FoonLudum Dare ExplorerUsers → MickM

MickM

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableUnhitched Islescompo1203.813.673.984.343.333.263.003.51
202046Keep it aliveVirtual Pet: No escape from Lifecompo7743.143.012.794.032.503.003.462.96

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MickM

LD46 — Keep it alive

Flight of the Cepheus by thedashdude 2020-04-22T06:10:27Z

I like the idea of crew (?) member feedback. The cutaway to inspect the ship was also very neat but not sure if there was any gameplay reason for it? Is there any reason to interact with the people on board other than to see the thoughts?

I dont think I fully understood all the interactions, would benefit a lot from a tutorial (even just on the game page). Intent behind the sounds seems ok but I did not like how it played out - too tinny and full on.

Interesting approach, felt a bit FTLish with almost a hint of Rimworld (character dispositions etc) Interesting little submission.

Bouncy Battlegrounds by Sergei 2020-04-20T09:44:21Z

Very unique concept, I dont think I have ever seen this kind of mechanic. A little counterintuitive and would benefit significantly from some new player experience consideration but I really have that mechanic stuck in my head now. Kept me engaged for a few runs, certainly the beginnings of something very unique. Would love to see this taken further!!

Keepin' Alive! by sofibab 2020-04-22T00:34:57Z

Good take on the theme but really needs more to do. Even something as simple as different words to be typed out (Fever? etc) and maybe a timing target too (ie. each letter should be pressed at a certain point, maybe even in time to music)

Music very nice!

OtherworldlyFlavors by erebus 2020-04-21T10:13:23Z

Pretty interesting approach. Simple on the surface but has an interesting layering to it, juggling the different impacts of decisions. Certainly glad I gave it a few tries.

I may have missed something but it seems that some options (early game) are random such as the first food choices. Getting off to a good start there helped a lot on the run I beat it on however by the end I think I still had a few choices I could have used so there may be more fudge in it that I initially felt.

Fun little experience!

Keep It Alive by Rakowu 2020-04-20T06:10:44Z

Interesting game idea. I actually quite like the concept but I am not sure if I am missing anything with the presentation - are the puzzles following logic or trial and error? I watched the solution video which helped but I wasnt sure how to tell what was interactable in the scene or not. Regardless, very very neat approach!

I think the idea that you are controlling the little orb (instead of having a mouse cursor) is solid too and allows you to open up other puzzle mechanics based on your movement.

Defend the Loot! by ArtemFTW 2020-04-22T07:24:15Z

I like the idea but it feels like there is a disconnect between killing the enemies and the base building; unless I missed something you cant fire over the walls. I did not find a use for building up much because it seemed the strategy was kite enemies around shooting them, occasionally using a block as a way to bunch them up.

The building etc was nice and overall it had a very nice presentation, would love a way to tie in defences with defeating the enemies though!

Virtual Pet: No escape from Life by MickM 2020-04-20T06:43:01Z

@joannetteg Ha thanks - it does evoke that a bit eh. Hopefully chore as in challenge and not painful ;)

@mincemeat Cheers - not my strong suite so tried to just keep simple notes on a loop!

@rakowu It is mentioned briefly in the start but the weights are for a hidden "work rate" stat - the more you train the faster you work (and eat/play) so you get resources faster but also get less of the hunger/happiness penalty relative to how much you earn (penalty is a constant rate whereas income is affected by work rate)

Glad you appreciated the sprite changes, tried to make as much information obvious to the player as possible (such as the starving belly and SFX, facial expressions, icons updating based on your resources etc).

Thanks all for checking it out and leaving feedback!

Virtual Pet: No escape from Life by MickM 2020-04-22T00:31:42Z

Ha was hoping the priority juggliing would come out ok @kirbloid , thanks for checking it out. Loved your take on the virtual pet thing too!

Thanks for checking it out @erebus , glad you got some enjoyment from it.

Thanks @sageware , I was very iffy on the art so thanks for the kind words! If you like the Tamagotchi thing you should check out @kirbloid 's game too!!

@megamiley Ha that is life eh, glad you enjoyed it!

Ponk and Sheeply by jerripo 2020-04-22T00:52:19Z

Very cool little concept - like a mix between mini golf and a platformer lite. Wasnt too impressed initially, seemed like a clunky mini golf style game but the added puzzles possible regarding getting Ponk to the goal as well were actually quite interesting. The death effects were great too. Would have preferred no music for it as a Compo entry (you say "Some music was used courtesy of ZapSplat.com")

The WASD controls were too fiddly for me to really enjoy it. Getting into the right position was hard as well as using distance to line up shots - especially trying to run through the wold level. I think it would be a challenge to make that feel good but if you can refine it, there is quite a solid game here!

The inconsistency with level edges was also a rude shock - I assumed that the edge would mean you fell off however level 2 (I think) I noticed that there was an invisible barrier so you could use it for trick shots. One of the later levels involves a narrow path with NO edge barrier though and there is no visual difference between the two. Looking at the level design I assumed the barrier might be missing but it would be better served with some form of visual indication.

Overall, great little idea and enjoyable enough that I kept retrying the level in your second screenshot (where the platformer mechanic options start to shine!) Certainly think there is a marketable game idea in here! Nice work

Absolutely Authentic Streaming Experience™ by Whismirk 2020-04-21T02:57:43Z

Very interesting idea in the vein of the XXXX simulator style games. I would almost prefer there to be no turn timer - understand the idea to add urgency but I missed a lot of the comments etc flying by. Clearly some clever work in there so would appreciate being able to read through it all! (Or is it simulating twitch chat flying by!) If the timer is there I think a more obvious display of key metrics (hype, viewers etc) would be beneficial, I didnt really pay attention to them much as I was focusing on the cards. (If there is no turn timer this is not an issue though)

The donations and use of google text to speech was a great addition.

Quite enjoyable. Well done

Robotree by Kubeec 2020-04-20T09:32:03Z

Loved the art style although the toon shader took away some of the depth - lost the edges of walls with the ground. If it is toned down slightly it would be spot on. Also the bucket at the end seems to use a different (standard) shader?

The game felt like it was something you wanted to make (FPS) with the theme worked in there any way possible (as opposed to being designed around the theme) but it was certainly a nice base. Some funny dialogue (ignored the spelling issues) too so nice work there.

I ran through straight to the water bucket without shooting then when I picked it up there were no more enemies; didnt fire the weapon once. Is it meant to be done in a pacifist way? I would love a bit more content/gameplay in this world and style!!!

Save Dave by Kirbloid 2020-04-21T10:00:27Z

What an absolute ripper of a mashup. The art was a great style (especially your pet) and the combat vs care ratio (and ramping?) was quite nicely tuned.

Sounds worked fine and were focused on the pet which (intentional or not) I felt made it fit even better as it reinforces your main focus is the care of your pet. Loved it

IGKNIGHT: Keeper of Flame by sacredbacon 2020-04-22T06:15:15Z

Nice little game. Appeared to have varied AI goals (fire vs knight), not sure if they were conditional based or just different targets.

Found it very difficult to aim properly, would have been much better to align to mouse position rather than scrollwheel or arrow keys.

Nice sounds and art.

Not Clowning Around! by Wilson Taylor 2020-04-20T01:19:03Z

Not too bad eh - I did the standard thing of jumping in without the how to play part and didnt fully get it. How to play helped! The drinks book was a little cluttered for me initially but once I got into the groove it was fine. Nice gameplay - a few simple elements combined really well eh. Nice

King's Table by PetTurtle 2020-04-21T06:11:18Z

A bit counter intuitive at times with attack ranges etc. Would benefit a lot from attack previews when placing pieces (both for patterns and timing)

Art style is VERY slick. UI is very nice and the animations are excellent. Great idea to combine chess and TD. Congrats on the submission.

The Light Child by hulien22 2020-04-22T06:47:35Z

So I had an interesting range of feelings about this game. Overall, I think it is a great compo game.

My thoughts while playing: 1. Initially - Was pretty put off by the tedium of having to run a bit, drop the flame, go back and get the axe and keep leap frogging. I also didnt like the fact that the axe and logs had colliders - got slightly stuck a few times between axe and logs (although generally picking something up freed you).

2. Once I grabbed the first orb and enemies came I actually liked the juggling of flame and orb.

3. When running around I was a bit put off about no orientation mechanisms (map, landmark etc) as I lost the axe at least once.

4. Once I got a few orbs I worked out the general layout and the lack of orientation support really didnt matter.

5. By the time I picked up the third orb I had one placed and one close to the middle. This is the stage it got a bit tedious as it became a matter of kiting the enemy horde far enough away I could loop back and do a quick juggle to make progress.

6. Despite that... I wanted to finish it so stuck with it till the end.

7. Got worried I had messed something up as I put the flame back on the altar but the enemies came all the way up to him.

So summary:

Firstly I would say make the ending more impactful! The player deserves it!

I am not sure on collision with the axe etc. It felt bad when I got stuck (especially during a quick refuel with enemies coming) but it also had the side (unintended?) benefit of me being able to harvest in the dark - drop the axe at the base of a tree, move the light as far away as possible this was during initial exploration) then run back through the darkness until your movement is blocked then pick up and start swinging.

The enemy eyes in the darkness was perfect. Great for mood and allowed you to manage time better as well (as you can see them coming).

The horde of enemies at the end lagged a bit (webplayer) but also more enemies didnt really serve much more of a purpose after you group them all up. A bit more random movement (eg. if player is out of range some will wander) might help with unpredictability

I quite liked the art, enemies seemed a bit off but the rest had quite a nice little aesthetic going.

Feeding the fire effect was very satisfying.

Nice work eh. I am not sure how far that mechanic could be stretched (ie in a longer game) but it makes for a great little game here. The basic idea could be expanded with some additional mechanics (eg. enemy types, ways to deal with enemies, leaving embers for points of interest etc possibly) to extend the gameplay and possibly even be put up as a cheap short game for sale.

The Basics by EXMXY 2020-04-20T06:32:54Z

I lost the ability to interact with the UI when it was time to pick up the Axe every time I played so unfortunately I cant comment too much. Also had a few issues with the trigger picking up the nutrients that were thrown in. Quite a nice aesthetic art wise though and feels nice enough running around.

Grovetender by ghast_neoh 2020-04-20T22:56:27Z

Surprisingly deep. Very good example of simple mechanics interacting to combine to something more than the sum of the parts. First attempt was ok, second attempt a lot better. The UI is good however I didnt get the storage concept right away (changed the approach I took in my second attempt). While there is merit in a brief intro (eg. a splash screen prior to the game with mechanics notes) I found it pretty easy to pick up and run with. Some things such as adjacency I am still not clear on (ie. 4 way or 8 way?) so some additional feedback there would help.

The points above are minor in nature though and dont significantly detract from what is quite an engaging little game. It wouldnt take much extension for this to be a great little mobile game!

Well done - great result.

Tom Braider by Nick Barrash 2020-04-20T06:19:17Z

Great little mechanic using the follower to solve puzzles. Concur with other points about having puzzle 'tells' rather than trial and error though. Good approach overall

Bob The Bog Roll Defender by Ch4oticAU 2020-04-20T06:37:38Z

Very cool - simple idea but executed nicely with good polish AND very nice sound and music. Are the spikey haired zombies meant to charge THAT fast? Hard to play with just a laptop trackpad but also need to get good I guess

Great work mate, best I have played so far.

Keep My Keep Alive by Thooom 2020-04-20T09:52:57Z

Nice and simple, would have benefited significantly from additional feedback (as some others have said) and sounds but I think its a great little starter for getting started with touch typing. I like the "progression" of multiple letters per monster but without feedback that a monster has been 'hit' (visual, audio etc) the repeated letters feel a bit strange (almost like keypresses are just missed).

Also definitely use a different font. This took too much time trial and error to work out it was a d:

letter.png

(I can see it as a capital D now but I thought it might be bugged initially as I was thinking lower case! Assumed b or p, possibly even a initially)

Nice work overall though. Kind of inspired me to consider making similar games for my kids!

Save It With Fire!!! by Jason Woerner 2020-04-22T06:57:06Z

Interesting idea. I like the added complexity of the mixing even if it didnt click while I was playing it. Having a visual indication of what each tub is would have also assisted in understanding faster. I like the LD submission page information but a list of resources by icon would have helped a lot.

Nice idea

Save It With Fire!!! by Jason Woerner 2020-04-22T07:15:46Z

@jason-woerner Fully understand! :) Risk with colours is people with colour perception issues - even a different backing texture might help. I like the concept though, might have another go to delve in to the mixing a bit!

Build with Haste by Fryer 2020-04-22T06:00:12Z

Interesting idea but I think it would benefit a lot from momentum conservation - ie. There is no penalty for just building almost vertical blocks. I very quickly went to this solution then got bored of that run:

blocks.png

I do like the idea - could see it working very well with a downhill marble track style setup.

Sabotage Body Gaurd by Angelo Saez 2020-04-20T07:09:31Z

Couldnt get to the gameplay part, just stuck infinitely scrolling at the "Landing..." part for me (for over 5 minutes) (Windows 10 64 bit, i7-6500U laptop)

Ribbiton by Bearwey 2020-04-20T09:12:30Z

I really enjoyed this one - the graphics (2D billboard in 3D grid world) really grabbed me. The movement was nice and general game loop was nice.

I did have a bit of trouble gauging the combat range which made it a bit harder to enjoy. Some more SFX would have been nice too but overall, really very nice entry. I can definitely see myself returning to this. (And possibly even having a go at something in a similar vein myself in future!)

Death Spacing by CORRUPTOR2037 2020-04-20T09:24:10Z

Interesting idea. The interaction shader for the chair was nicely done and I enjoy the concept of jumping up to fix stuff (space legs!) however I think I might have missed a few mechanics.

I escaped after hitting two asteroids and now know that the fixing is find the red panel and press E (found it quickly but a little by accident - I thought it was a button to open the door). I am not sure what the gravity 1-6 thing is either? I didnt use it anyway. Is the lack of player control after you hit stuff by design or just a hold over from parented physics?

Overall it was a nice idea and I kind of want to see this after a few weeks more development to play as a proper game!

Henry and Alan by TheDoctorOfTime 2020-04-22T05:54:14Z

Not a lot there gameplay wise but pleasant enough to play. I actually thought the music was fine (although I will caveat that by saying I am NOT a musician and have pretty simple tastes) and kind of complimented the laid back gameplay style.

It was deceptively difficult in parts, I think mainly (for me) due to the fact you dont conserve momentum from the platforms. Not a negative point, just something my brain had a bit of trouble with for some reason.

Tusk Til Dawn by BlaiseRascal 2020-04-20T22:31:48Z

Simple but nicely balanced. Music was suitable - not intrusive but added a nice background and tempo suited the game well.

The buttons to place units seemed to show I could place units when I didnt have the funds (I couldnt - just appeared that way) so maybe the button appearances could be amended but didnt detract significantly.

Pretty neat game. I got wrecked in my first one but made it to 7 in the next one with a bit of MS use.

LD49 — Unstable

Raiders of the lost gems by Domantas 2021-10-04T05:39:12Z

Some neat little puzzles. I didnt like the movement at first; felt quite clunky but then once I realised it is effectively a turn based thing it was easier to pick my way through delicate parts. Solid game!

Nuclear Crysis by blackquiltro 2021-10-04T00:18:29Z

Pretty nice game. The shaking could be toned down a bit but other than that I think it was pretty solid. The colours for locking in numbers when they are right are too close to normal to be detectable but thats an easy fix.

Challenging little brain teaser (I failed but I might try again after a sleep!) Nice work!

Overloaded Server by kbf123 2021-10-04T00:12:06Z

Looks interesting but unfortunately I am getting an unspecified error when extracting the java.base.jmod. Can you upload an embedded web build?

Overloaded Server by kbf123 2021-10-04T00:24:14Z

Not sure sorry - I have seen processing used in web apps so assumed it would be easy. Looks like a fun game though!

Ebony & Ivory Tower by kromeboy 2021-10-04T00:06:37Z

Looks very nice but did you use existing art?

Reasonably good control system but falls down a bit when the tower loses stability; having the placement options follow the movement of the tower would help this.

Nothing really novel but its pretty close to feeling quite nice.

Who Let The Cows Out by Omlahid 2021-10-04T03:36:12Z

end.gif

I will!

When I first opened it up I wasnt too excited - I certainly appreciate the restrictions of programming for pico8 but I was not in the mood for a retro puzzler. Well.... I guess it gripped me in anyway. Some of the puzzles needed a bit of extra thought, a few had multiple solutions but it was quite an enjoyable few minutes. Good job!

-Connection Interrupted- by binary_coder 2021-10-04T00:27:23Z

Looks interesting but I have no idea what I am meant to be doing - I can click on the two nodes but there doesnt seem to be any interaction other than selecting them? Also the mouse cursor disappears when it goes onto the "world map" - is this by design? Can you give a controls update and ill have a go

-Connection Interrupted- by binary_coder 2021-10-04T00:52:51Z

Ok got it, clicking on the command runs it. I love it. The attition of sattelite retrans is fantastic. Really nice game. Could definitely see myself playing this again in future, would love to see you keep developing it!

Globs With Guns by Zachary Shah 2021-10-04T03:44:46Z

Yea nice little game. - Being able to skip areas in the escape menu is very handy - Seems that enemies cant hurt the shooter so backing into a corner with shooter out seems like a pretty exploitable strategy - Painful when you clear a level and have to keep stopping (ref @ethanzech 's comment)

Pretty good little game. Echos of superhot, actiony-puzzler. Can certainly see a future for this.

Slime-a-pult by Swen 2021-10-04T00:46:14Z

Very nice! Great little take on a platformer and appreciate how forgiving it is (dont lose much progress when you die, multiple routes through some areas). Initial thought was dragging in the opposite direction but didnt take long to adapt. I would have liked more stuff to destroy though!

Very nice

Giant Horse Deathball by fakefirefly 2021-10-04T03:09:55Z

What a unique game... I tried to kill the first farmer with just the horse for a few runs. Was a bit put off, then I just charged through. Then I got a mob of animals following me. Then.... I kept playing. I am still not entirely sure on the exact mechanics (how you pick them up/lose them) but it feels a bit like gravity (and for movement). What I do know is I had a pretty damn big grin on my face as 40 odd animals were careening across the screen into anything in their path.

A pretty damn fun game

Unhitched Isles by MickM 2021-10-04T03:51:08Z

@lb01 arg I didnt mean to opt out!! I was very happy with the audio so that is a painful mistake!!! I wonder if I can get it reactivated...

Thanks for the comments :)

Unhitched Isles by MickM 2021-10-04T04:23:03Z

@lb01 @bluemaus @fakefirefly @slimmerburger @devparty @ratogodoy @parafactual Thanks all for the comments. I accidentally opted out of audio but thats fixed now, would love if you could throw a mark there too :)

(Thanks again LB for picking that up!!!)

Unhitched Isles by MickM 2021-10-05T04:28:02Z

I have updated to 1.1 to include an online scoring system! (with local for individual backup)

@fakefirefly I know you are keen to get your high scores up for everyone to marvel at ;)

Sincere thanks to everyone else that played/rated. Would love if you came back to get your score on the high score list (dont want the newcomers to steal the top spots eh? ;)

@ratogodoy @devparty @slimmerburger @parafactual @bluemaus @lb01 @the-jahn @iluvatar @recessive @dobryn @swen @dzejpi @blackquiltro @theviraldragon @fabernull @barrier @r3l0ad1 @dekajoo @fupi @kalevrk @trexxak @zachary-shah @aderpychickenstudios @thatmanrobin

EDIT - Scoring bug where only starter atoll scores would be submitted is now fixed!

Unhitched Isles by MickM 2021-10-05T05:48:04Z

@shaolin-dave Thanks for the feedback! Agree fully re: task timer countdown audio, last 5 seconds or so for sure. Will add that in after compo review is complete!

Interesting idea about the cursor text too. Not one I considered but definitely would allow for faster paced gameplay.

Sorry to hear you didnt get the hang of it. The conditions are continue placing the buildings as tasked for as long as possible (Tasks completed are high score). I didnt get a chance to play with the itch web template prior but will look into that in down time!

Thanks again for the review :)

Unhitched Isles by MickM 2021-10-05T11:54:36Z

@erikengineengineer I saw it! Nice work and thanks for the stream :)

@reronin ha cheers for playing it! Bugger about not entering your name... maybe its a sign to go back and beat it by even more ;)

Unhitched Isles by MickM 2021-10-05T13:57:53Z

Cheers for playing @owca ! :)

Unhitched Isles by MickM 2021-10-21T11:19:57Z

Thanks @gustavo-christino, much appreciated! Appreciate taking the time to give it a good play, you got to a pretty good place on the second island!!!

To answer your question, there isn't a specific end, just when it gets to a point you can't get anything else down in the time limit. Zen doesn't have a time limit so it just goes until you retire :)

Unhitched Isles by MickM 2021-10-21T11:45:10Z

@elysiagriffin thanks for playing, was great to see in person. Glad you enjoyed it and appreciated the commentary.

Thanks very much for coming back to add in the twitch link with time stamp as well, incredibly helpful!

HyperTreading by Frank Gevaerts 2021-10-04T08:13:36Z

Nice little story. I liked the Ludum Dare reference when you look at yourself!

Got through most of it ok but I had to look at the answers for one part - I was trying to put the shoehorn back using phrases like "put shoehorn in switch" and "put shoehorn back" but no joy. I wonder if it would give too much away to have highlighted key workds?

Outside briefly getting stuck that was a good few minutes!

ShakyShaky by Arash Ghorban 2021-10-03T23:57:11Z

Interesting premise but I didnt understand the battle part. Just spam clicked the highest attack ingredients first, almost always got everything in (and wrecked the opponent) so not sure if there is a strategy or not?

Menu etc was slick but would have like the core fighting part to have more feedback/context. Let me know if I missed something, happy to revisit.

ShakyShaky by Arash Ghorban 2021-10-04T00:09:52Z

@arash-ghorban Yea maybe I just got lucky but I won all the fights pretty easily (I think?). Battle feedback would also help but I am quite interested in the premise (slay the spire meets potion craft vibes)

Server Preserver by kypello 2021-10-04T00:23:34Z

Ha ripper little game. I really wanted my character to be able to run faster. Perfect jam game, nicely done.

Towering Dice by marcmagus 2021-10-04T07:57:05Z

Great to see a physical game. Had a little play around but I think to do it justice it needs a deliberate game.

Ruleset is well laid out and including score targets for different dice quantities is a nice touch to give some context.

Unstable Cubes by Lenan 2021-10-03T23:37:42Z

What a great little game. Very simple mechanic (with a few twists). I got stuck at the second spike area so not sure if there was anything past that.

Loved the music, did you opt out of audio? The UI art was very nice at the main menu but didnt continue through the game? A bit of a disconnect.

The particle effects etc again were all simple but surprisingly engaging. Was a bit fiddly getting the over the ledge jump working (getting past the mid line I presume). Would like that to be a bit more forgiving but only cause I am not a twitchy gamer.

Nice job

Kei26 - Union Game Engine by Fupi 2021-10-04T05:36:16Z

That was an interesting experience. Very cool little idea digging into the old project files.

The dev was a bit melodramatic, feels like the person that copies a few tutorials but doesnt actually commit to learning it as a skill? A pity that they gave up and didnt buckle down.

A little disappointed there wasnt an achievement for popping all the baddies in the level where they are overflowing in the platforming parts ;)

Great presentation, good job!!!

Professor Unstable's Chemical Combustion by Kazatan 2021-10-04T03:21:48Z

I feel like I need to sit down with nothing else on for a while to really appreciate this game. Looks like there is a good theoretical base for it and the temperature dependant reactions are a very interesting mechanic.

It is almost factorio like reverse engineering the molecules you need to get to with a harder twist of temperature management. I feel like there could be a (niche but existent) market for this kind of game commerically, hope you continue it!

Un-Named Stock Market Battle Simulator by sacredbacon 2021-10-04T04:18:14Z

I dont think I ever expected to play a stock market card game but here we are. Would definitely be interested in seeing this developed a bit further. Shockingly effective matchup. Pity you cant play real stocks like that!

Ephemera by APG 2021-10-04T04:06:14Z

Short little clicker game. I am sure there are optimisation options but pretty easy.

One thing I loved (and took a bit to notice) was the art change as you build stuff on the comet. That was a really nice touch and looked great!

Unstable Vampire: A Text based Infinite Runner by Dobryn 2021-10-04T09:16:39Z

I think I've missed out based off the other comments. I tried it on mobile and you lose the text quickly so not sure what happened each time. I couldn't get any command apart from run to work (turn, climb, fight etc all failed)

Might revisit on PC if I can think of more creative actions to the wall/vamp to left

(DE)BUGGER by PossiblyAxolotl 2021-10-04T03:16:18Z

A nice little platformer with some neat little mechanic changes. Great for 1 day worth of work in the engine.

Main critique I have is it is very unforgiving; there seems to be a single path, if you miss a jump you have to go through it again which leads you back onto things that are firing at you.

Push Comes to Shove by Threaded Lama Digital 2021-10-04T07:44:22Z

With a bit more work it could be a reasonable couch multiplayer game - currently it feels a bit spammy (just played against myself though) but could be a base for something more.

Going Home by lb01 2021-10-04T04:01:10Z

A few points: - Is there ever a reason not to pick up an item? If they are uniformly good, why not just autopickup to remove an additional non required button press. - The camera angle can be quite irritating. I assume it is by design (not to let us know what is ahead too far) but you can see that from fights anyway - Some slopes are hard to identify as impassable, especially when combined with previous.

Those points are pretty minor... Outside that I cant say anything else. Spectacular audio, lighting was great and nice use of styalised low poly models with the footsteps. I rolled my eyes a bit when I saw there was an attack key but even the combat was done perfectly.

Sensational effort. Game of the compo for me so far.

Cheating Simulator: Unstable Relationships by kyboon 2021-10-04T05:17:23Z

Very nice art and slick vision effects. Interesting take on the stealth genre.

Stable Tables by Mandytoh 2021-10-04T07:53:04Z

Interesting idea. I found the (keyboard) controls a bit clunky but I have the same criticism for overcooked so take that with a grain of salt. I did get stuck once that forced a resrart:

https://ibb.co/3cQrS3V

Its a good take with the overcooked style plate management. I think it would be a lot more enjoyable with gamepad so you can control movement and sway at the same time (effectively). Note you have a typo in the description - Q and E are keys for stability

falling flamingo by butterfly 2021-10-03T23:47:43Z

Ha interesting take. I didnt realise the waste expelling was a... multi step process... at first. Also the colours for left/right leg are hard to distinguish.

Outside that though, super interesting idea. I love how juggling a few meters becomes a pretty engaging experience when it is presented the right way. Nice work!

Unstable Sweeping by tyin 2021-10-04T04:21:15Z

Itch link down for me too. This is my last one for now so I downloaded the git repo and loaded it in unity. It is an interesting combination, I am not quite sure how the numbers work between normal minesweeper and the countdown (which blows up when finished). Guessing some of this info may have been on the itch page?

VERY unique take on the theme, quite creative

Unstable Reactor by IldenH 2021-10-03T23:41:54Z

So I guess the reactor is the big thing you start next to and the other object is an upgrades shop. How do you get water to put in the reactor/trade for upgrades?

Congrats on your first LD game. Hopefully the start of something great.

Critical Mass by RatoGodoy 2021-10-03T23:29:11Z

Hey mate, very nice looking game. The effects are very nice. Game loop got pretty old for me pretty quick but I like the presentation.

Extra points for using the OLC engine, love it!

Critical Mass by RatoGodoy 2021-10-03T23:30:01Z

@shootboots @ratogodoy The ratings are up for me, just under the download links!

Lava Frog by mathgeek 2021-10-03T23:51:02Z

Agree with above - the frog doesnt stay on the platform but also the lava hit detection seems off? I could jump in the lava then onto the next platform.

Interesting take on frogger, could be cool if polished and refined a bit more.

UNDERLOD by Rory Kaufmann 2021-10-04T02:51:15Z

re: the poster above me it is a jam submission not compo but I do agree that (even though you can use base code for the jam) it does feel against the spirit of the jam?

Can you clarify what the jam part is @rory-kaufmann ? The github commits look like its just iterating on an established game?

The Worm by Debone 2021-10-04T00:02:24Z

Fantastic game idea, love it. Unfortunatly I couldnt get my head around the controls. It feels like something that would be fantastic if you have the controls down pat but I didnt really know what I was doing unfortunately. Starting off in a simple area to reinforce movement would have helped.

Still, a bit disappointed I couldnt get the movement down because it feels like it could be really addictive when you nail it!