FoonLudum Dare ExplorerUsers → Frank Gevaerts

Frank Gevaerts

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Searching for Signaljam5793.353.032.383.853.913.603.193.81
202558Collector👥Cupcake Collectorjam4403.453.502.523.573.373.59
202557Depths👥Dive into the Hive Mindjam4143.583.453.193.383.413.432.923.26
202456Tiny Creatures👥Papercat Farmsjam6113.483.272.832.963.683.343.273.74
202455Summoning👥Familiar Questjam8673.313.002.323.844.423.433.273.28
202354Limited SpaceWalking The Pigcompo1643.603.553.102.783.613.23
202353DeliveryGame Jam Assistantjam4.004.163.663.834.003.00
202251Every 10 secondsHyper Retro Futurecompo3.383.662.772.373.683.64
202250Delay the inevitableHMS Inevitablecompo3163.423.403.093.733.422.88
202149UnstableHyperTreadingcompo3.603.602.703.803.203.10
202148Deeper and deeperWisdom of the Ancientscompo5233.363.362.944.033.573.40
202047Stuck in a loopThe Watchmakercompo2813.463.123.283.652.913.72
202046Keep it aliveThe Diamond-Flowered Orchidcompo3013.663.503.323.893.473.143.64
201945Start with nothingFlowcompo3273.232.793.193.942.663.36
201944Your life is currencyInteresting Timescompo2553.333.383.202.883.233.14
201843Sacrifices must be madeHoney for Aponuocompo3713.063.082.632.702.672.84
201842Running out of spaceRunning out of S.P.A.C.E.compo5203.122.882.803.213.082.98

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Frank Gevaerts

LD42 — Running out of space

Hoard by gelisam 2018-08-22T18:52:56Z

Nice game! I also missed shift at first, and I think maybe having rotation speed accelerate would work better. The other issue I had was that sometimes things *just* touch but no red pixels appear, and for some objects the outline doesn't seem to exactly match the collision area. Apart from those, I did enjoy playing through to the end. I only had to get rid of the wheelbarrow!

Hoard by gelisam 2018-08-23T14:00:33Z

The shoe level was hard. I think I spent half an hour on that :) Should have taken a screenshot I guess. Oh well, maybe I'll try it again tonight!

Hoard by gelisam 2018-08-23T14:30:41Z

OK, so it wasn't that hard the second time. [SPOILERS] my last two levels are http://www.gevaerts.be/hoard/shoes.png and http://www.gevaerts.be/hoard/fridge.png [/SPOILERS]

Parking Spaces by Imphenzia 2018-08-15T00:51:38Z

Nice game. The trailers are tricky, but I don't think that's bad.

Don't forget to rate other games!

Brightly-Wrapped Boxes by incobalt 2018-08-14T14:20:23Z

Nice concept. I agree with the others that being able to move back would be very helpful.

Human Tangram by nusan 2018-08-13T15:22:10Z

I liked this one. Separating the pieces before starting isn't perfect, especially having to click twice if the split isn't straight, but apart from that I enjoyed playing it. Thanks for providing a linux build!

The Infinite Hotel by mikethewayne 2018-08-20T20:43:25Z

I needed to do a few fixes before I got this to run properly: first, the code refers to res/journeyAssistant.png, while the file in the 7zip archive contains res/journeyassistant.png. Renaming that got the game to run properly (I got symptoms similar to what @deaymon and @eptwalabha describe), but I needed to change the font to one that's actually on my system to get the display not to be messy. I used Carlito, which is size-compatible with Calibri. Portability is a pain, especially if you're not used to it...

I like the game. Maybe it's a bit slow, but as you say that makes it a nice background game. The people walking around and the traffic on the road keep it lively. The graphics aren't the greatest (says the guy who made a text-only game) but they're definitely good enough, and almost certainly better than what I would achieve. Maybe you could have people walk at slightly different speeds to make things a bit less regular? One definite improvement I think would be some sort of indication of which rooms someone is working in. Right now it can be a bit tricky to see if the dirt or breakdown situation is under control.

(Just as a data point, I also consider rar to be a very obscure format, and I'm surprised every time I see it. zip is way more common, although 7zip is catching up. In this particular case though, ideally you'd have all the resources in the .jar file so you wouldn't need any of them)

Running out of Space by Harry Jacobs 2018-08-13T19:17:39Z

Great game. Not my usual genre so I'm bad at it, but I did have fun playing it.

The Screen Saver by SvartTand 2018-08-13T18:09:06Z

Not a bad game. Making the window smaller is a nice idea at first sight, but it doesn't work well at all with some window managers. On my laptop (which runs i3) the end result is a stretched window that while it does resize is trivial to get back to its original size. I'd say black borders would work better.

Roops by Lipsch 2018-08-13T20:16:52Z

Not a bad effort. A bit faster paced than what I usually enjoy playing, but I still had fun.

I'd like it better if dropping a car had a bit more tolerance to it, i.e. they'd snap into place. Also some arriving and leaving animations would do a lot. Currently when you drop a car on the exit, the way it vanishes is a bit distracting for me.

Quickshot Yellow: The Quest for Green Flags by Phlip45 2018-08-13T16:25:57Z

Nice game. The theme link was subtle but there in the last few levels (but then the first levels were mostly there to introduce mechanics). I'd have appreciated an undo button.

Detonation Dice by George Lancaster 2018-08-14T23:10:40Z

Man, I'm bad at this! Great concept, and it works very well. It wasn't clear to me right away that only the top sides can match, maybe they can be greyed out a bit or something like that? For me, the game accelerated too fast, I couldn't do really do anything way before the end of the game. Control-wise, maybe the right mouse button could also switch between rolling and sliding?

Cartoon Tactics by Jiri Hysek 2018-08-13T21:08:25Z

I enjoyed this one very much. A stronger AI would be nice, but it's 48 hours... The shrinking world sometimes allowed some great tactics, although that needed some help from the terrain generator.

Balloon Critter by RedHermit 2018-08-17T18:48:44Z

Ah, these balloons are always out of space! I found horizontal control a bit too difficult, but maybe that's just me (I'm one of those people who likes turn-based games...)

Made With Meat by EatThePath 2018-08-13T15:54:13Z

The rules say "Porting (especially to Web or Windows) can happen after the initial 48 hours", so no rationale is even needed for that WebGL build!

Beaver Pitch by Andy D 2018-08-13T15:31:06Z

This felt a bit aimless, which isn't surprising given that it's unfinished. Barnaby could swim in this version, but the player could pretend that he can't. There was a distinct lack of challenge, which maybe could have been quickly partly resolved by a simple timer?

Patrick's Challenge III by tobiasvl 2018-08-14T22:51:52Z

Quite an enjoyable game! One bug I had was that in full-screen I don't have a mouse cursor, and if the directly non-diagonal squares are gone you can't move diagonally using the cursor keys, so you're stuck (until you exit full-screen mode of course).

Patrick's Challenge III by tobiasvl 2018-08-17T18:52:23Z

@tobiasvl turns out the problem with diagonals was that I didn't realise you could hold two arrow keys for that, so no actual bug there.

Tight Rooms by Aszu 2018-08-13T15:25:54Z

Fun to play for a bit. I liked the physics. I agree with @cobear25's comments about the music though.

S.T.A.C.K.E.R. Clear Bag by DrEvilBrain 2018-08-14T23:53:40Z

Some information about what various items do would be very useful. Every now and then I couldn't drag an item and had to click around a bit before it would work again.

Dearth of Mana by BitJester Media 2018-08-13T17:46:58Z

An interesting variation on an old theme, but it feels unfinished

Dash Brawler by glitchman 2018-08-14T15:22:33Z

A decent game. I never really understood what I was doing, but I got through anyway. The intro and cutscenes make it feel complete.

Bomber Brigade by Nexusviper 2018-08-13T21:15:30Z

Nice and simple game. Ideally the controls would be listed somewhere though

ENCRYPT3D by Mapt04 2018-08-14T23:02:53Z

I'm not sure why there seem to be both growing stacks of files that behave in a tetris-like way and a total size bar, without any real indication of how big a file is. There seem to be different mechanics in here that don't work together very well for me.

Running out of Space by Andre van Zuydam 2018-08-14T14:12:35Z

Ah, the proper hopeless feeling of old moonlander games! Nice interpretation of the theme

Faster than space by LukeL 2018-08-14T14:33:20Z

I got a bit lost in this one. I liked the audio, but the controls were tricky (I never managed to select a crew member on the first attempt)

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-13T14:45:10Z

Good point, I should have added that. I've now added a link to a card-sized quick introduction sheet for people who haven't encountered this sort of thing before. Thanks for looking at my game!

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-13T18:41:26Z

Wow, people are actually playing this! Thanks!

@johnyf yes, it's definitely not new. I wasn't going for innovation here :)

@lukel I bet there are many other games that would be a far better introduction to the genre! I suspect I should have spent more time adding subtle clues throughout, and maybe some adaptive hints, and then of course having someone else playtest it would be ideal. And yes, graphics might be nice, as well as some music.

I'll have to practice a bit so I get the hang of writing this sort of text. Being slightly stuck for inspiration in every room isn't fun, but I'm sure I can learn!

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-14T12:54:44Z

@incobalt One thing I didn't know (and still don't) is how hard this kind of game in this kind of context should be. I know part of the answer is probably some sort of adaptive hint system, but as I mentioned I'm not very experienced with inform so right now I don't really know how to do that. More scenery could be easily done by not messing up my sleep schedule with too much caffeine early on so I'm not a zombie half of the time :). And yes, I'll also use that as my excuse for the acronym mistake! (Or maybe I'll say it was part of the plot, the entire world being a bit off). Thank you for your feedback, this sort of response is what I need to want to use inform again next time!

@trystan-sarrade yes, if I do this sort of thing again I'll definitely try to make it friendlier for people who aren't used to this sort of thing. Thanks for trying it out anyway!

@andre-van-zuydam music is technically possible I believe, but I haven't tried it. I'll have to play with the various tools people use to create music one of these weeks. I tend to feel music doesn't matter a lot and I prefer my own background sounds, but then when I play a game with good music I do enjoy it more so I know I'm wrong about that. Ascii art, hmmm... Yes, that's something I might try!

@phlip45 the astronomer is great because he doesn't care about anything other than looking at space, which means the default responses inform provides for a person work very well (he's unimpressed, he isn't interested, or he doesn't reply). I wasn't sure at all if I wanted an actual NPC in the game because one of the things I *do* remember from back when I played a bit with this is that conversation is hard. (hint: after taking the screw you could have taken something else in the screw warehouse)

Again, thanks for all the great feedback! I now know the game was too hard, too easy, too subtle, and not subtle enough, which I think means I fit into the genre properly :)

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-14T22:32:26Z

@incobalt yes, I actually wanted to make it obvious that space could be picked up, and yet some people didn't spot that (I think). Mostly I just need to practice a lot more, and play more current IF from experienced people. This was actually the first IF thing I ever wrote that has an ending...

And the game told you not to press the button again! If you did and nothing useful happened, it's your own fault :) (Arthur Dent didn't press it again!)

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-15T00:59:32Z

@paulo-augusto thanks!

@drevilbrain the astronomer's opinion about that was definitely uninintentional. I hadn't spotted it :) The default responses in inform7 really seem to have been written with this astronomer in mind! At one point early on I wanted to make a game purely about running in hyperspace, but I couldn't think of anything useful for that. The shoehorn is a remnant of that.

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-17T19:04:17Z

@andy-d I'll put the treadmill thing down to "not enough polish". I bet more prose would have made it clearer! Thanks for your review!

@tobiasvl yes, I will maintain that that wrong acronym was on purpose :) I like word-based humour, coming up with it can be a lot of fun (and be frustrating if you can't think of anything), but getting it more or less accidentally when people combine unexpected things really is the best!

@redhermit Thanks! I'm glad it was entertaining enough to want to spend that long on it without throwing things at the screen!

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-18T13:12:21Z

@endurion I don't know where the space from the debris field went, but I think I know what the basket bug is: I believe the basket only appeared after adding the last space early on, which I changed near the end, and the basket is implemented as a "vehicle" in inform7 (which gives some of the responses for free), which means you can go places in it... Thanks for trying it out, and thanks for the bug report!

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-20T20:59:28Z

@mikethewayne Thanks! I hope you also found other bits humorous, that particular bit is purely accidental, I didn't think of it :)

With all the positive responses, I'm starting to get enough motivation to figure out how to do decent help and hint systems in time for the next LD. Previously I was wondering if another genre would be better, but I like text, and if I can make it more obvious which things are sensible to try I think it's worth at least another go!

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-22T18:55:40Z

@gelisam Thanks! Yes, Phil did get a bit stuck, maybe he wasn't very spatially aware that day :) Watching him play was still excellent though, it was the first time I actually saw where people actually have issues and what verbs I definitely need to add next time.

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-24T17:21:00Z

@diaxcor a text game will of course always be a text game (which might or might not be a genre you like). That said, I could probably have done more to present it, either by adding graphics inside the game (which I'm not sure I want to do) or by custom cover art, and of course not assuming that everyone will have played some interactive fiction before.

Running out of S.P.A.C.E. by Frank Gevaerts 2018-09-04T09:17:13Z

@ratherjolly Thanks! @imphenzia Thanks! Next time I'll try to read through the entire text properly to see if I can find any obvious missing verbs like that.

Running out of S.P.A.C.E. by Frank Gevaerts 2019-10-08T12:29:38Z

Testing if I can do spoilers !> this is a spoiler

!> this is another spoiler

grindatron.tv by Donitz 2018-08-14T14:54:51Z

I'm not very good at this (Where are my turns? :), but it was fun to play

Temple Dungeon 42 by BetelgeuseMan 2018-08-14T15:07:58Z

Nice little game to spend some time in. I think some of the controls could be better, like let me move in the general direction of where I clicked if I didn't click on an adjacent tile, or picking something up if I click on it without having to change modes (in general I don't think you need the modes at all).

DEFRAG by jdhollen 2018-08-13T20:07:34Z

Not bad at all.

Elevator Operator by Evan Charfauros 2018-08-17T19:24:34Z

There are a lot of inventory tetris games, but this one felt different. Nice game!

Compression by JohnyF 2018-08-13T18:17:27Z

A bit too hard for me, I got stuck on the second level. As soon as she screen glitches start it's game over for me. Still a nice idea, and what I saw works well.

Mother Ship by Whismirk 2018-08-13T20:03:07Z

A very nice game. I totally forgot about scrolling the very first time, but then I got the hang of it and saved five billion people. Pity about the others!

Scrolling could be a bit faster

Knight General by lchsk 2018-08-22T18:18:37Z

A nice little game. It does feel a bit unfinished though.

Puzzle #42 Running out of space by calixjumio 2018-08-15T00:26:42Z

I did need the hints, but it was fun. I agree that introductory levels would be good.

LD43 — Sacrifices must be made

Mortal Decisions by KunoNoOni 2018-12-05T23:55:22Z

I like the idea, and I think it's reasonably well executed. I agree with those who say that maybe there's too much waiting, and maybe time between actions could be shortened in exchange for a higher credit goal.

Santa frowns to town by tanis 2018-12-04T20:40:56Z

I must say I got a bit bored with this fairly quickly. It ends up just being going back and forth and pressing space at the right time. It looks decent and it works well, but I feel something is missing

The Cold Equations by incobalt 2018-12-04T16:34:38Z

Very well done! The mood really works (and I have to go do something else right now to cheer me up!)

Soulmart by Yngvarr 2018-12-04T15:44:39Z

I can't quite figure out the right balance, so I keep losing very quickly. Nice art, and a good fit for the theme.

Winter Summer Land by tomdeal 2018-12-04T15:33:46Z

Very nice interpretation of the theme! Graphics and sound effects are nice, the music does get a bit repetitive after a while. I didn't get to the end (I never play platform games so I'm really bad at them) but the level design seemed solid

The Sacrificial Trail by PhilStrahl 2018-12-03T15:17:40Z

Of course there's a unicorn and coffee! I like the mood.

Sacrifice This Game by xlambein 2018-12-05T23:22:15Z

I needed to install a few more things: first pip3 install wheel, and then after everything was there still needed libglfw3.

A very original idea, and well-executed! I just wish I didn't get stuck all the time :)

The Altar of Sacrifice by Rombus 2018-12-03T15:26:41Z

Nice game with fitting graphics and sound. I wish I was better at playing these things!

En Passant by Paul Nadan 2018-12-05T20:24:04Z

A very nice idea! I couldn't get to the end because I'm rubbish at anything involving real-time reflexes, but I did enjoy the bits I saw quite a bit.

Soul Traveller by Jiri Hysek 2018-12-03T15:44:43Z

A very solid game overall! I liked how dying wasn't too terrible (I died a lot!), which gave it enough of a puzzle so I didn't get frustrated.

Mars attacks by Jonas Michael 2018-12-05T16:23:22Z

The WebGL version is broken for me as well (same symptoms as @matank)

LudumCoin by Alexey Akulovich 2018-12-05T18:17:34Z

Works well, and I had fun playing it.

Flocked by Ice Maker 2018-12-04T20:32:00Z

Controls are a bit weird. Half the time I clicked, nothing happened even though I was definitely aiming properly. Also, especially with the mouse inertia (which is a cool effect), it's way too easy to suddenly click next to the window and lose focus. Apart from those, it works well and is fun for a few minutes.

Honey for Aponuo by Frank Gevaerts 2018-12-04T17:05:14Z

@piter @rexpeppers thanks! @djn did you try typing help or hint? There are some hints about the boots there

Honey for Aponuo by Frank Gevaerts 2018-12-04T21:50:54Z

@cincerteri thanks!

Honey for Aponuo by Frank Gevaerts 2018-12-05T14:38:14Z

@toppervideogames Thanks! I agree it is a bit short on puzzles. The treadmill is a reference back to my ld42 entry, so if you're one of the 99% of LDers who haven't played that, yes, it is weird (and maybe I should have thought of a better way to integrate it). In LD42, there was an entirely useless shoehorn which was near the treadmill which had a use. I'm glad you liked the help system!

@incobalt yes, for some reason last time I ended up with more stuff to do even though this time I spent more time on it. I just couldn't come up with proper puzzles. I think what I need is ld42's inspiration and ld43's sleep schedule :) I wasn't entirely convinced that being able to die was a good thing, but then I figured you could really only die fairly near the start of the game, and in most cases undo would save you, so using undo is certainly something I expected people to do. I wish I'd thought of eating the honeycomb to spite Aponuo!

Honey for Aponuo by Frank Gevaerts 2018-12-05T22:53:02Z

@ild-games-llc thanks for the feedback! These detailed comments are really helpful, as I'm not very experienced with writing this sort of thing (this is really only the second time. I've experimented a bit with inform7 years ago, but never finished a game until ld42).

Yes, meta-actions should be skipped by the bear (not just for the hunger thing, also for moves). I knew that when I was implementing it, and I should have spent more time on figuring out how to do it properly.

The beehive - well, I guess I was mostly thinking modern man-made ones that you can open and take the honeycombs out of, while I guess you were thinking of either natural ones or less advanced ones, which is probably more fitting for the game. Next time...

The giving food to the bear response is one I specifically wrote. Maybe it should have been a bit more detailed and had a hint about dropping it instead (or maybe I should just have allowed giving it directly...)

Honey for Aponuo by Frank Gevaerts 2018-12-06T13:29:06Z

@yngvarr thanks! If you did that, you'd get a nice hint about how to fix the situation :)

Maybe you could have downloaded the game file and run it with a standalone interpreter for better ctrl-w proofing! :)

Honey for Aponuo by Frank Gevaerts 2018-12-10T13:49:23Z

@commanderstitch great! The bear likes eating, so it should be happy now :) Did you figure it out in the end? Did you try the help?

Breeze Wanderer by Luca1152 2018-12-04T21:59:20Z

I like the graphics, but the controls make it almost unplayable for me. I don't think a puzzle game should require this mouse handling speed.

Jetsam by Zeaga 2018-12-04T22:40:30Z

Not a bad game to play for a bit

Faster Than Wind by alhime 2018-12-04T22:44:55Z

This looks like it could be good, but I can't figure out what to do

Broken people by WTMK_BK 2018-12-04T20:45:18Z

This is *much* too fast to be playable for me

This is fine by Antt5053 2018-12-05T17:15:48Z

I like the idea. Execution could be better, but if it's your first game jam it's really easy to mess up time management and end up with some of your "features".

Yahtzle! by 1257th or nothing 2018-12-04T21:50:22Z

It took me a while to figure out how it worked, but once I got the hang of it I did enjoy it!

Hire Power by Yoni 2018-12-04T23:36:16Z

Nice game, but there are a few annoyances. Every now and then a character gets stuck, and getting killed by the spikes when jumping over them during the upwards bit feels a bit unfair

Bluebonnet Plague by GoatBoatGames 2018-12-05T16:18:47Z

I like the interpretation of the theme, but like many others I got a bit stuck trying to find useful combinations

Date With A Devil by ILD Games LLC 2018-12-05T16:53:40Z

Nice idea, but there are a few things that bothered me: first, the game refers to A and B buttons, while all descriptions mention Cancel and Select. Also, I think the intro is a bit long.

LD44 — Your life is currency

ShellShark! by Yngvarr 2019-05-03T18:38:26Z

Nice game to spend some time with. I like the graphics!

Traade by Ace17 2019-05-08T19:25:05Z

Not bad, but I didn't get very far. I did get frustrated a bit by the exact timing that's required for many jumps.

Memorandum by PhilStrahl 2019-05-03T19:20:56Z

A *very* nice game. Music, graphics, and story work well together to set the mood.

For those wondering about non-windows: it worked perfectly with wine for me.

Memory Run by DeathStorm 2019-05-03T16:25:17Z

Pretty enjoyable overall. I wouldn't have minded a quicker way to enter commands, and think the trapdoor mechanic is a bit too harsh. I understand you don't show a preview of where you'll go, but having to rotate the view all the time to check for trapdoors while trying to remember your current position made that bit just a bit annoying.

Phil, The Leprechaun Of Gold. by INCD021 2019-05-03T16:32:46Z

Man, I'm bad at this sort of game! It looks and sounds great, and playing it for a bit was a lot of fun, but I didn't get very far at all. The backstory is very nice, and ties it in really well with the theme!

Heart To The Sky by Baby Dino Herd 2019-05-08T19:01:05Z

A very nice puzzle game. My only complaint is that from certain angles (especially when looking in the direction of the sun) things can be a bit hard to see, but apart from that it's a good way to spend some time.

Ghost Avenger by Rombus 2019-05-03T17:18:47Z

Up to your usual standards, and still unbeatable for someone like me :) Nice graphics and audio A very nice way to spend fifteen minutes or so not getting anywhere and dying a lot!

Social Poker by kromeboy 2019-05-10T13:34:52Z

A very nice take on the theme!

Moneyman and Pennyboy by CaptainDreamcast 2019-05-08T19:18:26Z

Not a bad little puzzle game!

LD44: Minter by LMB 2019-05-04T14:53:55Z

Not bad!

The Gold Digger by Jiri Hysek 2019-05-03T16:50:31Z

A very nice puzzle, nicely finished in every way. Well done as usual!

Provide by RedHermit 2019-05-03T17:12:33Z

I enjoyed the general mood and audio, but I would have appreciated more choices at some points. I got the impression that the key to achieving balance was mostly appreciating the unicorns (which is not a bad life lesson!)

Mouseketeer by SpaceMonkey 2019-05-03T17:43:31Z

This looks and sounds really nice, and I like your interpretation of the theme.

Extracted Souls by Préda 2019-05-03T17:01:58Z

I liked the graphics and audio, they work pretty well. Nice take on the theme

Interesting Times by Frank Gevaerts 2019-04-29T12:56:42Z

@zanyg thanks for the feedback! The way I saw the currency is that you do get something in exchange for the stories, but I agree that what ended up being there in the end ("Have a drink on me!") doesn't really convey that.

Interesting Times by Frank Gevaerts 2019-05-03T15:49:03Z

@rombus, @redhermit, @incd021 thanks!

Interesting Times by Frank Gevaerts 2019-05-04T14:39:33Z

@fashionbatman thanks! I'm very happy with how it turned out given how much time I effectively had.

@dina thanks for playing! Do you mean there wasn't enough variation? If so, yes, I would have liked to put in more, but I wasn't able to spend more time on it.

@lmb thanks for playing! I would really have liked to make it a bit more varied, with more different ways to get the story bits, more personality for the npcs, ... but yes, I really got tired fairly early both days (not that I can guarantee I would have done better otherwise,of course)

@deathstorm Thanks for playing this on your stream!

Interesting Times by Frank Gevaerts 2019-05-04T19:07:34Z

@baby-dino-herd sorry, I'm not going to comment on the theme here :) Thanks for the nice words!

@fnkee that's mayors for you! Thanks for playing it.

Interesting Times by Frank Gevaerts 2019-05-09T17:14:51Z

@jlv thanks for the detailed comments! The dialogues were meant to be entirely uninteresting, but maybe I overdid it...

@philipprapp95 thanks for playing! Yes, examining the npcs seems to be one of the main things people get stuck on. I did mention it in the intro and in the help, but I guess it wasn't clear enough.

cut'n'align by neguse 2019-05-10T13:24:57Z

A nice take on an old genre

Cards of Life by mapleglaze 2019-05-08T19:38:39Z

Nice game to spend a few minutes with

60 Days Till Summer by Fnkee 2019-05-08T19:05:17Z

Nice idea, I like what's there.

Faustian Sands by Seb Jones 2019-05-04T15:05:51Z

Nice work!

LD45 — Start with nothing

Lands of Kingdom by MouthlessGames 2019-10-09T18:10:52Z

Nice basics, but there's a lot missing, mainly: * no information about what's still missing for a building * you can't end a path somewhere other than a flag. That's really annoying * How do you produce swords?

I Forgot My Sword! by Yngvarr 2019-10-08T14:34:16Z

A nice game overall. I did have some of the same issues as @secretpocketcat though, in this kind of game I like to stop and think, but then I'm dead :) That's mostly me though, if you don't use a mechanic just because it might not suit some players, you'd end with nothing instead of just starting with nothing.

A Brand New World by RealityCheck 2019-10-09T20:58:55Z

I must admit that I had no idea what I was doing, but I managed just under 10000 points. I think you have an off-by-one error in the "cards in the deck" counter, it ended at 1.

Overall, very well done for an "Oh no, this isn't working, let's restart!" game!

Thanks for Nothing by PhilStrahl 2019-10-07T13:45:14Z

Perfect! I wish it was longer, but that's about it. I like the graphics, and as for the music, well, I got stuck on the intro screen because I wanted to listen first, and pressing space would have broken the spell :)

From Nothing to Mine by DeathStorm 2019-10-08T14:16:55Z

I enjoyed this quite a bit! For long-term play I'd want some sort of auto-selling mechanic, but for something with the scope of an LD game that's really not needed.

Balance wise I think it's a bit too dependent on your start. If it starts going well early on, you've won, and if not, there doesn't seem to be much you can do about it

Island of the Coconut Spirit by candlesan 2019-10-13T13:37:31Z

I enjoyed this one very much! The graphics are nice, and the music is nice, but the way they interplay is really great.

I like that there's not really a "score", so there's no stress about doing things wrong, but on the other hand that probably means there's less replay value (which doesn't matter at all for LD, of course).

One thing I'd have liked to have is a way to zoom in or out, but missing that isn't too bad because the island never gets too big anyway.

Well done!

Life with Words by Chaosinism 2019-10-08T15:30:01Z

Very nice! Like some other people I also missed the detach thing at first (it's clearly mentioned, so this is entirely on me!) and if you don't detach weird things happen if the blob gets too big, but that's not a big issue as that's not what you're supposed to do anyway.

One thing I would definitely have liked is support for arrow keys and not just wasd, I still can't get used to those...

untitled» by e.. 2019-10-07T13:07:58Z

A fun game for a few minutes, which really is what it's all about! Could be more polished, but if you had to start by integrating sdl and rust (even if you could start early on that) I'm not surprised polish wasn't a priority!

Just a few notes though, you should really mention the controls here in the description, and the rules specify you have to provide the source. I found the source next to the dev report, so it's all there, but I suspect a direct link would be better.

Unwatered by bazld 2019-10-09T19:48:54Z

I enjoyed this a lot. I needed the spoiler for level 4, although maybe I would have figured it out in the end. That's the cost of a jam game, you just don't have time for fifteen levels with a nice progression :)

Confused by Rombus 2019-10-07T12:39:45Z

Nice game! I didn't manage to beat the boss (as expected, that's just me). I like the character progression. One minor issue is that the level screen says "press (x) to restart" where I'd have expected "continue", but I don't know if that's an engine limitation.

Confused by Rombus 2019-10-07T12:40:51Z

@nachtwitch it took about 30 seconds to figure out, is that really too long?

Words From Nothing by NekuSoul 2019-10-08T15:17:00Z

Nice! I played on linux, and build works fine for me. My main issue was that I didn't figure out you could re-roll a word (or parts of it), I had to read comments here to find that out, and that's kind of essential. Maybe mention it in the description?

I suspect there's not much replay value in this, but for an LD game that doesn't matter.

One issue though: with scrollwheels there are two possible directions for zooming in, and I disagree with you about which is the correct one :)

White Starts With Nothing by Baturinsky 2019-10-09T18:42:08Z

Very nice idea, but it's a bit confusing. Maybe animations would help a bit?

Nightbirds by Jiri Hysek 2019-10-07T14:20:54Z

A great looking and sounding game as usual! I'm having a hard time attacking though, not sure if it's me or the controls.

HiddenThings by Talia 2019-10-13T18:13:41Z

Very nicely done. Graphics and music are effective. The obvious missing thing is simply "more" I think.

Better than nothing by Fictions 2019-10-07T14:30:24Z

Very nice game. Looks great, and the concept fits the theme very well.

Keep It That Way by Berkin 2019-10-09T21:08:15Z

A very original idea! I wasn't very good at it (I'm not very good at games in general), but it was fun. I wouldn't have minded a bigger play area and fullscreen support.

Epic story of a nobody by The Osk 2019-10-10T22:06:45Z

Not bad, although the fighting was a bit repetitive.

Nothingness by PhillSerrazina 2019-10-09T21:20:39Z

An enjoyable bit of storytelling disguised as a puzzle. I enjoyed it!

Molecular Madness by PurpledArtFrog 2019-10-07T12:57:42Z

A very nice game. It took me a while to figure it out, but figuring it out was fun, so that's fine :) Graphics and sound are very well done.

Molecular Madness by PurpledArtFrog 2019-10-07T14:36:31Z

At work, the day after LD? What a strange idea! :)

Flow by Frank Gevaerts 2019-10-07T12:26:07Z

@fictions @gabriele thanks for those nice comments!

Flow by Frank Gevaerts 2019-10-07T22:13:59Z

@nachtwitch @mortalfosca @nachtwitch @purpledartfrog thanks for playing! I tried to make the game give more hints automatically (compared to previous LDs), but I'll admit that I ran out of awakeness before they were all there so I decided to call it a day rather than risk introducing bugs by coding half-asleep. I suspect that's mainly a problem in the second half of the game. Inform is a fun thing to play with if you're used to "regular" imperative or OO stuff, it feels very different :)

Flow by Frank Gevaerts 2019-10-08T12:36:18Z

@mikeality I don't know if this exactly where you got stuck, or if you even want hints, but did you get to the ocean floor? I assume "down" or "go down" from the ocean isn't too much of a spoiler, but I'm hiding the rest (click to reveal)...

!> Once you are on the ocean floor, you'll find three objects, a treadmill, a shoehorn, and a pair of shoes. There is one "hidden" object on the side of the treadmill (which is mentioned if you examine/look at the treadmill) , the slot. If you examine all of those, you should get some hints of what to do next.

If you (or anyone) are still stuck after that, I'll be happy to provide further help. I found that you can prefix a line here with "!>" to mark it as as a spoiler, please use that if you need to provide detail!

Flow by Frank Gevaerts 2019-10-09T18:59:16Z

@deathstorm @rombus @yngvarr thanks! Yes, I did make a first person game :) I once contributed to an open source billiards game, so it's not even the first time (and arguably that one even counted as a first person shooter!)

Flow by Frank Gevaerts 2019-10-09T19:25:49Z

@baturinsky I don't think I agree. Sure, a big text adventure wouldn't work, but this one can be finished in ten to fifteen minutes. If that's not possible because I made things too hard or didn't map enough synonyms, that's a bug of course and may warrant a lower rating, but LD is full of more complex management and puzzle games that take at least as long to get going, and I'd hate not to have them.

Flow by Frank Gevaerts 2019-10-09T21:24:03Z

@hajden thanks! Yes, my greatest fault in these is not thinking enough about other words that people will try... There isn't *that* much to see in the game, so I think you saw it all.

Flow by Frank Gevaerts 2019-10-09T21:43:58Z

@realitycheck thanks! I'll try to do better next time so people can just enjoy the story and the puzzles instead of getting frustrated by not finding the right word.

Flow by Frank Gevaerts 2019-10-10T21:29:53Z

@trusty @humphreysmedia thanks! I'll admit that while making this I often doubted if I'd end up with anything worth playing, but all comments so far make me feel it was worth it :)

Flow by Frank Gevaerts 2019-10-12T13:15:03Z

@commanderstitch maybe the bear will return in LD46 :)

Flow by Frank Gevaerts 2019-10-14T12:21:29Z

@philstrahl sorry about that! I'm sure you would have completed it even without that bug :)

Flow by Frank Gevaerts 2019-10-25T08:58:34Z

@phoenix-fireflower yes, that's one of the big problems with me and this sort of game. I never put in enough synonyms...

@local-minimum Drinking is not the solution :smiley: Sorry about that. I should have put in more (or any, really) hints in the later parts of the game.

If you still want to finish it (don't feel obliged!), here's a spoiler for that particular bit: !> When you're around the slushy planet, just "look at planet" or "examine planet" (or "x planet" if you like the standard interactive fiction shortcuts) will get you further. After that, you'll have to look at various things you encounter to figure out what to do with them.

Flow by Frank Gevaerts 2019-10-29T09:17:29Z

@collin-thompson thanks! Glad you enjoyed it!

During every ldjam I participated in at some point I wonder why I'm doing this, but then during the rating period I get comments that answer that question :)

Seed by Trusty 2019-10-10T21:27:31Z

The setting feels very original! I didn't actually manage to beat the sun, but that doesn't matter, I did have fun.

Get Some Cake! by OwlyCode 2019-10-09T21:34:33Z

A great idea. I did have some problems with getting two things close enough to combine, but maybe that's just me.

Living Forrest by Majadroid 2019-10-09T18:57:18Z

A very nice game. I like the music, and graphics.

One minor thing I'd have liked to see is having the various types of tree you can or can't currently plant be highlighted.

Road to Something by GoldenEvolution 2019-10-13T18:32:18Z

The graphics work very well with the theme, and the music is nice. For me though, I couldn't get very far, my timing just isn't good enough. As a very specific criticism though, during the "rolling ball" phase, especially on slopes, the ball has a tiny bounce that makes jumps just not work half the time.

Start With Rain by Piturnah 2019-10-13T13:10:35Z

Nicely done, but the game overshoots the premise a bit, with everything flooding.

Colour Shot by HumphreysMedia 2019-10-09T21:13:02Z

An excellent game to remind me how bad I am at these things :)

14 billion years by Vhalenn 2019-10-09T20:31:57Z

This was great for the first two phases, but like other people I got slideshow mode during the Objects phase. Sound and graphics work well together to set the mood!

Meager Genesis by Hajden 2019-10-09T19:56:57Z

I was disappointed when it ended, but maybe it's all for the best, I do have things to do and I could have spent all night looking and listening to this!

Allow by Mikeality 2019-10-07T13:30:47Z

Very well done! The sounds and graphics work well, and the puzzles are tricky enough to be challenging yet not too tricky to figure out.

At The Beginning by Flokami 2019-10-07T14:54:55Z

A very nice idea! I played the web version (the only windows I have are for letting light into my house) so issues I have may well be linked to that, but I got the impression that things can go wrong when I do something unexpected but that's not too terrible. Overall, well done!

Start with WHITE by IanTyf 2019-10-13T18:51:19Z

An excellent idea. I'm a bit confused by the colour scoring though, sometimes I got a worse score with colours that to my eyes were closer.

The Journey of Life by mortalfosca 2019-10-07T14:59:18Z

Nice take on the theme. I don't like the implication that studying makes one lose friends though :)

Nothing and Everything and Anything by ayushka 2019-10-13T12:48:42Z

Nicely done! I liked how many branches you managed to think of.

If there's any criticism, I'd say the font effects were a bit much some of the time, as they made the text quite hard to read at times. They do add flavour, so I wouldn't get rid of them, but they could use some balance.

LD46 — Keep it alive

Forests of Xahil by unpronounceable 2020-05-10T17:10:11Z

Not bad, but it did get a bit tedious after a while. Especially having to slowly aim again every time when shooting gets old fast. Graphics and audio are good. I would have appreciated the game not letting me shoot myself. Regarding the theme, I'm not convinced "keep it alive" and "stay alive" are interchangeable

@eldar there is music and audio in the game, at least in the web version I played today. I see no mention of post-LD changes so I assume that's still the same.

Keep it Alive, Keep them Alive by jeremyfa 2020-04-23T19:01:55Z

I enjoyed this one. At the end it got too fast for me though, my mouse coordination isn't as good as I'd like! I like the music and audio, and the minimalist graphics are perfect for this sort of game. Personally I'd like a bit more focus on thinking and less on speed, but that's a matter of what you want the game to be, not of what's "best".

Don't Touch the Button by Yngvarr 2020-04-23T19:14:13Z

Very nicely done! I enjoyed the constant chatting of the fish. I really didn't expect a puzzle game to suddenly appear, but it was a nice surprise, I like puzzle games :)

Rampage by PhilStrahl 2020-04-20T16:39:49Z

A really nice game! Nice graphics and music, a well-working concept, and a good fit for the theme If there's one thing that would mnake it even better for me, it would be arrow key support. My fingers *still* haven't learnt to handle WASD easily...

Mind Defender by Laura del Pino 2020-05-03T17:30:58Z

Nicely done! The graphics look great, the music fits, and the gameplay works, so that's all the basics covered :) More levels would be good, or just more waves of nonsense, but game jams are short...

Feed the Machine by DeathStorm 2020-04-23T19:54:57Z

Nice concept! I didn't get very far, I keep getting lost and then suffocating :) The sound is nice, and I like the machine animation a lot! I'd have a much easier time if the dome was a bit smaller though.

The Unicorn and the need for coffee..! by INCD021 2020-04-20T16:30:29Z

Nice! I found three ways to end the game, so I claim my bonus point :)

The Unicorn and the need for coffee..! by INCD021 2020-04-20T17:10:19Z

@incd021 You're right, I hadn't actually won yet :) Somehow I assumed it was an endless game... I tried again, and I now found four ways to end, three of them bad

The Unicorn and the need for coffee..! by INCD021 2020-04-20T17:27:36Z

Thanks :) I will spend it wisely!

The Unicorn and the need for coffee..! by INCD021 2020-04-22T11:48:15Z

@pvg Bah, the C64 is rubbish! Spectrum forever! ;)

Silly Fluffy Bunny by Jiri Hysek 2020-04-20T17:04:15Z

Very nice overall. I struggled a bit until I understood that I have one stable line at a time (I first thought they all went away, which made it very nerve-wracking and too fast), but after that it was great. The sound and graphics woork very well, I like the switching between colourful while playing and black between levels a lot.

TankMan Phil by RedHermit 2020-04-21T19:39:00Z

Very nice! I like the general colour scheme, the music, the calm but urgent voice...

Raising the bar by SpaceMonkey 2020-04-21T19:12:42Z

Nice idea! A pretty relaxing game (unless you make the mistake of wanting a higher score...) helped by a fitting music choice. The graphics (and esbottles look just right for this.

I did get the impression that sometimes those blenders got stuck when they were full (web build in firefox).

It might be a good idea to have an option to not end after a set time.

Kaoamaru Kaiju by SplitPainter 2020-05-02T15:52:09Z

Graphics and audio are really nice, even though I didn't play any of the systems or games you were referring to :)

Type IT! by Hedgy 2020-04-20T17:26:36Z

Nod bad! You found a good stash of long words there :) I played 1.1, where the enter key is ignored, which helps. A possible improvement would be to have enter clear what you typed, so if you have a typo or if the word you were typing hit IT and is gone, you can get rid of it quickly. One minor issue: the textbox where you type didn't have the focus when I started. I play on linux using wine, so who knows, maybe that doesn't happen under windows?

Virtual Pet: No escape from Life by MickM 2020-05-04T18:33:14Z

I am clearly not meant to keep a pet :) The graphics may not be the very best around, but they're consistent and I like them. The sound and music are pretty nice too. Well done all round!

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-20T17:18:59Z

@commanderstitch Well done! I think I'm learning to make these things actually playable too. @hedgy thanks! @incd021 Yes, it's probably all a bit loud :) This is the first time I did sound effects, and I think I didn't get the volume right yet... At least you got a coconut out of it :)

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-20T19:34:38Z

@jeremyfa thanks! For some reason though I only thought of "cut off legs" and "amputate legs", so for "cut legs" you got the default response. Still appropriate though :)

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-20T21:08:27Z

@clayton-does-things sorry about the sounds. Yes, they are too loud, I'm still very new in that area, even more than in making text adventures. Getting a list of commands that would do something useful in a given situation isn't something infom7 does easily (or at all, probably), so doing that would be fairly complicated. I started out trying to highlight things here and there, but I probably didn't do enough. Thanks for trying the game!

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-22T11:36:00Z

@redhermit thanks! Henry just runs around randomly (or rather, he stays where he is until you go there, then he goes away). He's really just a combination of filling out the world a bit and a nod to another online community I'm in.

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-22T14:18:20Z

@pvg thanks! I do too much java in my job, so inform7 is refreshingly different.

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-23T08:31:42Z

@yngvarr thanks for playing! I'm not convinced text needs more polish, consistent looking and nice graphics always seem hard to me!

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-23T17:28:19Z

@deathstorm thanks for playing it. I enjoy making them, and the thought of having to have graphics and animation fills me with dread, so I'm happy in my niche :)

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-23T20:00:45Z

@trusty thanks! Over the LD editions I keep experimenting with what style of being helpful produces the least complaints while still letting me think it's a proper text adventure :) The bold text seems to work reasonably well so far, although I realise I haven't really used it consistently enough.

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-23T21:52:23Z

@bastinus-rex as the Infocom ads said in the 80s, "We draw our graphics from the limitless imagery of your imagination – a technology so powerful, it makes any picture that’s ever come out of a screen look like graffiti by comparison" :)

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-24T08:25:48Z

@ladymistleaf welcome to the genre!

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-24T15:31:03Z

@spacemonkey the last one was a bit weird of course. I tried to make this one easier. "Nice art" doesn't sound like something I could do, so maybe it'll be pure text for the immediate future :)

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-26T11:40:13Z

@blobo thanks! I enjoyed making the sound effects, I'll try to continue making them for future games

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-03T12:32:17Z

@thatothernerd thanks for playing! If you lost the way I think you did (and unless there's a bug that should be the only way), I thought there was enough warning, but I could be wrong. On the other hand, I'm not convinced being able to die was the right decision anyway...

@laura-del-pino thanks! I don't know how long it took you, I've seen people need 20 to 30 minutes, which I agree is on the long side for a ludum dare game (although there are games that need a lot longer than that). I'm worried that the game would be a bit trivial if I made it much shorter though.

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-04T08:26:03Z

@meelo sorry about that, I should have provided a hint when you try cleaning your arm !> You need to "clean wound". Probably "clean arm" should have just worked as well, I clearly didn't think that through properly.

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-05T11:16:17Z

@stolen-biscuit thanks! I like making them, even though I'm terrible at playing them :) I do like variety in a jam!

@pierallard Glad you had fun! Did you have problems with specific game concepts, or general text adventure stuff? Anything I could help avoid next time?

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-06T17:13:46Z

@splitpainter I agree! There's too much unidot or whatever it's called :)

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-10T21:28:15Z

@fabula-rasa thank you for playing! I know there's at least one typo in it :) !> No, you can't catch Henry. He's mainly there to make thins seem more alive. He runs away when you go where he is, and then doesn't move until you find him again.

Nice map! :)

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-10T21:58:12Z

@fabula-rasa "This particular banana leaf seems to have been recently half cur-off" :) I blame my keyboard!

Spring Tree by lilou_cormic 2020-05-02T16:00:49Z

Very nice! Relaxing music, nice graphics, and dead trees :) I suspect other people can keep the tree alive, I haven't managed it for very long yet :)

Green Dream by Trusty 2020-04-23T20:18:42Z

A very nice concept. Sounds and graphics are excellent! My plants keep dying though, for me it's a bit too hard.

Tears of Coffee by Milestone Games 2020-05-02T15:37:28Z

I like the graphics and music, although the music does get repetitive after a while. It's a pity much of the actual gameplay is still missing. Also, it doesn't work for me on firefox. Luckily I have some other browsers installed for cases like this.

Bomber Escort (or boomer escort) by thatOtherNerd 2020-05-03T17:25:43Z

Not bad! Sound didn't work for me on firefox on linux, but it did work on the chromium that I have installed as a fallback. I initially thought it felt as bit sluggish, but I think I agree that making turning faster might change the game too much. There could be some more polish, but 48 hours isn't a lot, so well done!

Amanita by Bastinus Rex 2020-05-03T17:11:54Z

Looks nice, but like some others I had to look at the video to see the full game. For me the "cover" of the mushroom didn't actually show, and it didn't accept trees, also, there were some big slowdowns whenever "it" said something. Could be bugs in the linux build I guess...

Square Loves Circle! by meelo 2020-05-04T18:55:28Z

Very well done! Music is excellent, graphics and sound effects are very nice, and the level design is clever. There also seem to be a lot more levels than in many LD games. It was a bit difficult for me, jumps are a bit tricky, so I didn't manage to get to the end, but I did get five or six levels in

Free Munchers by Logan Perkins 2020-05-03T18:56:09Z

Nicely done! I'm so happy I'm too old to be in the target audience, I make many more mistakes by overshooting the square I want or running into one of the bad guys than by not getting my sums right :)

LD47 — Stuck in a loop

Race Condition by pekuja 2020-10-18T13:56:33Z

Great fun! If only the "other" drivers on the track weren't driving like idiots :)

The controls respond in just the right way, the music kept me motivated, and the graphics are decent. This is a good game, well done!

Giraffe Roller by commanderstitch 2020-10-17T16:06:10Z

Another commanderstitch game! Tradition says that every LD I have to try these and utterly fail at them :)

The Lord of Time by Aggrathon 2020-10-22T16:57:47Z

Well done! I didn't manage to complete it all, but I like the bits I saw. The ticking clock sound is very effective, I like the graphics, and the storytelling is very nice.

Flip-flop by Pete 2020-10-27T11:44:48Z

Nice! This is one of those games where you need a bit of time to get your head around it, but once you do it's a lot of fun. There is the usual problem with puzzle games in LD of course, not enough levels, but that's to be expected. Well done!

This Party Sucks by Yngvarr 2020-10-17T12:22:59Z

Excellent work! This feels very finished. You managed to find a good fit fort the theme. The graphics and sound effects are great, and the music is an excellent choice. Understanding the movement takes a bit of practice, but once you get used to it it makes perfect sense. Well done!

Anomaly 47 by PhilStrahl 2020-10-17T13:57:37Z

I got out!

Very nicely done. The art looks great, the music is exactly right, and the story works, although we never really find out what's going on (but getting out alive should be enough for anyone!)

One thing that could be better is handling of collisions. I kept getting stuck against things, and this made me think a room couldn't be explored while it could several times.

Eleven by DeathStorm 2020-10-17T16:00:41Z

The start looks nice, and the ticking clock works great, but I just couldn't figure it out :( Looking forward to see a playthrough by someone more competent later!

Last Trip of the Monorail! by INCD021 2020-10-17T15:36:03Z

Nice game! Graphics and sound work well, the puzzles aren't impossible, and I managed to survive, what more can anyone wish for? :)

If I'm allowed some minor nitpicks, when you have an item selected that you *can* actually use on something, you still get the 🚫 sign which is a bit confusing, and maybe the "speed lines" are a bit too flickery. Nothing important though.

!> I want to know where I can buy rope that strong though! ;)

Sir Fishbottom and Also Head's TIME MOB by TyrusPeace 2020-10-25T17:08:43Z

A very nice game. This feels properly finished. The music is well-chosen, and the graphics look nice. One day I'll be good at this :)

BOTLOOP by Bernhard 2020-10-21T21:49:52Z

Very nice! I got stuck at the bonus stages, but this is a lot of fun. The music is very engaging, the graphics are decent, and the levels are well designed.

BOTLOOP by Bernhard 2020-10-22T11:45:19Z

@voidsay lines that start with !> are shown that way

!> like this

OROBOROS by ArBe 2020-10-18T17:39:07Z

Nice game! The intro was a good idea, although I'm not sure I'd have gone with a typewriter style :) I would have preferred seeing the entire puzzle at once. Having to remember the other area while thinking makes the game harder in a way that I think doesn't necessarily make it better. Sorry for nitpicking, I liked it overall :)

EXIT CODE 0 by Silvae 2020-10-21T22:24:19Z

An excellent game. The music is nice, the graphics are fitting, and I likethe levels, even though I didn't manage to finish them all

Cricetus Apparatus by Jima 2020-10-21T22:06:53Z

Poor hamsters! Graphics are well done, a decent game.

Gorilla Power by Jiri Hysek 2020-10-17T15:21:19Z

Another good game! I like the sound and graphics, with fitting music. The power generating mechanics aren't bad, but they get a bit tedious after a while without adding much. At first something felt odd about jumping (maybe the animation is too sudden?), but I got used to oit quite quickly and managed to find my way to the end. Thanks for the checkpoints!

Cursorial by RedHermit 2020-10-17T12:56:29Z

A very coherent experience! The music, graphics, and text go well together. I enjoyed it. One note though: the linux build seems broken, it looks like part of a unity build, not all of it. I used the windows version with wine, which worked fine.

Energy Loop by SpaceMonkey 2020-10-17T12:43:26Z

Well done! Those last few levels did need some thinking and more than one attempt to get right! I was afraid that the timing would make it impossible, but it didn't, after a while moving at the right moment mostly came natural and it was really just a matter of figuring out what exactly to do. The sound is simple but very effective, it gives a sense of urgency.

Knock, knock... Boooooo by FussenKuh 2020-10-22T16:23:55Z

Nice tune :) Not sure if this counts as a game, but I don't regret trying it :) I would have liked being able to pick a green block a bit earlier before they all settled down, but that's not a big issue, really

UFO taxi! by island-jam-2-group-3 2020-10-18T17:24:32Z

A clever idea, well executed. I would have liked more levels, but that's what you get with jam games... :)

Break In Stay In by wizard sino 2020-10-18T12:21:52Z

Not bad at all! Some nice twists with the changing rooms.

I'm not sure the black rooms work well as they are. I see what you want to do, but some indication of what's going on might be good. Maybe show the player position, or have some visual effect at the spots where you hit something, or something else that makes it clear that this isn't a loading screen.

The other nitpick is about starting the game: the entire game is controlled with the keyboard, but you have to click a button to start. I'd just allow any key to start, or maybe just space.

Populatio by FabDynamic 2020-10-18T12:08:05Z

A very nice concept! My best time is 495.7 :) This could be a very good casual game.

What's missing is really just polish. The "level complete" text is a bit in the way on the next level, there could be an indication which level you're on, ... Sound would be nice, but I'm not one to talk as I also don't have sound in my game :) I noticed that you didn't opt out of the audio category though, is that an oversight?

Chicxulub by Literal Games 2020-10-18T17:51:36Z

"Interesting" premise :) I managed to get through it all (wiping out 57% of the dinosaurs), which is unusual for me in this sort of game!

Nice music and graphics, and overall a very compelling game.

Chicxulub by Literal Games 2020-10-22T11:44:16Z

@peace-of-cake-games in a world where asteroids go into orbit first before impacting, it's entirely reasonable for dinosaurs to fly spaceships :)

Loop Land by Préda 2020-10-17T13:10:03Z

The graphics and audio are great, and it fits the theme really well. I just couldn't get used to the physics though, and a lot of the time when you miss a jump it's a fairly long walk back to have another go, so I didn't manage to get very far. Not all your fault though, I'm never good at platformers anyway!

Candy Collector by Nikos 2020-10-22T16:18:17Z

Nice graphics! The music sounds appropriate, the theme is spot on... Wait, the theme wasn't halloween? :) For me, the controls were a little too sensitive, but presumably witches brooms aren't easy to control in real life either, so that might be accurate.

The Watchmaker by Frank Gevaerts 2020-10-08T10:15:42Z

Thanks for playing, @fabdynamic! I haven't really done any inform outside ludum dare, but my six LD games are all inform. I did play a bit with it before that, but I'd never made anything remotely finished then.

Did you play the original submission (with RC4 in the URL) or the post-compo one (with RC5)? !> the original one doesn't list the escapement in the room description inside the watch, which is kind of critical and I'm not sure how I managed to miss that. It's mentioned in some of the other object descriptions, but you'd still have to examine anything listed anywhere to find it, which is definitely asking too much

The Watchmaker by Frank Gevaerts 2020-10-09T21:49:36Z

I'm not sure how to respond to that, @commanderstitch :) I promise you can get out of the loop again! Thanks for playing!

Thanks, @redhermit! I hope that if you read enough, the needed information should be there :)

The Watchmaker by Frank Gevaerts 2020-10-17T23:37:03Z

@jezzamon thanks for playing! These things are easy when you've written them yourself. I'm not convinced I would have found it all...

@katherine-stark yes, that quote did cross my mind while writing the "quick" ending :) Playtesting is definitely an issue with this sort of game. I know whenever I watch someone else play my games on a stream I find a *lot* of verbs I really should have thought of. Inform7 can definitely handle a lot more involved stuff than I'm likely to use, the only limit here is me. Thanks for the feedback!

@wizard-sino thanks for playing! I did have to research a bit when I had this idea, I didn't know that much myself before starting :)

The Watchmaker by Frank Gevaerts 2020-10-18T13:22:17Z

@zeonblue text adventures are a fairly separate genre from most of the gaming world these days, so I definitely don't expect everyone to be into them :) I'm also not *that* experienced at making them, so my attempts might not be the most approachable. Thanks for trying anyway!

The Watchmaker by Frank Gevaerts 2020-10-18T15:00:22Z

@natpat thanks for playing! I enjoyed making this one

!> maybe jamming using the knife should have worked, or at least there should have been a response giving a good reason why it doesn't...

By the way, I think you missed the > in your spoiler. It needs to be "!>"

The Watchmaker by Frank Gevaerts 2020-10-18T15:11:19Z

@island-jam-2-group-3 thanks for playing :) If looking at the solution for hints wasn't allowed, I wouldn't have linked to the solution :) I had "help" in some of my previous entries, but not this time, unfortunately. A hint system is good to have, but I didn't have the time...

The Watchmaker by Frank Gevaerts 2020-10-18T15:52:57Z

@arbe thanks for the nice comments! Glad you liked it :)

The Watchmaker by Frank Gevaerts 2020-10-19T14:08:51Z

@pixelpaw thank you for playing! I like my little niche, and I like to think the added diversity is good for LD :)

The Watchmaker by Frank Gevaerts 2020-10-20T13:14:54Z

@ladymistleaf thanks for playing! I keep promising this, but I'll try to add hints again in the next one. Of course I'll probably run out of time...

The Watchmaker by Frank Gevaerts 2020-10-23T18:07:54Z

Thanks for trying, @croze! I believe you were on the right track :) I know not enough synomyms is one of my most important shortcomings in these things. I hope to improve that one day, but it's hard in a weekend, sorry!

The Watchmaker by Frank Gevaerts 2020-10-25T17:00:54Z

@kaeveris thanks for playing!

@tyruspeace thanks for the nice comments!

I suspect with this sort of game it's inevitable that many people get stuck, and if I don't have the time to add good contextual hints, adding a full solution is the next best thing I think.

The Watchmaker by Frank Gevaerts 2020-10-26T15:44:35Z

Thanks for playing, @philstrahl! Seeing where you struggled was very helpful!

The Watchmaker by Frank Gevaerts 2020-10-27T13:13:56Z

@tim-eriksen thank you for playing! Yes, in game help would have been nice, I've done it before and it works, it's just a matter of time, really...

The Watchmaker by Frank Gevaerts 2020-10-27T14:46:54Z

Thanks for playing, @deathstorm!

Turret Bug by kaeveris 2020-10-18T12:47:55Z

A nice idea, but gameplay for me consisted just of clicking fast enough without doing anything else. Graphics and sound are good though.

Seasoned Herder by lilou_cormic 2020-10-17T14:44:29Z

The music following the seasons is brilliant! I'm not really in the target age bracket anymore these days, so gameplay isn't ideal for me, but I suspect it works well for the intended audience.

Maybe as you and other people mentioned in earlier comments there could be more gameplay elements, but the game feels finished, which is an achievement in ludum dare :)

Arcane Forest by LadyMistLeaf 2020-10-17T15:05:52Z

Nicely done! The graphics are nice, the music is fitting, the pumpkins are sufficiently self-aware. I did get out, but I wrote my moves down :)

Lazy River Racing by sacredbacon 2020-10-18T14:05:36Z

Great shader! :)

Nice idea for a game, looks like you ran out of time before you got to the actual mechanics. The music is nice, the graphics are decent, the water current is, well, not really there... Still, you participated, which does count!

The Trade Secret by Milestone Games 2020-10-17T15:46:31Z

A nice game! It could of course use more story, but what there is is good.

The controls were a bit annoying. I'd say accept space and enter for both interacting and dismissing the dialog, and maybe also accept arrow keys for moving?

33 loop by PROJECTaroid 2020-10-22T16:39:44Z

An experience, exactly as described :) The speeding up and slowing down effects are well done!

Of course after staring at it for a while one starts noticing little missing details like the tonearm not moving up and down with the warps of the record, and not moving towards the middle. I guess it's not a *real* turntable after all :)

Plane Loop by TORT60091 2020-10-17T16:14:30Z

Congratulations on finishing your first compo!

This is a nice idea that could be expanded to a great little game :)

Karmic Circle by TheConfusedCyborg 2020-10-22T16:33:27Z

A very nice concept! You could build a great puzzle game with this idea, you just need a bit more meaningful choice every now and then.

By the way, this didn't work at all in firefox for me (just a white screen), so I had to break out my emergency chromium install for it.

Treasure Hunt by cnewt 2020-10-18T13:47:03Z

A good puzzle game. It would be nice to have more levels, but that's the fate of all puzzle games in ludum dare, really.

If you would decide to continue working on this, I'd say the main things that are needed are of course more levels, and maybe better editing of the move sequence. Maybe allow quick entering the moves using the arrow keys, and keep the previous sequence when restarting.

Loopy's run by ZeonBlue 2020-10-18T13:31:08Z

Wow! Well done!

The sound makes this feel very immersive, and controls and physics feel just right. The fairly minimalist graphics fit the game well.

The mechanic of getting more score when you're hurt means it's hard to get a high score, but easy to just play, which makes the game playable for everyone.

Lonely Blob by SinusQuell 2020-10-18T13:01:49Z

Very nice! I like squirrels too :)

The minimalist graphics are excellent, and I like the music. The mechanics are introduced in a nice progressive way, which is great! The levels were all fairly easy, just a matter of exploring. Maybe some more tricky puzzles would be nice.

Chrono Drift by Katherine Stark 2020-10-18T12:41:00Z

Well done! I'll need another few attempts to actually properly understand the movement, but that's really what the game is about, I think :) Graphics and audio work well

Groundhog Pepper by PixelPaw 2020-10-21T21:32:01Z

I managed to do it all! :) Not bad!

LD48 — Deeper and deeper

Deep Descent by Predominant 2021-05-03T20:59:11Z

Looks very nice, and the sounds are good as far as I got, but I didn't get very far. My reflexes are not anywhere near good enough to control this lander

Drill18^2 - This is Just a Drill by quill18 2021-05-03T17:07:36Z

Nice game! I can't say I've mastered it yet, but I'll get there :)

Project Orpheo by zondarg 2021-05-03T21:14:27Z

Works pretty well! I managed better than I expected with my horrible gameplay abilities :) Graphics, sound effects and music are all pretty good.

Ppbbfftt Mining Ha! by commanderstitch 2021-04-27T19:10:31Z

The usual commanderstitch chaos, with my usual inability to get very far :) Interesting shotgun!

Depth Orb by cogcomp 2021-05-03T20:55:37Z

Nice game! Sound and graphics are great, and the controls work well. I didn't get very far, but that's just me :)

Diggy the Dig by Yngvarr 2021-05-02T20:48:35Z

I like this a lot, for the bit I got through. I think I figured out the bone double-jump, but I just can't do it... Very nice theme though!

Celestial Corruption by godsboss 2021-05-03T20:48:27Z

Well done! Nice graphics, smooth gameplay, and a story. What more can one want? :)

Descentris by PhilStrahl 2021-04-27T18:02:15Z

An excellent game! It took me a few tries to get the hang of it, but then it's a lot of fun. The music and graphics are very nice. The one thing I'd have liked is better end detection, as in the game knowing I was out of valid moves, getting a long piece when I built up to the bottom of the screen and I'm out of bombs does feel a bit tedious. Not a problem for a jam release of course

Descentris by PhilStrahl 2021-04-28T13:54:29Z

@eboatwright it runs just fine for me on linux using wine. No idea about other operating systems

The Adventurer Guild by DeathStorm 2021-04-27T21:16:04Z

A perfect background game :) I managed to make my way to the end, although once I managed to get through the first dungeon everything else was pretty easy. Well done! If there's one thing I'd suggest (apart from balance) it would be item sorting to make item management a bit less clunky

Beans in space!! by INCD021 2021-04-27T18:33:43Z

Nice game. I like the visual effects and the general idea. I didn't get through the last level, in part because I really didn't want to spend two minutes every time I died going through all the earlier levels again just to die again by getting timing wrong...

Gyro Scavenger by qorthos 2021-05-03T16:49:16Z

Graphics and sound are excellent! I do like the controls, but I'm bad at them, so I didn't get very far :) Well done!

Bucket: A Space Odyssey by Carraka 2021-05-03T21:53:22Z

Very well done! The story works, and is nicely illustrated, with fitting music.

One annoying thing was the speed of text advancing, which was too slow for me. Having some way to control that (or just compete the paragraph when clicking or pressing space) would have improved the experience a lot for me.

Bucket: A Space Odyssey by Carraka 2021-05-04T11:57:35Z

@carraka I had another look, and I think I did click on the ">>" during my playthrough. Am I right thst there are two speeds? If so, for me the faster speed is still a bit slow. And yes, clicking to complete a paragraph does seem to work, not sure why I had trouble with that yesterday. I think in general I'm not fond of that "typing" effect for long texts, it's probably fine for a paragraph every now and then, but for an entire story for me it's just distracting and slightly stressful.

Deep Blue by Jiri Hysek 2021-05-02T20:59:53Z

Wow! Very intense, and excellent use of silhouette and sounds to build tension. It was tricky, but thanks to the checkpoints I did get through it!

Category Purgatory by Hedgy 2021-04-27T18:40:36Z

Interesting concept! The music makes this quite intense! I tried Europe first, which I found hard because while I know where everything is, I wasn't ever sure where e.g. the difference between south and southwest would be.

The WebGL version works for me in firefox, by the way.

Wisdom of the Ancients by Frank Gevaerts 2021-04-27T10:04:58Z

@john-harper Thanks for playing! Yes, it's a bit short, I found it hard to find ideas to extend it unfortunately.

@chiller Thanks! The genre is old enough to be unfamiliar to most people here, but I enjoy making them :)

@saintchristopher777 Thanks! It is indeed Z-shaped! I hadn't noticed, there's probably a deeper meaning to that! What do you mean, "platitudes"? That's profound wisdom, you know! :)

Wisdom of the Ancients by Frank Gevaerts 2021-04-27T19:47:02Z

@godsboss thanks for playing! "There are more inscriptions" just means "look at inscription" will show another one the next time, so just repeating that would have done what you wanted. And yes, it could definitely have been longer.

Wisdom of the Ancients by Frank Gevaerts 2021-04-27T19:56:57Z

@cogcomp thanks! :)

Wisdom of the Ancients by Frank Gevaerts 2021-04-28T11:39:38Z

@predominant thanks for playing!

@last-angle glad you could figure it out. Thanks for playing!

Wisdom of the Ancients by Frank Gevaerts 2021-04-28T21:01:31Z

Thanks for playing, @enderr42. I wouldn't be too convinced by that gold, who knows what it *really* is, given what they call "wisdom"...

Wisdom of the Ancients by Frank Gevaerts 2021-04-29T13:05:16Z

@commanderstitch thanks for playing, and thanks for remembering my previous games :)

@frompdx thanks for playing! I agree that there should be more clues for new players, it's just that I'm not sure if I'll ever manage to do it properly. I've used a hint system in the past (ld43 and ld44) where you could get context-sensitive help, but doing that is quite a bit of work in a 48 hour jam. In ld46 I tried using bold text for things people can type, but I get a bit worried (maybe wrongly so) that that works against exploration and trying things... Maybe next time I'll try something where there is such highlighting if the player wants it, but it remains optional.

@incobalt thanks for playing again! It's always nice to see people return with the sort of quality feedback I only wish I could give others :) I wanted to add puzzles after working out the entire plot so I wouldn't have to rewrite everything if things didn't fit, but it took me a long time to think of an ending (and even then I'm not really happy with what I came up with), which I think is why there aren't a lot of them. On the other hand, maybe this will let more people finish it :) That scroll issue definitely is something I need to pay more attention to in the future, it's a clear stupid bug. And I can't believe I missed "climb rope"! I spent a lot of time going over everything trying to make sure I didn't miss anything obvious, and i added "climb" basically everywhere else, and then I forgot this one...

Wisdom of the Ancients by Frank Gevaerts 2021-05-01T17:35:17Z

Thanks for playing, @zondarg! Yes, you're right, maybe they're the wise ones and we got it all wrong! I wouldn't be on it though :)

Wisdom of the Ancients by Frank Gevaerts 2021-05-02T16:01:06Z

Thanks for playing, @carraka! In hindsight, I suspect I never actually carried the scrolls around during testing. The usual problems with testing your own code... I agree that a more fleshed out world would have been nice, I just didn't really manage to find the inspiration for that this time.

Wisdom of the Ancients by Frank Gevaerts 2021-05-02T21:33:15Z

@flying-dog-fish thanks for playing!

Wisdom of the Ancients by Frank Gevaerts 2021-05-03T11:55:35Z

@jacobrutter thanks for playing! It's always nice to introduce someone to a new concept :)

Wisdom of the Ancients by Frank Gevaerts 2021-05-04T12:00:10Z

Thanks for playing, @bentglasstube! Yes, it's a simple thing without much (or any) complexity at all. That was not a design goal, but I just couldn't think of much. I'm glad you liked the result though :)

Wisdom of the Ancients by Frank Gevaerts 2021-05-04T19:37:21Z

Thanks for playing, @deathstorm!

Wisdom of the Ancients by Frank Gevaerts 2021-05-06T12:30:46Z

Thanks for playing! The "wisdom" getting more wise throughout was the initial plan, but to be entirely honest I had hoped to think of a better ending. Maybe coffee-flavoured brandy would have helped with getting ideas, but I didn't have any :)

Wisdom of the Ancients by Frank Gevaerts 2021-05-13T08:29:58Z

@100th-coin thanks for playing! I can't claim credit for all of those responses though, a lot of them are the inform7 defaults. They're very good :)

Wisdom of the Ancients by Frank Gevaerts 2021-05-17T22:19:23Z

Thanks for playing, @zuvr! The ancients appreciate the love :)

Wisdom of the Ancients by Frank Gevaerts 2021-05-18T22:16:26Z

Thanks for playing, @philstrahl! Glad you enjoyed it :)

Deep Diver by lilou_cormic 2021-04-27T18:50:12Z

Excellent work! My best score is 254, which to be honest was a lucky outlier :)

Bonus points for the biographies of all the characters in the intro!

Deeper in the Void by LadyMistLeaf 2021-04-27T18:54:56Z

Cute graphics :) I'll send those three souls over as soon as I've collected them from people who owe me theirs!

Spermy the Whale Goes Deeper and Deeper by Flying Dog Fish 2021-05-03T22:02:45Z

A really nice concept! I enjoyed playing this, although I didn't manage to get past those pesky submarines :)

Monkey Business by enderr42 2021-05-02T17:23:32Z

Nice idea! I did have fun with this for a while. I like the concept, graphics and sound.

I did encounter a few bugs: * the banana grabber seems to check for bananas in reach *after* collecting bananas, so paying for a longer arm after it has run out of bananas in reach doesn't restart it * There seem to be a few race conditions with the truck. At one point I wasn't paid for a load of oil, and at another loading the truck with more oil (it was nearly full already) seems to have subtracted a full load from the refinery, making the stock there negative.

Monkey Business by enderr42 2021-05-13T08:32:17Z

@someone mouse wheel zoom is a weird thing. I agree with you, but I seem to remember that some weird systems (like mac) invert it by default for some arcane reason, so I assumed that's the reason.

The Bothnia Trench by Milestone Games 2021-05-02T20:22:28Z

Very nice! The music works very well, and the graphics are great. I enjoyed the puzzles, although I did make the mistake of watching it being played first, so I did know the solutions.

I did notice a few typos here and there. I know how running out of time for a final proof-reading pass goes :)

Mycelisation by bereg 2021-05-02T16:31:26Z

Very nice game! I enjoyed it throughout. The graphics are nice and balanced, the sound and music are fitting, and the UI works well. I played on linux (1920x1080 full-screen) and didn't have any of the issues the itch.io page mentions as possible.

Some possible improvements if you want to do further work on this could be auto-scrolling to the new sprout when using next/previous buttons ,combined with maybe some adjustments for common screen sizes (it *nearly* fit for me on 1920x1080, one or two fewer rows or slightly smaller graphics and scrolling wouldn't have been needed at all); having a way to skip sprouts with no AP on next/previous; graying out or hiding the upgrade button when the sprout is fully upgraded; and having escape close the upgrade dialog. All of those are fixes for minor things that are entirely expected in a jam game, nothing major at all.

Break your fall by Last Angle 2021-05-03T21:05:05Z

I survived! :) Nice idea, and nice graphics and sound. At one point I thought it was starting to go too fast, but then things turned around and I slowed down enough. I don't know if I'd play this for hours, but it's definitely fun for a bit.

DigOut by Chiller 2021-05-03T15:58:27Z

I laughed when I saw the theme interpretation. Great idea! :)

It plays pretty well, and the digging mechanic is a nice touch. Well done!

Dive! Dive! by John Harper 2021-05-03T15:50:45Z

Nice game! Everything that needs to be there is there. The submarine and mines look good, and the sounds are decent. Not a bad way to waste some time!

The one thing I'd say could be improved is probably the background. The water looks a bit sky-like, so a darker shade could be better. Also maybe some "scenery" (algae on the rocks, ...) to make the downward motion more obvious?

Psychology of the Depths by saintchristopher777 2021-05-03T16:40:04Z

An excellent interpretation of the theme! It took me a while to figure out how everything worked (in hindsight that's my fault for not reading the instructions properly), but it was fun to play after that. I managed to get to level 7. Nice voice work :)

LD49 — Unstable

HyperTreading by Frank Gevaerts 2021-10-04T11:47:20Z

Thanks for playing, @mickm! I got a comment from someone else (who isn't doing LD, so not here) who had trouble with the same section. I don't think that part needed highlighted words, it just needed many more possible ways to express the solution, at least the first one of those commands should really have worked... This is the bit I think I'm worst at, adding enough synonyms.

Thanks for playing, @slimmerburger!

HyperTreading by Frank Gevaerts 2021-10-05T14:07:00Z

Thans for playing, @commanderstitch! That's clearly my fault, everyone who played it so far had the same issue. Maybe one day I won't make this sort of mistake...

HyperTreading by Frank Gevaerts 2021-10-06T13:43:31Z

Thanks for playing, @ladymistleaf!

HyperTreading by Frank Gevaerts 2021-10-08T13:22:23Z

Thanks for playing, @yngvarr! Also thanks for the playthrough. I haven't watched it yet, but for this sort of game actually seeing what people try and where they get stuck is *very* useful! Definitely on my list for this evening :)

Stien by Bauke Regnerus 2021-10-10T20:41:46Z

A very nice game! Excellent music choice, and excellent graphics and sound effects. I spent a while playing it.

The one niggle I have is that you can mouse over the cards to see what they do at *most* times, but not when you have to pick a card, i.e. when you need it most. Of course after a while you know :)

LD50 — Delay the inevitable

Legacy Survivors by quill18 2022-04-19T19:33:17Z

Another excellent game! Perfect to spend a bit of time with!

Holy Furbals by commanderstitch 2022-04-10T12:36:32Z

As usual I'm not up to this :) A very frantic typical @commanderstitch game! I'd say it fits the theme very well, but then given I never get to the end of any of your games, I'd argue that all of them would fit this theme :)

I had the usual slow start issue that other people have mentioned, and I could only get it to run with openjdk-8, 11 and 17 failed with some JNI issues (this is on linux x64). Not an issue for me, I had all of those installed anyway.

The BIMBLES vs the inevitable forces of tedium by tigerfinch 2022-04-10T16:49:36Z

This was fun! The music is nice, and the art is decent enough. I'm not sure you should be allowed to cut corners this easily though :)

Pipes of Goo by Yngvarr 2022-04-10T13:09:41Z

I had to try a few times to properly understand what was going on, but then, on my best run, I got 4500 points :) After looking through the other comments I'm quite e proud of that! A very nice game!

Ludum Distractio by PhilStrahl 2022-04-06T20:18:23Z

The worst bug of them all is of course forgetSnacks(k9).

It's a very nice little game. There are a few issues, like the progress bar on the phone sometimes being off-screen (that thew me for a bit), but overall it works well. Some of those bits of code are great!

Battle Cards by sirikan 2022-04-10T16:43:12Z

I tried a few times, my longest run was 31 turns. A nice little game!

At one point I had a mage card that I couldn't deploy, first when there were five cards on the back row (I assume the row was full, so not being able to deploy was probably expected), but then I I also couldn't deploy that card the turn after when only two of those five were left. I could deploy the next turn though. It also would be nice if you could "clear" an attack. If the enemy has no cards showing and you click one of your attackers, the red "pick a target" line appears but you can't get rid of it.

Malevich in Budapest by 01FE7E 2022-04-18T19:02:36Z

I enjoyed this, after I switched browsers (for some reason in firefox I get a purple triangle in the middle of the screen covering up things). My favourite is Chapter 2, even though after a decent number of attempts I still can't get more than five successful jumps in a row :)

Red Riding Hood by Jiri Hysek 2022-04-10T12:49:58Z

Looking forward to the sequel! If the theme ever ends up being "Inside the enemy", you know what to do :)

As usual, very accessible for platformer novices like me, with enough checkpoints to keep frustration well away. I need a while to get through, and I only fully realised how to double jump properly fairly late, but I got to the end!

TASK CHAMPION by Hedgy 2022-04-10T12:20:48Z

Aaaaaaa! Need to click more!

Nice little game, it fits the theme perfectly and works well. Ideal for those times when you have a few minutes and you need to get your brain ready for something.

HMS Inevitable by Frank Gevaerts 2022-04-05T09:09:28Z

Thanks for playing, @sirikan! I'll admit that I sometimes enjoy "interpreting" the theme :)

HMS Inevitable by Frank Gevaerts 2022-04-05T22:39:08Z

Thanks for playing, @yngvarr! It's always nice to see what people try, even if sometimes for me it mostly highlights things I could have done better :) Sorry about the weird parser errors yot got for some things, I know exactly what causes them, but I only found out a few hours before the end and I'd have to refactor a fair bit to the issue.

HMS Inevitable by Frank Gevaerts 2022-04-06T19:37:32Z

Thanks for playing, @ocwal! I'm glad you liked it :)

HMS Inevitable by Frank Gevaerts 2022-04-09T12:23:24Z

Thanks for playing, @commanderstitch! I'm hoping more playtesting before it was finished made this one a bit friendlier than some of my previous games.

HMS Inevitable by Frank Gevaerts 2022-04-09T15:41:36Z

Thanks for playing, @ladymistleaf! Seeing someone try to figure things out is always very helpful!

HMS Inevitable by Frank Gevaerts 2022-04-10T13:49:34Z

Thanks for playing, @tigerfinch! Glad to hear you enjoyed it :)

HMS Inevitable by Frank Gevaerts 2022-04-10T14:27:48Z

Thanks for playing, @itskdog! Give it a go!

HMS Inevitable by Frank Gevaerts 2022-04-10T21:05:38Z

Thanks for playing, @slecornu! I like doing these even though they always end up a bit buggier than I intended :)

HMS Inevitable by Frank Gevaerts 2022-04-11T11:00:11Z

Thanks for playing, @schuster! I hope I managed to get some of the spirit of the old tradition right :)

Nice to hear you enjoyed it, @profugo-barbatus!

HMS Inevitable by Frank Gevaerts 2022-04-12T13:00:25Z

Thanks for playing, @desertmaw! I suspect there could have been more hints in various descriptions about that one.

HMS Inevitable by Frank Gevaerts 2022-04-12T20:05:45Z

Thanks for playing, @harmadillo! The monologue was fun to write :)

HMS Inevitable by Frank Gevaerts 2022-04-15T12:53:53Z

Thanks for playing @slurpeethief! I'll try to see for next time if there's an easy way to provide a dark mode. It's not something I really notice...

HMS Inevitable by Frank Gevaerts 2022-04-19T11:33:27Z

Thanks for playing, @ricardopino! I like weird :)

HMS Inevitable by Frank Gevaerts 2022-04-20T09:07:40Z

Thanks for playing, @sketchygalore! I enjoy writing these things, and it's always nice to hear people like the style!

Help! My Cats Become a Demon Lord! by Profugo Barbatus 2022-04-18T18:44:36Z

This was quite enjoyable for a few minutes once I figured it all out. Like some other people I managed to not see the arrows at first, and I only figured out how to reply to emails on my second go. The art style is nice!

Word Wizard by Slecornu 2022-04-18T18:55:15Z

This is an excellent typing game. The music is perfect, and the art is great. The only issue I had is that the words are capitalised, but the game doesn't recognise capitals. I needed a few tries before I figured that one out!

Battery Low by Milestone Games 2022-04-10T13:00:36Z

A very solid entry! I tried a few times, the tracks from previous attempts are a very nice touch. The turning circle makes planning your route a bit more challenging, it's not just click-and-it-will-go-there. Well done!

Meltdown by DesertMaw 2022-04-18T18:06:31Z

Nice game! I'm sure there's a lot I didn't figure out, but the bits I did worked well. A good game overall!

The Pit by Itskdog 2022-04-10T17:27:49Z

Nice idea! I didn't do too well though, things are a bit quick for me. The art looks good, and the sounds are decent. I'd say this has potential!

Light at the Museum by LunacyEcho 2022-04-18T18:36:51Z

Nice game! The audio is excellent and sets the mood perfectly. I did have to use the walkthrough, but even with that I got stuck on the fifth floor, at first I just wasn't fast enough and then for some reason the game always seemed to want to push me to the left as if I was holding that button down.

Do the Dishes Tomorrow by BangKerpow 2022-04-10T13:23:58Z

Quite a nice idea! This was a lot of fun, when it worked. Unfortunately I had the vanishing dishes issue quite often. That however did give me an opportunity to appreciate the way the counters get dirty and the increasing number of flies!

This has potential :)

FreeFall by aaron1_cabj 2022-04-19T19:02:06Z

This feels very polished! Well done!

Probee by Harmadillo 2022-04-18T18:18:26Z

This is an excellent compo game! A menu, sound settings, and everything! I got to above 100 science. The sound effects work well, the music is decent, the graphics look good, and it's fun to play. Ticks all the boxes :)

Kessler by EagleV 2022-04-18T21:53:57Z

This was fun! I had a hard time staying alive for very long, but that doesn't matter, that's why you can start over :) I like the art style, and the music fits the game, well done!

Gemship Wars by darzu 2022-04-18T22:00:45Z

Not bad! I usually don't get very far though :) I like the sound effects, and I do like the minimalist art.

LD51 — Every 10 seconds

Swamp Dojo by Yngvarr 2022-10-11T15:07:25Z

This looks and sounds very nice! I'm not sure if there's much tactics to it, it felt like just mashing buttons did the trick. Not that there's anything wrong with that, it allowed me to win :)

Hyper Retro Future by Frank Gevaerts 2022-10-04T22:29:41Z

Thanks for playing, @pbg! ||Inserting the card should be possible from anywhere in the room, not sure what's going on there||. Still, that's what the transcript is for :)

@mdotedot, @cookie-chr thanks for playing!

Hyper Retro Future by Frank Gevaerts 2022-10-08T21:26:48Z

@commanderstitch thanks for playing! ||From what I can see in that last bit what you were missing was pushing the button after successfully inserting the card? It didn't work in the first treadmill because you were in the future then I think, which is a different treadmill, and by them "they" had removed the slot||

Day and Night by LadyMistLeaf 2022-10-11T14:38:23Z

A very nice idea! Not the hardest of games after you understand the mechanics, but who wants hard games anyway? :)

Attempt by enderr42 2022-10-11T15:01:31Z

I'll admit that I mostly got confused. I got some shards, built a forge, and then got lost in a featureless expanse.

Battle of Nephthys by Milestone Games 2022-10-11T15:24:03Z

Very impressive! I've never been good at RTSes so I kept losing, but I still had fun doing it :)

Babbage's Cabbages by BangKerpow 2022-10-11T14:49:43Z

Very nicely done! I managed to save the universe!

LD53 — Delivery

Game Jam Assistant by Frank Gevaerts 2023-05-02T17:53:56Z

Thanks for playing, @tudvari! Right, I forgot a condition around the "evaluating" message... !>Alpha Wolf and Future Phil are really only there as decoration, especially Future Phil who doesn't really do anything at all. Alpha Wolf still walks around a bit (and will eat mushrooms and leaves if you give them to him

Game Jam Assistant by Frank Gevaerts 2023-05-02T20:40:11Z

Thanks for playing, @balimaarthebassfish!

LD54 — Limited Space

Prisoner 32 by commanderstitch 2023-10-09T22:09:13Z

A true commanderstitch classic! The usual swarm of things to kill, with the addition of *excellent* integration of shooting with the music! Very impressive!

Prisoner 32 by commanderstitch 2023-10-11T10:25:03Z

@prutty sounds like this was your first commanderstitch game :) Have a look through the backlog, this one isn't any more bizarre than usual!

How many sheep can you fit? by Yngvarr 2023-10-09T21:48:06Z

Nice idea! A fun little game to spend some time with! I liked everything about it, except maybe some of the sheep getting stuck for a short time every now and then.

PhotoSquatch by digitaldude555 2023-10-10T22:06:37Z

I got to 2652 once I got the idea :)

It's nice to play something different! Looks good and is fun to play. Also happy birthday!

BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . by INCD021 2023-10-09T22:21:54Z

Maybe the difficulty increase was a bit too sharp near the end, but that's what you get in compo! I managed to get all levels done after some trial and error, an excellent puzzle game!

Package Express by SpicyMarcus 2023-10-10T18:09:09Z

Nice idea, and I'm sure it's lots of fun for some people! A bit too frantic for me, and near the end of day two it was so fast that I kind of stopped caring, which isn't really what you want. I know that's just me though :)

Loot Goblin by Tudvari 2023-10-09T20:48:32Z

A very fun little game. It's probably not too replayable right now, but with some work it could get there!

Yes, different backgrounds in the dungeon and things like that would be good, but I didn't really miss them. Sound and graphics are perfectly nice!

Harold the Hoarder (Linux only) by Dudum Lare 2023-10-11T18:53:12Z

A bit too fiddly for me, so I didn't get very far. Still a nice idea though!

One general thing, "game.zip" isn't a very good name, people are downloading a lot of games and that sort of name doesn't help with keeping track of what is what!

(oh, and if you didn't intend to distribute the source, you shouldn't have included the .git directory in the zip file!)

New Apartment by Jiri Hysek 2023-10-09T22:46:26Z

1079 steps. It took me a while to get the hang of it and to realise that there was a second L-shaped block :)

Nicely done! I enjoyed how everything worked together, graphics, audio and mechanics!

Space Trucks by digital bacon 2023-10-10T19:09:18Z

Nice game! Difficulty scaling is too slow though, I played for more than ten minutes and then kind of got bored because loading was still very slow.

Walking The Pig by Frank Gevaerts 2023-10-08T16:08:41Z

Thanks for playing, everyone!

@stmate03 silly was a design goal :) I had some ideas involving "Space Ltd" and then while I was trying to get to sleep I thought about taking a pig for a walk and that seemed a lot more fun!

@cat-lab I'm not sure there's a lot of replay value, but feel free to try! I've had a shoehorn in several of my LD games so at this point it's as much a reference as a gimmick to claim I followed the theme.

@tudvari I can't teleport Phil into my games every time! :)

@bangkerpow yes, there's some things in there that make me want to try some other style of game at some point. I don't really do these enough to know how to help new players and I keep forgetting what people struggle with... ||You got lucky there, the pig accidentally ran into the pigsty so you didn't have to catch it again!||

Walking The Pig by Frank Gevaerts 2023-10-08T23:36:35Z

Thanks for playing, @fabula-rasa! Yes, feeding the pig directly should have been in there, and maybe hugging too! :)

Walking The Pig by Frank Gevaerts 2023-10-09T09:14:32Z

Thanks for playing, @balimaarthebassfish! Yes, at some point I really need to learn to think of all the obvious needed bits :)

Walking The Pig by Frank Gevaerts 2023-10-10T10:37:09Z

Thanks for playing everyone!

@shmi yes, I should have had some more little things hidden in the game, that's always better!

@konfekt I tried hints in some previous games, and I should do so again. The problem is that they take time and focus to do well, and lately especially focus has been a bit of a problem for me during LD. I need to work on that!

@commanderstitch bah, I didn't even think of trying to eat the apple yourself! Making that do something sensible would have been a three minute job... Sometimes I hate open worlds!

Walking The Pig by Frank Gevaerts 2023-10-10T11:18:22Z

Thanks for playing, @mr-bluecap ! There's just the one pig, but I suspect sometimes the way it moves around isn't very clear. Things happening outside the player's control is one of the things I'm not good at...

Walking The Pig by Frank Gevaerts 2023-10-10T13:13:55Z

Thanks for playing, @matt-walak !

Walking The Pig by Frank Gevaerts 2023-10-10T15:29:14Z

Thanks for playing, @incd021 ! I tried to make it a happy story :)

Walking The Pig by Frank Gevaerts 2023-10-11T09:49:45Z

Thanks for playing, @digital-bacon ! Yes, I aim for a high score in innovation with my 80s style games :)

Walking The Pig by Frank Gevaerts 2023-10-12T08:39:36Z

Thanks for playing @jiri-hysek ! I was worried about making it too hard !>so I adjusted it so the pig walking into the sty by itself also counts for winning. Originally being on the leash was necessary there, and you definitely need apples to calm it down enough to get it back on the leash. Given how many people now missed that puzzle entirely, I'm not sure I made the right call...

Walking The Pig by Frank Gevaerts 2023-10-12T09:58:07Z

@tomrijnbeek Thanks for playing! It's true, I needed to use a shoehorn to make the game fit inside the theme.

I was planning something closer, but when I went to sleep on Friday night after a few hours of exploring and trying to refine ideas, I had the thought "A game about walking a pig" and that just felt so much nicer than anything I had come up with!

Walking The Pig by Frank Gevaerts 2023-10-14T23:36:28Z

Thanks for playing, @0x01f0 ! Glad you enjoyed it :)

Walking The Pig by Frank Gevaerts 2023-10-15T21:00:51Z

Thanks for playing, @hakro ! I will take at least part of the blame, I definitely lacked some imagination while writing it as the conversation here clearly demonstrates :)

Walking The Pig by Frank Gevaerts 2023-10-16T20:05:11Z

Thanks for playing, @alexaur ! I'm happy I could help you re-live some childhood memories :)

Just Another Sokoban by Harksa 2023-10-11T19:08:08Z

A very nice puzzle game, I got to the end without too much difficulty (apart from the lights out level, I'm not sure I'm a fan of that).

I'm not sure about your earlier comment about not wanting to make the colour distinction too obvious. Why not? I feel that in this sort of game the challenge is to find a solution, not to figure out the question.

[in frame] by PizzArt64 2023-10-10T22:47:02Z

An awesome idea! Sometimes movement and controls felt a bit clunky, but that's to be expected in a jam game. Overall it works well and it's a lot of fun. This really felt like exploring an abandoned industrial building.

ROLLiE and the Desert Drive by civmaniac 2023-10-09T21:38:02Z

I spent more time playing this than I expected! I haven't managed to get to the end yet (I plan to come back to it), but so far enhance and bitrot (and improved versions) look like they're an excellent combo :) Everything works well together, congratulations on an excellent game!

Buttons by BuzzyBee 2023-10-10T22:20:37Z

Nice game for a first project in a new environment! I didn't manage to get very far, but it felt like that was due to me being bad at platformers (I just can't do them, and as soon as people mention "wall jump" or "double jump" my brain freezes for a second) rather than due to the game. I still enjoyed trying!

Awesome Spaceship Dude! by BangKerpow 2023-10-09T20:55:11Z

Excellent work! Asteroids with building your own ship is an excellent idea!

The art style works well, the sound effects are effective, and the gameplay works!

Slime Jumper by strailks 2023-10-10T19:45:45Z

I managed to get to level 4. I really couldn't figure out how to control jumps consistently... Nice idea though, and for people who are good at this sort of thing probably well executed :)

One minor bug (which did get a bit annoying as I triggered it a lot), reset doesn't reset direction, and sometimes a bit of velocity survives too.

First Day Working at Freedomsoft Ltd. by kirsybuu 2023-10-09T22:00:20Z

Found my way to the broken elevator with $1, I'm rich! :)

Very neat idea! It all works pretty well, Welcome to Ludum Dare!

First Day Working at Freedomsoft Ltd. by kirsybuu 2023-10-11T10:38:32Z

@kirsybuu (not trying to be arrogant, I just know it's your first LD and these things are not always obvious :) ) based on the metrics, I'd recommend trying to comment more on games, you get karma for comments people like, which will push your game up in the smart balance list. (and similar, if you like good feedback, it will help out the people who commented)

Leapfrog Solitaire by 0x746564 2023-10-10T18:30:25Z

I took me a few tries to get the hang of it, but when I did it was fun. I don't know if I'm going to be playing this for hours, but it's definitely enjoyable for a bit :)

Pixel Piles by Gabriel Chan 2023-10-09T20:28:41Z

This is a brilliant game, one of the best I've played in Ludum Dare (not just LD54!) It feels extremely finished and works well. I only wish I was good at it :)

Pixel Piles by Gabriel Chan 2023-10-12T08:36:07Z

@moonlightbomber or hopefully not, given their reputation :)

(if you want to continue with this game, it's definitely worth checking what exactly they consider infringing on their tetris IP and avoiding those bits)

No Room at the Movies by Kobato Games 2023-10-10T19:49:01Z

Nice game! I managed to get in in only my second attempt :) (I did try the other options afterwards though!)

Beach Brawl by BalimaarTheBassFish 2023-10-09T22:53:55Z

An excellent game! I only got to 54 today in a bunch of attempts, but I'll try again when I'm feeling fresher!

The seagulls look great, and the music creates exactly the right mood. Well done!

Beach Brawl by BalimaarTheBassFish 2023-10-10T10:30:29Z

NamedMoose says he thinks he can do it!

Limited Space Cart by MajoMirez 2023-10-10T18:48:48Z

Screenshot 2023-10-10 at 20-47-30 Limited Space Cart by Majo 'Mirez worm318.png

I started by spamming and not understanding the game at all, but then I realised there's no rush at all (until the end) and you can go for efficiency. Very nice game!

Shrinking Space by Ruben Rosenmeyer 2023-10-10T19:17:46Z

2080, but I know I can do better!

Fun game! The mechanics are easy to understand, and I like the way it looks. Nice work!

The Warehouse by aou 2023-10-10T22:58:03Z

A very nice puzzle game! Some thinking required, but not too hard and a good difficulty progression which is unusual in the rush of a jam game! My only issue is that I kept trying to use WASD from the perspective of the character.

NarrowLabs Rumble by stmate03 2023-10-09T20:19:26Z

A very nice compo game!

Audio is nice, the graphics are good at conveying the right mood, and the gameplay works and has an interesting mechanic with the three bars, what more can one want? :) (oh yes, the answer to that is maybe a different menu background, I agree with the people who mentioned that!)

I'd say this is an excellent first game for LD, welcome!

Dwarf Life by arvis 2023-10-11T19:19:22Z

A nice little game! It works well, looks good, and sounds good. One thing I didn't find is if you can get out of the buying screen without buying anything, I wasted some resources that way.

LD55 — Summoning

Cat and Box by benpigchu 2024-05-02T14:04:07Z

I made it through, including stage 16! Very nice :)

Sokoban-with-a-twist is always great.

The level progression wasn't very even, I'm not sure if that was intended or not, but level difficulty went up and down a lot. Not necessarily a bad thing, it's nice to have a breather every now and then :) And getting sixteen levels done in an LD game is impressive!

It took me a bit to get used to the controls, Arrows are fine, but enter for menu and z and v for "do" and "cancel" are a bit odd. No big deal though!

Overall I always enjoy the pico-8 aesthetic, and you made the most of that, well done!

Flower Run by jk5000 2024-04-26T19:30:15Z

This was a fun game to play for a bit, smiling all the way through! The "Flower!" sound every time you summon a flower is great :)

I usually manage to get past 7 (unless I'm really careless) but over 10 feels hard! I think that's a good balance, I'm not sure I'd enjoy it if every run took half an hour.

One slight issue for me is that it immediately makes the fan of my graphics card go crazy, I imagine fps isn't limited? (playing on linux).

Fire Festival by commanderstitch 2024-04-23T17:11:58Z

How did I not notice that I hadn't looked at this one yet?...

As usual I didn't get very far, but it's still always fun to get the commanderstitch experience!

To do magic, please dance by Yngvarr 2024-04-19T21:38:48Z

Very nice music and graphics! Thanks to the mashing technique I could get to the end! (although my fingers were getting exhausted...)

Playing regularly I got four button presses in before getting hopelessly lost. Maybe that's why I don't usually play rhythm games :)

The ultimate Cup Of Coffee - Summoning The Barista by INCD021 2024-04-19T20:37:02Z

It took me way too long to figure out that a pentagram has its own order and is not a circle! I guess I should have had coffee *before* trying this :)

A nice puzzle! The one thing I kept bumping into is that I kept pressing escape to get back to the map screen, and that's not how it works...

The ultimate Cup Of Coffee - Summoning The Barista by INCD021 2024-04-21T18:22:27Z

@incd021 I'd sat the circle instead of the pentagram is user error. The lines are right there! :)

If Only by Le Slo 2024-04-24T21:05:57Z

This is an excellent game! It feels a bit like sokoban, but with some clever twists and theme adaptations. I didn't manage to solve all levels (I'm also not good at harder sokoban levels. this isn't your fault :) ) Having nine levels finished in a game jam is pretty good too!

The graphics and sound work very well together and give a very suitable atmosphere, which is hard for a puzzle game.

Well done!

Summoning the Gienie by ajpl 2024-04-23T17:54:47Z

I had to replay this several times to read more of the item descriptions, so well done! :)

Rubbing was a bit tricky at first, but luckily I have one of those fancy dpi-adjustable mice and slowing it down made it very doable.

A very nice take on the theme!

Treant Wars by Tudvari 2024-04-19T22:00:44Z

A very playable, good looking and good sounding game! I think I'm too tired right now to think of the right strategy so I didn't manage to defeat level 3, but I'll try to have another go tomorrow!

It took me a while to understand what I needed to do, but I suspect that's also on me.

Tonidachi by JSMCAG 2024-04-24T18:33:10Z

I lasted two days!

I suspect part of it is that I really don't have a lot of experience playing this type of game (I'm too old to have had a tamagotchi!)

I think I agree with what many people have said, the art is excellent and the bits of music are nice (although there could be more), and a "skip time until you can do something" button would be nice. I fully understand that that's not there, you *want* a non-jam version to be slow real-time-ish, but for rating jam games it's not ideal :)

Very nice overall though!

Help of the Cthulhu by Jiri Hysek 2024-04-19T21:05:05Z

As atmospheric as we've gotten used to from you! I didn't really believe you when you said I wouldn't need to restart any levels, and indeed I had to restart all of them several times :) But I got through to the end!

Very well done! The Music, artstyle, and gameplay work together perfectly!

Arcane Anagrams by edj99 2024-04-25T16:33:23Z

This is fun! I played a few games and spent an enjoyable 20 minutes or so. It's not the most complex game, but as it happens that was exactly what I was looking for :)

The music and sound really do enhance the experience, and they don't get annoying!

I like the look of the runes, but I'll admit that while I did get better at reading them, I still had to *really* focus to recognise the letters. I'm not sure that's ideal.

I think I'd have liked using the keyboard for submit and cancel, but I can also imagine forcing mouse for that to be intentional, not sure.

Overall a very solid game!

Djinn's Call by allenski 2024-04-24T10:49:20Z

This is very fun! Most of the levels need some thinking but they're definitely doable, Where I got stuck was at this one: stuck.png

I can't really figure out what to do here. I *think* I understand the mechanics involved, but that's about it.

Very impressive for a compo game! I'd expect two or three levels, especially given the sound and graphics work as well, so having this many levels is excellent!

The Acolyte's Handbook by ditam 2024-04-26T19:10:45Z

A nice little game! 17 hours isn't a lot, and getting something *finished* in that time is excellent!

Sound and graphics work very well together to set the mood.

Of course, with more time, there could be some extra things in it, such as have something "fun" happen when you get the magic words or candle order wrong ("fun" to be defined :) ). The one tiny thing I noticed that would improve UX is that the book could "rotate", i.e. when you're at the last page and you click right it could go back to the first.

I'm sure you've thought of those things already of course, and refinements not being there if you basically had one day is not surprising. Good job!

A Clash of Horns by fabula_rasa 2024-04-20T00:47:16Z

A lot of fun! I ended up playing for an hour or so. I'll admit that after a while I did lower the music volume, but I still think music, sound and graphics are excellent!

I wonder if there's a shuffling issue though, at one point I ended up getting mostly summons and weakens, with the occasional shield and stun. Based on my opponent also basically playing only those, I assume they had the same issue, and it look a *long* time to end that encounter, with me having 75 mana at the end because I didn't have anything useful to spend it on.

Cutie Oh! by kirsybuu 2024-04-19T22:10:15Z

A nice game. I haven't managed to lose yet though :) (still going to try a few times!) There are a few details that could be improved, but the game looks cute, sounds good and plays well, so who cares? :)

Color Jumble by Tommes 2024-04-25T17:16:07Z

I always like seeing puzzle games!

I think I agree with most of the suggestions people have made, but to be honest, I suspect you know about those already :) Making a game in a new engine is a challenge, and debugging stupid stuff *always* takes more time than you expect or can spare, so getting this going is in itself an achievement, and I had fun playing it, so well done!

(yes, of course I was a bit disappointed when it ended. Such is the game jam experience...)

Sumémon: Number Nimrods by SlavTurtle 2024-04-23T17:02:45Z

An excellent concept! I went to timeless mode fairly early on because I wasn't in a frantic mood, so thanks for giving that option :)

After a while I got in a situation where I could always combine down to 1 or 2 and then use that to get to anything I needed, which while a bit tedious does work. Not in timed mode though I suspect!

I wonder if instead of one number repeating if you're doing an operation when you have few numbers left getting a random one instead would provide variety?

Familiar Quest by BalimaarTheBassFish 2024-04-16T20:57:35Z

Thanks for playing, @incd021! There's a total of 13 endings. Branches, well, not *as* many :)

Familiar Quest by BalimaarTheBassFish 2024-04-17T18:52:00Z

Thanks for playing multiple times, @tudvari ! Yes, that's the one feature we didn't manage to get in. The plugin we used for the story handling should have support for handling that in some way, but I didn't get it working in the short time I had left at that point... (also, @balimaarthebassfish takes full responsibility for *those* jokes :) )

Familiar Quest by BalimaarTheBassFish 2024-04-17T22:12:31Z

Thanks for playing, @fabula-rasa ! I hear a ghost whale is better than a rubber ducky! :)

Familiar Quest by BalimaarTheBassFish 2024-04-19T20:48:07Z

@13x666 going around and randomly accusing people of using AI art is not cool **at all**. I have no idea what makes you say these things, but the fact that you go around calling for disqualification for no other reason than that you **imagine** that undeclared AI art is involved makes me not really want to know anything more about you...

Familiar Quest by BalimaarTheBassFish 2024-04-19T21:02:42Z

@13x666 I have *no* reason whatsoever to believe that our artist would have chosen to lie about this to the team, based only on an accusations from a random stranger who didn't even give any arguments. What route do you expect me to take?

Familiar Quest by BalimaarTheBassFish 2024-04-19T21:17:57Z

@13x666 tl;dr "Trust me on this! I'll repeat my accusation without mentioning *any* of those many telltale signs I claim exist".

Familiar Quest by BalimaarTheBassFish 2024-04-19T22:30:48Z

@fabula-rasa , @kirsybuu, @ansible, @edoardo-talamini, @baluj, @asfdfdfd, @violetdreams and @anifan-gelati, thanks for playing and the nice comments!

@violetdreams I asked our artist @jaquillyn and they told me "It was a combination of 3D paint, pixlr and gimp and then in (almost) every piece I cleaned up the pixelation effect with a free tool called Pixelify by Yomu Labs. It still required a lot of cleaning after, so it was a backwards and forwards process. And then the recolouring was done in Pixlr" I know there's a bit more to it as the ghost effect was done by @bizzybee (we're in different timezones so some of this was shift work!) and I don't know what tools they used, but they're reading here so I don't need to pass messages :)

Familiar Quest by BalimaarTheBassFish 2024-04-20T23:07:15Z

Thanks for playing, @jiri-hysek and @yngvarr! Yes, switching to godot and a team has been an interesting experience, so much so that *someone else* wrote the puns! :)

Familiar Quest by BalimaarTheBassFish 2024-04-21T10:33:22Z

@13x666 I know the tone of my replies probably came across as overly aggressive earlier, but I really don't know much about art and especially AI art (there's a reason I used to do text-only games), and given that I didn't have **any** concrete evidence I felt I had to stand by my teammate.

Despite what I now know and believe, I still think "team first" was the correct attitude at that point, but I should have been more diplomatic in my replies, and I apologise for that.

Familiar Quest by BalimaarTheBassFish 2024-04-21T10:44:44Z

@rentem thanks for playing! I think we probably spent too much time working and testing in the default windows size. In hindsight I agree that in full screen it's too small. Lessons for next time!

Familiar Quest by BalimaarTheBassFish 2024-05-03T17:00:50Z

@kanity thanks for playing! I agree about the text, I'll admit I didn't give it a lot of thought, it looked right for me in the specific environment where I was testing (default godot window size on my monitor), but that's just not good enough... Lessons learned for next time!

That character rendering issue, hmm, not sure. It looks like it's only in the web build (as in, I don't see it in the linux build), which is a bit odd. It looks like it's the font not having the long dash character, which again I should have caught, but the web build was a bit of last minute thing so it didn't get the testing it should have had.

I'll let @balimaarthebassfish respond to the story comments, that's mostly his work :)

Familiar Quest by BalimaarTheBassFish 2024-05-03T17:02:29Z

Thanks for playing, @n0va. Make sure you get all the endings! :) I hadn't thought of it, but yes, that personality test comparison is quite apt!

Dark World by Diadem Games 2024-04-24T18:15:51Z

I tried playing on linux, but "libsteam_api.so: cannot open shared object file: No such file or directory". I tried copying that from a random steam game but no luck (different errors, so it probably needs more than that) :(

Dark World by Diadem Games 2024-04-27T11:49:41Z

@diadem-games sorry about being incomplete, I should have quoted the full output and not been the typical user who just reports the first message... It segfaults, according to gdb somewhere in the radeon vulkan driver.

libsteam_api.so: cannot open shared object file: No such file or directory WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph ' (13) has no glyph Codepoint ' WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph Set log level to lvlWarn Starting without Steam Segmentation fault

Dark World by Diadem Games 2024-04-27T11:52:58Z

(sending the message again. Formatting being messed up doesn't help, and editing my message doesn't seem to work...)

``` libsteam_api.so: cannot open shared object file: No such file or directory WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph ' (13) has no glyph Codepoint ' WARN Loading font : Codepoint ' ' (9) has no glyph WARN Loading font : Codepoint ' ' (10) has no glyph WARN Loading font : Codepoint ' ' (11) has no glyph WARN Loading font : Codepoint ' ' (12) has no glyph Set log level to lvlWarn Starting without Steam Segmentation fault ```

Dark World by Diadem Games 2024-04-27T11:55:39Z

(also based on that I suspect it's not going to be something you can fix easily)

Out of Chalk by coffe789 2024-05-03T10:00:41Z

Very nice! I always like puzzle games, but even then this one is special. Great use of music to set the mood.

I'm not sure the "bigger room" idea really works later on, I feel the challenge shouldn't be to remember what's out of sight?

It also feels like the later levels are less clear, as in on level 9 I think my circle is perfectly adequate, but the game doesn't accept it and I'm not sure why, so there's not a lot I can do to fix it. Still, it's a jam game, so that sort of thing is normal and to be expected :)

Overall, great game!

LD56 — Tiny Creatures

Bean There, Done That by PhilStrahl 2024-10-25T19:08:49Z

This was fun! Not too hard to get through, and seemingly no dead ends, so no frustration :)

The music and sound design are very impressive!

Papercat Farms by BalimaarTheBassFish 2024-10-09T12:12:13Z

@coke yes, it's obviously not clear right now, it's the single biggest thing people are having trouble with... The description on this page says "Wheat can be planted in summer and autumn, berries can be planted in spring and winter, catmint can be planted in spring and summer" but it's fairly far down in the text, and even if you do read it it's a bit hard to understand what it *means* before you've tried the game.

@balimaarthebassfish maybe for now we can edit the description to make that more prominent?

I don't think this counts as a game-breaking bug that would allow a full bugfix release. We can of course make a post-jam release that addresses this, but that still leaves people who prefer playing the original out (I'll admit I tend to be one of those) so I think a description update is pretty much necessary

Papercat Farms by BalimaarTheBassFish 2024-10-10T14:15:01Z

@bangkerpow @stormburpee I'll take full responsibility for there being no planting upgrades.

My reasoning for no 3x3 planting was that it is the one farming action that uses resources (the seeds), so I felt that I couldn't add an upgrade there without also having a mechanism to still plant 1x1 and I didn't want the extra UI complexity (and time spent on building that complexity). In hindsight I'm not sure that that reasoning wa correct. And then, to make things worse, I somehow forgot that even if that reasoning would be valid, it does not apply at all to *speed* upgrades...

Sorry about that!

Papercat Farms by BalimaarTheBassFish 2024-10-10T20:06:24Z

@tudvari Thanks for playing! We'll definitely consider a post-jam release I think :) Food eating is not really explained or very obvious at all (and arguably not designed very well), and it's a bit messy, but every day the RNG decides whether to take some and how much (up to 2 per crop). If you have *no* food when it wants food that's bad, but if you happen to just not have the specific crop the RNG wants you lose nothing. The first season is exempt so you can get started.

@judith-hantisse I agree, more UI feedback would be really nice to have, as well as some tutorial-like features like pointing out where the store is. We went back and forth a bit on the exact location of the store and eventually decided to have it on the opposite side of the barn to differentiate it (even though the barn building itself doesn't do anything on the map). Thanks for playing!

@martingonn Thanks for playing, glad you liked it!

@flaterectomy There's no victory condition. When we were brainstorming at the start we did consider having something like how much you achieved after some set time has elapsed or how long it took you to earn a specific amount, but later on we kind of forgot about that entirely. And yes, I regret not having sowing upgrades more with every comment I read :) Thanks for playing!

Papercat Farms by BalimaarTheBassFish 2024-10-12T18:20:04Z

@lyamgtt thanks for playing!

@jiri-hysek Drones will be in the sequel :) The eating mechanic is a bit rough and not explained very well (which is in part because it is a bit rough and messy...) so that's on us. Thanks for playing!

Papercat Farms by BalimaarTheBassFish 2024-10-14T12:30:10Z

Thanks again for playing @philstrahl ! That was fun to watch :)

Papercat Farms by BalimaarTheBassFish 2024-10-21T09:06:31Z

Thanks for playing @commanderstitch! I'll have to admit that we got lucky with how well that worked out :)

LD57 — Depths

#Deep by HitchH1k3r 2025-04-23T21:14:06Z

A fun little game! Interesting mechanics, decent graphics and sound effects, what more can one want?

I'm not sure the music really works for this type of game though.

Dig Down Dude! by commanderstitch 2025-04-21T22:52:57Z

It took me a while to understand what I was supposed to do, and then I managed to defeat the initial enemy once! No chance against the next wave though...

Color Depth by PhilStrahl 2025-04-21T23:05:05Z

Fun idea! I think I agree with @commanderstitch that being able to drag would be nice.

Overall I think this could grow to become a very fun toy, this semi-isometric way to show colours is very interesting!

Go Rescue Her! by INCD021 2025-04-21T22:39:33Z

Not bad! It feels a bit unfinished, but then that tends to happen in LD

The gameplay works well, and the way you're told where to go is very effective without getting in the way. I liked the graphics, and despite what you said I think the audio sounds good too.

The one thing for me personally is that I'm not fond of "dark", so while the "you have to make choices and live with them" is good at setting the mood, it's not really a mood I enjoy. That's not a rating issue though, it's really just me.

Drilling in the Deep by Jiri Hysek 2025-04-21T22:28:25Z

An excellent game! I already knew some things going in (I watched @philstrahl play, so I knew about defensive drones needing to be upgraded), so maybe I had an easier time than intended.

I died once due to lack of oxygen, and I was happy I could continue!

Mood, sound and graphics are all very good, and gameplay is fun.

One thing I noticed at the end is that the drones refused to touch the very last block of iridium (which was in the lower right corner), and when I mined the last bit of that myself (yes, I'm weird. I wanted to clean up!) something went weird and the player character started moving *very* fast (about two tiles per frame). I'm also wondering if you added a loss condition when there aren't enough resources left to win, maybe I need to try!

Unearth by Milestone Games 2025-04-23T20:53:42Z

I made it! Like many other people I didn't really fully understand what I was doing, but that didn't matter much, just keep digging up, replacing diggers as needed!

I really liked all of the art and audio aspects of this, nice work!

Consumed by BangKerpow 2025-04-21T20:59:42Z

Very nice mood-setting!

I was worried I wouldn't remember what the various powers did, but then I really only ended up using Grief (although Hope is useful if you mess up and end up surrounded!)

It does feel a bit repetitive after a while with basically only one power being needed, and once I got the hang of it it was probably a bit too easy, but those are nothing some level design sessions can't fix, and for a jam it's better to be too easy than too hard :)

Dig to the Earth's Core by kirsybuu 2025-04-21T20:40:28Z

I'll admit I didn't make it to the end :)

Overall a nice clicker.

Music is decent, but it would have been better if start and end were more meant for looping (not a big complaint, and I'm also speaking from the comfortable position of being in a team with someone who knows music. You're doing a lot better with it than I would!)

I think it would help if the numbers used a non-proportional font, but maybe it being hard to very quickly judge magnitudes is intended?

Sky Fisher by Kerioth 2025-04-23T12:24:17Z

You're now at the required ratings, so not the end of the world, but based on your "Karma from Feedback given" number it looks like you've not been leaving comments on the games you rated. You should really do that, getting likes on your comments is a major way to get your smart balance up, which is the main way to get your game played!

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-09T12:27:18Z

Thanks for playing @bjornstenlund! We're considering a followup release soon, so this sort of feedback is very useful!

We're especially not sure what to do about ammo, as (I think I speak for at least two of the team :) ) I feel the strategies forced by having to go pick up ammo under fire in the boss levels do add something to the game, but at the same time it's true that when you really run out there's not a lot you can do (and to be honest, I don't think you missed much by not knowing you could punch. It doesn't really work well at all, and in hindsight I'm not sure adding it was a good idea). Slowly auto-refilling might work (or be part of the solution), We'll need to do some testing for that.

I see your point about rejecting unneeded health pickups, we'll definitely consider that.

There are indeed some places that could use sound effects (and maybe extra screen shake). I don't know if @bizzybee has time (and energy) for that, we'll see. I'll also let her respond to the health pickup suggesion. If it was up to me all those things would probably be squares of varying bright colours, so I'm not sure my input is useful :)

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-09T14:04:33Z

@bjornstenlund We're very happy with the game as it is, but it also feels that we'd be much happier still with just a few hours work on the code, and that feels worth it! Whether we also work on graphics and sound is a different matter, that's not my area so I don't get to decide :)

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-10T09:03:58Z

I also didn't notice... I think I tested sound effects without headphones which was probably a mistake. They're just AudioStreamPlayer, no spatial handling about them (although maybe next time!)

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-12T16:53:31Z

Thanks for playing, @takhomasac and @jiri-hysek !

I like the "don't waste bullets!" thing which I feel adds some strategy to it, but it definitely seems to make it harder to get into.

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-14T22:22:52Z

Thanks for playing, @heviosso! We're very happy with how the procedural generation worked out.

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-19T21:59:37Z

Thanks for playing, @commanderstitch ! With this one the old thing about devs finding their own game easy really shines :)

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-23T08:43:37Z

Thanks for playing, @helen. The ammo constraint does make the game different from many similar looking games and takes some getting used to, and maybe things that take time to get used to are not a good idea in a jam. We still think it adds something to the game, but then that's us devs speaking, so we are biased...

West Coast '96: CIBUS DAEMONUM by rbbhn 2025-04-23T21:03:15Z

An interesting experience! Very nicely done!

Maybe pacing was a bit slow at times, and maybe it was a bit unclear when to move forward and when to press space, but who cares when there's demon spaghetti?

(just one nitpick though, that's an 80s TTS, not a 90s one! :) )

LD58 — Collector

Rastic Rush by commanderstitch 2025-10-11T18:03:26Z

I finished a commanderstitch game! :)

A lot of fun, and thanks to the persistent collection, much more forgiving than some of your past games. Excellent work!

Rastic Rush by commanderstitch 2025-10-11T18:06:47Z

Hah, I just noticed everything that's printed to the terminal! I won't spoil it here, nice touch :)

RGB Collector by INCD021 2025-10-11T14:01:43Z

I clicked until I had all the clicks!

Well executed :)

Clockwork Collector by Jiri Hysek 2025-10-11T15:36:24Z

This was excellent!

A good balance of easy tutorial puzzles to more and more challenging later ones. And of course as usual perfect graphics and audio to set the mood!

The only minor downside I think was that some of the controls felt a bit off. I often wanted to drag the handles in circles, but it doesn't feel like that was the way they were designed.

Blood and Bounty by Torami 2025-10-11T16:44:07Z

Graphics, sound, and music are quite nice (although I would have appreciated volume settings after the game starts)

Enemy AI, well, ... Is it just random? I only had them start shooting me once there were about fifteen of them on the map. Some more purposeful enemies would definitely improve the game a lot!

I did like the map generation though.

AstroHaul by Milestone Games 2025-10-24T17:29:25Z

Screenshot from 2025-10-24 19-26-20.png

Quite happy with this!

An excellent experience. I was very much immersed in this while playing, and while early on I thought it might go on forever, it started getting harder without any noticeable cut-off point. Well done!

AstroHaul by Milestone Games 2025-10-24T17:32:13Z

@xsangyhix it's an Extra category game which means it was released later than most, when a lot of people are already done with playing and rating.

(also a relatively low Smart balance. While some LD games get played a lot because they're good and get word of mouth promotion going, usually it's a fairly simple trade, play games and get your game played :) )

Grave Situation by BangKerpow 2025-10-11T14:39:07Z

My strategy: block gap with fences, then build towers.

Quite a lot of fun, but maybe a bit unbalanced on the easy side of things? It feels like once you figure out the three gaps that need to be blocked, you can't really lose.

Impressive graphics and audio for compo, and other than the balance, the gameplay works quite well!

For QoL I think I'd have appreciated a preview for the fences, I can't for the life of me remember which of the buttons does which direction...

Overall, well done!

Unholy Black Hole by bereg 2025-10-11T15:24:24Z

This was tricky! It took me about five tries to get them all, so well balanced.

Quite an interesting concept, and well executed. Graphics and sound are decent, but it's mainly the game concept itself that shines here.

One thing that definitely stood out was that my GPU fan didn't stop for a second while playing this, I'm assuming no vsync at least on my linux/X11 system. I have no idea if that's something you can easily force from the game side though.

Bug Bequest by Bea 2025-10-11T17:06:28Z

Maybe more of an interactive experience than a game? Quite fun though

For me (firefox on linux, maybe important) the experience was slightly marred by the mouse pointer being in unpredictable places, leading at one point to totally losing game focus and being unable to get it back so I had to restart.

Overall I did enjoy it!

Cupcake Collector by BalimaarTheBassFish 2025-10-07T10:27:37Z

@noobman64 thanks for playing! Yes, that sounds exactly like the issue we had. Once you figure out how, not *too* hard to fix (just manually remove two lines from the scene file to break the bad reference), but it definitely had impact, especially on Balimaar's morale.

@she-wrote thanks for playing! I'm glad you enjoyed it, we were fairly happy with the levels, but it always takes someone new to *really* know if it worked!

Cupcake Collector by BalimaarTheBassFish 2025-10-07T14:52:05Z

Thanks for the hint, @beebster-games . Something to look into, looks promising!

Cupcake Collector by BalimaarTheBassFish 2025-10-07T19:35:29Z

Thanks for playing, @tiwe-me-ruu and @discomorphine !

*maybe* we'll make more levels, you never know!

Cupcake Collector by BalimaarTheBassFish 2025-10-08T15:06:17Z

Thanks for playing @kayf1n!

Cupcake Collector by BalimaarTheBassFish 2025-10-08T20:02:02Z

Thanks for playing, @incd021! I think it's the bubble helmet, those always make things floaty!

(seriously though, it was floatier earlier, and toning it down more felt like it would probably require adjusting level design, and at some point doing too much just felt risky...)

Cupcake Collector by BalimaarTheBassFish 2025-10-08T21:03:31Z

Thanks for playing @kazuren! Once we had the idea for the infinite jump level we just *had* to do it!

Cupcake Collector by BalimaarTheBassFish 2025-10-09T13:15:53Z

Thanks for playing, @eugenik and @bangkerpow!

Cupcake Collector by BalimaarTheBassFish 2025-10-11T18:58:02Z

Thanks for playing, @okely and @milq!

Cupcake Collector by BalimaarTheBassFish 2025-10-12T09:26:55Z

Thanks for playing, @commanderstitch and @blackcat508!

Maybe the first level should have had some proper multi-jump introduction. The help text before you start mentions it ("Thanks to your bubble helmet, you can even jump a few times when you're already in the air!") but who reads when there's a game to play? :)

Cupcake Collector by BalimaarTheBassFish 2025-10-12T21:30:29Z

Thanks for playing, @jiri-hysek! Glad you had fun :)

Cupcake Collector by BalimaarTheBassFish 2025-10-13T19:47:57Z

Thanks for playing, @cassowary. 145 is a very good score!

One thing I've learned is that movement tuning is hard!

Out Of Energy by Custodi 2025-10-11T15:56:36Z

I got to stage 3. Quite a decent game! The music and sound worked well with the graphics, and the gameplay was quite intuitive.

LD59 — Signal

Searching for Signal by BalimaarTheBassFish 2026-04-21T16:07:42Z

Thanks for playing, @myezko! I did think about the "go back" spawn location, but that was during the later phases where thinking becomes hard and extra features risk introducing bugs... I haven't played a lot of platformers myself and I think I spent most time on the code, so I'll take responsibility for missing coyote time and similar. Next time!

Searching for Signal by BalimaarTheBassFish 2026-04-23T18:52:05Z

Thanks for playing, @jiri-hysek ! If you think bumping into ceilings all the time is bad, imagine doing that when there were still many more spikes there :)

Maybe in hindsight we should have zoomed out a bit, you're right. I didn't like the blind jumps in early builds, but then when the levels got refined things did get more visible and by then I also got used to them, so I kind of stopped noticing, and I suspect the rest of the team may have had the same experience...

Searching for Signal by BalimaarTheBassFish 2026-05-01T20:39:54Z

Thanks for playing, @le-don . Yes, that's an unfortunate bug to have left in. We kind of were aware of it and decided the easy thing to do was to make sure there were no enemies near any dialogue, but then we forgot to check that...

Searching for Signal by BalimaarTheBassFish 2026-05-03T20:43:49Z

Thanks for playing, @plutonicrock ! Yes, some silly bugs left in...