FoonLudum Dare ExplorerUsers → LaserPanzerWal

LaserPanzerWal

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningDemonic Dominionjam5043.633.763.344.183.442.892.253.18
202354Limited SpaceSuper Low Memory Botcompo1023.833.803.313.624.133.662.863.72
202353DeliveryRapid Pizza Deliveryextra
202250Delay the inevitableWildfireextra
202046Keep it alive👥Cthulhu: The Cult Must Not Diejam14053.412.812.933.734.313.712.413.68

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by LaserPanzerWal

LD46 — Keep it alive

Seafood by fatPenguin 2020-04-26T18:17:05Z

Very enjoyable. The offeri... little fish tend to get stuck on pretty much everything, but thats nothing that cannot be countered by careful maneuvering. Graphics are pretty nice and the gameplay fits the theme properly. I didnt try keyboard controls, but controllers work fine. Thumbs up for providing a linux version, most participants only focus on windows which is a shame.

Blackbird by Rongo Matane 2020-05-05T20:02:53Z

This is a really lovely game. The graphics are great and harmonic, everything fits perfectly. None of my offspring made it, so I suppose I still won by keeping some cat alive? :P

Kaoamaru Kaiju by SplitPainter 2020-04-22T18:49:25Z

I am not really sure what happened there, but it was interesting. As you seem to have planned multiple endings and all I did was press space twice, I assume you wanted the game to have multiple choices the player could make by pressing certain keys. Maybe you want to release a post-jam version with the missing features included, I would certainly check it out. I like the PS1 style (and its a great graphics style to go for if you're working alone because it saves time while it pleases everyone who is old enough to value it :smile: ), I'm not sure if you implemented a shader for the "wobbly" polygons, if yes it was very subtle and could have been more obvious just to add to the PSX feel. **Also: thumbs up for providing a linux version**, most people here unfortunately don't even if they use engines that can export those with minimum effort.

4 coins by Vertuga32 2020-04-26T17:49:53Z

Nice game with good graphics. Solid point&click, though the puzzles were a bit too obvious and thus easy, more of a little fetch quest than a puzzle. The game mood was very enjoyable, I could have done with a little less hmm-ing but that's alright.

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-21T18:14:43Z

I am very glad to hear that you guys enjoyed the game. We are very much aware of that it is a bit too unpolished, in the end we ran out of time and had to make the best of it. The same goes for enemy variety and effects, we have assets for it prepared but didnt get them implemented in time. We will definitely release a more polished and optimized post-jam version with the yet missing features and an easier to understand combat system. If you like the game concept, stay tuned!

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-26T18:28:27Z

@cptn-b mad? MAD? haha. HAHAHA. Nobody is mad. EVERYONE IS MAD. MAD MAD MAD. haha. HAHAHA.The voices are mad. Do you hear the voices? They are listening. They are seeing. They are in the walls.... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn...

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-05-02T15:43:26Z

@hhsaez it is possible that high resolutions may display the GUI incorrectly or too small. The game was developed primarily for HTML5 as that allows players with any OS flavor to play the game, we added the standlone versions afterwards because it is well known that WebGL games sometimes have display or performance issues on certain systems (including myself). That means that the target resolution was the resolution used in the browser version. This is of course going to change in the post jam release where we will make sure the UI scales properly

LD50 — Delay the inevitable

On Company Time by Bongard22 2022-04-20T09:39:32Z

Funny game overall. Thanks for releasing a linux version, many devs only submit windows builds leaving part of the community no way to actually play and rate their titles. I like the art style and the humor. I noticed some pathfinding and/or collision issues (e.g. the character moving through copy machines) but thats just cosmetic. There were some other smaller bugs (pencil sharpener particles just being white quads, the circular progress bar of the work minigame showing up in other screens, etc.) but none of them were game breaking. Solid game, keep it up!

Wildfire by LaserPanzerWal 2022-04-20T10:36:28Z

Thanks for the feedback (to everyone), I'm really happy to see you enjoyed the game and the time spent on development was worth it.

@glowingredhue Actually, you can de-select units by right-clicking. I think that can be optimized too though, maybe de-select by clicking the card.

@jamtempisto I never encountered that issue, but I will look into it. Did you make sure to select the helicopter again? It auto-deselects when used as it is unavailable for a while.

@bongard22 @prakkus I think I see the issue about game speed, especially in the (as you guessed it) kinda tutorial level 1. That is going to be fixed.

I took all feedback into account and will definitely optimize those aspects in the post-jam. Please come back then to check it out!

LD53 — Delivery

Manhole Mailman by Robonaut121 2023-05-18T23:06:03Z

Looking good, though some deliveries are almost impossible to make when they spawn right behind a high obstacle. Also the font is hard to read. Besides that, a solid entry.

Rapid Pizza Delivery by LaserPanzerWal 2023-05-18T21:07:04Z

@mpk90 Yeah, collisions and vehicle interaction is one of the things that I wasn't able to improve due to time, event though its really necessary. I actually might build upon it, undecided yet but I've got some ideas.

Rapid Pizza Delivery by LaserPanzerWal 2023-05-19T08:30:51Z

@0x-void-x0 It's not even that fancy, but yes, the car physics are set up with the axles effect on turning in mind.

LD54 — Limited Space

Kofferpacker by Satyre 2023-10-17T21:06:39Z

I can't play the game as it's only available as a zip which I automatically (and usually correctly) guess is a windows build which I can't play. But as you even wrote a post about still needing ratings DESPITE having given about 140 yourself (that I unfortunately cannot give for beforementioned reasons), I'd like to give you advice. First of all, this game page is absolutely boring. You don't provide screenshots, videos or anything at all to make visitors get interested in your game. Why would I download it? Certainly not for a short and uninteresting instructional text that is followed by a way longer list of credits and software used. Post screenshots. Show gameplay. Deliver something that makes me want to play what you worked so hard on. Next, I see you used Unity. That's great, because it's a box of tools. Utilize them! Why only provide a (presumed) Windows build when Unity lets you easily build for Linux and Mac systems too? Sure, the biggest part of players run Windows, but not all by far. It is no extra work, so just supply us. We would like to rate you, please let us. Which brings me to the next big point: Why no web build? Unity can do that easily. Obviously, web builds have certain limitations as of rendering and complexity, but from the description I presume it's a pure voxel graphics game which I suppose doesn't rely on high end rendering features. So this game can very likely made to run smoothly in WebGL. Why WebGL you may ask? Easy: it runs easily on most OS and I don't need to download some sketchy zip. I can comfortably just start the game in my browser with no work included. Web builds are my favourite for jams and I can always fit another web game in my schedule. A download, not so much. Last, though neither necessary nor actually an influence on reviews: You may want to put your game (especially a web build) up on itch.io. Players there may not necessary leave a review, but it may get you total number of players up, which is just good for your wellbeing to know someone actually enjoys your work. Obviously, you don't have to listen to any of this. But keep it in mind for your next jam, maybe it helps :)

Boxed Boxes by jebouin 2023-10-01T23:51:26Z

Interesting idea. Graphics appear polished for their simple style. I found the game quite fun, though it seems to lack music unfortunately?

Bon Voyage by binroot 2023-10-04T20:20:55Z

Well well, 32 days. Pretty much everybody died right away, the first character was dead before the ship sand completely. They caught a few fish for the doctor to prepare though, so he lived through most of that month all by himself. I noticed while typing this that the day counter doesnt seem to stop in the game over screen, it was suddenly on 35 days. TBH I had no idea what I was doing and for those few seconds where everyone was not quite dead yes the web version lagged alot. Maybe having the characters live longer is a funnier experience, but the general idea isnt bad either way.

Pool Frog by notnasiul 2023-10-19T21:06:54Z

I had to rate this a solid 5/5. I loved everything about it. I love the idea, I love the graphics, I love the sounds. I like how it seems polished and well thought through. Everything is easy to identify, the shadows perfectly assist while aiming your jump. The fly for extra points. Its exactly how a jam game has to be and it's even playable in browser. And it even fits the theme. The only downside I could think of is that it's actually hard to lose, I just eventually stopped playing at about 2500 points since it doesn't seem to get harder or have any other limiting factor to keep the game from just going on forever, presuming you don't mess up. This may actually be my favourite game so far, despite or maybe even because of the simplicity.

Trash Truck Hero by Nikolaj 2023-10-06T11:35:01Z

Interesting idea. Too bad you didnt have the time for better graphics. I often got negative points while lifting the trash cans for no obvious reason while not getting positive points for emptying them, seems thats a little bugged. There is potential for the idea though!

SkyIsle TD by Inventivum Games 2023-10-13T18:50:46Z

Nice idea, though a bit buggy. I noticed the erosion level going to 100 and back to 0, Im not actually sure if it does anything? I eventually jumped off the isle because the game kept being easy, Im not sure if I would have had to wait even longer or I accidently found a loophole, but after I built my first mine pretty early in the game I had enough money to pretty much block off the spawns with turrets. With a bit of work this could be a nice TD variant I think.

Canals by leparlon 2023-10-04T19:15:34Z

I like the idea, it's a different take on the classic snake and spider games in the 90ies. I even considered something like this myself for a while. There are some bugs obviously, but with better graphics and some sound I would like a post-jam release of this.

Protector of the light by mango-malarkey 2023-10-04T19:40:38Z

The game would benefit a lot from a bit more development time as you already mentioned in the description. Different tower and enemy types would spice the game up quite a bit. Its good for a compo, keep it up and see where it goes!

Packing by homeworld 2023-10-05T18:43:46Z

Great game. Unfortunately I wasnt able to finish it, I think something went wrong with resetting the truck on day six. The boxes from day five were still in the truck and the boxes for day 6 couldnt fit into the truck. On my first attempt I just left the warehouse to explore until I suddenly died, supposedly by whatever creature was growling though I didnt see anything. It is sometimes more funny than scary how the shadow in the upstairs office just never leaves when you dont go there, watching you like a supervisor, even when closely inspecting with the flashlight on. On day five I coincidently went outside first to look for the box and thus was able to just walk up to and even through the shadow at the window.

LD#54 - Meteor Shower - C64 by Endurion 2023-10-04T19:30:02Z

Well made game. Sometimes its not possible to get all meteors, but that can just as well be inteded. It looks great, it feels great, extra points for going the extra mile to actually develop for the target platform instead of just simulating the looks like everyone else AND still making it a web game.

Hoarding Simulator by huga 2023-10-06T22:33:31Z

The idea fits the theme well, but the game could really use more items. Moving purchases takes way too long.

Shrimpwrecked! by Mathstr0fficial 2023-10-09T21:03:36Z

I played 4 minigames, even won one. Then I got stuck in a screen with small critters moving past and couldnt seem to leave it? I'm afraid either I got a bug or didnt understand how to continue. The game seemed interesting though, I may give it another try and find out what I did wrong.

SPACE: Spaceship Pilot - Asteroid Collision Escape by Xwilarg 2023-10-14T19:05:28Z

I think the idea is great, but unfortunately in it's current state, the game isn't really fun. Due to lack of any vfx, I didnt know what was going on at first, you don't really know if you destroyed an asteroid or your ship got hit unless you keep an eye on the numbers. There is no explanation what is going on, and you are bound to get hit alot by asteroids before you figure out what you are supposed to do on your first round. The card layout is a bit messy too, as you even notice yourself in the description by mentioning accidently deleting some. However, I think this is a solid idea and could be quite fun when you keep working on it. I am pretty sure you don't need some smartarse such as myself to tell you what needs to be done, but I'd like to see a post jam release with all those issues addressed. :grin: Bonus points though for HTML5 release. And for cat videos.

Greatest Sandwich by Fis 2023-10-10T20:50:51Z

Well made game. The menu looks great and fits the game well. The cooking mechanic is simple enough to be easily understood. It didnt get too demanding (at least for as long as I played) but still was enough fun to go on. I'm not a huge fan of this kind of game but I enjoyed it nonetheless.

Six Seats Left by F1Krazy 2023-10-10T21:01:48Z

This is a great entry. I really enjoyed it. I especially like how even the combination of certain characters has an effect. Well done.

Whack-a-Soul by JavaSaurus 2023-10-04T21:41:42Z

This is simply a good game and fitting the theme. Well done.

RESTRICTED AREA by ROBOWARRIOR1982 2023-10-05T19:23:43Z

Cool concept. It seems that its mostly better to avoid then enemies rather shooting them, especially the later ones that spawn multiple blocks and can easily either block an entire room or just kill you when youre too close. The graphics need an upgrade but are perfectly acceptable for a solo jam game.

Limited Parking Space by Johnsensei 2023-10-06T18:20:13Z

Interesting idea. I just wish the car controls were different. The car didnt behave in any way as you would expect it, and that left me stuck at pretty much every obstacle forever. Besides that cool concept.

Limited Jumps by dk5000p 2023-10-21T17:55:36Z

It doesn't really seem to be working. I got a knight that can jump the (obviously) limited number of times, sometimes a zombie passes by that I can stab in a multitude of ways that dont matter as they die on the first hit and dont seem to be doing any damage to me. There are platforms that I can jump on but have no use and if I try to walk to the right the camera doesnt follow and I eventually wander off screen. I have no idea what to do in this game. It also only "works" on this page, the other link to itch.io throws an error.

Cargo Trek by Deseteral 2023-10-16T20:16:44Z

Amazing game for a compo. It was easy to understand but has quite some complexity and I am stunned you even managed to get some sort of procedural world generation included within the short time. You should try and get some more ratings to reach minimum as it would be a shame to leave this entry out of the competition.

KosmoPod by Hakro 2023-10-04T19:46:04Z

Everyone is talking about invisible walls, which I encountered too. I'm not sure if thats intentional, because they are not mentioned anywhere no is there any context where they would make sense. Movement was weird for me too, as in the second level the Bot suddenly started moving randomly. Could just be an issue with the web build though, but you may want to look into that. The game looks nice though, the concept, as I understand it, fits the theme well and if you look into the mentioned issues I'd be happy to give it another try.

Gyronimo by pepnou 2023-10-09T18:17:47Z

Good game with good graphics, the gameplay and aesthetics remind me of the flash game days. The movement was sometimes hard because the character slids, but that may just be me sucking at platformers in general. Still enjoyable and a solid entry.

Packing by Gossian 2023-10-09T18:27:45Z

This is more an experience than a game, but its a good one. A shame that this is a real every day scenario. For this very entry, the lack of gameplay depth is good, because making it an actual, enjoyable game will blur the message. I played the web version and encountered some Z sorting issues with the cabinet doors for example, though I think they started after re-entering the room and/or re-starting the game.

Clockwork Express by mira 2023-10-06T10:59:09Z

Very nice looking, easy to understand and theme fitting game. Only remark I actually have is that it got repetetive after a few levels. Good job!

ROLLiE and the Desert Drive by civmaniac 2023-10-05T22:39:07Z

Good take on the theme.

Super Low Memory Bot by LaserPanzerWal 2023-10-04T19:38:30Z

@hakro You could use the directional keys instead, too. I pretty much offer a right-handed or left handed layout, depending on preference. Directional (arrow) keys are the same for all layouts. But I agree, the physical keys would work around the issue in the first place.

Super Low Memory Bot by LaserPanzerWal 2023-10-04T20:01:38Z

@tasakasama The difficulty increases so quickly primarily because I was running out of time for the puzzle design :D I noticed the behaviour on your screenshot too, after release, there seems to be a minor bug with the boxes I will have to look into. It can actually even be an issue on the last level, because it may cause the undo function to not work properly, leaving you with an unsolvable situation. I will patch that eventually ;)

Super Low Memory Bot by LaserPanzerWal 2023-10-05T13:08:00Z

@sven-schoeling All levels are solvable. However, I agree that the level in question is particularly hard and I have changed it a bit to make it easier. I wouldn't want everyone to be stuck mid-game :sweat:

Super Low Memory Bot by LaserPanzerWal 2023-10-10T08:06:10Z

@lincolnsalles while the difficulty is subjective, you are right that it ramps up fast. The main reason for this was the limited time I had to create levels. In a post jam release there will be more easy levels

Super Low Memory Bot by LaserPanzerWal 2023-10-13T15:40:34Z

@f1krazy Glad to hear you enjoy the game. Tip for the level: You only use one of the arrow tiles. On one of the later moves.

Blocked by zimny11 2023-10-04T19:08:49Z

Interesting game. It works well, though in its current state theres some necessary QOL to make it more enjoyable. The biggest problem is the lack of any ingame hints on how to play while at the same time not being obvious. It took me a while to understand what I have to do. You can of course point at the description, but in my opinion a game should not require the player to read a manual so they can play, which is even missing on the actual game page. Either its intuitive or shown in the game. The second issue is the playback speed, as others mentioned as well. Having to rely on trial and error for some levels to make everything fit it takes just too long. The idea is solid though and makes good use of the theme. With a bit of overhaul this would make a good "full release" web game for puzzle lovers.

Setting the Stage by Baconeta 2023-10-05T19:16:44Z

This is quite an interesting game and the concept definitely stands out from the others. I never made it to 5 stars, only got 4.5, but thats good enough. Great work on audio here, as necessary for this type of game.

Burden Dungeon by Paroxysmal 2023-10-04T18:38:47Z

Unfortunately even the compiled linux version had some performance issues with the light, especially in the room where you pick up the lantern. I made it to the second sublevel where an enemy spawned right in front of me and I didn't have a way of bypassing it, as I used my only bolt before. It has flaws which are very forgivable for a compo game, especially, as I read, for your first 3D. I think with some work you can turn this into a solid short horror game.

Tiny Detective by Spaint 2023-10-05T19:55:42Z

The Graphics are nice, the idea is, too. I'm not quite sure how the game fits with the theme, but thats not too much of a concern. The dialogue control is a bit weird though, I ended up just clicking my way through everything and pretty much solved the case by chance.

Limited Space by sebi 2023-10-04T21:45:12Z

This was the literal approach. Both to the theme and gameplay-wise.

Musk Vs Zuck for the GameJoy ( PLAY ON ITCH.IO LINK ) by Joymagine 2023-10-04T18:55:05Z

Funny game indeed, simple concept which works fine on those handheld limitations. It has some bugs, but as this is not a game inteded to play more than once or twice and they are not gamebreaking it doesn't really matter. The music doesn't fit the console unfortunately, not a deal breaker but something to optimize next time :grin: Try Jummbox, its rather easy to create simple tracks yourself.

Prickle by Kultuk 2023-10-05T19:38:22Z

Fun game, good puzzles, cute artstyle, good audio... What can I say? 5/5

Escape The Phantom Seascape! by Tao Yuanyue 2023-10-18T18:32:53Z

Well done game. The art style is probably subject to personal preference, but it does work well for the game. The puzzles were challenging, but not too hard. Are there multiple endings? The end screen suggests that, but I don't know what I could have done differently to get another ending. I'm not sure the game really fits the jams theme though. I mean, technically, the space you can move around in is limited, and so is inventory, but both are not as much to fit the theme as just a matter of general game design. The water isn't actually limiting you either except for time, but maybe I just dont get it :sweat_smile: I encountered minor bugs where I could pick up an unlimited supply of customer service posters an an additional form after I used the first one. The first one could actually render the game unsolvable if you fill your inventory with them and thus cannot pick up / select other items.

Escape The Phantom Seascape! by Tao Yuanyue 2023-10-19T18:19:22Z

@tao-yuanyue I see. Unfortunately that means I actually missed a huge chunk of the plot by not dying. Maybe that can be optimized somehow, allowing players who solve puzzles quickly to still understand the story?

Fly, Shoot & DIe by Gheorghe Topa 2023-10-21T19:56:05Z

What the F is this? It's not even working properly. The ratings can only come from cheating.

RIDE OF THE LIVING DEAD! by deadjolly 2023-10-20T20:49:17Z

Nice game which fits the theme great. I found it a bit too easy to make it through the 30 days, but that may have just been luck with the encounters. Oregon Trail was mentioned often in the comments, which is true, though Organ Trail would be a better comparision as it even has the zombies :D

Switch Space Limited by EPA 2023-10-06T18:15:41Z

I like the idea, though the 2D mode would make more sense if it wasnt just a camera shift. From the 2D perspective I was running through spikes though they were actually on a different tile. Controls are a bit janky imho, but the concept is very nice.

Elevators Go Boink by sudocoffee 2023-10-04T19:53:28Z

At first I wasn't sure what to make of the game. Elevator opens, gotta push through those people, wow big deal. Then the mayhem started and it was hilarious. Controles were aweful tbh, but even that firts the box of pure chaos you try to navigate through. The dialogue on the side made it so much better, and the end when you finally reach the button just topped the cake. Not a game for anything outside a jam probably, but this was a great experience. I would have loved sound though.

Troubled Turtles by Aviv Levy 2023-10-13T18:34:49Z

Very nice game. Im not sure why there were scanlines, but the game is fun, fits the theme, has nice puzzles and good music. Well done.

The Long Night of Augustus Brandicourt by Norah 2023-10-06T19:46:17Z

Oh I think this is the best I have played so far. I had to play the web version, so i had those glitches which are most likely caused by the lighting, but that doesnt matter. The game looks awesome. The idea is great. It is very well implemented. The story is great (and sad) and I love it. Small fix required is stopping movement while dialogue boxes are opened. Anyway, 5/5, I want to see more of this.

Pong Begrenzt by EqualEnergy 2023-10-09T20:59:15Z

Interesting game. When I picked up the limited view thing, it became impossible to play. A problem I see is that people with slightly slower reaction will have a hard time even getting to see the powerups work properly. I get where you were going with the game though and think it is an interesting take on the theme.

Room by noya 2023-10-19T18:16:34Z

Interesting idea. I'm not sure this can actually be considered a game or rather a creative tool, but it is definitely an unique entry to the jame. I'm not sure why the blue dot has to move close to where I want to place tiles, I supposed it's supposed to be the player character, but as it's not really obvious it's probably just a bit confusing. I think it would benefit from more pre-made tiles for quick creativity before you start drawing your own, but I suppose that was a matter of time :D

Laboratory of Doom by Constance 2023-10-05T13:37:51Z

I ended up not being able to open the inventory anymore, leaving me stuck in the map as I needed different key cards. Needs some bug fixing.

Get The Pumpkin! by yndajas 2023-10-05T22:31:30Z

Jump? Jump! Not quite sure how it fits the theme though? Besides that, congrats on your first game. Tip for pixel art games: make sure all pixel elements are to scale. I'm not sure about the player.... thing, but the icon in the top left as well as the texts are not in the same pixel size as the levels, which is a thing to avoid. Does the icon in the corner have a purpose that I missed or is it just decorative? Edit: since the game doesnt work on the LDJam Site, I recommend removing it from the game page and just using the itch.io link. Otherwise potential players may just leave thinking its broken.

Before The Trip by Nilan 2023-10-06T11:27:59Z

Solid entry with good graphics. Not the most outstanding idea of course, but that doesn't matter. I like that there is a bunch of assets to give some variation to the items you can pack. The music gets repetitive pretty soon, but my game has the same issue so I cannot complain :stuck_out_tongue_winking_eye: Bonus points for being able to combine and stack items to save space :thumbsup:

Space Invearthion by mspecter 2023-10-06T11:17:45Z

The game looks nice. Im not sure the theme is well met, but I get the idea so thats fine. Unfortunately the game isnt very playable. The meteorites are not shooting in predictable directions, and during my playthrough the gravgun startet pointing at my mouse and ended poiting 180° away from it, so something is wrong on that end, too. I also miss a real goal, as the enemies seem to just keep spawning and I didn't find any way to actually win the game, though that may be intentional. Due to the mentioned bugs, I had to abort eventually. If you fix the issues this can be a fun little game.

Stowaway by srn cq 2023-10-06T22:24:26Z

There is so much space in the "truck", I just sat in the corner and didnt move until I could leave. The idea would probably work, but right now there isn't much to do in the game actually.

Celestial Retaliation by Digol 2023-10-06T18:11:22Z

Unfortunately, the itch.io page behind the HTML5 webgame link just offers a windows download... thats disappointing

A Bit Too Hot by Kris3 2023-10-06T18:04:57Z

Ye I don't know... I want to like it but there's so much going on. Pixel scale not matching, the Character flies right out of bounds when clicking and it's not clear what to actually do and why. The music is pretty dominant and the animations lack frames. It looks like shes dancing through the lava. Also, du to the clicking bug, the game isnt really playable. This may become a good game after a workover though, so maybe give it some more time?

Rogue Rails: Fractured Cargo by Phillips Albright 2023-10-06T18:32:27Z

Cool idea. The graphics felt a bit thrown together, but thats okay for a jam. I used the linux build (thanks for providing that), it seems to by default have high graphics settings which cause the menu frame rate to drop extremly on my 1050ti. Had to use low settings for proper FPS. Combat was a bit slow, the enemies seemed to shoot and aim better and faster than me. On the other hand, sometimes they would just walk past me all the time without noticing. I got eventually stuck at the second door without finding a lockpick (nor having enough inventory space to pick it up as i had to lose all health to finally be able to punch the enemies.

Luggagetris by Sooly 2023-10-05T18:48:09Z

Works good, though a bit short. Theme is on point, though it is not the most creative approach :stuck_out_tongue_winking_eye: Additonal levels could be interesting

LD55 — Summoning

Honorius by BitLuderRb7804Fr 2024-04-16T16:09:27Z

Interesting take on a classic. I failed horribly unfortunately, kinda embarassing :sweat:

Summoning for Hungry Wizards by TheMoonrise 2024-04-16T18:36:26Z

I love the game, it's a great idea, looks good and is well executed. I didn't manage to finish the pizza in the end unfortunately, probably because I never managed to summon the pinapple individually (always with a tomato).

Zombie Shock by Skvader_418 2024-04-22T20:40:56Z

Fun game. People tend to leave the screen to the sides though, and having absolutely no way to lure zombies to a point often leads to people hiding off screen and the zombies never going there, even if theyre close. I also noticed the restart button didnt work, at least for me in the web build. Had to quit the level and start over.

Wizbbit by Angelino 2024-04-24T19:51:05Z

It seems loosing health doesnt affect you? I understand you weren't able to finish the game in time, I can relate to that. Obviously the game gets repetetive soon and I didn't find any way to actually win, but there's enough potential in your game that finishing it could be worth it. Keep going!

Party Wizard by braktheman 2024-04-21T18:10:12Z

Party Wizard! At first I thought the game was real slow, took forever for the dialogs to finish. Then I realized the game is speeding up each round. Then party wizard messed up big time and ruined the party for everyone :laughing: Not much replay value unfortunately, but nicely executed.

Ascension by Pigeonescu 2024-04-19T21:54:42Z

Not too challenging and the hook mechanic kind of feeled forced into the game to fit the theme, but well done overall. I like the aesthethics and the mood.