Defend the Loot! by ArtemFTW 2020-04-22T07:24:15Z ♥ 1
I like the idea but it feels like there is a disconnect between killing the enemies and the base building; unless I missed something you cant fire over the walls. I did not find a use for building up much because it seemed the strategy was kite enemies around shooting them, occasionally using a block as a way to bunch them up.
The building etc was nice and overall it had a very nice presentation, would love a way to tie in defences with defeating the enemies though!
LD49 — Unstable (31)
Unstable Vampire: A Text based Infinite Runner by Dobryn 2021-10-04T09:16:39Z ♥ 1
I think I've missed out based off the other comments. I tried it on mobile and you lose the text quickly so not sure what happened each time. I couldn't get any command apart from run to work (turn, climb, fight etc all failed)
Might revisit on PC if I can think of more creative actions to the wall/vamp to left
HyperTreading by Frank Gevaerts 2021-10-04T08:13:36Z ♥ 1
Nice little story. I liked the Ludum Dare reference when you look at yourself!
Got through most of it ok but I had to look at the answers for one part - I was trying to put the shoehorn back using phrases like "put shoehorn in switch" and "put shoehorn back" but no joy. I wonder if it would give too much away to have highlighted key workds?
Outside briefly getting stuck that was a good few minutes!
Towering Dice by marcmagus 2021-10-04T07:57:05Z ♥ 0
Great to see a physical game. Had a little play around but I think to do it justice it needs a deliberate game.
Ruleset is well laid out and including score targets for different dice quantities is a nice touch to give some context.
Stable Tables by Mandytoh 2021-10-04T07:53:04Z ♥ 2
Interesting idea. I found the (keyboard) controls a bit clunky but I have the same criticism for overcooked so take that with a grain of salt. I did get stuck once that forced a resrart:
https://ibb.co/3cQrS3V
Its a good take with the overcooked style plate management. I think it would be a lot more enjoyable with gamepad so you can control movement and sway at the same time (effectively). Note you have a typo in the description - Q and E are keys for stability
Push Comes to Shove by Threaded Lama Digital 2021-10-04T07:44:22Z ♥ 1
With a bit more work it could be a reasonable couch multiplayer game - currently it feels a bit spammy (just played against myself though) but could be a base for something more.
Raiders of the lost gems by Domantas 2021-10-04T05:39:12Z ♥ 0
Some neat little puzzles. I didnt like the movement at first; felt quite clunky but then once I realised it is effectively a turn based thing it was easier to pick my way through delicate parts. Solid game!
Kei26 - Union Game Engine by Fupi 2021-10-04T05:36:16Z ♥ 1
That was an interesting experience. Very cool little idea digging into the old project files.
The dev was a bit melodramatic, feels like the person that copies a few tutorials but doesnt actually commit to learning it as a skill? A pity that they gave up and didnt buckle down.
A little disappointed there wasnt an achievement for popping all the baddies in the level where they are overflowing in the platforming parts ;)
Great presentation, good job!!!
Cheating Simulator: Unstable Relationships by kyboon 2021-10-04T05:17:23Z ♥ 2
Very nice art and slick vision effects. Interesting take on the stealth genre.
Unstable Sweeping by tyin 2021-10-04T04:21:15Z ♥ 1
Itch link down for me too. This is my last one for now so I downloaded the git repo and loaded it in unity. It is an interesting combination, I am not quite sure how the numbers work between normal minesweeper and the countdown (which blows up when finished). Guessing some of this info may have been on the itch page?
VERY unique take on the theme, quite creative
Un-Named Stock Market Battle Simulator by sacredbacon 2021-10-04T04:18:14Z ♥ 1
I dont think I ever expected to play a stock market card game but here we are. Would definitely be interested in seeing this developed a bit further. Shockingly effective matchup. Pity you cant play real stocks like that!
Ephemera by APG 2021-10-04T04:06:14Z ♥ 0
Short little clicker game. I am sure there are optimisation options but pretty easy.
One thing I loved (and took a bit to notice) was the art change as you build stuff on the comet. That was a really nice touch and looked great!
Going Home by lb01 2021-10-04T04:01:10Z ♥ 3
A few points: - Is there ever a reason not to pick up an item? If they are uniformly good, why not just autopickup to remove an additional non required button press. - The camera angle can be quite irritating. I assume it is by design (not to let us know what is ahead too far) but you can see that from fights anyway - Some slopes are hard to identify as impassable, especially when combined with previous.
Those points are pretty minor... Outside that I cant say anything else. Spectacular audio, lighting was great and nice use of styalised low poly models with the footsteps. I rolled my eyes a bit when I saw there was an attack key but even the combat was done perfectly.
Sensational effort. Game of the compo for me so far.
Globs With Guns by Zachary Shah 2021-10-04T03:44:46Z ♥ 1
Yea nice little game. - Being able to skip areas in the escape menu is very handy - Seems that enemies cant hurt the shooter so backing into a corner with shooter out seems like a pretty exploitable strategy - Painful when you clear a level and have to keep stopping (ref @ethanzech 's comment)
Pretty good little game. Echos of superhot, actiony-puzzler. Can certainly see a future for this.
Who Let The Cows Out by Omlahid 2021-10-04T03:36:12Z ♥ 0
end.gif
I will!
When I first opened it up I wasnt too excited - I certainly appreciate the restrictions of programming for pico8 but I was not in the mood for a retro puzzler. Well.... I guess it gripped me in anyway. Some of the puzzles needed a bit of extra thought, a few had multiple solutions but it was quite an enjoyable few minutes. Good job!
Professor Unstable's Chemical Combustion by Kazatan 2021-10-04T03:21:48Z ♥ 1
I feel like I need to sit down with nothing else on for a while to really appreciate this game. Looks like there is a good theoretical base for it and the temperature dependant reactions are a very interesting mechanic.
It is almost factorio like reverse engineering the molecules you need to get to with a harder twist of temperature management. I feel like there could be a (niche but existent) market for this kind of game commerically, hope you continue it!
(DE)BUGGER by PossiblyAxolotl 2021-10-04T03:16:18Z ♥ 2
A nice little platformer with some neat little mechanic changes. Great for 1 day worth of work in the engine.
Main critique I have is it is very unforgiving; there seems to be a single path, if you miss a jump you have to go through it again which leads you back onto things that are firing at you.
Giant Horse Deathball by fakefirefly 2021-10-04T03:09:55Z ♥ 1
What a unique game... I tried to kill the first farmer with just the horse for a few runs. Was a bit put off, then I just charged through. Then I got a mob of animals following me. Then.... I kept playing. I am still not entirely sure on the exact mechanics (how you pick them up/lose them) but it feels a bit like gravity (and for movement). What I do know is I had a pretty damn big grin on my face as 40 odd animals were careening across the screen into anything in their path.
A pretty damn fun game
UNDERLOD by Rory Kaufmann 2021-10-04T02:51:15Z ♥ 1
re: the poster above me it is a jam submission not compo but I do agree that (even though you can use base code for the jam) it does feel against the spirit of the jam?
Can you clarify what the jam part is @rory-kaufmann ? The github commits look like its just iterating on an established game?
Slime-a-pult by Swen 2021-10-04T00:46:14Z ♥ 1
Very nice! Great little take on a platformer and appreciate how forgiving it is (dont lose much progress when you die, multiple routes through some areas). Initial thought was dragging in the opposite direction but didnt take long to adapt. I would have liked more stuff to destroy though!
Very nice
-Connection Interrupted- by binary_coder 2021-10-04T00:27:23Z ♥ 1
Looks interesting but I have no idea what I am meant to be doing - I can click on the two nodes but there doesnt seem to be any interaction other than selecting them? Also the mouse cursor disappears when it goes onto the "world map" - is this by design? Can you give a controls update and ill have a go
Server Preserver by kypello 2021-10-04T00:23:34Z ♥ 1
Ha ripper little game. I really wanted my character to be able to run faster. Perfect jam game, nicely done.
Nuclear Crysis by blackquiltro 2021-10-04T00:18:29Z ♥ 2
Pretty nice game. The shaking could be toned down a bit but other than that I think it was pretty solid. The colours for locking in numbers when they are right are too close to normal to be detectable but thats an easy fix.
Challenging little brain teaser (I failed but I might try again after a sleep!) Nice work!
Overloaded Server by kbf123 2021-10-04T00:12:06Z ♥ 1
Looks interesting but unfortunately I am getting an unspecified error when extracting the java.base.jmod. Can you upload an embedded web build?
Ebony & Ivory Tower by kromeboy 2021-10-04T00:06:37Z ♥ 1
Looks very nice but did you use existing art?
Reasonably good control system but falls down a bit when the tower loses stability; having the placement options follow the movement of the tower would help this.
Nothing really novel but its pretty close to feeling quite nice.
The Worm by Debone 2021-10-04T00:02:24Z ♥ 1
Fantastic game idea, love it. Unfortunatly I couldnt get my head around the controls. It feels like something that would be fantastic if you have the controls down pat but I didnt really know what I was doing unfortunately. Starting off in a simple area to reinforce movement would have helped.
Still, a bit disappointed I couldnt get the movement down because it feels like it could be really addictive when you nail it!
ShakyShaky by Arash Ghorban 2021-10-03T23:57:11Z ♥ 1
Interesting premise but I didnt understand the battle part. Just spam clicked the highest attack ingredients first, almost always got everything in (and wrecked the opponent) so not sure if there is a strategy or not?
Menu etc was slick but would have like the core fighting part to have more feedback/context. Let me know if I missed something, happy to revisit.
Lava Frog by mathgeek 2021-10-03T23:51:02Z ♥ 2
Agree with above - the frog doesnt stay on the platform but also the lava hit detection seems off? I could jump in the lava then onto the next platform.
Interesting take on frogger, could be cool if polished and refined a bit more.
falling flamingo by butterfly 2021-10-03T23:47:43Z ♥ 1
Ha interesting take. I didnt realise the waste expelling was a... multi step process... at first. Also the colours for left/right leg are hard to distinguish.
Outside that though, super interesting idea. I love how juggling a few meters becomes a pretty engaging experience when it is presented the right way. Nice work!
Unstable Reactor by IldenH 2021-10-03T23:41:54Z ♥ 0
So I guess the reactor is the big thing you start next to and the other object is an upgrades shop. How do you get water to put in the reactor/trade for upgrades?
Congrats on your first LD game. Hopefully the start of something great.
Unstable Cubes by Lenan 2021-10-03T23:37:42Z ♥ 1
What a great little game. Very simple mechanic (with a few twists). I got stuck at the second spike area so not sure if there was anything past that.
Loved the music, did you opt out of audio? The UI art was very nice at the main menu but didnt continue through the game? A bit of a disconnect.
The particle effects etc again were all simple but surprisingly engaging. Was a bit fiddly getting the over the ledge jump working (getting past the mid line I presume). Would like that to be a bit more forgiving but only cause I am not a twitchy gamer.
Nice job
Critical Mass by RatoGodoy 2021-10-03T23:29:11Z ♥ 2
Hey mate, very nice looking game. The effects are very nice. Game loop got pretty old for me pretty quick but I like the presentation.
Extra points for using the OLC engine, love it!