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By buzzybee
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 959 | 3.08 | 20 | |
| Fun | 695 | 3.27 | 20 | |
| Innovation | 806 | 3.05 | 20 | |
| Theme | 1084 | 2.61 | 20 | |
| Audio | 552 | 3.13 | 20 | |
Comments
Great for your first Godot game, love the dash effect! It feels mostly good to control but the damping when you're turning around is a lot. I'd add a separate damping value for when the velocity is a different direction than the input.
minjutin
2023-10-03 18:36
Taking on account that this is your first game with Godot, good job!
This game looks like it has potential, but I couldnt continue in the level... but I might be lame in this type of game :D The music was nice and I liked the J function.
buzzybee
2023-10-03 18:56
@minjutin Thank you!!
buzzybee
2023-10-03 18:58
@themaydayman Yeah, the character controller was something I went back to a lot and I didn't quite manage to iron out everything with it. Thanks for playing, glad you enjoyed!!
buzzybee
2023-10-03 19:01
@janinna21 Thank you very much! As far as I'm aware, there should always be a way to make progress no matter where you are and which buttons are pressed, but there is always a chance I missed something lol.
xry
2023-10-04 16:16
I love that the player character has a green outline indicating when they can use the J ability again! I think it would be nice next to the W+A+J to put a directional arrow maybe, I got stuck for a good while figuring out why I couldn't make the second jump after that sign. I love the backtracking too to reach the final room! Great level design!! Overall great job!
leckert
2023-10-05 01:46
Awesome level design! Took me longer than I'd like to admit to figure out I could wall jump, but the character controls in a really satisfying way once it clicks!
ryusui
2023-10-08 00:27
The wall jump mechanic is neat, but I'll admit I couldn't figure out what to do past the second blue diamond. I also think the boost jump (or whatever it was supposed to be) could be mapped to a better button than J, and the tutorial hint more explicit about what it actually does.
BTW, one Godot dev to another - it is REALLY easy to implement gamepad controls in Godot (a must for a platformer like this), as well as export to HTML5. Definitely consider taking advantage of both features for your next Godot-based Jam entry!
buzzybee
2023-10-08 17:43
@ryusui I actually did want to make it an HTML5 game but I made the game with C#, which Godot told me meant I couldn't export it as a web game. Will definitely look into gamepad controls for future projects/a possible update for this one Thanks for the feedback!!
hexyvexy
2023-10-09 21:21
Tight little idea-would be neat if the level design could have been condensed to a single screen to better emphasize the theme.
buzzybee
2023-10-09 22:14
@hexyvexy I would normally do that, but I wanted to see if I could make the level a bit bigger than what I normally do so I decided to let the fact that you're changing the limits of where you can go carry me for the theme on this one (Also it was easier lol). It's definitely not the most integrated take the theme though, I will agree with you on that
Nice game for a first project in a new environment! I didn't manage to get very far, but it felt like that was due to me being bad at platformers (I just can't do them, and as soon as people mention "wall jump" or "double jump" my brain freezes for a second) rather than due to the game. I still enjoyed trying!
Good job. A minimalist platformer is what you need.
buzzybee
2023-10-13 18:30
@frank-gevaerts Thanks for giving it a go, glad you enjoyed!
buzzybee
2023-10-13 18:30
@fatemperor Thanks!!
le-don
2023-10-14 23:43
There is some neat stuff in this, like the wall jump working pretty well. Level design-wise I felt it was easy to get soft locked and I had to restart the game a few times. Maybe a button to restart the game without having to close it might be a neat addition.
buzzybee
2023-10-15 15:28
@le-don You can restart the level by pressing R, but I should have included something that tells you that. Could you be a bit more specific on the softlocks? After searching for a bit, I couldn't find any
le-don
2023-10-15 16:29
It's been a few hours, but I think after pressing the pink button and falling into the starting area. Maybe there is a way to get out of there, but I couldn't figure it out.
dan-str
2023-10-15 19:26
cool game, keep up the good work