I can't play the game as it's only available as a zip which I automatically (and usually correctly) guess is a windows build which I can't play. But as you even wrote a post about still needing ratings DESPITE having given about 140 yourself (that I unfortunately cannot give for beforementioned reasons), I'd like to give you advice. First of all, this game page is absolutely boring. You don't provide screenshots, videos or anything at all to make visitors get interested in your game. Why would I download it? Certainly not for a short and uninteresting instructional text that is followed by a way longer list of credits and software used. Post screenshots. Show gameplay. Deliver something that makes me want to play what you worked so hard on. Next, I see you used Unity. That's great, because it's a box of tools. Utilize them! Why only provide a (presumed) Windows build when Unity lets you easily build for Linux and Mac systems too? Sure, the biggest part of players run Windows, but not all by far. It is no extra work, so just supply us. We would like to rate you, please let us. Which brings me to the next big point: Why no web build? Unity can do that easily. Obviously, web builds have certain limitations as of rendering and complexity, but from the description I presume it's a pure voxel graphics game which I suppose doesn't rely on high end rendering features. So this game can very likely made to run smoothly in WebGL. Why WebGL you may ask? Easy: it runs easily on most OS and I don't need to download some sketchy zip. I can comfortably just start the game in my browser with no work included. Web builds are my favourite for jams and I can always fit another web game in my schedule. A download, not so much. Last, though neither necessary nor actually an influence on reviews: You may want to put your game (especially a web build) up on itch.io. Players there may not necessary leave a review, but it may get you total number of players up, which is just good for your wellbeing to know someone actually enjoys your work. Obviously, you don't have to listen to any of this. But keep it in mind for your next jam, maybe it helps :)