gibletsofjesus 2018-08-13 17:56
Your itch.io link 404s :(
Foon → Ludum Dare Explorer → LD42 → Warehouse Simulator
By haloreach252
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 717 | 2.31 | 23 | |
| Fun | 720 | 1.90 | 24 | |
| Innovation | 662 | 2.43 | 24 | |
| Theme | 516 | 3.21 | 23 | |
| Graphics | 681 | 2.04 | 24 | |
| Audio | 1.03 | 17 | ||
| Humor | 468 | 1.86 | 20 | |
| Mood | 1.88 | 19 |
Your itch.io link 404s :(
Thanks for letting me know! Fixed.
A bit confusing, not sure what I need to do while the boxes are spawning, but the idea seems cool; about the room filling with boxes and you trying to avoid them.
I got a bit confused, didn't know what my objective was, didn't know how to restart, and didn't know how to get to the room at the top, the concept was solid tho. Just wish I had more direction :smile:
Didn't understand what to do.
I won! It took a few times as I didn't feel like I had enough instruction, but I figured it out and the support team got me :) Great job
So i stepped on a button, than went to adjacent room waited for 1 min for boxes to stop spawning and got 'you win'. Not really challenging.
Simple interpretation of the theme that works well!
I found a bit to frustrating to be killed by boxes when I try to move them out, I wanted to use one to push the other but then I accidentaly touched the corner of one lol.
I don't know what is the timer to be rescued, looked like an eternity lol.
Ok, this was a bit confusing. Do I need to dodge the boxes or move them? Maybe add a small description in game what the basic goal is, even if it is text on the wall.
Keep it up.
I like the concept. Like ludum1118, I just hid in a separate room for a minute. Maybe if you made the space smaller so that people have to constantly be aware of how close they were to death that might make it a little more challenging. I think it would also be helpful if there were an instruction screen accessible from the Main Menu instead of just on the itch.io site. Audio would be a big improvement to. Very nice game otherwise!
I wasn't sure what to do at first. Maybe put a description or overlay explaining what to do. Okay concept but I just stood in doorway of the room and won.
The idea is simple but it works. I hid in the hallway with the light and survived for forever. I didn't really see a need to pick up any of the boxes. When I did pick up a box, it floated kind of off center, which was strange.
If the boxes weren't an instant kill and instead depleted your health, I think this could be a a fun game.
What is going OOOooooOOn??? hehe
Many people have mentioned a few things about needing more direction and not being sure what's happening, and I agree. Here's some more technical stuff: If you want players to click a button after you've locked the cursor (for a first person view for example) then you need to unlock and show the cursor again so they can click on something. Also, rather than making the aim reticle a 3D ball, you can just add a UI element in the center of the screen, it generally looks better. The biggest problem with games like this is that spawning a lot of objects can cause a lot of slowdown. You'd want to make sure occlusion culling is happening if you're going to rapidly spawn a bunch of objects. Since they're physics objects, I don't know if that will be too helpful though. When making an FPS camera controller, you should limit the up and down angle so people don't get stuck looking at the ceiling or floor. Even if you have the limit at 80ยบ it helps a lot with not getting the player lost.
I didn't notice any audio. Was there sound and I just couldn't hear it?
had a lot of issues, my view and controls flipped, not sure what happened. Hard to understand what was happening