:18:15Z ♥ 1

Wow the artstyle is REALL RAELLY good! Great job! :) But the rest... I was really confused on what to do. I clicked on 1000 ghosts and then lost all my progress because I clicked on the credits.

Skycrawler by oneiromancer 2020-10-14T17:13:20Z ♥ 0

Nice game! Especially your idea is really nice, great job on that! As both a puzzle player and designer, I found that some of the puzzles could be a bit more carefully designed to force a certain solution. Most of the puzzles I had to spend no time whatsoever to come up with a solution. Just run to the nearest crystal. Also, I found that for that reason the difficulty ramps up too slowly and run in danger to lose player attention because you don't challenge the player enough with new unexpected ways to explore the mechanics. Of course this is a high ask! And definitely a great job for a game jam! But if you want to explore this game further I would take some time to really find unexpected things you can do with the gravity puzzles. I'm sure there is more hidden :) Also, I don't know if the vanishing platforms neccessarily play to the games strength, as it becomes more of platforming skill check rather than playing to the games puzzle aspect. Anyway, all of this is meant in a nice way! Goood job, keep going, you already have something awesome here!

C - O - I - I - L by Ace17 2020-10-12T19:42:29Z ♥ 1

I really liked the atmosphere in this game! The sounds and the water shader are really well done and they do an excellent job in giving you a feeling of isloation and anxiety, but not too much.

Pair this with some more crazy puzzle mechanics and it will even enhance the emotional atmosphere of the game. You should really try to come up with one puzzle mechanic that will make your game crazy. Maybe you can have different rooms depending in which direction you are swimming into a room? Maybe do something with the colors? Maybe you can only always activate one color? Maybe think specifically for a suiting mechanic that works only under water. maybe there are some air bubbles and you have to inflate / deflater certain objects.

Maybe you can even think about making this more a horror game as well. The atmosphere is already there. If there would be something coming after me I would be terrified AF. Maybe you can enter / leave the water and you have to do it to progress the game, but something only comes after you inside the water.

Also I can see this game being paired beautifully with a mysterious story about some science research with water gone wrong. Or something ;)

Keep working, it's already nice

Save The Reactor by Jarvisp99 2020-10-11T17:37:57Z ♥ 1

Good job on the game. I found especially the music, the graphics and the overall juice to be very good for the mood and the flow of the game. However, the core gamplay of the game can definitely be improved. I found myself waiting always for many seconds until I could pass the electron to the next container. You should try to make the gameplayer flow more, to benefit from the awesome juice.

Stuck on a Hyperloop by indigo 2020-10-11T17:33:33Z ♥ 0

Good job on the game! The beginning was a bit slow and it took quite a while until you could actually play the game (at least for me). Then I died quite quickly. as it was quite hard. But good job on the graphics and on getting so much content in the game! WOW

THE INNER CIRCLE by backurio 2020-10-11T15:45:53Z ♥ 1

Great job on the game! Especially the graphics are very nice! Super impressive that you made all these models in such a short amount of time.

Time to Run by Joror 2020-10-11T15:40:44Z ♥ 1

Hi, good job making the game! I love this take on the theme, where you get stuck with your clones. There were some bugs with the combat, but that is to be expected in such a short period of time. Keep it up!

Orbit by Porcus_Pie 2020-10-08T06:54:35Z ♥ 1

This game is genious. It's simple and offers a lot of complexity. Full score for you.

It just took me a bit in the beginning to get what I was supposed to do. Maybe the hickup was that I didn't realize that the white tutorial outlines meant that I should connect these nodes in the beginning. Maybe if you made the tutorial text and the tutorial outlines around the circles colored and the same color (maybe yellow) it would be clearer that the belong together.

Also it might be confusing to the player that the circles make a sound when you hover over them (indicating that this has some form of effect), while in fact hovering over them does not affect gameplay. Be considerate with you audio queues.

But those are minor points and easy fixes.

I would also love to see this being developed further. I can think of two possibilities right now to add gameplay variation and complexity: - Having levels where the interactables are different shapes than circles. You could have a triangle shape, which means that each object connects to 3 neighbors instead of 2. And still every node has to be different than to all of their neighbors. You can also do squares and actually any number of dimensions. - You can also have nodes with different kinds of effects. Maybe there is one node that needs to have one neighbor that is the same state and one that is different. Or nodes that require all similar neighbors. - Finally I thought about having more than two states (on or off). And immediately I though of graph coloring: https://en.wikipedia.org/wiki/Graph_coloring. The goal there is also to give each adjacent node in the network a different color. Your game is actually a graph coloring game. Although you only have one color and perfect circle networks. But this might maybe expand your view on this.

Keep rocking! :) And thanks for the awesome review on our game.

The Hanging Tree by Grommel 2020-10-05T22:23:04Z ♥ 2

Hey, I love the visuals and the atmosphere! I found the game quite hard but good attempt! Keep it up <3

LD46 — Keep it alive (27)

Mount Ookie by Brusi 2020-04-28T17:50:20Z ♥ 2

It just all fits together nicely, the music, the graphics, the gameplay. So good! Just one thing: I pressed space wanting to jump soooo often!!! But anyway: GREAT JOB, WOW!

Motion Potion by Aphid98 2020-04-28T17:45:20Z ♥ 1

aawesome game! very similar to our game "Egg's Eggsoddus", lol! I loved that you keept it so simple, minimalism is key here. This gave you time to polish the scene. Kudos! This inspired me for the next game jam to keep it more simple.

Robotanic Mayhem by Rodrysson 2020-04-27T18:04:47Z ♥ 1

Very very well executed, especially coding, music and graphics wise! But from a gameplay perspective I thin there are a couple of things that could be improved. So I have to stand next to this water canister constantly to get water back. Maybe make it so that the refill is automatic? And also I needed to click 10000000 times, maybe can I just hold down my mouse button to shoot water? And also while standing next to the canister all the time it blocked my vision so I had a really hard time. These things are easy to change and make the make so much better! keep it up! [2020-04-27 19_59_52-LudumDareProject.png](///raw/0d8/d2/z/336c6.png)

Inanis by FabiGhindaru 2020-04-27T17:56:37Z ♥ 1

awesome

SAVE THE DINOS! by marcusnystrand 2020-04-27T17:53:17Z ♥ 1

Very good job! Very nice art, very nice music, mood etc. But I just feel like the game design has not reached it's full potential. Just dying everytime one of the dinos is hit feels very frustrating especially when in some situations it feels like the player cannot do anything to prevent it. Maybe you could make it so that the player can still continue as long as he has at least 1 dinosaur? And that the dinosaurs produce back over time as you already have it in the game.

Earth 2.0 by AryanJumani 2020-04-27T17:49:33Z ♥ 2

great effort! here are some things I would improve: - The sound is too loud and has very harsh frequencies! Maybe try to filter them out. - I know the spaceship is supposed to have very indirect movememt due to space, but it just feels so uncontrollably vague that it kills a lot of the fun. - Try to bind the animation (tilt) of the spaceship according to it's current sidewards speed, and not the speed that the player is pressing! Because as it is right now the spaceship will do some very weird animations when changing directions.

Keep up the great work!

Tumbleweed by Brenan 2020-04-24T20:04:29Z ♥ 3

Did you really create the graphics on your own?

Zorla's Tavern by Nexushub 2020-04-22T12:56:17Z ♥ 1

by the was the "PC browser" built also works on mac!

The Dark Cave by Tom Stephenson 2020-04-22T12:55:16Z ♥ 1

It was quite nice. My light got stuck after the first drop down. Is that intended?

Something Magical by wasd 2020-04-21T16:16:52Z ♥ 1

What a beatiful game! Perfect score from me. Sometimes there is no need for a challenge.

Annotation 2020-04-21 181631.png

Story of Lost Demon by Epsulon 2020-04-21T16:02:55Z ♥ 0

Very interesting. The controlls are nice and punchy. I think the level graphics were a bit confusing.

Delivery Hero by Arbosis 2020-04-21T15:59:30Z ♥ 3

What an excellent game!!!

A Guy and his Princess by neowhoru 2020-04-21T14:31:00Z ♥ 1

Very interesting

It Rains Swords by fullmontis 2020-04-21T14:28:37Z ♥ 1

Very intriguing. The keyboard controlls are a bit strange though, especially in germany, where "z" and "y" is switched.

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-21T14:24:07Z ♥ 3

Overall it was nice, but the controlls and the combat felt cluncly. Also, I think the summoning takes so much time and there is a lot of waiting involved. I would have tried to spice up the gameplay a bit. The graphics and the music are very nice but I doubt that you made it during the jam?

NightLight by Jack McPherson 2020-04-21T11:00:00Z ♥ 2

Very nice very moody. good execution! Awesome! The only thing is that I'm missing some sound effects and the player could feel a bit more responsive.

Rescue Mission: Amateur Hour by jsladovic 2020-04-21T10:58:25Z ♥ 2

Very nice and moody game! It plays a bit slow but I guess it's because you are stealthing ;)

The Genie of Light by Wilko 2020-04-21T10:54:20Z ♥ 2

Overall nice idea and good execution! I like the music and the atmosphere. maybe try to make the player point his light with the mouse and not the movement. This way its easier for the player to see. Also, I found that the trap trigger on the right in the second level that did not trigger a trap was a bit misleading.

Mayday by awerar 2020-04-21T10:49:16Z ♥ 1

Classic concept but very well executed 9/10 from me. Just a couple of improvements: try differentiating the two asteroid types more. Also you could even remove the points entirely and just make the player survive. Let him switch shiels to be able to block the two types instead of giving him just more points. Also the instructions were a bit to long, try to boil them down a bit more.

Food Slayer by ahistyap 2020-04-21T08:29:20Z ♥ 2

Hey there! nice attempt and especially great job for making such an ambitions projects with animations, graphics, combat logic etc.! I really think though that the game could be a lot more fun if you try to reduce the scope of the game and try to make the gameplay feel more satisfying. So maybe dont try to make a 3d game with combat in a game jam as it will just take too long until it feels god.

Hope by Darylsteak 2020-04-21T08:24:14Z ♥ 0

very moody, very nice concept, nice graphics. Simplicity is key here. There is no need for music or crazy effects when you can hit the mood spot on! couldnt make it past the first level though :/

Alien Convoy by Willian Oliva 2020-04-21T08:14:24Z ♥ 4

The overall game was quite nice. I would have like the action to spice more quickly though. Also the obstacles in the way dont really need to be destroyed quickly. It would have been nicer if the convoy was being chased and you had to destroy them quickly while also fending off attackers. It would have made for a nicer tradeoff. But overall very good!

Bat Man by Dominium11 2020-04-21T08:07:26Z ♥ 0

Nice concept. I think opening the doors could be automatic when you stand close to them. Also my game got glitched out when I reached the loading and restarted. The controls did not feel very intuitive and responsive. I think after tuning the controls a bit this concept has a lot of potential.

Verbose by santriptasharma 2020-04-21T07:47:31Z ♥ 1

I was not really sure what to do. I didn't see the button on the right for 5 minutes so i thought changing the billboard text was the whole game at first. Also I think most of the UI is sized super randomly and too small in some cases. I loved the pixel art and the sound. Also the mood was really spot on.

Watch Your Head by MrFluffySheep 2020-04-19T08:40:07Z ♥ 1

I've tried already about 10-20 submissions and this is the first game that is actually fun.

Sperm Dodger 2020 by LudumDarer 2020-04-18T15:04:09Z ♥ 0

This made me puke.

Life of a Ball by Supereo 2020-04-18T14:39:30Z ♥ 0

horrible!