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Stowaway
Stowaway
By srn-cq
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 13 | |
| Fun | | 2.54 | 13 | |
| Innovation | | 3.18 | 13 | |
| Theme | | 3.68 | 13 | |
| Graphics | | 2.77 | 13 | |
| Audio | | 3.31 | 13 | |
| Humor | | 3.09 | 13 | |
| Mood | | 2.77 | 13 | |
Comments
I love the concept here! It is fun to see what the delivery man is doing next and react. I like that he telegraphs his moves, so the player has time to scramble around to safety.
It's a little too easy, but I think that might be because of the random nature of the layout. The graphics are cute and I liked the little music loops as well. Nice game!
Found a method that works 100% of the time: remain in the upper left corner
leckert
2023-10-03 05:12
Really liked the theme and thought the music and graphics were good! I liked the concept but agreed that it's a little too easy, the player isn't really incentivized to take much action if they find a good hiding spot.
magnanix
2023-10-03 05:37
A cute little game idea, and wow! a Dragon Ruby Toolkit game in the wild?! :D. Nice work, this was an enjoyable play.
gobos12
2023-10-05 22:14
Creative idea, but I feel like I was doing nothing the whole time. I wish there was more gameplay besides hiding and waiting. Sometimes I was just sitting in one spot the whole time and doing nothing. It has a lot of potential though! Just needs more time.
There is so much space in the "truck", I just sat in the corner and didnt move until I could leave. The idea would probably work, but right now there isn't much to do in the game actually.
I just waited in a corner and managed to miss my stop. Then I waited in a white corner and won.
This is a nice idea, but it's just too easy and there is too much waiting involved.
le-don
2023-10-14 23:53
This is a solid game and I am always happy to see a stealth game! The idea of the level filling up, which means the player has less room to move, is also quite interesting. As other people mentioned, this game could be a bit harder. Maybe a bigger vision coin and not knowing where the delivery guy is about to go might be helpful. Maybe it might also be a good addition if the delivery guy would do something like a "sweeping round" to flush the player out of the hiding spots (the upper or lower corner for example). Lastly I think the waiting period between the "X stops remaining" is a bit long, as nothing is happening and as a player I am not sure if I should do something.