Nuclear Lasagna by unnamed1334 2021-10-05T04:51:34Z
Very thematically appropriate! I would have liked to see some more visual elements, but I get it; game jams are really hard to fit everything in. Well done!
Foon → Ludum Dare Explorer → Users → Parker Nalch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | harvest.sh | compo | 170 | 3.47 | 3.28 | 4.10 | 4.21 | 3.39 | ||||
| 2022 | 51 | Every 10 seconds | 👥 | Dungeon Dash | extra | |||||||||
| 2021 | 49 | Unstable | Critical Mass | compo | 282 | 3.46 | 3.44 | 3.06 | 3.57 | 3.55 | 3.48 | 2.04 | 3.17 |
Very thematically appropriate! I would have liked to see some more visual elements, but I get it; game jams are really hard to fit everything in. Well done!
Extremely charming game! I love the exploration aspect and the mini games were easy to understand
right on! Very neat entry and a fun take on the theme. I would have liked to see a counter to see how much scrap I blew up or how close I was to victory, but that's really my only input other than I liked it
Great game! I would have loved a quick-restart key (perhaps space bar) so I didn't have to reach back for my mouse after every run
Yoooo this game was so fun! The music's quality helped me push through the initial pains of getting used to the timing and the mechanic. I don't know if you actually put this in, but it felt like there were a bunch of near-deaths where a single correct hit brought me back into somewhat comfortable territory. Great game, awesome job!
you weren't kidding; it IS a neat space-bending mechanic. Your level pacing is on point, introducing new techniques gradually so the player gets acquainted with the mechanic before mixing it up again. Really well done
You made a fun little puzzle game and I love the take on the theme. Great job :)
I appreciate a good worker allocation game as much as anyone, but I feel this game was too complicated for a game jam game. Most people playing don't have the requisite time to dedicate to learning what each slot means and having so many options makes it challenging to feel like your choices have immediate impact.
Really cool game, and I loved the background music. Got momentarily confused when the game didn't progress after my first shot, but figured it out quick enough. Well done!
I like that you put the time in to craft a narrative and give meaning to what the player is doing. I got rocked by the zombies the first time because I was playing on a laptop and the mouse kept leaving the pane. One thing I'd like to see as more of a convenience feature than anything is the ability to press space (or whatever button) to skip to the end of a dialog reveal. I read quicker than the text was appearing and it pulled me out of the game a bit while I waited for the letters to appear. Otherwise, very well done!
That was a very interesting take on the theme, and a fun game to boot! It does a good job of making the single level feel different each playthrough, though it would have been nice to find a '-savestate' argument or something so I didn't have to start from the beginning (perhaps I didn't make it far enough to find it, though...)
It's a well-made factory builder and I certainly did feel a little unstable trying to get an assembly line up and running with no pause button. Took me a couple playthroughs to give myself permission to destroy the default bot builder and that made all the difference
Really well done on the artwork and scenery. Very immersive and fun to explore.
Well-done! I had a heck of a time using the mouse controls on one of those thinkpad dot mouse thingies, but managed to get a couple upgrades before getting totally rocked by a dozen bricks that took out half the rooftop, but that's a me problem lol
Fun, simple, well-executed game. I started off chasing after every asteroid and got overwhelmed quickly at the mass of rocks on screen. When I took a step back and only went after the threatening ones, things smoothed out. The controls are very enjoyable just to fly around.
played it first earnestly and got about a minute in before I realized you could cheese it by quick-clicking and never building anything. If this is not an intended aspect of play, maybe include a secondary tier of materials that can only be generated using buildings. Like x ore + y wisp = refinery (1 ingot / sec) and x ingots + y ore + z wisp = grav field.
Well done completing and submitting your game! I agree with the previous comment about having some sort of message reinforcing the 'proper' way to play the game. Also, the camera was a bit too jittery and close for my liking. Perhaps next time you can try some smoothing to the camera movement (or just leave it fixed at a further distance so the player can see the whole play space)
The song kinda rocks! I enjoyed playing the game too. I think there's an odd hitbox on the paper container because most of the times I lost was when I had it equipped. Perhaps it's the same box as the two barrels that are a bit longer? Regardless, well done!
@dekajoo thanks for your comment and your thoughtful review. I agree that there ought to be a low fuel indicator. The hope for the wall of obstacles was to force the player to briefly use some overdrive to blast through, but I agree the spawning could use some TLC
@ratogodoy great minds do think alike! Don't disparage your game's look; I'm a big fan of particles and your game looks very visually appealing.
@zapturk I'm glad you like the art! Usually I wait til the very end of my jam games to do art and end up not particularly liking the end result. This one was art-first and I'm happy it came across
@r3l0ad1 thank you for the review!
@ghoulean loved the feedback and I agree with you that asteroids would fit the environment better than construction beams. I ended up choosing beams because their colliders would be more straightforward than what I would inevitably want for asteroids. Also thanks for the bug report! I'll try to squash it after judging concludes
@qthree I feel that. I had to cut power-ups for time and I think they'd go quite a ways toward breaking up the straightforwardness
Great first game! Having multiple endings is a nice addition to increase playtime
This was a neat game! I was surprised I wasn't punished by spamming the buttons and creating a god-awful pile for the poor robot to summit, but it made for a fun experience either way. Well done
Took a while to get used to the power of the jump, but I managed to make it out in time. Well done on the game! I think the one thing that'd help the jump out immensely is having a bit of forgiveness in the wall jumping (i.e. allow the wall jump if the player left the wall x frames ago). I had the hardest time just falling off a wall mid wall-jump chain because I held the wrong direction.
I absolutely loved this experience; well done all! Making deliberate choices and watching the outcomes while being serenaded by a great backing track was :100:
What a neat experience! The particles had maybe a little too weak attraction to my same-colored dots, but other than that I enjoyed it.
Solid game! I would've liked to have seen my own score on the game over screen because I wasn't paying attention to it during the game (just thinking about surviving). The attack every second-ish made for an interesting take on the VS-like game, and you did a great job getting a game from start to finish in the time allotted
What an absolutely charming game with a great take on the theme! Overall great execution and a replayable experience with nuance to the controls/strategy. Thank you for making a game that doesn't take place on a green square
I'll echo a lot of what I'm seeing in these comments. The game loop is simple, but allows for exploration of the mechanics to find the best way for you to beat the game. The music was moody and I'm always here for a bunny (or bunny-adjacent) protag. Well done!
Really interesting take on the theme and well done completing the game in the time allotted! I like how quick the movement speed is -- it allows you to create a world that feels large, but doesn't bog the player down in getting from Point A to Point B. I would have liked a way to turn particularly large plants into seeds (or some sort of "compost" function to make use of the big plants when you don't have enough space for them).
Very chill, meditative gameplay! I enjoyed the process of learning and polishing my technique. I think this has the potential to be a cool mini game for a bigger project. I'd either like to be able to rotate pieces or perhaps see which one's coming up next. And perhaps for the early game, stroke the player's ego a bit by generating pieces that "just so happen" to fit exactly what the player needs. Giving the player early success will keep them around longer. Well done, I really liked it!
@darkenezy @hungryroy thanks for your comments! I need to update the instructions to include viewing the score screen. Pressing escape brings up a summary screen showing how much water you have left, how many seeds you have in your satchel, and how much fuel your torch has remaining. In addition, it shows your current count of ripe crops harvested and crops you let spoil. The failure state is pretty hard to hit, since harvesting ripe crops refills these bars, but once you have zeros in all those bars and no ripe crops to harvest, you have lost the game and can restart by pressing r in the summary screen.
Thanks again for taking the time to play and comment!
Delightful game! Y'all put a TON of great work into this and I had to force myself to stop playing so I could rate more submissions. Adding accessibility options (like removing screen shake/glitch) was such a nice touch and it shows you know what you're doing. And I almost forgot to call out the neat parallax effect on the main menu!