1 biT Strike by SamuelSousa 2016-12-13T11:17:00
Amazing! Glad to see I'm not the only shmup entry although yours is much more polished! Loved the music and general aesthetic!
Foon → Ludum Dare Explorer → Users → chromableedstudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Red Wasp Boss Rush | extra | |||||||||||
| 2021 | 49 | Unstable | right stuff aerospace | jam | 1507 | 2.41 | 2.29 | 2.00 | 2.31 | 2.09 | 2.42 | 2.18 | |||
| 2021 | 48 | Deeper and deeper | bitshipScratch | jam | 1.50 | 1.50 | 1.25 | 1.50 | |||||||
| 2020 | 47 | Stuck in a loop | beatMasher | unfinished | |||||||||||
| 2020 | 46 | Keep it alive | twisty shooty | jam | 2.84 | 2.88 | 2.96 | 2.57 | |||||||
| 2019 | 45 | Start with nothing | Hedge Maze 95 VR | jam | 3.00 | 3.00 | 3.00 | 2.75 | 3.25 | 3.50 | 2.75 | 3.75 | |||
| 2019 | 44 | Your life is currency | bitship faust | jam | 1.91 | 2.00 | 1.41 | 1.91 | |||||||
| 2018 | 42 | Running out of space | 👥 | Debris Trail | jam | ||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | bitship hiragana | jam | |||||||||||
| 2017 | 40 | The more you have, the worse it is | Acorn | jam | |||||||||||
| 2017 | 39 | Running out of Power | bitship sploder | jam | |||||||||||
| 2017 | 38 | A Small World | Goodbye, world! | jam | 3.00 | 3.11 | 2.33 | 3.88 | 2.88 | 2.00 | 2.44 | ||||
| 2016 | 37 | One room | graphSploder | jam | 830 | 2.69 | 2.73 | 2.60 | 2.60 | 2.38 | 39 | ||||
| 2015 | 34 | Two Button Controls / Growing | glitchball | jam |
Amazing! Glad to see I'm not the only shmup entry although yours is much more polished! Loved the music and general aesthetic!
WoW! I cannot give enough stars to you! Loved the sense of humor--reminded me of 'emogame' from back in the day. Gotta love a video game where you stay in your room and play video games(even if the collisions were occasionaly wonky).
Cute sprite sheets and a fun concept. It was a little bit hard to find out how to succeed without failing repeatedly though which is a bit tough.
Interesting concept, controls felt a bit fidgity to me though, and not having a mouse on my laptop I couldn't find a way to use the scroll wheel bit. Required https://www.microsoft.com/en-us/download/confirmation.aspx?id=35 before it would run on my machine. Beautiful graphics though.
This was a fun one! Reminds me a bit of a game that game on old packard bell pcs where a mouse is chased by cats while looking for cheese. I about jumped out of my chair the first time the light caught me and it got funnier and funnier each time after. Neat game!
I couldn't get it to run? I see the source is .rs but not quite sure how to compile I guess rust? Too bad, love me some shmup action!
Really pretty graphics and great atmospheric music. I like how you embraced the one room theme but also built up a world in the storytelling.
This is a really neat concept, but sorta wish the hint had said instance or something or there had been some way to open the second instance from a file menu or something--without a screen shot that hints you need to run the window or something I killed more time than I would like to admit clicking blindly and missing the part of the game that was actually fun.
Fun platformer concept, but the difficulty was a bit high for me. Really enjoyed the bit art style, but I wish the attack control had been almost anything but F.
Fun use of the one room as your jumping off point for a bill and ted-esque adventure! Loved the sense of humor
Wow!! Really beautiful trippy graphics and quite a fun puzzler. This is one I will still be playing after LD!
Quite enjoyable mechanics, and I love the bit sytle art. Very much a smashTV vibe I got from this one. I didn't quite follow the leveling up aspect though and am not quite sure that part added to the fun(although I'm not a huge rpg guy so that could just be me).
Also really appreciated the constructive feedback on my game and agree with your thoughts!
Enjoyed the kind-of ragdoll physics when hitting the bad guys, definitely the highlight of the game. Felt a bit like a cross between angry birds and a traditional tower defense. Not sure if I got far enough to see if there are other types of enemies?
Lots of fun! You can tell alot of work went into laying out the levels in relation to the enemy/ obstacles so that they felt challenging but were still fun and able to be completed. It seemed like maybe the difficulty ramped up a little fast on that first level with the blobs and the bats--but once you figured that out it made the following levels easier.
there is a bug I wasn't able to sort out in time where sometimes the enemy doesn't draw or gets drawn invisibly--if you fire a few times usually the next one draws... oops! Thanks anyone who give it a play!!
Very interesting graphics and style, also a very different gameplay idea. I think the quick button things a bit too fast for a noob like me :)
Really stunningly beautiful graphics, incredibly polished look. Was really really difficult to control on a laptop trackpad though--maybe it plays better with a normal mouse.
Really enjoyed the sense of humor. The music did a good job of setting the tone. The nightmare felt like it could have used something more.. like even if the ghost moved a bit or expression changed or something would have gone a long ways. It kept going all black and kinda freaking out when I collided with the ghost also(moving camera?). Fun idea though.
Hm.. that was downright unnerving. Interesting concept, would have been neat to have more actual input to make it more like a choose your own adventure book kinda thing.
Interesting concept, sort-of a toads treasure tracker vibe to it. Sound effects got a bit grating after a while, but still nice to have to confirm the actions are doing something. Nice entry
Really enjoyed this one!! I think it's a tie between this and the giant block tetris one you did for tops so far. Always cool and inspiring to see where you go with LD. Didn't check if the xbox controller worked in this build but that was pretty neat too.
Pretty neat concept and interesting use of circuit diagram looking graphics. Gameplay seems like difficulty ramped up really fast. I was pretty confused about controls at first (but then again I didn't try the tutorial or look at the page here much until I was confused). A nice entry overall.
Yeah! Cloud all the things! Controls were a bit tough, and occasionally you could see the world box, pretty neat for what it is though. Nice entry
A nice shmup. You got to waves and things that I didn't quite get to when I attempted a shmup last ld, so I appreciate the source--will have to check it out. Since you went to the effort to get the scrolling bg would have been neat if it changed up once in a while.
Holy wow your graphics are awesome. Reminds me of the sort of retro-futurism you might expect to see like in the movie hackers. Gameplay was pretty simple, but still fun and the music and style made it all pretty rewarding to play and replay. Good stuff!
Loved the sparse graphic style, reminds me of bit trip. The idea is pretty cool--alot like an idea our team discussed before we landed at a tank game... sorta '8bit mario galaxy-esque. A good attempt at discovery of the controls, but it was still a bit tricky to get a hang of
I'm in SPAAAAACE! Wooo! Fun graphics style, neat entry given the constraints you mention(1.5hrs I barely had things compiling). Would have been cool to have some enemies or something too though.
Ps. Q/D? what keyboard layout are you using?!
Really interesting concept with a neat retro/vintage vibe. Feels like it would have been at home on my 386 with battle chess 2000 and dos games. Controls were a bit fidgety to figure out 'cus I didn't read good. Enjoyed the music quite alot.
Interesting idea--plays like some board games I've run into. Would be nice if there were a couple resolutions so I could actually run windowed. Discovery(ie how the heck do you actually play) felt a bit underdeveloped. Nice entry though--getting cross platform is a big accomplishment.
Liked the graphic style alot--appreciate you listing graphics gale as the tool since I've looked into that before. Gameplay at the beginning felt a bit repetitive but overall quite impressive for LD. Especially like the cylon looking bot :)
Liked the graphic style alot. Gameplay was pretty difficult though! I never could get to the red thing on the other side? Maybe that was by design though, because occasionally new ones spawned that it seemed like I could get. Itch.io kept wanting to scroll the page when I tried to control game x.x not exactly your fault though.
The music felt super dramatic and a bit disjointed from the action. As others mentioned would be nice to have some feedback that the 'attack' is working, whether a sound, sprite, animation, or something. Game restarted when I alt-tab out :( A nice first entry(much more polished than my first attempt).
Feels a bit like a top down 8 bit version of that slender man game or something. Interesting concept, and good use of the sound as a game mechanic. A pretty neat entry.
Interesting source, pretty straight forward even though I haven't seen much code written in D. A good effort! Doesn't run in a VM properly though, throws up it's hands and says no monitor.
I downloaded java but couldn't get it to play :( just got: Error: Could not find or load main class Wayout.jar forgive my noobness and thanks for checking out our game!
Really great graphics style. Would have been alot of fun two player(or if time allowed to do some AI). Nice sfx also. Seems like you accomplished what you set out to quite nicely.
I don't understand what just happened... this was like an existential dilemma simulator?
Was pretty cool to see the animations with the hand drawn graphic style-- you can almost imagine playing on paper. The gravity felt appropriately floatey--and the whole small world platformer idea is pretty neat. Collisions were a bit punishing but that added some challenge I guess.
Nice first attempt! It is a difficult thing to make a game in the time frame. Only complaint would be using left+right but up and down scrolled the webpage instead of doing something or nothing in game. 'Levels' where the lightning speeds up or the number of things collected or something would go a long ways towards replay-ability.
Holy cow your graphics are impressive. Pretty awkward asking LD-ers that are rating your game for a donation though... Suffered from alot of slow down(on a pretty beefy machine) to the point that audio got choppy. Nice entry overall.
Wow. I really appreciated the split personality of the comments. The aspect ratio was pretty different and somehow helped convey the mood. A really interesting entry--particularly enjoyed the art too.
An interesting take on a shmup-kinda game. Notice some comments above about controls being too fast, felt a bit slow to me, so not sure if you over compensated or if it was playing differently on different computers or something. It wasn't totally obvious which things were bad guys and which were power ups, but a nice entry overall.
I was also confused about the dog bit? After that I got to lvl 11, felt like quite a long time. Really enjoyed the graphics, captures the frantic bullet hell feel well.
This was my first attempt with unity and we pushed the platforms falling at the last minute, in retrospect maybe without enough time to balance. I may have pushed to make the game too hard to compensate for being short with only a couple levels. I learned many things and had fun with @addison-hudzik who helped me appreciate games growing up--thanks Addison!
@rhinofreak I think you are joking, but if not I want to take this seriously--is there something in the game that should be removed or warned about re: seizures? I'm not certain if I still have the source, but I certainly would not want to cause anyone harm. Thanks for playing.
Couldn't get link to work?
pretty hard to not get seen. fun animations and graphics generally.
The sprites were nice in this one. I think some textures on the floor or something would have helped make it feel a bit more polished. The boss difficulty was pretty high compared to the previous levels. Nice entry.
Fun graphics and nice atmospheric music. Took me a while to get oriented on mouse control but worked pretty well after that. Nice work!
Great graphics! I couldn't quite figure out how to turn the fruits into potion but I'm sure there is something I am missing. I particularly liked the opening graphics showing how many chances you get.
Edit:after reading your comments I got it--I was thinking you clicked on the plants on the shelf until they were in the order of the recipe.
Graphics are incredible, sound effects are really satisfying when you shoot the fire. This is awesome, I could see myself playing this game more.
@asfdfdfd your wish is my compile. I present, HedgeMaze95VrTurboProjectExpressEdition, where less is more(it doesn't have the movements or picking up and chucking the bushes). Thanks for stopping by! https://drive.google.com/file/d/1xJGyamhMEPrzm0ayPbrzV8odCZ5mtAbq/view?usp=sharing
I could see playing this endlessly as a mobile game with a bit of polish. simple concept executed nicely.
Really nice sound direction, the animations were fun and did a great job of building the mood!
Even coordinating a team this size and arriving at a finished product in the timeframe is quite impressive! Nice work.
Really impressively polished game for a jam--nice work! My only suggestion would be it was kind of hard to tell which square(s?) the medicine were occupying, maybe they could change the color of the tile underneath or something.
fun idea, reminds me a bit of the old kings quest point and click adventures. the floating trees off on the side sort of ruin the illusion, could have made it look like you were near a cliff or something and just let the stars be maybe?
@caleb re: water for the lake --oh, that makes sense. Indeed, nicely done!
Nice entry! Graphics are fun and the world feels pretty developed. Maybe if it followed your mouse and only dashed with a click or if there were keyboard controls(maybe I missed them?) it would be a bit smoother. The sfx to bgm levels seemed a bit off so beating the baddies didn't feel as rewarding as it could have.
great graphics and sound, fun concept. wish there was maybe a bit better an indicator which way the tiles would slide, but I guess that is part of the puzzle?
Nice graphics, well executed concept. If you guys wrote the music too you nailed it--even if not a good selection for the vibe.
i couldn't really figure out how to control the game here... cool skeleton and super moody but I walk away from the fire and its just terrain I can't see and particles? maybe I'm missing something...
edit: thanks for the follow up! tried again, yeah I must have done something strange--trees and fire both working now! pretty difficult, interesting idea though with moving the fire along.
I really can't overstate how much I enjoyed the start screen of this game--not even joking. No idea what I was supposed to do after that, but it all felt very Richard Scarry and then I offered myself up to cthulu--all around enjoyable despite my confusion.
Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was Oh no, not again. Many people have speculated that if we knew exactly why the bowl of petunias had thought that we would know a lot more about the nature of the Universe than we do now...
nice work! fun graphics/character and concept.
ok, fun idea--I think I see where you were going with it. With a one screen game though would really be nice to at least have a gradient or something on the background and floor--was kind of distracting from the other elements it was so contrast-y. The zombies felt a bit fast and the diamonds look a bit overpowered, I think with some tuning could improve the replay-ability quite a bit, the fundamentals are there.
I couldn't figure out how to get past the first minigame. It seems like itch.io went to full screen on the first game so I wasn't sure how to follow the run game again instruction mentioned. Interesting idea from the screenshots posted though and eerie music in the first minigame.
edit: I guess this was the missing link? https://solid-squid-contingent.itch.io/hikari-7
definitely gets more interesting after that first part, nice entry. Part of it reminds me of alter ego the NES homebrew. interesting narrative as well.
@junber thanks for the hint! I had figured out part of that first minigame but I guess I stalled out after the character appeared. Maybe if after a sufficient timeout the part to click blinked or something noobs like me might not get stuck there :). Holy cow was this part I had missed heavy--really impressive writing for an event like this. Really an impressive and moving game. Good work.
hmm... I'm stumped. Seems like maybe the controls are broken on the html5 port? wasd does nothing and neither does dragging the mouse as far as I can tell. It tells you to drag the anchors but its not clear what those are so not sure if I am missing something or if its broken. Interesting graphics though.
Good discoverability and interesting concept! Impressive models for the timeframe, some funky wallpaper, desk junk or demotivational posters or something in the background would maybe be a chance to run with the humor already there. Good work and fun to watch the stream and see how you worked through some of the design!
Do you have a red skeleton or a white skeleton?
uh. yes.
anyway--nice nostalgia trip for the email fwd personality quiz days. the real unstable is the friends we made along the way!
@spacecadet no ending :) I ran out of time for end condition/bosses and a few other ideas. Thanks for playing!
itch.io says it can't find the page--maybe you guys left it on draft?
The game had an interesting core loop that was fun to play. It took me a couple rounds to understand what was happening before I read the instructions, but the instructions were pretty clear when I got there. It was a little too easy to trap yourself. Nice satisfying sound effects, overall a very nice entry.
I can't really figure out the controls? but the music is dope and remixes nicely when the html5 version crawls/glitches :)
Fun idea, I think I've played another indie game along these lines but the name escapes me. Great animation at the beginning! Wrench to sparks was a little bit unintuitive to me, and the font on the transition and the button at the end seemed out of place with the otherwise 8-16bit aesthetic. Great music and all around an impressive entry. I couldn't get past the first stage, are there other levels?
Nice minimalist graphics! Enjoyed the game alot, the mechanic reminds me of the old fall down game I used to play on ti83. Music adds nicely to the tension. I wasn't sure if I was supposed to use the overdrive to move things away but that sorta seemed to work I guess?
Could have used more ascii-art and virus laden keygens--but the intro video sound effects were top notch! Not sure what you were aiming for difficulty-wise but it was achievable in the attention span I had for it if perhaps a bit short. Nice entry!
Interesting concept! It took me longer than I am proud to admit to realize that the arrow was guiding me(I thought it was my past self at first). Started out pretty easy but ramped up fast when my past selves started adding up. Nice entry!
Really hard to get the speed/mouse location right but very satisfying when you do and hit a note just right. Great sprite animation, and interesting concept.
Nice graphics, kinda gives me zelda/links awakening vibes. I had the same experience as someone above where I was trying to add the berries directly and exploding(and some null refs and random witch turning green when hitting walls I think?). Maybe the instructions would be clearer if the recipe shows the cooked berry icon instead of the berry? (also great itch.io theme!)
I liked the idea, but I couldn't quite figure out the mechanic. Maybe a different animation for the 'blocked' letters vs the accepted one or something would help make clear what happened. The moving lines on the background was cool but sort-of distracting(maybe that was the intention though?). Music was awesome and loved the effect where it sort of slowed down. When I gave up on trying to figure out the mechanic and went to the tutorial I got a stack trace :(
I got the same stack trace related to the black hole. Pretty entertaining once I got a hang of the controls though.
Really impressive work for the timespan. The minimalist color scheme really works and is evocative of games from earlier days. I couldn't get to the top today, but I will be back to play more. Really good, sticky gameplay in the way that meatboy or celeste works. Nice job!