FoonLudum Dare ExplorerUsers → Ghoulean

Ghoulean

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202149UnstableKomurocompo2813.463.273.912.462.772.562.75

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Ghoulean

LD49 — Unstable

The Battle Alchemist by cirno 2021-10-05T01:43:58Z

I think the game should lean into the math side harder because otherwise it just looks like a Slay the Spire clone. Once I saw the factorization aspects of the game, I enjoyed the game a lot more, but that wasn't immediately evident so the first two levels felt like a slog. For example, the keyword "evaporation" sounds cool but I think the mechanic would be clearer if it were called "factorization" or even simply "division" instead.

I definitely see a great concept from this game, and I am looking forward to see if you have any plans on future development.

Unstable Concoction by theviraldragon 2021-10-05T01:04:22Z

Cute game. There are a few minor QoL changes I would like such as being able to use keyboard to stir and not needing to click "try again" after a failed brew.

I also took a peek at the code (because I didn't want to figure out the recipes so I cheated) and I saw you had your items in an array:

``` Items: [ { id: 1, name: 'Fire lily', type: ItemType.INGREDIENT }, { id: 2, name: 'Aqua bloom', type: ItemType.INGREDIENT } ] ```

It's probably too late to change now, but in the future I recommend against hardcoding IDs like this because the ID doesn't tell you anything about the ingredient and also it is duplicating the index of the array. Instead, consider converting `Items` into a dictionary and then using descriptive IDs:

``` Items: { "FIRE_LILY": { displayName: 'Fire lily', type: ItemType.INGREDIENT }, "AQUA_BLOOM": { displayName: 'Aqua bloom', type: ItemType.INGREDIENT } } ```

Now creating recipes is a whole lot easier:

``` { ingredients: ["FIRE_LILY", "AQUA_BLOOM"], product: "ACIDIC_WATER" }, ```

If you want to iterate over all items, you can use `Object.keys(Items)`.

I also liked how the code permitted recipes that require more than two ingredients. Very nice practice.

Instability by R3L0ad1 2021-10-05T23:26:18Z

Aesthetic is super polished and jumping mechanic feels clean.

The ropes are frustrating. Depending on the distance they spawn away from the nearest platform or the angle of their swing, it becomes close to impossible to get past or even latch onto some of them. Also, restarts should be faster.

BOGOSORT by Subsage 2021-10-05T23:49:43Z

Interesting concept. The selection could do some work; after I select the first card the second selection defaults to an arbitrary card.

Flip the board by Baturinsky 2021-10-04T00:05:39Z

I love the concept; I can see myself drawing out game states to solve some of these levels. I'm not sure if you have plans for this in the future but would love to see this as a mobile game.

Going Postal by Delightfullymad 2021-10-04T04:37:04Z

Avant-garde, I like the aesthetic. It's a little too easy to indefinitely dodge the envelopes once you can establish a route.

Fuse by C1FR1 2021-10-05T22:54:32Z

I am running Ubuntu 20.04

``` $ java -jar Fuse.LD49.jar [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath. b) Add the JAR that contains the shared library to the classpath. [LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics. [LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics. Exception in thread "main" java.lang.UnsatisfiedLinkError: Failed to locate library: liblwjgl.so at org.lwjgl.system.Library.loadSystem(Library.java:162) at org.lwjgl.system.Library.loadSystem(Library.java:62) at org.lwjgl.system.Library.(Library.java:50) at org.lwjgl.system.MemoryUtil.(MemoryUtil.java:97) at org.lwjgl.system.Pointer$Default.(Pointer.java:67) at org.lwjgl.system.Callback.(Callback.java:41) at engine.opengl.EnigContext.init(EnigContext.kt:24) at MainKt.main(Main.kt:6) at MainKt.main(Main.kt) ``` ``` $ java --version java 17 2021-09-14 LTS Java(TM) SE Runtime Environment (build 17+35-LTS-2724) Java HotSpot(TM) 64-Bit Server VM (build 17+35-LTS-2724, mixed mode, sharing) ```

Fuse by C1FR1 2021-10-06T06:45:48Z

I got the game running, thank you. I played the game and the idea is really cool, a lot of footsies with burning tiles and flying bullets.

The second line of hydrants seemed invincible and I didn't realize that you had to defeat the previous enemies in order to pass them. But I also didn't realize that you could defeat the enemies because it appeared like the water particles were created out of thin air. Perhaps some visibility QoL tweaks would improve the game, like a different sprite when the fire hydrants are invincible, or larger enemy sprites.

Celestial Heights by shp 2021-10-05T01:32:52Z

I like the concept but the game is somewhat laggy. There are times when the framerate starts to stutter and I miss a grapple I believe I would have hit otherwise.

Giant Horse Deathball by fakefirefly 2021-10-04T00:49:36Z

Really fun game. There were some UX issues that affected gameplay. Scrolling when zoomed out is over-sensitive and sometimes animals won't join my death ball without having my mouse over them first. But overall fun experience; leveling buildings with animals was quite satisfying.

Cloudfall by Diego Escalante 2021-10-06T06:50:09Z

Reminds me of Doodle Jump, but so much more punishing. I feel like if I miss a single jump it's over. A great, simple game with a cool aesthetic. Killer soundtrack too

Portal Problems! by LadyMistLeaf 2021-10-06T16:25:53Z

There is no way to undo a move? I didn't understand the concept at first so I input a random item into the box, only later to see that the random item I put in was selected later as a required one.

But on my second playthrough I got it all. Cool take on a scavenger hunt game. I like how the hints are hints instead of "get this"

I would have liked to see a proper end screen as I sat at a blank screen for a short while before I realized the game was over.

Crisis: Reactor by arkinrev 2021-10-05T22:35:53Z

It's somewhat difficult to keep track of what is going on because the information given to me is a large list of numbers. I would have preferred to read bar charts and graphs because the exact value of the readings don't matter, only whether or not they are in a certain range does. Great atmosphere

Unstable Mines by AppoxGames 2021-10-05T23:34:14Z

This game reminds me of Bomberman, trying not to blow myself up. It's great

4D Jenga by Tesseract 2021-10-05T04:05:50Z

I had trouble with the visualization; after a certain rotation point the graphics seemed to "pop" so it is difficult for me to wrap my head around. Perhaps I just need to think more about this, I dunno. Anyways, I just took the dark colored blocks and it seemed to work. Cool game

Tables & Tremors by SlimmerBurger 2021-10-04T00:33:56Z

Really fun game. Pretty challenging though; I'm not that great at FPS and on certain levels it feels like I tackle a table but it doesn't hit. I figured out though that you need to "shoot" the tables when the crosshair turns into a circle.

UNTetris by JaviCoder 2021-10-05T22:57:57Z

The physics is very lenient and I was able to win despite haphazardly pulling the first piece I clicked on. Aesthetic is beautiful.

Unstable Vampire: A Text based Infinite Runner by Dobryn 2021-10-05T01:10:01Z

Sorry, but where is the source code? I clicked on the link but I can't find it.

emoceans by ty_ 2021-10-04T00:52:29Z

Very cute and the name is funny

~☆~ Nekolibrium ~☆~ by Chris Dirkis 2021-10-05T01:29:42Z

Very cute game! I love the mathematical modeling behind the concept. Just a minor QoL suggestion, I would like to edit all my cats and view the graph without needing to scroll. I can do this comfortably when I only have 1 cat but when I have 2 or more it gets a little annoying.

Unsteady Bounce by Comfy 2021-10-03T18:15:58Z

Would it be too late to add two-handed controls? It feels weird to use WS for the right control slide. I would prefer something like DF-JK.

Also, I found out that you can jump while sliding against the wall. I'm not sure if this is intended, but with the correct right control slide setting it became easier to perform certain jumps.

Critical Mass by Parker Nalch 2021-10-04T04:43:44Z

Looks great, nails the arcade aesthetic. I especially like how the health bar is determined by which part of the ship hit an obstacle. Not sure about the iron construction beams in space, think asteroids are a little more appropriate.

Also, I found a bug where I can infinitely increase score by activating overdrive when dead.

Happy Glasses by VarunDevs 2021-10-06T16:35:24Z

Simple yet elegant. Just wish the starting container was slightly bigger in the last level so things wouldn't spill by simply moving.

The Madness of Larry Donovan by The Lame Brain 2021-10-05T23:12:09Z

My favorite enemy is the green vibrating trapezoid. My least favorite is the pink blob that charges really fast.

Never realized that a bunch of polygons could be so creepy. Eye indicator is quite cool as well.

Hardwork Simulator by cabjhegas 2021-10-05T02:46:39Z

I didn't really enjoy the gameplay. I am simply mashing keys aimlessly. For a game that requires so much finger action, I would have liked the on-screen action to match.

I also didn't like the text because it read like it was generated by a computer. I would have preferred some more intentional humor.

Break Through by Richard Jiang 2021-10-05T02:20:19Z

It took a while for me to get used to the slow acceleration, but game is pretty cool. I didn't like the 3rd level though because the decaying block and the spike block looked too similar.

Komuro by Ghoulean 2021-10-04T00:19:41Z

@slimmerburger Yes, the levels are randomly generated. Sometimes the vertices are generated so that the lines look like they are overlapping. I don't know how to efficiently generate a "good" set of vertices though which is why I added a new level button in case one level has a particularly nasty set of overlapping lines.

Dreamy Dimension Dive by zacryol 2021-10-04T04:25:30Z

The wall jumping is unforgiving and one section of the map was pretty challenging due to this. But game is quite fun, and I appreciate the background toggle since the effects started getting too much.

Alien Disco by Ludokultur 2021-10-05T23:32:05Z

I would suggest more party-like music but I'm unsure if it would fit the well-done aesthetic

Hot nucleus by c64cosmin 2021-10-04T00:16:53Z

This reminds me of those typing games I used to play when I was learning how to type. Great aesthetic.

AnoidBuild by lifedrain 2021-10-06T00:19:41Z

I somehow managed to raise the height of my paddle if I drive it against a fallen block that's rotated in a specific way

SteamScale by The crane 2021-10-05T03:52:45Z

Please do not compress your project before uploading to Github.