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chromableedstudios

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitableRed Wasp Boss Rushextra
202149Unstableright stuff aerospacejam15072.412.302.002.322.092.422.18
202148Deeper and deeperbitshipScratchjam1.501.501.251.50
202047Stuck in a loopbeatMasherunfinished
202046Keep it alivetwisty shootyjam2.852.892.962.58
201945Start with nothingHedge Maze 95 VRjam3.003.003.002.753.253.502.753.75
201944Your life is currencybitship faustjam1.922.001.421.92
201842Running out of spacešŸ‘„Debris Trailjam
201841Combine 2 Incompatible Genresbitship hiraganajam
201740The more you have, the worse it isAcornjam
201739Running out of Powerbitship sploderjam
201738A Small WorldGoodbye, world!jam3.003.112.333.892.892.002.44
201637One roomgraphSploderjam8302.692.732.602.602.3839
201534Two Button Controls / Growingglitchballjam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by chromableedstudios

chromableedstudios leaves an average of 10.0 feedback comments each event.

LD49 — Unstable (17)

JennyBee by Iori Branford 2021-10-19T07:45:37Z ♥ 1

The game had an interesting core loop that was fun to play. It took me a couple rounds to understand what was happening before I read the instructions, but the instructions were pretty clear when I got there. It was a little too easy to trap yourself. Nice satisfying sound effects, overall a very nice entry.

A day in a life of an electric spaceship owner by spacecadet 2021-10-19T07:36:45Z ♥ 2

Fun idea, I think I've played another indie game along these lines but the name escapes me. Great animation at the beginning! Wrench to sparks was a little bit unintuitive to me, and the font on the transition and the button at the end seemed out of place with the otherwise 8-16bit aesthetic. Great music and all around an impressive entry. I couldn't get past the first stage, are there other levels?

Missed Spelling by Gryhyphen 2021-10-19T07:25:25Z ♥ 0

I liked the idea, but I couldn't quite figure out the mechanic. Maybe a different animation for the 'blocked' letters vs the accepted one or something would help make clear what happened. The moving lines on the background was cool but sort-of distracting(maybe that was the intention though?). Music was awesome and loved the effect where it sort of slowed down. When I gave up on trying to figure out the mechanic and went to the tutorial I got a stack trace :(

My First Chemistry Set by interface 2021-10-19T06:48:17Z ♥ 1

Good discoverability and interesting concept! Impressive models for the timeframe, some funky wallpaper, desk junk or demotivational posters or something in the background would maybe be a chance to run with the humor already there. Good work and fun to watch the stream and see how you worked through some of the design!

Hikari’s Journey 光の旅 — the umbral world by Junber 2021-10-09T07:33:17Z ♥ 1

I couldn't figure out how to get past the first minigame. It seems like itch.io went to full screen on the first game so I wasn't sure how to follow the run game again instruction mentioned. Interesting idea from the screenshots posted though and eerie music in the first minigame.

edit: I guess this was the missing link? https://solid-squid-contingent.itch.io/hikari-7

definitely gets more interesting after that first part, nice entry. Part of it reminds me of alter ego the NES homebrew. interesting narrative as well.

Road to joy by arya-s 2021-10-09T07:24:37Z ♥ 1

Really hard to get the speed/mouse location right but very satisfying when you do and hit a note just right. Great sprite animation, and interesting concept.

UnReactor by ancooper 2021-10-09T07:15:10Z ♥ 1

Interesting take on a classic, bit more guidance on how the reactivity mechanic would have been nice--although it seemed like less of an issue in the post jam version

šŸŒŽ Planet Unstable - The Law of Balance by Stefan B. 2021-10-09T07:05:37Z ♥ 0

I can't really figure out the controls? but the music is dope and remixes nicely when the html5 version crawls/glitches :)

Sagittarius A* Defence by Jellybean 2021-10-09T07:00:24Z ♥ 1

I got the same stack trace related to the black hole. Pretty entertaining once I got a hang of the controls though.

Critical Mass by Parker Nalch 2021-10-05T05:26:04Z ♥ 1

Nice minimalist graphics! Enjoyed the game alot, the mechanic reminds me of the old fall down game I used to play on ti83. Music adds nicely to the tension. I wasn't sure if I was supposed to use the overdrive to move things away but that sorta seemed to work I guess?

Bad Magic! by MorePixels 2021-10-05T05:20:20Z ♥ 1

Nice graphics, kinda gives me zelda/links awakening vibes. I had the same experience as someone above where I was trying to add the berries directly and exploding(and some null refs and random witch turning green when hitting walls I think?). Maybe the instructions would be clearer if the recipe shows the cooked berry icon instead of the berry? (also great itch.io theme!)

CONTROLL by kartiz0l 2021-10-05T04:57:55Z ♥ 3

Really impressive work for the timespan. The minimalist color scheme really works and is evocative of games from earlier days. I couldn't get to the top today, but I will be back to play more. Really good, sticky gameplay in the way that meatboy or celeste works. Nice job!

Gummi Bridges by Joel Davis 2021-10-05T04:44:14Z ♥ 0

hmm... I'm stumped. Seems like maybe the controls are broken on the html5 port? wasd does nothing and neither does dragging the mouse as far as I can tell. It tells you to drag the anchors but its not clear what those are so not sure if I am missing something or if its broken. Interesting graphics though.

Good luck, space traveller! by RoronoaCherry 2021-10-05T04:37:03Z ♥ 1

itch.io says it can't find the page--maybe you guys left it on draft?

Chrono Hacker! by Dexter Liu 2021-10-05T04:35:38Z ♥ 0

Interesting concept! It took me longer than I am proud to admit to realize that the arrow was guiding me(I thought it was my past self at first). Started out pretty easy but ramped up fast when my past selves started adding up. Nice entry!

Unstable Genius by Doc Kaos 2021-10-05T04:26:58Z ♥ 1

Could have used more ascii-art and virus laden keygens--but the intro video sound effects were top notch! Not sure what you were aiming for difficulty-wise but it was achievable in the attention span I had for it if perhaps a bit short. Nice entry!

You won't believe your result from this personality test! by Mikhail Rudoy 2021-10-05T04:12:18Z ♥ 1

Do you have a red skeleton or a white skeleton?

uh. yes.

anyway--nice nostalgia trip for the email fwd personality quiz days. the real unstable is the friends we made along the way!

LD46 — Keep it alive (9)

The Living Blob by dob 2020-04-22T03:07:58Z ♥ 1

Really impressively polished game for a jam--nice work! My only suggestion would be it was kind of hard to tell which square(s?) the medicine were occupying, maybe they could change the color of the tile underneath or something.

Botanophobic Zombies by Samelgamedev 2020-04-22T02:51:10Z ♥ 1

ok, fun idea--I think I see where you were going with it. With a one screen game though would really be nice to at least have a gradient or something on the background and floor--was kind of distracting from the other elements it was so contrast-y. The zombies felt a bit fast and the diamonds look a bit overpowered, I think with some tuning could improve the replay-ability quite a bit, the fundamentals are there.

Nortan Antivirus by Cambryx 2020-04-21T22:27:36Z ♥ 2

Nice entry! Graphics are fun and the world feels pretty developed. Maybe if it followed your mouse and only dashed with a click or if there were keyboard controls(maybe I missed them?) it would be a bit smoother. The sfx to bgm levels seemed a bit off so beating the baddies didn't feel as rewarding as it could have.

Don't Leaf Me by MickeyO 2020-04-21T06:51:31Z ♥ 1

Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was Oh no, not again. Many people have speculated that if we knew exactly why the bowl of petunias had thought that we would know a lot more about the nature of the Universe than we do now...

nice work! fun graphics/character and concept.

Apple Panick by peterfiftyfour 2020-04-21T04:36:16Z ♥ 1

I really can't overstate how much I enjoyed the start screen of this game--not even joking. No idea what I was supposed to do after that, but it all felt very Richard Scarry and then I offered myself up to cthulu--all around enjoyable despite my confusion.

Don't Kill Gil by webthingee 2020-04-21T04:32:03Z ♥ 3

Nice graphics, well executed concept. If you guys wrote the music too you nailed it--even if not a good selection for the vibe.

Flame Keeper by SnowToast 2020-04-21T01:58:57Z ♥ 1

i couldn't really figure out how to control the game here... cool skeleton and super moody but I walk away from the fire and its just terrain I can't see and particles? maybe I'm missing something...

edit: thanks for the follow up! tried again, yeah I must have done something strange--trees and fire both working now! pretty difficult, interesting idea though with moving the fire along.

not quite home by daniel 2020-04-21T01:53:08Z ♥ 2

fun idea, reminds me a bit of the old kings quest point and click adventures. the floating trees off on the side sort of ruin the illusion, could have made it look like you were near a cliff or something and just let the stars be maybe?

Tiny Fragments by Daniel Moreno 2020-04-21T01:49:16Z ♥ 1

great graphics and sound, fun concept. wish there was maybe a bit better an indicator which way the tiles would slide, but I guess that is part of the puzzle?

LD45 — Start with nothing (4)

Chicken Nothing by sillyman987 2019-10-25T07:34:34Z ♥ 1

I could see playing this endlessly as a mobile game with a bit of polish. simple concept executed nicely.

ćƒć‚Æćƒ©ć‚¦Bloodless by Danilo Freire 2019-10-23T01:22:47Z ♥ 3

Really nice sound direction, the animations were fun and did a great job of building the mood!

Nude In The Forest by Sarah_lkv 2019-10-22T14:05:21Z ♥ 0

Even coordinating a team this size and arriving at a finished product in the timeframe is quite impressive! Nice work.

Pipka by AleksandarDev 2019-10-22T14:01:26Z ♥ 1

Fun game! A really impressive entry. The art style reminds me of papercraft. Anyone else flashing back to those punch the monkey ad bars in the 90's?

LD44 — Your life is currency (6)

Dragon's Den by LittleW00D 2019-05-20T05:11:25Z ♥ 0

Graphics are incredible, sound effects are really satisfying when you shoot the fire. This is awesome, I could see myself playing this game more.

Forfeiting Your Soul by D-Studios 2019-05-20T04:56:33Z ♥ 1

The sprites were nice in this one. I think some textures on the floor or something would have helped make it feel a bit more polished. The boss difficulty was pretty high compared to the previous levels. Nice entry.

Snek Farm by t3nshi 2019-05-20T04:49:48Z ♥ 1

Fantastic graphics. Fun take on the snake game idea. Reminds me of shareware from the early '90s in a good way :)

Cloudwalker by JLV 2019-05-20T04:31:24Z ♥ 1

Fun graphics and nice atmospheric music. Took me a while to get oriented on mouse control but worked pretty well after that. Nice work!

Human, your life is currency by AleksandarDev 2019-05-11T19:15:33Z ♥ 0

pretty hard to not get seen. fun animations and graphics generally.

King's Alchemist by Vlad Dae 2019-05-11T19:04:33Z ♥ 2

Great graphics! I couldn't quite figure out how to turn the fruits into potion but I'm sure there is something I am missing. I particularly liked the opening graphics showing how many chances you get.

Edit:after reading your comments I got it--I was thinking you clicked on the plants on the shelf until they were in the order of the recipe.

LD42 — Running out of space (1)

Space Race Ace by Bruce 2018-09-04T19:56:43Z ♥ 0

Couldn't get link to work?

LD39 — Running out of Power (1)

A SWELL BULLET-HELL by algu 2017-08-01T03:46:23Z ♥ 0

I was also confused about the dog bit? After that I got to lvl 11, felt like quite a long time. Really enjoyed the graphics, captures the frantic bullet hell feel well.

LD38 — A Small World (26)

Bacteria Fighter by Ryuko13 2017-05-20T19:12:43Z ♥ 0

A nice shmup. You got to waves and things that I didn't quite get to when I attempted a shmup last ld, so I appreciate the source--will have to check it out. Since you went to the effort to get the scrolling bg would have been neat if it changed up once in a while.

Lymphocyte Counterattack by DropsOnly 2017-05-20T18:59:03Z ♥ 0

An interesting take on a shmup-kinda game. Notice some comments above about controls being too fast, felt a bit slow to me, so not sure if you over compensated or if it was playing differently on different computers or something. It wasn't totally obvious which things were bad guys and which were power ups, but a nice entry overall.

Flatnet by Pikas96 2017-05-20T18:39:54Z ♥ 1

This is a fascinating if slightly dizzying concept. Enjoyed the idea but really wish it flipped a bit slower or something--too much for my brain x.x

Le Petit Shooter by danisson 2017-05-20T18:31:02Z ♥ 2

Really great graphics style. Would have been alot of fun two player(or if time allowed to do some AI). Nice sfx also. Seems like you accomplished what you set out to quite nicely.

Cat's adventures game by MrSmith33 2017-05-20T18:21:04Z ♥ 1

Interesting source, pretty straight forward even though I haven't seen much code written in D. A good effort! Doesn't run in a VM properly though, throws up it's hands and says no monitor.

Death's Knocking by This_Gooch 2017-05-20T17:29:23Z ♥ 0

Feels a bit like a top down 8 bit version of that slender man game or something. Interesting concept, and good use of the sound as a game mechanic. A pretty neat entry.

Shroom Island by jan5366x 2017-05-20T16:41:51Z ♥ 0

The music felt super dramatic and a bit disjointed from the action. As others mentioned would be nice to have some feedback that the 'attack' is working, whether a sound, sprite, animation, or something. Game restarted when I alt-tab out :( A nice first entry(much more polished than my first attempt).

A Smaller World by Frederika 2017-05-20T16:14:49Z ♥ 0

Hm.. that was downright unnerving. Interesting concept, would have been neat to have more actual input to make it more like a choose your own adventure book kinda thing.

WhatĀ“s the point? by roccdcazbah 2017-05-20T15:42:33Z ♥ 0

Wow. I really appreciated the split personality of the comments. The aspect ratio was pretty different and somehow helped convey the mood. A really interesting entry--particularly enjoyed the art too.

Insula Umbrarum by IDid 2017-05-20T15:30:57Z ♥ 0

Interesting concept, sort-of a toads treasure tracker vibe to it. Sound effects got a bit grating after a while, but still nice to have to confirm the actions are doing something. Nice entry

Cloud Conquerors by ViKingGames 2017-05-20T15:19:01Z ♥ 1

Really interesting concept with a neat retro/vintage vibe. Feels like it would have been at home on my 386 with battle chess 2000 and dos games. Controls were a bit fidgety to figure out 'cus I didn't read good. Enjoyed the music quite alot.

Hopeless Void by Swynfel 2017-05-20T09:34:18Z ♥ 2

Interesting idea--plays like some board games I've run into. Would be nice if there were a couple resolutions so I could actually run windowed. Discovery(ie how the heck do you actually play) felt a bit underdeveloped. Nice entry though--getting cross platform is a big accomplishment.

Cloud Garden by dwemthy 2017-05-20T09:28:16Z ♥ 1

Yeah! Cloud all the things! Controls were a bit tough, and occasionally you could see the world box, pretty neat for what it is though. Nice entry

SPAAAAAACE. by Kano 2017-05-20T09:13:04Z ♥ 0

I'm in SPAAAAACE! Wooo! Fun graphics style, neat entry given the constraints you mention(1.5hrs I barely had things compiling). Would have been cool to have some enemies or something too though.

Ps. Q/D? what keyboard layout are you using?!

Protoware Planet by josefalanga 2017-05-20T09:06:44Z ♥ 1

Holy wow your graphics are awesome. Reminds me of the sort of retro-futurism you might expect to see like in the movie hackers. Gameplay was pretty simple, but still fun and the music and style made it all pretty rewarding to play and replay. Good stuff!

Small World Attackers! by interface 2017-05-20T08:56:58Z ♥ 0

Really enjoyed this one!! I think it's a tie between this and the giant block tetris one you did for tops so far. Always cool and inspiring to see where you go with LD. Didn't check if the xbox controller worked in this build but that was pretty neat too.

Murky Mind by Karai17 2017-05-20T08:09:40Z ♥ 0

Really enjoyed the sense of humor. The music did a good job of setting the tone. The nightmare felt like it could have used something more.. like even if the ghost moved a bit or expression changed or something would have gone a long ways. It kept going all black and kinda freaking out when I collided with the ghost also(moving camera?). Fun idea though.

Escape to the Stars by justinooncx 2017-05-20T07:42:43Z ♥ 0

Liked the graphic style alot--appreciate you listing graphics gale as the tool since I've looked into that before. Gameplay at the beginning felt a bit repetitive but overall quite impressive for LD. Especially like the cylon looking bot :)

Encircle by jminor 2017-05-20T07:30:17Z ♥ 0

Pretty neat concept and interesting use of circuit diagram looking graphics. Gameplay seems like difficulty ramped up really fast. I was pretty confused about controls at first (but then again I didn't try the tutorial or look at the page here much until I was confused). A nice entry overall.

Little Wild Invasion by Titangea 2017-05-20T07:10:16Z ♥ 1

Holy cow your graphics are impressive. Pretty awkward asking LD-ers that are rating your game for a donation though... Suffered from alot of slow down(on a pretty beefy machine) to the point that audio got choppy. Nice entry overall.

Little Rainy Planet by anachrocomputer 2017-05-20T07:04:23Z ♥ 0

Nice first attempt! It is a difficult thing to make a game in the time frame. Only complaint would be using left+right but up and down scrolled the webpage instead of doing something or nothing in game. 'Levels' where the lightning speeds up or the number of things collected or something would go a long ways towards replay-ability.

Escape From A Moon by ValerioSevilla 2017-05-20T06:54:53Z ♥ 0

Was pretty cool to see the animations with the hand drawn graphic style-- you can almost imagine playing on paper. The gravity felt appropriately floatey--and the whole small world platformer idea is pretty neat. Collisions were a bit punishing but that added some challenge I guess.

Interplanetary by ilijabc 2017-05-20T06:48:07Z ♥ 0

Loved the sparse graphic style, reminds me of bit trip. The idea is pretty cool--alot like an idea our team discussed before we landed at a tank game... sorta '8bit mario galaxy-esque. A good attempt at discovery of the controls, but it was still a bit tricky to get a hang of

Way Out by Mutfak Studios 2017-05-20T06:36:45Z ♥ 1

I downloaded java but couldn't get it to play :( just got: Error: Could not find or load main class Wayout.jar forgive my noobness and thanks for checking out our game!

Lil Planet by BladeSides 2017-05-20T06:33:39Z ♥ 2

Liked the graphic style alot. Gameplay was pretty difficult though! I never could get to the red thing on the other side? Maybe that was by design though, because occasionally new ones spawned that it seemed like I could get. Itch.io kept wanting to scroll the page when I tried to control game x.x not exactly your fault though.

Finitely Big by gemcc 2017-05-20T06:22:36Z ♥ 1

I don't understand what just happened... this was like an existential dilemma simulator?

LD37 — One room (16)

Don't Stop Me by breno 2017-01-01T17:46:00

Really stunningly beautiful graphics, incredibly polished look. Was really really difficult to control on a laptop trackpad though--maybe it plays better with a normal mouse.

The Path to Freedom by TheProClaimedOmnivore 2017-01-01T17:35:00

Interesting concept, controls felt a bit fidgity to me though, and not having a mouse on my laptop I couldn't find a way to use the scroll wheel bit. Required https://www.microsoft.com/en-us/download/confirmation.aspx?id=35 before it would run on my machine. Beautiful graphics though.

Hikikomori by WarmLemon 2017-01-01T17:23:00

WoW! I cannot give enough stars to you! Loved the sense of humor--reminded me of 'emogame' from back in the day. Gotta love a video game where you stay in your room and play video games(even if the collisions were occasionaly wonky).

One Room Fort! by Exolun 2017-01-01T17:17:00

Enjoyed the kind-of ragdoll physics when hitting the bad guys, definitely the highlight of the game. Felt a bit like a cross between angry birds and a traditional tower defense. Not sure if I got far enough to see if there are other types of enemies?

Am I awake? by LordSk 2017-01-01T17:11:00

Fun platformer concept, but the difficulty was a bit high for me. Really enjoyed the bit art style, but I wish the attack control had been almost anything but F.

Dungeon 2.0 by TheMonsterFromTheDeep 2017-01-01T17:04:00

Quite enjoyable mechanics, and I love the bit sytle art. Very much a smashTV vibe I got from this one. I didn't quite follow the leveling up aspect though and am not quite sure that part added to the fun(although I'm not a huge rpg guy so that could just be me).

Also really appreciated the constructive feedback on my game and agree with your thoughts!

Witching Morning by not-a-hazard 2017-01-01T03:59:00

Cute sprite sheets and a fun concept. It was a little bit hard to find out how to succeed without failing repeatedly though which is a bit tough.

RoomOne by Geckoo1337 2016-12-31T16:43:00

Wow!! Really beautiful trippy graphics and quite a fun puzzler. This is one I will still be playing after LD!

Conștiență by Uliana Galich 2016-12-31T16:33:00

Really pretty graphics and great atmospheric music. I like how you embraced the one room theme but also built up a world in the storytelling.

The Invoker by LooksLikeSomething 2016-12-21T12:57:00

Very interesting graphics and style, also a very different gameplay idea. I think the quick button things a bit too fast for a noob like me :)

The Changing Room by Mr.Chippy 2016-12-18T15:37:00

Lots of fun! You can tell alot of work went into laying out the levels in relation to the enemy/ obstacles so that they felt challenging but were still fun and able to be completed. It seemed like maybe the difficulty ramped up a little fast on that first level with the blobs and the bats--but once you figured that out it made the following levels easier.

Tim in Time by Alexbrainbox 2016-12-17T16:21:00

Fun use of the one room as your jumping off point for a bill and ted-esque adventure! Loved the sense of humor

Window Crawler by Chao 2016-12-13T11:54:00

This is a really neat concept, but sorta wish the hint had said instance or something or there had been some way to open the second instance from a file menu or something--without a screen shot that hints you need to run the window or something I killed more time than I would like to admit clicking blindly and missing the part of the game that was actually fun.

Single Room Death Shmup by LLBlumire 2016-12-13T11:36:00

I couldn't get it to run? I see the source is .rs but not quite sure how to compile I guess rust? Too bad, love me some shmup action!

Rat Game by RottaGod_X 2016-12-13T11:23:00

This was a fun one! Reminds me a bit of a game that game on old packard bell pcs where a mouse is chased by cats while looking for cheese. I about jumped out of my chair the first time the light caught me and it got funnier and funnier each time after. Neat game!

1 biT Strike by SamuelSousa 2016-12-13T11:17:00

Amazing! Glad to see I'm not the only shmup entry although yours is much more polished! Loved the music and general aesthetic!