Bearrow by LoparPanda 2023-10-15T00:41:16Z ♥ 1
Love the art style, and it was exciting to see the upgrades stack up!
Foon → Ludum Dare Explorer → Users → leckert
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | The Wriggling Path | jam | 141 | 4.00 | 3.64 | 3.98 | 4.29 | 4.02 | 3.98 | 3.76 | 3.86 | ||
| 2023 | 54 | Limited Space | 👥 | Box of Squingus | jam | 294 | 3.84 | 3.66 | 4.47 | 4.42 | 4.05 | 3.33 | 3.16 | ||
| 2023 | 52 | Harvest | 👥 | Fishyphus of the Deep: Legend of the Eight Gems | jam | 688 | 3.02 | 2.69 | 3.14 | 2.63 | 3.43 | 3.00 | 2.42 | 3.03 |
leckert leaves an average of 8.0 feedback comments each event.
Love the art style, and it was exciting to see the upgrades stack up!
Great game! Graphics and sound are super polished, and the second color palette blew my mind. Played it through and wish it was longer -- it would also be cool if you could toggle other aspects of the level to "save memory," maybe have a limitation on how many can be active at once
Really cool puzzles! It was satisfying to see all the garden elements pop up on top of the box after each was solved. I really liked the length of the game as well, it was the perfect bite-sized experience. It would have been nice to have another indicator for the audio puzzle for those who can't hear the audio or happen to have it muted when they begin playing -- maybe like a note popping up to indicate that sound is a factor in the solution.
Great example of using gameplay to convey a theme. I felt like the amount of years I was able to complete would reflect on my character. The graphical presentation also establishes a very contained mood that reinforces the mundanity of forced repetitive labor. Awesome job!
Really cool idea to flip the harvesting theme around, and making the player try to prevent a harvest! It's cool to see tower defense systems that don't restrict where you can place things, I think this could be extended to create a really satisfying game where you can watch your terrifying blobs of cannons annihilate farm equipment. Great job for a first entry!
Awesome game with much more depth than I expected! There was a bit of a learning curve, but felt really satisfying to attempt to get into a sustainable flow of crop-growing. I can tell there was a lot of balancing work behind the card values, and it was definitely worth it!
I love how juicy the crop-is-finished-growing animation is, it makes it really easy to keep track of where to go. I also think the grow-your-own-ammo system is a great way to make movement decision more weighty than simply avoiding enemies. I Think it would be cool to allow for growing different types of plants with their own pros and cons, perhaps making them take different seed packets, number of plots, growth times, etc. for more on-the-fly strategizing!
Great mix of short-burst platforming and incremental seed hybridization! I found the gardening a bit confusing at first, but it feels great to buff up a super seed and demolish everything in your path. The art style was super polished for a game jam game too, awesome job!
LD56 — Tiny Creatures (14)
Ant of the Road by SpeedyRagout 2024-10-18T04:03:33Z ♥ 1
I really liked how the music changes, and the satisfaction of watching the ants stream out along the path I created! It was a little unclear that crossing over the sugar path with itself leads to the ants dying, though. Overall, it was super enjoyable playing through the levels, would be cool to see this idea expanded on!
Colony by Arscene 2024-10-18T03:56:32Z ♥ 1
Really awesome concept and game feel! It's clear that the systems in the game were thoughtfully designed -- I can imagine it would be compelling on a larger scale with more verbs as well. Loved the illustrations on the cards too lol
Small hope for a tiny sea creature by Enad96 2024-10-18T03:47:56Z ♥ 1
This one was pretty fun! I really liked the visual effects, and how the camera shifts when entering a tight space. The big fish was especially terrifying in the third level 😅 The hitboxes on the sea urchins could probably be a bit smaller, but that might just be a skill issue -- the quick respawns kept things from being too frustrating. Great game overall!
Apple Snake by johnbrynte 2024-10-17T04:34:11Z ♥ 1
This is a really smart idea! I loved the small touches as well, like the x-ray effect others have mentioned, along with the parallax background and slight animation. To help make falling less frustration, it might be cool to have an effect where the snake trembles a bit when it's about to run out of length (just so the drops aren't so subtle). Overall this is an awesomely cool game, especially for compo!
Beetle with a Mixtape by nanolotl 2024-10-17T04:24:02Z ♥ 2
Really awesome and tightly-designed! Particularly loved how the lava section tied together a bunch of abilities, and the quick retries made it addicting to retry the tough bits. Amazing job overall!
Underground Shuffle by Pigeons_everywhere 2024-10-15T05:08:57Z ♥ 0
I think I found all the cheese! It was a little frustrating dying so often (being a rat is tough!), though -- it might be nice to make the hitboxes for enemies a bit smaller than they appear on screen. I thought the environment was cool too, gave off a bit of an otherworldly vibe.
Rat Dead Redemption by GreenPig 2024-10-15T05:01:28Z ♥ 3
Love the vibe created by audio and visual effects -- even the camera angle made it feel like a dungeon crawling experience. Amassing an army of rats was addicting and satisfying, but it would be cool to get a bit more feedback during combat. Maybe adding rare rats with different stats/abilities could help incentivize exploration more too!
Cheer Pinball by hakimallazi 2024-10-15T04:46:37Z ♥ 0
Love the graphics and sounds! It would be cool to up the juice as others have mentioned above -- faster flippers and making the fans respond more to events in the game would make the gameplay even more satisfying!
PogoCombo by Mavvy 2024-10-08T05:14:10Z ♥ 1
Love the art style and music. Game feel is insane for a game made in such a short time too -- movement is awesomely satisfying, and I love the combo freeze-frame!
Tinysaurs by v1ris 2024-10-08T05:10:04Z ♥ 4
Super comforting and almost nostalgic vibe -- really awesome job with the graphics and music! +1 on the marketable plushies idea
Little Guys! by RamChops Games 2024-10-08T05:07:04Z ♥ 1
Love those little guys. Also the polish and game feel. Also the varied and well-thought-out levels. And the super fun and chaotic twist on this genre of puzzle game. But above all else, love those little guys.
Bewildering Battles by Cronno 2024-10-08T05:01:26Z ♥ 1
Very impressive variety for a battle system developed in 48 hours! Lining up a string of attacks and watching them all execute was really satisfying. I also really liked how each party member had a clear personality based on its sprite and moveset! For extra polish, it would be cool to display the effects of debuffs somewhere in the UI -- it wasn't clear whether they stacked or not.
Frog Force: Jungle Invasion by ScrivenerOfLight 2024-10-08T04:54:50Z ♥ 0
I really enjoyed the puzzles -- the solution to the second level was really satisfying once it clicked, and the constraint of only having one of each frog kept it approachable. To flesh things out more, it might be cool to have a few easier levels that introduce the player to each frog one at a time. Nice job!
Rise of the Wee Giraffes by khaotom 2024-10-08T04:42:14Z ♥ 1
Fantastic vibes!! Great job making each scene feel unique, intriguing and surreal. Definitely the most memorable game I've played in the jam so far!