@z0rly Thanks for the feedback! The calculation for the deathball is a simple movement towards your left click point + momentum. The idea was to make the entire ball of animals feel unstable, since they all control their own momentum.
I also felt like the controls were a bit weird, which is why the first level has really awkward tutorial messages.
@nick-rafalski Thanks for playing the game! Fun fact, the pile of poo actually does zero damage, so in theory it's possible to softlock the game if you lose your starting animals.
@parafactual Thanks for the feedback! By 'the horse is too fragile', do you mean that it's too hard to control? Or that the horse gets knocked around by enemies too easily? When the deathball grows to 20+ animals, getting knocked around by 1 enemy is inconsequential.
@ghoulean Thanks for playing and the feedback! Scrolling and zooming is indeed a problem. I wanted to do screen dragging like Starcraft or League of Legends, but HTML5 games can have trouble capturing your mouse. Thus, I had to come up with a different camera control scheme.
@c64cosmin Thanks for playing! There should be 5 enemies on the last level; I did notice that enemies tend to get stuck in corners due to how their AI works. The problem with the last level is that the enemies and background are both red, so getting stuck in the corner is even worse on that level.
@mickm Thanks for sharing your experience! I think the structure of the tutorial level should have been flipped around to prevent players from getting bored killing the farmer (so deathball first, then killing). It seems like a lot of players get bored trying to kill the farmer.
Each animal just accelerates towards your left click with no distance checking, so they all have their own momentum. Picking up animals is just left clicking as well.
@peace-of-cake-games Thanks for playing! Controlling the ball is hard and almost tedious if you want complete control, so I found that it's just more fun to swing the ball around and see what happens!
@p-r Thanks for playing! The poop enemy was a late addition but probably has one of the best drawn sprites. It also does no damage.