Z Rhapsody by KaafiRookie 2020-10-14T18:10:40Z ♥ 1
Great game! A lot of great work put into this. Already a lot of great stuff working here! But I just could run past all enemies and didnt see why I should find them. Also, I had no idea where to go and why. It will take you many many years to make a game from this. You should really think twice / thousand times if you really want to make a game from this. Making realistic 3d games with combat ... takes a team of really experienced experts and many years to do. If you want to release a game in the next years, work on something smaller :) I found the jumping on buildings for example a lot of fun and the speed that the player had. Maybe make a platformer from this where you parcour through a city quickly? That is way smaller and for me the main fun of the game so far
LD48 — Deeper and deeper (10)
Endoparasitic by miziziziz 2021-05-06T09:58:35Z ♥ 1
Hey there! Great game! I really liked the movement with the arm. I think this the best thing about this game! It is fun to navigate around the levels.
I think you could have improved the level design a little bit. I could run past everything in 20 seconds until the last level, where I had to shoot for the first time. If you had put some goals for the player to achieve in the levels (like unlocking a door etc.), you would have forced him to fight the enemeis.
Another thing that didn't quite work for me is the inventory which took away more from the fun than it brought, because it is so slow and finicky. Instead, I would love to see the whole game play out in the actual game. I think there could have been a way to make the picking up ammo or reloading work without the inventory, where you have to make some specific moves with the inverse-kinematic arm. That you have to pickup the ammo with the arm and move it towards the gun on the players side or something. That way you would have leaned all the way into the fun arm mechanic and gotten rid of the annoying inventory.
Keep up the great work! See you on youtube! :)
Of Void by Finn_Tr 2021-05-02T12:14:19Z ♥ 1
Hi there! Very nice mood, very nice game. Good job on exploring the puzzle mechanics so deeply.
If I could improve one thing about this game I would try to make the gameplay a bit more simple and fluid. For example picking up boxes and throwing them exactly where you want is a bit difficult.
But anyway, great job for the game jam ! <3
Squareroot mining by omnes ludos 2021-04-28T16:57:49Z ♥ 1
Quite a fun little game! Great job!
Falling Bot by Phobos 2021-04-28T08:56:09Z ♥ 6
Hey there, great job on your game! I really enjoyed the mecanic that you slow down when you move to the left and right. There is a really nice tradeoff between slowing down and burning more fuel. Nice!
The sound and the graphics came together nicely and made for a great atmosphere. If I could improve one thing about this game: Sometimes I couldn't really see clearly the next obstacle. Maybe you could distinguish them a bit better from the background.
Lastly, I would like to point out how disappointed I am about @phobos for leaving such a toxic comment on our game, just saying "everything is bad". And also he blamed us for making such a bad game with 6 people. That comment gave no useful advice and just hurt to read. This is not constructive criticism at all and really bad for the game development community. We are all in this together.
Deepest Mine by SmelJey 2021-04-27T14:25:17Z ♥ 1
The game doesnt look very good and it has it's flaws but damn did I enjoy playing it! Super cool, great job. Would love to see this expanded on.
The Circles of Purrgatory by sevkron 2021-04-27T14:12:49Z ♥ 2
Hey there! Thanks for playing our game and for the nice feedback. I really enjoyed playing your game. Great music, great atmosphere and now I'm really good at labelling cats :D I felt like I had a really good go on day two but then I still got fired :O The grabbing mechanic is really satisfying. Great work
Deep into the vibe by Ariorick 2021-04-27T14:03:42Z ♥ 1
This game has a nice vibe to it. Great job! :)
Deep Sea by enderswype 2021-04-27T14:00:59Z ♥ 2
Wow, what a great experience. Great job! I especially liked: - That you keep the upgrades that you have collected. And in general the game feels designed fair. When you die you don't have to start over again from the start which would cause most players to quit after the first death. - The environments look very nice, the whole game is just a nice atmosphere, awesome chill music. It just makes it fun to be there and explore the ocean.
DEEP DIVE IN USSR by vlandemart 2021-04-27T12:21:45Z ♥ 2
Very nice game. I like that you made the game look cool with simple art. Also, there is a great sense of action in the game. The level design is very good! It's fun!
Here are my two cents for improvements: This game is about action, running and jumping. So I would even lean more into that and try to make less features but make them more polished instead. So instead of attacking and the jump attack, just go for the shooting for example and make that feel more satisfying with sounds, impact, screen shake, particles, lights and more accurate aiming. Less is more sometimes.
But don't get me wrong, this is a great game for a game jam! Keep up the great work! <3
Suichu by Staber 2021-04-27T12:13:55Z ♥ 3
Very good job! I really like the graphics and the atmosphere of the game. It felt relaxing and very fun to jump around in once I understood the rules of the world.
I would improve the following things: - There seems to be some glitching with the tiles, as you sometimes see a pixel of ocean between them. There are ways for unity to cope with this. One way is to set the camera size to a multiple of 2 I think. You can google for "Unity Pixel Perfect Camera" - The controls don't feel super satisfying. Because sometimes you can get stuck. Try to give the collider of the player a physics material with 0 friction. This should improve the gett stuck aspect. - I would distinguish the killing plants better from the rest of the tiles (make them red or something) and also make it more obvious what killed the player. maybe by putting a small particle effect at the collision point.
But all in all, great job! Keep rocking!