gabrielgamedev 2019-04-30 16:10
I do not quite understand how the game works. It is very easy to lose and I could not kill any enemy, from far away already happens game over.
Foon → Ludum Dare Explorer → LD44 → Human, your life is currency
By asfdfdfd and ValentineFonDreamer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1105 | 2.65 | 35 | |
| Fun | 1060 | 2.54 | 35 | |
| Innovation | 1041 | 2.46 | 34 | |
| Theme | 1042 | 2.56 | 33 | |
| Graphics | 868 | 2.95 | 35 | |
| Humor | 707 | 2.55 | 30 | |
| Mood | 944 | 2.73 | 34 |
I do not quite understand how the game works. It is very easy to lose and I could not kill any enemy, from far away already happens game over.
pretty hard to not get seen. fun animations and graphics generally.
You can loose when the npc is out of view. It move too fast, you can't do anything to dodge it ...
Should've read the single line of instructions before starting ;) After 5 minutes of messing around I accidentally found the attack button, and it took me another 5 minutes to figure out how to get close enough to attack the human from behind. I agree that it's too easy to lose, the difficulty could use some work (especially getting seen by someone you can't see yourself).
Too hard for me, would be better if I could see the sight line of enemy.
Nice art. The gameplay would be much improved by the enemy having a range beyond which they cannot see the player, or only become suspicious, because they could see me from off screen and the insta-death is kinda annoying. Having to scurry for cover would be better I think. It's pretty fun as it is though, just a bit more about trial and error to learn the enemy's route.
The game is nice and has potential! Good job! :)
Cool Idea, maybe some polishment and some new things and you may be able to launch a post jam version ^^
cool!
Hey some real nice art and animation here. I liked the soundtrack too. Getting game over as soon as I was seen felt really punishing to me, especially when the human was offscreen. I'm not really sure what I can do to get better or get close enough to punch.
Cool game, but there are issues that can be improved: How it works is necessary, I think the game needs a tutorial or small level to understand how it works. If the enemies see you but theplayer can't see the enemies there are a problem here, maybe you need to modify the camera zoom to have see a big area of the gameplay. Also a UI to understand when the enemy sees you maybe it helps (for example, the videogame Commandos: Enemy Lines is a good reference). Overall is a good game: the music is great and the animations too! Keep making games! :fist:
Cant tell if I won or not, is the win screen the guy crying? Regardless, I thought the art for the human and the police was well done. I'm just not sure if i'm playing it right. Really all that it needs is some clarity and more levels and it could be quite fun. I've always had a soft spot for stealth games.
Found it very difficult, issues with NPC seeing the player when off-screen. Concept was cool, needs work on the controls and feedback.