FoonLudum Dare ExplorerUsers → Shunaky

Shunaky

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loop👥Ouroboros Paradoxjam14412.952.522.693.013.283.392.053.14
202046Keep it alive👥Escaping Firejam12043.502.972.803.673.423.553.77
201945Start with nothing👥Neon Mergejam4773.533.353.772.953.803.633.63
201944Your life is currency👥NecroBloodjam4523.533.463.073.744.082.613.26

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Shunaky

LD44 — Your life is currency

The Last Duel by dollarone 2019-05-16T15:42:48Z

Interesting Idea, maybe a little more polishment and better card visuals and this can definely be a mobile game.

(But, cmon... you should play other people's games, that's the whole point of LD, you have less than 1 point on rates given...)

Life Bet by LeReveur 2019-05-15T20:31:37Z

It's a good concept, but you definely need to do some polishment on the game.

But it's a solid entry for a LD ^^

Daybreak Inn by Joror 2019-05-06T15:50:13Z

The game looks good, but I couldn't really see with ease how much people were in each group and did some wrong stuff trying to move someone and so on...

So: - Try making an outline to the selected group, this way the player will have a visual feedback about who is he moving.

Actually, I just saw this issue.

Congratulations on the game, if you polish it up and do some work about it, you will definely have a good game (Maybe for mobile?)

Yen Master by LeviDSmith 2019-05-02T03:15:27Z

The game have a good Idea, buuuuuuuuuuut - As the camera is fixed you dont really know how your shots are going to be moving, you know roughly how, but not precisely, fixing the camera at the player might help that. - The speed movement upgrade starts to be bad after lvl 3, as you have inertia, I bought lvl 3 or 4 and it was just bad for me. - Shooting on the mouse makes me feel like the mouse should be used to aim/move the character - On the level 2 it is just madness and you are being hit all the time and when you kill someone, the award is too low. Maybe it needs some balancing in this part.

But it was a good idea, maybe if you did some different aproches it would be better Nice job, bro

Once Upon A Plague by icxon 2019-05-01T09:23:10Z

The web version is really laggy, so I downloaded the game and tried it out.

The game is AWESOME!! Bug i saw some bugs and issues: - The Kill count doesn't work. - When switching all the time in between the characters, this slowdown in time gets annoying - The Camera movement is too slow when the characters are far away from each other

Great work, bro!

Once Upon A Plague by icxon 2019-05-02T08:52:32Z

I just noticed one thing, the priest is hiding in the church and want YOU to pay for the items you use while protecting HIM from dying?? Just let him die and take all the items hahahaa

Blood Money by Imphenzia 2019-05-17T18:48:35Z

Cool asteroids-like game, the movement feels a little odd, I wouldd improve it by: - Allowing Inertia to do it's job. (You are on space, things that are moving tends to keep moving) - W should add a force point foward (Where the ship is pointing)

It would be great if you had a Way of telling how close you are to killing the enemies.

But now for the good things: - It's a very fun game - Impressively balanced for a LD Game - Cool grahics - Easy to play

This is a pretty solid entry, congratulations ^^

Cat Your Life on It by khofez 2019-05-10T23:02:57Z

Great idea, the graphics on this game are just amazing, and the sounds are pretty good as well, But the cat kinda looks like a giant rat...

I would change the way the shooting happens, I think it should be more intuitive and not a draging mechanic

But overall? The game is excelent!!!

BOB by Phyro 2019-04-30T05:35:50Z

The sounds are great, but a bit too loud (the volume spike is too high) I loved the art of the game, very unique!

Kicky Blimp by firellon 2019-05-14T20:03:10Z

Awesome game, really funny, but I can't see the point of the shop except by the need for the theme, you can easily play without passing through the shop...

But this game is pretty fun, and it's nice to see that you made an Android version too

The DESCENDANT by Rudra Nil Basu 2019-05-03T20:28:59Z

Nice game, I liked that you can stick one arrow to te other, it really helps on that tall wall

Sword of Hearts by MSiddeek 2019-05-02T08:30:32Z

This was an awesome game, but 2 questions: - If through the entire game I had to die to win, why does dying in the last stage really kills me? - What are those hearths left behind that it says at the end?

The game was really well made, just one issue: - On the second level (I think) the third jump need to be very well timed, what is frustrating if it is around the early levels, it gives a weird difficulty curve that just goes up end then comes to the normal. (The problem isn't about being hard, it is about the 2 adjacent levels that are way easier because they don't need timed jump)

I recommend adjusting the x position of the second or third column

Congrats on making this game ^^

Sword of Hearts by MSiddeek 2019-05-20T04:03:00Z

OMFG I just replayed the game, and realized that you can pass all the levels without dying, and if you do, you can actually get the sword O.O

Sem título.png

Great job on the game!! Awesomelly done

Cats get 9 Bets 🐾 by 5you 2019-05-15T21:10:31Z

Really funny game, but I think you should have drawn your own cats :/

But except for that? Cool game ^^

SPENDOTRON: 2019 by KilledByAPixel 2019-05-02T05:42:29Z

I saw this game in a Livestream, played it, but forgot to rate it. Hope you fixed the Bitcoin exploit and the Yen sound ^^

The game is awesome, btw

Timezone by joemanaco 2019-05-01T09:08:55Z

Holy moly, this game feels great!!! I kept retrying and retrying to get the hang of it, who to kill, who to spare... What a great game!!

Human, your life is currency by asfdfdfd 2019-05-17T13:05:10Z

Cool Idea, maybe some polishment and some new things and you may be able to launch a post jam version ^^

LAZERBOI by SteveCrse 2019-05-11T14:41:30Z

How did this game have only 16 ratings??

Bloodlines by dikkop 2019-05-13T01:40:05Z

The game is pretty fun, the voice acting kinda reminds me of Magicka.

I managed to get all 11 cultist without losing or sacrificing any of them, you might want to change the values of killing a hunter, I managed to survive only using their blood.

Cool idea, and great game ^^

Life is Food by bnmkt 2019-04-30T06:21:43Z

I somehow dodged A vegetabe and ended up falling into the abyss... So... eat your vegetable, kids.

the game have a nice and funny art, it's concept is pretty good

Real Life by red 2019-05-02T00:38:39Z

Okay... that game is weird... so do life... Work work work, and die

Soul Builder by Rose 2019-05-16T17:27:26Z

Cool game, it's cool that you have to use all the real people to win as you need all the souls to complete the game.

But, I would addd something like a risk factor, and actually choosing between stuff, as the game as it is, is pretty linear, but it's a very cool game for a LD ^^

Library of Madness by ectucker1 2019-05-17T18:40:13Z

Cool graphics, you definely need to work more on the movement as it is very weird as it is right now... But the game is pretty cool, just keep working and improoving it ^^

The Curse of Jen-Rah by AtomFox0213 2019-05-21T19:40:23Z

Cool art and good storytelling, congratulations ^^

Idle Idol by Daniel Moreno 2019-04-30T16:51:33Z

Great Idea of a clicker game, but, for the late game, it really sucks to have to click all the time in the same buildings over and over again to select them, maybe if you created something to just select what are you doing now it would solve this issue.

this was my score by the way, I was trying to make the entire field with blue buildings, but the game just ended... :(

you could create something that shows the victory condition, not just "PAH you won", when the player doesn't really knows how to.

for example, the winning condition I thought I had to complete was making the entire field with the ultimate building (The blue ones). And I was almost filing up the entire field with it (Was already something like 50% blue already) priiint.png

But this game was really well made. Good graphics, no bugs, and really fun (even more on the endgame, when you need to be quicker)

Forfeiting Your Soul by D-Studios 2019-05-19T01:25:24Z

The game is a little weird, if it is your first game, it's okay, but there are a lot that you need to get better... For example: - It looks like I'm walking with my chest, that gets WAY more obvious when you are fighting agains the boss and the attack range comes not from the foot area but from the chest area

But try not to get this critics as a turn down for you, see this as a way to improve, take our critics and work on it and get better, force yourself to do better, you will get amazed with what you will be able to do ^^

Somnambulist by LancesCaterpie 2019-05-15T20:25:08Z

Great game, cute art style, but it's really weird using the arrow keys to move...

Pretty solid entry ^^

Depths by potatolain 2019-05-03T20:27:10Z

This game was actually pretty good, and it's awesome when someone creates something to an old console and it actually works on it. Congrats!!

Seaway by Constantin 2019-05-01T04:25:05Z

Wow, the visuals of this game is just stunning, but it's hard to find the enemies, tried to by something at the harbour and I couldn't do it....

The land visuals reminds me of an mobile game that you are a God trying to expand your people territory and so on...

Congratulations on the game

goldenpixel by klekky 2019-05-15T01:56:56Z

Nice game, it is fun but i it needs some polishment, for example, the guards and the civilians sometimes run through walls, that's kinda weird...

But, congrats, that's a pretty solid game for a LD ^^

The Shifter Machine by UnidayStudio 2019-05-01T11:21:13Z

Acabei de testar seu jogo, enfrentei 2 bugs seguidos que eu tive que reiniciar o jogo. - Se você morre depois de sugar o sangue do cara na primeira fase o cara não volta mais. - Quando você chega em um checkpoint na mesma hora que você morre o tempo fica negativo e não para mais (Você deveria ter colocado um "if (time <=0)" e vc provavelmente usou "if (time =0)" nessa parte.

Mas o jogo é interessante, tem uma mecanica que faz você pensar 2 vezes antes de tentar resolver o puzzle sem ter certeza do que esta fazendo

Ransom by CaramelCode 2019-04-30T20:32:37Z

I couldn't play, it says I need to have a controller to play :(

Ransom by CaramelCode 2019-04-30T22:09:00Z

@caramelcode Oooohh, Now I can try it out

Ransom by CaramelCode 2019-04-30T22:15:44Z

I tried the game now, there are some issues on how the colliders work to damage you, but considering that you let the kids do all the work, that is awesome, I'm pretty sure they loved the experience.

About the battle: - The Duck button should have a priority over the shooting, you can create a timer after shooting that you can't duck or jump, but if you are airborn or ducking you can't shoot. - Sometimes the enemy's spell hit me even when I already let it go, maybe reducing the hit area for behind the head will solve this issue.

Your kids did an awesome job, I loved the Gameover for choosing not to help the brother hahahaha

The Capitalist Fireman by Guillaume Gomez 2019-05-16T14:59:20Z

It's a cool game, but there are some issues and improvements that you should look into it - The tile movement is a little wird as you go fast to the next and then stop, and then rush to the next, and stop... Maybe making it a little more fluid? - Extinguishing in only 1 way is kinda frustrating. - There should be some visual hints about where are the fire for you to extinguish, for now is a lot of guessing.

The game has a good mood arount it and it is fun to play, if you improove those things I just said it would be great ^^

Life Merchant by Webox 2019-05-16T03:05:41Z

Awesome game, I've seen it in some streams and now I finally found it hahaha Loved how you can time travel to be able to do stuff in each age, but when you get good at it, it ends... Definely needs some new levels and mechanics. Keep working on it, please ^^

DEADline by SecretPocketCat 2019-05-12T12:59:50Z

Awesome Idea!!! Challenging and fun, congrats!!

Bankin' Bacon by arielsan 2019-05-02T00:49:14Z

OMG this game is so funny, very polished and the game sounds feels great!

But maybe creating controls for 2 playes in the keyboard (WASD and Arrows) would it be better, not everyone have controllers (As the game can only be played with 2+ players

Squishies by jeroenpx 2019-05-11T21:15:16Z

The game is pretty cute, Loved the characters ^^

Escape from the Mint by clue 2019-05-12T21:07:55Z

This game is Awesome, in the begining I thought it was kinda super easy, and then BOOM!!

Loved the way that you need to think how are you going to receive the change to pass some levels.

I would rework the controls, I would love to use my both hands without moving them through the keyboard, I recommend: - A and D: lateral movement; - Space:jumping; - Ctrl: toll paying; - Q and E: cycling through the coins; - Press and Hold R for x seconds: Restart.

On the press and Hold, it would be good if it was shown to the player that he is restarting the level by using a radial bar or any other visual feedback.

Great entry, By the way... It was an AWESOME game, had lots of fun ^^

Elevator Pitch by Hugimugi7 2019-05-15T21:09:16Z

Fun game, but this intro should be able to skip or fast foward, it takes too long and the audio of each letter is way too loud...

but except for that? The game is awesome, congrats ^^

invertebrae by jjjjason 2019-05-03T17:34:58Z

Hoooly that was an awesome game! Played it entirely (Did this just to a few games in this jam)

The narrative is very good, and somewhat funny (The boss part is the best)

But I had an "Issue" with this game - Lack of the ability of double clicking the word for fast placement/removal

This wasn't reeaally an issua, but it would have made my experience far better (Nothing that removed points from my rate)

I loved how you had to go back and foward through time for grabing words that you had to use somewhere else

About the storytelling one Issue - How did I received the e-mail and I said "Oh, so it work" when I didn't do it yet, I could have received it but I wouldn't answer that it worked if I didn't really do something, got it?

Just that. The game is Awesome, Congratulations!!!

invertebrae by jjjjason 2019-05-04T18:47:20Z

@jjjjason Oh, makes sense.. Pretty clever, actually! ^^

Lifelight by Kromzem 2019-05-01T11:33:22Z

Really well drawn characters, and really fun to play too.

The atmosphere of the game is incredible.

I don't know if it's just me, but those dark monsters look a lot like pokémons hahaha

Nce job on this game!

Bob the Zombie by Sanguis 2019-05-03T10:53:23Z

Great job, the art work it good but one issue (It's not really an issue but....) - The eating sound doesn't match with the screaming sound, one looks very arcade like and other very realistic

But the game is awesome, I would try building a city around the burger shop to not deal with the people random spawning in thin air...

Congratulations on this game, bro ^^

Kaumaha by Re-Markable 2019-05-02T10:46:08Z

Graphics are very good, but I don't really got the point, I don't have any clue about what each god do.

My Ideas about this game: - Actually tell the player cons and pros for worshiping that god - Make the cutscenes shorter, they are cute and well done, but after the third time it get's kinda boring because you want to know if you choose the right god

But overall? It was a well made game. ^^

Trading Lives by meskaline 2019-05-19T17:17:44Z

It's a cool Idea, simple mechanics

But I ave some ideas for you to improve - The BGM as it is right now it gets annoying pretty fast, make it subtle and something that when you loop you can still listen to it for a long time; - The Jump mechanic: If you are able to fly, you should make something that shows the player that he can do that. - The Jump mechanic: There is a bug when you hold space, you hold space and it does a "dit diiiiiiiiiiiiiit" on the space, (Try holding space and you will understand) - Make something to tell the player how close (or how far) he is from saving his daughter, maybe making her model move closer and closer as you run through the void.

Try improving the game in those areas, I'm sure that this can be a good mobile ^^

Congratulations on the game :D

Robots in Hell by Andreadbx 2019-05-04T00:14:27Z

Very nice game, bro There are some Ideas you should consider if you want to update it: - Create an area aroud the tile you are placing a structure to tell the player how far it can reach - Balance the game, it's way to easy - Fire fountains are WAY too strong for their price (They are even stronger than the demon turret) - Crossbows seems pretty useless... - Try creating different roles for each turret, so you know they have a trade-off and a reason to use multiple types.

But the game is very well done, the graphics are incredible.

As I you told me, you did it all alone, and that is a really good thing, you pulled off a good game with graphics and a decent playthrough, if you change those things I said, it would be a great game to keep updating (Maybe for mobile)

Demon's Wages by Bibilega 2019-05-01T10:55:30Z

The general Idea is really god, but some characters have the same model, and that is very confusing sometimes.

There wasn't a lot of reason to be checking on the news, I totally forgot about that and did it anyway.

The artstyle is great, and the sound effects are well made.

Congratulations, bro!

Enemy Of The State by Darylsteak 2019-05-01T09:02:30Z

This game was really fun to play, loved the joke between money and communism ahahhaa

But about the level design, if this is a house, it should have more details and things on it. There is no point of a kitchen that is that big, that area could have been the garage, and so on...

But this was a great game, congrats!

Coin Coin ! by mgsx 2019-05-16T17:41:08Z

That's a cool game, Loved how random it feels, congrats ^^

Slime Life For Life by AL19890604 2019-05-01T10:07:41Z

The Basic Idea is good, but there should be a way to know the recipes, i tried like 20 times, and only learned 2 dishes, and they didn't gave me much more time...

The ingredient randomness kinda screw with the game a bit...

There are my Ideas: - Create a recipe book - Make the angel crave for some kind of food (Vegetables, meat, or even a specific food) - A place to store the items

I recomend you to see a game mode that happened on Don't starve together "The Gorge", maybe it will give you some insights to what you can do better next time

But as a simple 3 day game? It's great!!

Mana Loss by Tempii 2019-05-17T18:42:13Z

The game is pretty cool, but I would put the card's atributes in a separated area not with the text, so the card would be easier to understand.

I Hope you continue to work on this game, polishing and improving it, this ddefinely has some potential

Business Cat and the Literal Loan sharks by EggPlant891 2019-05-17T12:59:02Z

Cute art, but the movement is a little weird... But it's a cool game for a Jam, Congratulations ^^

PizzoTyping by Carpin 2019-05-05T15:02:20Z

Excelent game, it is interesting how you choose to work with the theme, it's pretty subtle the way it fits (As mafia protects you but if you don't do what they wan't they will make you pay with your life)

buuuut, I don't get why I need to type the mafia's speech as well, as it's not me who is talking.

Awesome graphics and cool sound, it really helps to create the game's mood

Congratulations, bro!! ^^

Bloodalchemist by rhewid 2019-05-15T23:01:52Z

That's an incredible game, It needs some polishment, but it's a great game!

Congrats, bro

LD44 by Chronorealm Productions 2019-04-30T05:03:16Z

The game is fun, but it is confusing to find where the bullet is going as the height is important as well. Maybe something that informs how is the bullet going to move can solve this problem.

Just one question, how is this game applied to the jam's theme?

But it's a good game

Hell's reefs by Amour Du Pain 2019-05-15T17:18:51Z

The mood of this game is really well done, super relaxing music, maybe some polishment on the pathfinding and some additions and this game might be a cool mobile

Hell's reefs by Amour Du Pain 2019-05-17T18:34:42Z

@amour-du-pain Came here to play your game too, and guess what? I did it already hahaha Great game, btw ^^

Death. Mame. Gun. Kill. by edshotmachine 2019-05-18T03:40:04Z

"Ammo" "It's a Sword" HAHAHAHAHA That was a good one XD

Fun game, played until the wave 12, and then I died because my cat droped a glass on the kitchen's floor ¬¬

The Last Dragon by FlyingKiwi 2019-05-03T10:48:33Z

Cute artwork, I played the original version, so I found the game a little clunky, but fun - The jump fells weird, you might want to work a little bit on that - The purple bird that slows you down sometimes is impossible not to take it, maybe changing the possible height it can spawn will do the trick.

Congrats on the game ^^

The Last Dragon by FlyingKiwi 2019-05-03T15:10:30Z

@flyingkiwi when someone jumps you jump like a parabola, on Earth you need to go really fast from the floor to archieve a good height, on your game it looked like I was in the moon, because the initial velocity and the downward acceleration were way too small..

It isn't anything game breaking, just something that confuses a bit and messes a bit with the timing (as you take longer than you expect to get over an obstacle)

Curren¢ by SyncStelar 2019-04-30T05:53:48Z

Interesting Idea, but the game is a little bit confusing to understand how to play or what to do.

But when you get the grip of it it's fun to play.

Oh, and the sound effects are waaaaay to loud. I jumpscared when that thing came and stole my coin, I believe.

Ent merchant by d954mas 2019-05-02T00:52:43Z

I didn't understood how this game fits this Ludum dare theme...

Ent merchant by d954mas 2019-05-02T08:14:05Z

@d954mas oooh, that was a clever way to use the theme, congrats for thinking out of the box (I'm raising the score on my older theme vote)

Paylife by deformhead 2019-05-03T10:58:20Z

It's a good game, but maybe creating something that doesn't allow you to eat something when it kills you or when you buy an upgrade and doesn't move the mouse you can't buy another thing for a couple hundred miliseconds would help not accidently buying an upgrade you didn't wanted, but that is the only complain, the game is very well made.

Great job, bro ^^

Battle Hearts! by Barrier 2019-05-16T15:35:35Z

Really fun to play, but te little lullaby could be a little larger, it gets annoying after some time of gameplay, but it's fine anyway

This game definely could have a mobile version if you polish it a little more

Sick Business by very dark lord 2019-05-03T20:49:08Z

This game is really funny, I laughed a lot on this game, when I saw that GIANT pill that the patient had to take I just couldn't stop hahahaha

We Are Nuts! by kaeveris 2019-05-02T08:47:06Z

The game looks cute but I found some issues you might want to fix: - The double jump works in a weird way, it looks like it doubles your current speed, if you double click too quickly you jump way higher than two jumps good timed. - The speed buff looks very random, I'm walking and suddenly he rushes and stop, that sometimes do the opposite of helping. - The online version has some resolution problem, in one of the levels the nut spawns outside the screen (You can still see the glow of it)

But the game is good, just need some polishment...

Congrats ^^

Btw, just made you pass the 20 points :3

A.N.D.Y.R.U.S.exe by Dock Frankenstein 2019-05-15T19:44:08Z

Interesting concept, I had to play the jam version for the grades, it was a solid entry already, good to know that you continued to work on it and made a post jam version of it.

Nice job ^^

King's Alchemist by Vlad Dae 2019-05-03T23:39:54Z

The game is pretty good, I had one some issues - The button to go "Down" to the to the basement is okay, but when you want to go back up you press in the same area that you are used to go down, that generates a little confusion to the player. - I didn't quite get how it fits the theme, is it just "if you don't sell you die" or is it some better explanation? (If it has I'll raise the grade on it. - The game ends TOO QUICKLY, when you get the hang of it, it ends... it's sad... cz I really liked it.. can you add a postjam version with a limitless mode? (maybe with the rules of not selling enough potions every x seconds

Awesome job on the graphics too.

Congratulations ^^

Sigillis by JUSTCAMH 2019-05-13T14:27:34Z

Loved the game, I play a similar game on my phone called "Magic Touch"

I just faced one problem, there is a sigil that crosses itself, when I try using it it just becomes a triangle...

Congrats on the game, pretty solid entry ^^

Jumpcoins by Shawn Moore 2019-05-03T04:50:51Z

Incredible game, very polished and fun. As I told you on the stream, there is that purple guy that you probably want to fix it.

Congratulations on the game ^^

kard by Bajtix 2019-05-03T16:25:46Z

The movement feels weird... you have too much friction on the floor and when you are airborn you move like superman, try tweaking this a bit.

But it's a good game for a jam

SHROUD (Synthetic Human, Radiation OUtput Determined) by thevinter 2019-05-05T13:20:37Z

The game seems pretty neat, but I couldn't really see the point in exchanging body parts, as I can easily get coins.

But that was an Awesome work, bro! Congratulations

ORBid by Martynas 2019-05-14T20:32:40Z

Very cool game, I kinda exploited using the Growth speed+amount per groith addons so it got really easy pretty fast, but this game is incredibly good for a LD game, Congrats!!

Click Heartbeat by Hangacs 2019-05-16T16:11:20Z

It's a great concept, maybe some polishment and some actual instructions on how to play and this game would be a great mobile to puzzle around

Great work

Heartless Deal by Kakera 2019-05-01T11:13:08Z

Awesome art style, great story telling.

Life of the Party by Madbarron 2019-05-04T18:30:33Z

The game is pretty good, with a Solid mechanic all through the game, with good graphics. But just two issues: - The archer is overpowered if you compare to others - The mage is Way Underpowered. - The enemies were focusing their attacks on my mage (Not the warrior that was what I expected)

The archer is the must upgrade one, you need him to be a gatling gun, medium damage but being able to apply it so far away it get's way stronger than the other options.

The archer and the mage feels like they play the same role, but the mage a weaker versions

One thing it would be cool to add on the mage is a slow down on the hit enemies.

But it was a pretty good game!!

Congratulations!!

DEA-7H by b3agz 2019-04-30T20:28:49Z

The game is really good, it needs some balancing, when you have a harder game with a lot of people it get's almost impossible to do it.

I loved the "Spyfall" feeling that I had in this game, by trying to find who is the deception, I just think maybe they could answer your questions as they thought you were looking for the right answer, trying to give you a real (Or not, if he is the deception) but with not a lot of details.

Spyfall works this way, you have a place and a role, and you are asking the other players what they do, how is the place and so on... and the people answer trying not to give the place away, because if the Spy finds out where are you at, he win's the game.

So, I little idea for your project: - Make the person create the questions by creting a list of possible matching words, like in the first word "Where", "How", "Do" and so on, and all theese words have a tag that represents what they do in the phrase, and when you ask the person they get those tags and answer based on it... It's hard, but that would give a lot more life to your game.

UnderBreak by MlleAB 2019-05-01T04:14:49Z

The art is awesome, but the animation is kinda weird, I did the entire game doing moonwalk hahaha

The storytelling is good, but really short, maybe if you had more things to do in between demons it would be better.

But congrats for the game, bro

Where There's Smoke by SamLeCreator 2019-05-13T14:32:51Z

Very relaxing game, loved how you need to hide from the elements

I would fix one thing, when you are reading a sign, you shouldn't be able to fire, I lost like 3 Hp doing so... hahahaha

That's a solid entry, nice job!

Trade Droplets by lovetocode999 2019-05-16T15:40:05Z

The game definely needs some polishment and you should have more things to do, this is too linear, I couldn't see where does this game fits to the Theme...

But it's a good idea, you just need to work more on the Idea, maybe doing a puzzle-like game?

Nice job ^^

Life Path by kristinnes 2019-05-03T10:43:57Z

It's a quick and fun game, the graphics and the Humor is quite good. Just 2 design issue: - The colors of the buttons makes me want to always go for the green one, even knowing sometimes it is bad, try making the 3 of them with the same color. - The choosing how will be your life part is a little clunky, a better approch should be by pressing firstly on the type of square and then on the square itself.

Printa.png

Congrats on the game ^^

Hospital Horrors by PseudoBytes 2019-04-30T15:23:33Z

The game is good, but maybe you should make an animation when you or other creatures attack, this way the player can react to the enemies attack.

Why does the nurse can throw bleeding magic?

One little tip about the colliders, they can be trigger or physical objects, you can create two colliders, one for where your feet (physical collider) are and another one to where the rest of the body is (Trigger). this way you can avoid problems like "How Can't I pass there??" as the trigger collider doesn't physically "Collide" with other objects.

I loved the way you shown the controls to the player, I think I saw that on "The binding Isaac". You did an awesome job applying that on your game as well.

The BGM is great, but I think that with the lore saying that you are the only survivor, this calm BGM doesn't really fit.

You did an awesome job on this game, congratulations!

Hospital Horrors by PseudoBytes 2019-04-30T15:29:32Z

@pseudobytes The best way to learn how to work with them is trying them out, you can get it really quickly experimenting with the options.

Current_CE by zoneoutapps 2019-05-15T22:46:25Z

Cool game, When i discovered about the second jump thing I got pretty far on it hahaha

Nice game, bro ^^

Make a Million by paul59 2019-05-03T10:32:40Z

Holy moly, this game is hard! Loved the Idea and it is a great concept just found one Issue: - The menu should work with the mouse too, as the entire games works with it, it's weird that the menu doesn't

Congrats on the game ^^

Kill The Money by Copper_Aardvark_Games 2019-04-30T23:27:44Z

The game is really good, I had tons of fun on it, buuuut I had some ideas of how to improove: - The shotgun reload sound looks like he is puting one shell at a time, but if you shot only once and reload, he does it 6 times, when it should do only once. - Shooting using the mouse makes me fell that I should be able to aim with it, or at least choose where my character is facing with the mouse. - The camera is vibrating when you move the character, probably it is attatched to a gameobject that is vibrating while you move (Maybe the sprites have diferent sizes and it is following the sprite's pivot point. - The machinegun is overpowered.

And I faced a bug in almost all levels: - The doors open before you kill everyone on the level (I don't know if that is a bug or a feature)

The songs are great and make the player feel really good while playing.

The graphics are pretty good and the style stays constant through the entire game.

Congratulations on making this game, bro!

Collecting Really Nice Cats! by cheesepencil 2019-05-15T22:49:48Z

I see this as myself in the future... The crazy cat sir hahaha

IF ONE DAY... by MUSXUE 2019-05-16T03:03:36Z

Cool game, feels a little weird on the start, but it's a cool game, Congrats ^^ (I think Now you are over 20 :D )

Life Exchange by TwoWolf 2019-04-30T15:49:51Z

The game looks fun, but there are some issues on it

- The enemies respawn when you just killed them, there is no point in combating in most of the cases, and as you are slowed down while attacking, you just get hit by them really quick, as they are though to kill. - The chest in the begining can fill your entire life, and if you took some damage you can just go back and replenish your life, maybe if you cap the maximum hp that the chest can give you or seting a coldown time, it would solve this issue.

The art is great and he way you made the map is very good, I god lost with a horde behind me a few times hahaha.

Nice work, bro!

The Money Hole by miu 2019-05-03T23:30:01Z

It's good to see people still using RPG maker, It was my first engine that I really worked with, it was the RPG Maker 2k. Good old times...

Some tips about RPG maker, I saw that you used XV that is one of the latest (If not THE latest) - Try using some scripts, the raw engine is not that good, is good to start, but it can be improoved. There are several online comunities that you can join and search for stuff; - Try actually programming on the events system, you can do a LOT of stuff on that and get a good hang on how to program (I even learned how to program on the Rpg Maker with the event system) - Don't be afraid of trying something new on it, the Scripts on this engine (If they didn't change) is the RUBY, buuut, a lot of cool stuff is already done in those comunities, and most of them share them for free.

The Money Hole by miu 2019-05-04T01:20:32Z

@miu, when you make an rpgmaker game, try running from the sprites that comes with it, almost everyone on the game development area knows those sprites, and most of them will just skip it.

Try to use some scripts that release you from some constrains on the engine (Free 8directions movement, for example) There are some battle systems that a lot of people have created already that are freaking awesom, you should try them (trying to understand the code as well)

Just keep practicing,One thing that helps learning is doing puzzles (Like Sokoban) you will get the hang of it pretty quickly by challenging yourself ^^

Good luck on it and the most important, have fun!

The Money Hole by miu 2019-05-04T08:19:43Z

Oh, it was only 23 Hours?? So you did a pretty god job then

The Money Hole by miu 2019-05-04T08:36:36Z

@miu oh F* that's really unfortunate... At least now you know it ^^

Necrohill by Thilo 2019-04-30T11:11:31Z

OH... We really had the same Idea ahahahaha, even the name is similar, good job on the art, when I get back home I'll download and play it.

Necrohill by Thilo 2019-04-30T15:05:32Z

The game has 2 languages at the same time, English and I believe the other one is German.

The hill's art is very good and you can see the lanes pretty well.

About the characters, they have different size proportions, and that is a little weird, for example, the rogue has larger pixels than the mage, and both are characters. Maybe keeping the proportions constant will fix this issue.

As the game is in 2 languages at the same time and I can't understand the second language it was kinda confusing to me.

I think I found a bug that froze my actions and I can't summon any minion anymore and when I click on next turn it allows me to click where an enemy spawns and kill it on the go. I think I downgraded to lvl 0 by accident while trying to change which minion I wanted to spawn.

The game has a GREAT Idea (Similar to mine), and fits perfectly with the theme. Maybe polish the rules a little better and fix the language issues it may become a good strategy game.

Market Master by zactical 2019-04-30T05:44:59Z

It's fun to play, but it is a little bit too colorful, and the audio is a little bit too loud. I literally got a jumpscare when i received a Crashing action.

It feels a little weird in the begining until you figure out how it works.

It's a really well made game.

Just an update on this comment, I Kinda understood how to play it now. I kinda ignored the tutorial at the begining hahaha.

That is a really nice game, bro.

Just try fixing the volume of the sound effects.

Escape from Hell by Becher 2019-05-03T23:21:52Z

The game looks good (I tried to kill that guy at the begining for almost 5 minutees but his life didn't came down, so I died.

I Found some issues on the game: - The shop at the south of the slimes didn't work for me - The dying mechanic is a little clunky

but overall, its a good game, you just need to polish it

BraveBelly (Thiccboy hurdle jump sim) no download required by TomasMunro 2019-04-30T15:39:35Z

The game is quite enjoyable.

Some glitches I found: - For some reason, when I hold jump before I collide with an obstacle ans keep holding it, my jump gets really higher (The characters even exits the camera). - Any button except "Space", "Left arrow" and "Right arrow" makes the character jumps, Maybe that is a little weird, it is not game breaking, but it is weird

Some Ideas of changes: - Raise the penalty for hitting the fences. For how it is right now you don't need to be afraid of hiting it, because you can recover the stamina pretty quickly by eating something. - Modify how the fruits are being spawned, making them sometimes risky, but a risk that is worth trying.

The game is simple and enjoyable, except by these things that I just said, this is a pretty good game.

Kaide and the Bloody Sacrifices by Kritz 2019-04-30T02:40:49Z

The game is fun to play

But, the camera movement get's me a little dizzy and maybe the shop should telegraph when you purchased something. I sacrificed my entire life trying to upgrade my attack by accident hahahaha

But that is a good game, tho.

NecroBlood by Little Valhalla 2019-04-30T02:15:40Z

We are currently fixing some bugs and balancing the game. Maybe we will cap the Maximum amount of vampires in the future. We had no one working in the audio this time :(

NecroBlood by Little Valhalla 2019-04-30T05:58:12Z

@jozgames Já arrumamos esses bugs, sem mais HP infinito hahaha

NecroBlood by Little Valhalla 2019-04-30T05:59:35Z

@764hotshot This was due to a Blood bug on the version 1.0, it is fixed now ^^ Thank you for leting us know about that bug

NecroBlood by Little Valhalla 2019-04-30T06:01:27Z

@samuel-lee Thank you so much for theese words. It is really our Idea to continue with the project, about the sound effects, we didn't had time to do it and we choose not doing weird sound effects on this project just to fill it up, you know, it would break the feeling.

NecroBlood by Little Valhalla 2019-04-30T06:03:41Z

@lot9s Thank you for your feedback!!

Well, we are planning to give some visual feedback for the player in a future version, about the health meter, it was a bug and you health was actually infinitelly larger than it should be (The actual health)

But it's fixed now, if you want to give it a second try ^^

NecroBlood by Little Valhalla 2019-04-30T06:04:22Z

@shaner421 Thanks for the feedback! ^^

NecroBlood by Little Valhalla 2019-04-30T06:05:34Z

@phyro About the sprites proximity, we had to push the camera a little away to fit more unities at once. but maybe in a future version you will be able to zoom in and out.

About the Time speed, we are planing to put a speed up button in a future update.

NecroBlood by Little Valhalla 2019-04-30T06:10:51Z

@zactical That is awesome to read!!

About the Vampire, we kinda nerfed it way too much in this version, but we are planing to change it completely, and make it work as a blood farmer.

About the confused AI, I'm still trying to find what is causing it to happen, but if it is the mage, it is kinda a feature, because the Mage always try to stay at least 60% of his attack range away from the closest enemy, if he is surrounded, he start to panic

How did you felt about the zombie spread chance? was it too easy or was kinda balanced?

About the skeletons, did they felt overpowered?

Thank you so much for your feedback!!

We are planing to maybe continue with this project, and feedbacks like this are very good to read! ^^

NecroBlood by Little Valhalla 2019-04-30T06:12:56Z

@ayutazyumi In a future version, you will be able to see the time remaining to the next wave and show which wave are you currently on.

We are still trying to find a Way to make the waves better.

Thanks for your feedback!

NecroBlood by Little Valhalla 2019-04-30T06:16:36Z

@ionthas Oh, we might actually put that on the game. It would make it easier to know.

Thank you for your feedback!

NecroBlood by Little Valhalla 2019-04-30T06:25:21Z

@zactical Thank you for explaining that. We may try doing something to avoid the skeleton overspamming, or creating an alternative to this strategy

Thank you so much for your feedback!

NecroBlood by Little Valhalla 2019-04-30T11:07:50Z

@pseudobytes We are going to make the sounds for a future version, we had no time for making them :(

NecroBlood by Little Valhalla 2019-04-30T20:15:21Z

@lucas-vieira-santos The zombies did lived a little longer in an earlier version, but then, when they transform an enemy into a zombie, they just overkill the entire horde. We are looking foward to see how to improove the zombie experience in the game.

@gabrielnied the goal for now is just to survive, in the future it will have more things to do or to worry about.

@nico-fallosch Yeah, we need to fix some balancing issues, but believe me, it was way worse in the version 1.0 hahaha. We are planing to do plenty of new things for the game, adding a sense of progression is one of them.

NecroBlood by Little Valhalla 2019-04-30T22:20:34Z

@grllle yeah, our team is embracing the Idea of continue the development, we will nerf the soldiers because they are a real Nightmare, they are immune to swarm debuff (the description of the game tells, we didn't had time to tell that ingame) and they have a massive damage, the good thing is that they are super slow, they take a loooong time in between attacks. you can try using @zactical strategy, it seems to work just fine.

for now, the vampire is not that great, but it will be changed in the future

thank you for playing the game and for the commentary. ^^

NecroBlood by Little Valhalla 2019-05-01T23:58:48Z

@Zanar We are currently working on balancing issues, it is going to be a little bit easier to play on the begining, but hell to play at later waves.

@kamaraum We didn't had time or people to work with sounds this time, but we will definely put some goos audio on the game in versions outside LD (We can only balance or fix bugs, not create new content)

NecroBlood by Little Valhalla 2019-05-02T02:56:10Z

@Zanar @grllle @nico-fallosch @ayutazyumi @samuel-lee @zactical We Updated the game with some Bug fixes and Balancing.

We changed some values trying to make the game a little bit more easier in the begining, but harder in the end. Vampires are now more usable and skeletons are more fragile. The warriors are not that HUGE nightmare as before, but they are still very hard to kill.

As some values were changed, I believe you will need new strategies to survive.

Hope you guys can test it again and check if it is better now ^^

NecroBlood by Little Valhalla 2019-05-02T03:19:25Z

@taqoshaq That's really nice to read! We are planning on doing some major Updates outside the Ludum Dare to keep this project running.

We even had created a third enemy, but for a bug he wasn't spawning on the first version, and as fixing it would break the rules(It would change the gameplay), he will be hiding until we release a version outside Ludum Dare:(

NecroBlood by Little Valhalla 2019-05-02T04:38:56Z

@Zanar @grllle @nico-fallosch @ayutazyumi @samuel-lee @zactical @Mertios @pcoridan If you guys want to subscribe in our Mail list, we will be sending you more informations when we release another version of the game (Outside the ludum dare)

NecroBlood by Little Valhalla 2019-05-02T08:35:06Z

@carlsonandpeeters Thanks for the feedback, we are working on big updates, but we can't update things that actually changes the mechanics or add anything new inside here.

If you want, there is a Google Forms link that you will be able to leave your e-mail adress annd we will e-mail you when we release a new build outside the Ludum Dare (With big changes)

About the enemies, it was supposed to have 3 types, but for a bug it didn't spawned the third one on the firt release, and because of the rules, we couldn't fix that specific bug because it would probably count as an addition :(

(The character is fully programmed on the game, just not spawning, we know how to fix it, and we did fix it in our build outside the LD)

Thank you for playing

NecroBlood by Little Valhalla 2019-05-02T10:14:54Z

@rancoud Thx for the feedback, we are definely gonna look through it

NecroBlood by Little Valhalla 2019-05-02T15:26:38Z

@douglima Thanks for the feedback, we are planing to do a lot of changes outside the Ludum Dare ^^

NecroBlood by Little Valhalla 2019-05-03T02:33:18Z

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Default_Values { // Common public const float BaseDetectionRange = 1f; // How far it is detected

// Vampire public const float Vampire_BaseHP = 2.6f; // HP public const float Vampire_BaseAgility = 4f; // How fast it moves and attacks public const float Vampire_BaseAttack = 1.0f; // How much damage it deals public const float Vampire_BaseViewRange = 3f; // How far it can see public const float Vampire_BaseAttackRange = .6f; // How far his attack can reach public const float Vampire_BaseDetectionRange = 1f; // How far it is detected public const float Vampire_BaseBloodJarCap = 10f; // What is the maximum blood that it can store in the jar (Not implemented yet) public const float Vampire_BaseBloodRegenPerAttack = .2f; // How much it regen (In % of the attack) [20%]

public const float Vampire_BaseCost = 2.8f; // Blood cost

// Skeleton public const float Skeleton_BaseHP = 2.5f; public const float Skeleton_BaseAgility = 1f; public const float Skeleton_BaseAttack = 1.5f; public const float Skeleton_BaseViewRange = 2f; public const float Skeleton_BaseAttackRange = .7f; public const float Skeleton_BaseDetectionRange = 1f;

public const float Skeleton_BaseCost = 1.5f;

// Zombie public const float Zombie_BaseHP = 8; public const float Zombie_BaseAgility = 1.5f; public const float Zombie_BaseAttack = 2.0f; public const float Zombie_BaseViewRange = 4; public const float Zombie_BaseTransformChance = .5f; // What are the chances of the foe turning into a zombie public const float Zombie_BaseAttackRange = .6f; public const float Zombie_BaseKillHPRegen = 1f; // How much the zombie regen it's life when he kills a foe public const float Zombie_BaseDetectionRange = 1f;

public const float Zombie_BaseCost = 1.5f; //old10

// Necromancer public const float Necromancer_BaseHP = 10; public const float Necromancer_MaxBlood= 20;

public const float Necromancer_BaseAgility = 0; // No effect on Necromancer public const float Necromancer_BaseAttack = 0; // No effect on Necromancer public const float Necromancer_BaseViewRange = 1f; // No effect on Necromancer public const float Necromancer_BaseAttackRange = 0f; // No effect on Necromancer public const float Necromancer_BaseDetectionRange = 1f; // No effect on Necromancer

public const float Necromancer_recovertime = 0.4f; // Time for each recover public const float Necromancer_recoveramount = .1f; // How much for each recover

// Thief public const float Thief_BaseHP = 3.5f; public const float Thief_BaseAgility = 3f; public const float Thief_BaseAttack = .5f; public const float Thief_BaseViewRange = 2; public const float Thief_BaseAttackRange = .6f; public const float Thief_BaseDetectionRange = .6f; // How far it is detected

public const float Thief_KillAward = 1f;

// Warrior public const float Warrior_BaseHP = 4f; //old15 public const float Warrior_BaseAgility = .5f; public const float Warrior_BaseAttack = 3f; public const float Warrior_BaseViewRange = 1.5f; public const float Warrior_BaseAttackRange = .7f; public const float Warrior_BaseDetectionRange = 1f;

public const float Warrior_KillAward = 1.5f; }

NecroBlood by Little Valhalla 2019-05-03T02:38:28Z

@icxon You played an outdated version, it was unbalanced, try playing the Online version (It is updated) we left the Download as the old one just in case we could be disqualified for the balancing.

NecroBlood by Little Valhalla 2019-05-03T15:20:47Z

@afroant we are currently working on new updates for launching outside the ludum dare. If you want to receive an email notification when it's released you can submit your email address to our Google forms and we will send you the link of the release

NecroBlood by Little Valhalla 2019-05-03T15:58:39Z

@paul59 Yeah, we didn't had time for the sounds, but we are working on it for the post jam version.

NecroBlood by Little Valhalla 2019-05-03T20:10:54Z

@oleg-tarusov Thank's our artist invested a lot of time on them, we are very proud of it ^^

@rudra-nil-basu We will be changing the entire wave mechanic maybe to something driven by the player, but we are still planning how we are going to be working on the game from now.

Yeah, I thought about the timer 3 days after the jam, as the time in between the waves is too short (In the begining), the warriors are too slow and the thieves are too fast, it kinda mesh all the waves together, I see everyone getting confused about the wave counting.

We will definely do something to tell the player how good is he doing.

Thank you very much for the detailed Feedback, @rudra-nil-basu ^^

NecroBlood by Little Valhalla 2019-05-03T21:12:38Z

@inkyglow Thanks for the feedback. We didn't have someone dedicated to the audio, the programming and drawings took the entire time, so we choose not to put some low quality sound cz it would not fit to the game after all the work we did on the graphics

NecroBlood by Little Valhalla 2019-05-03T21:14:52Z

@invader We did made a info button on each character, but I admit we could have worked on a little tutorial for how to summon and how to battle, there are a lot of hidden values that the player doesn't know (Yet)

NecroBlood by Little Valhalla 2019-05-04T06:13:30Z

@strega We will be making the game a little slower That is a weird thing to balance, cause it will always have a meta summon, we are trying to find ways to get arount that. @kaeveris Thx for the feedback ^^

NecroBlood by Little Valhalla 2019-05-04T17:46:25Z

@alexrose Yeah, it was a bug, Cause we changed some stuff at the last hour, and we forgot to put a max blood amount, Then you had virtually infinite life. It was patched on the v1.1.0

NecroBlood by Little Valhalla 2019-05-04T18:34:16Z

@zesix Yeah, We are tweaking the wave generation equation to be able to create a better curvature. About the repetitiveness, we noticed that, but in a future version it will have a lot of different stuff to do (And happening)

Thank you for the feedback, it really means a lot to our team ^^

NecroBlood by Little Valhalla 2019-05-04T18:39:47Z

@cppchriscpp If you played the online version, 13 is a good number, the older screenshots and commentaries are about the version 1.1.0 (Before the balancing changes)

Because before you could Skeleton Spam and they were way harder to kill than it is right now, so the people who had really good scores back there were probably using this strategy.

Now the waves get harder faster (we kinda wrote the equation a little bit of tuned haha)

Thank you for playing the game and trying to make a good feedback.

hope you had fun playing ^^

NecroBlood by Little Valhalla 2019-05-05T13:46:12Z

@ghostgoatsgames We are working hard on the balancing, The Vampire have 1.0 Damage/Attack and 4 Agility, if we put 1.1 Damage/Attack it just rushes through the map killing everyone and start bullying the enemy at the spawn (It's actually fun to see, until the entire battle happens outside the screen :( )

But we are definely creating some mechanics to make the game more balanced.

@zubspace We are working on some Ideas on how to add a Progression feeling that is not the normal "Upgrade system" but something that you need to work your head around to be using.

@xeke-death - The whole Grave mechanic was made to not make the Zombies overpowered, as they can multiply by killing foes (50% of them will probably turn) we found the balance over there, buuuuut now we need to fine tune to make it worth. - In the future there will be some rituals that will use the graves for other stuff, so you will need to choose what you are going to do with what you have. - Our artist love to hear that, they put a lot of effort on it ^^ - We loved the Idea of a Horizontal scrol or trying to find a way of doing it without wasting screen space, we will definely work on something about that. - We'll try adding on to the Portraits hud something that I can Drag the portraits around and this way ordering which one is every simgle button, I think that will do the trick ^^ - We will be adding back the third "Hero" (Actually in our build, it is already done, he is amazing)

@jamesolivermusic Holy!! 23 waves??? That is actually pretty high score!! Did you played the online version? If it is, you did awesomelly well, normally people die in around wave 15. - We are trying to figure out a way of moving them or trying to make them a little more alive by changing the way they behave when Idle. - We had some Ideas about how the Progression of the game will be done, if we manage to do it, it will be awesome!

Mail list

We have a Google Forms that you can subscribe to and receive a message when we release the Post Jam version (And next versions as well) https://forms.gle/A92VnWk5M3aEGAd17 <- this one

Thank you all for the awesome Feedback, we are working on some new content for you ^^

NecroBlood by Little Valhalla 2019-05-07T00:52:06Z

@Carbs We are trying to make the game easy on the begining in our build here (While adding more stuff) Just saw the video, I loved the feedback you gave on the video too, we are definely going to make the game easier to understand and the "How it works" area will be inside the game with all the values the player needs.

@olavdeng2 Yeah, we thought that too, but the game is already very frustrating, as you can't really win for now, you can only lose. Making the player die by accident just adds up for the frustration and don't add up for the fun part, so it wouldn't be the best choice, we will, indeed add a "Reset" button.

@joror We are currently working in a way to communicate with the player all these things but ingame, and create a good learning curve to it (Starting with pitchforked citizen and geting gradually harder and harder.

Mail list

We have a Google Forms that you can subscribe to and receive a message when we release the Post Jam version (And next versions as well) https://forms.gle/A92VnWk5M3aEGAd17 <- this one

Thank you all for the awesome Feedback, we are working on some new content for you ^^

NecroBlood by Little Valhalla 2019-05-10T15:36:54Z

@ivan-garcia-filho The three units have diferent things on it. The zombie may turn the enemies into zombies, the vampire hits only one enemy and drains blood for the necromancer and the skeleton, well, for now he is generic but we are thinking in ways of making he unique (Enemies probably will drop equipments when they die and if it is safe the skeleton will rush to it and equip the items, geting stronger over time)

But your change Ideas are pretty good, we are definely look foward to see if those changes will happen or if they will be part of diferent summons, if you want to know when we release a new version of the game, feel free to subscribe to our mail list: https://forms.gle/A92VnWk5M3aEGAd17

Thanks for the feedback ^^

NecroBlood by Little Valhalla 2019-05-10T22:56:44Z

@ivan-garcia-filho Thank you so much for subscribing! This really inspire us to continue. ^^

NecroBlood by Little Valhalla 2019-05-12T20:45:43Z

@simplepotential The vampires are going to be reworked for the PostJam version we are currently working on.

@ildfuglen Well, all three units you can currently summon are pretty different, those differences are on the way it attacks and what happens when they attack (all these differences are explained on the game page ^^), but in the future, they will be more unique.

@Webox

@takayamushi We are currently working on a leaderboard screen.

@mharring We are still thinking in a way of using magic on the game or in a different way of using the units.

@philstrahl Just watched your video, loved the part that you complained that you didn't knew what the "Swarm debuff" was, and then you read the next line, and there it was hahahahaha

Thank you all for the feedback!!

If you Guys want to keep updated about the project and be notified when we release the PostJam Version (Probably Mobile), Subscribe on our Google Forms: https://forms.gle/A92VnWk5M3aEGAd17

NecroBlood by Little Valhalla 2019-05-12T22:27:00Z

@avsc we implemented the wave counter on the last hour, so we didn't had time for it :(

But it will be better on the Mobile version we are currently working on. Thanks for the feedback :D

NecroBlood by Little Valhalla 2019-05-16T02:58:55Z

@tamail the first version had some bug issues hahahaha, thx for liking the game ^^

@cheesepencil :D

NecroBlood by Little Valhalla 2019-05-16T13:33:55Z

@musxue Thx a lot ^^

We are working on the game sounds and some other stuff

If you want to get notified when we release the Mobile version, subscribe to our Mail list: https://forms.gle/A92VnWk5M3aEGAd17

NecroBlood by Little Valhalla 2019-05-16T18:56:30Z

@veilastrum We know the nightmare the Warriors currently are, we are trying to fix this issue and puting him into his place, the true is, the game was designed to have 3 types of enemies, but a bug didn't allow the third one (The mage) to spawn, but we already fixed it on the build we are working on.

The vampires are going to be totally reworked, they are currently too weak (And if I give them just .1 more attack they get too overpowered) in a near future they will be much stronger yet hard to use

It is very weird how the warriors always get clamped together we are trying to find out a way of making them more vulnerable but still having their "swarm killer" thing, as currently even using their counter actions it is very hard for you to kill them...

We are currently working in a Mobile version, if you want to get notified when we release a new version, subscribe to our Google Forms ^^ https://forms.gle/A92VnWk5M3aEGAd17

NecroBlood by Little Valhalla 2019-05-17T18:33:11Z

@tempii, Yes, the original Jam version is the Download on the same page where you can play online. The download version is the real JAM version, the online version is the Balanced version (The 1.1version was necessary because of a game breaking bug that sliped to the release)

@ectucker1 Thanks for playing and liking the game! Well, we are currently working on some big changer for a PostJam version (It will be a mobile game) we are trying our best to be able to balance the game, but the Warriors and the vampires are pretty hard to balance, as if i reduce just a bit of the warriors they are not a treat at all, and if I buff the vampires just a bit, they start to Spawn Camp hahaha

@amour-du-pain Thx for the feedback ^^ About the Pixellated font, that portrait thing will be removed from the game, we had some better Idead about how to summon and showing that to the player, stay tunned :D

@imphenzia We are very flattered by your comments ^^ It's really cool seing that you and your sons liked our game :3 We wanted to create a game that resembles a Tower defense + Plants vs Zombies but with a little twist that your "Towers" can move, but we are trying to figure out a way of doing it avoiding this "Cone" movement, The balancing is still way off what we wanted, but in future versions (Mobile) it will be better About having no Life and not being able to summon anything and just watching your Necromancer die, we are tinkering some changes on that, you will still need your blood for summoning miniions, but maybe there will be some alternatives (TOP SECRET)

** If you guys want to keep updated about our game and get notified when we release the next version, please subscribe to our Google Forms mail list: https://forms.gle/A92VnWk5M3aEGAd17 **

NecroBlood by Little Valhalla 2019-05-17T22:53:00Z

@conk It's great to read that!! If you want to get notified when we release the next version, subscribe to our Google Forms mail list: https://forms.gle/A92VnWk5M3aEGAd17 ^^

Face to Death by pequenodev 2019-05-16T03:01:30Z

Loved it, cute graphics and awesome mood, but I felt the jump a little bit weird, but that's not really a problem...

Congratulations on the game ^^

Barter In Blood by snowinn 2019-05-16T14:53:34Z

The game is cool, but there are 3 problems on it... - Intro WAY too long and there is no way to skip it - It seems that the game over screen don't allow you to restart the game, (Implying on the first problem again) - Broken Movement The Movement is weird, as if you click W you move at 1 speed up, and if you click D you move at 1 sepeed right, but if you click both of them together, your diagonal speed is 1i+1j that is 1√2 and this is significantly faster... you might want to have a look onhow you character moves.

But, pretty solid entry, congrats ^^

LD45 — Start with nothing

Unlock Everything by DDRKirbyISQ 2019-10-09T09:23:15Z

LOVED EVERYTHING ABOUT THIS GAME!!!

And by the way... Am I crazy or I heard the Dragon ball song in the middle of your music? "CHA-LA HEAD CHA-LA"

Farm Fortress 2 by kroltan 2019-10-11T19:02:00Z

Loved the art work, but with me I got stuck in the first wave, I defeated the enemy and then...... nothing..

I have some ideas on how to improove the game a bit. *Maybe you should make the market and the woodcutter passive just like the other buildings, or create a good visual feedback on where it is and when to collect. *Adding multiple uses to every item would be nice as you need to grow and knowing what you need to do what. *A way to repair your buildings (I don't know if I couldn't find how to repair or if it doesn't have one in the game, either way that shoulddd be clear to the player)

But, the game is pretty solid

Farm Fortress 2 by kroltan 2019-10-12T02:53:13Z

I'm very happy to read that you are still working on it, if you want me to test it in a later version, call me, I would love to give you some feedback on how it's going ^^

Neon Merge by Diego Manarim 2019-10-07T23:10:55Z

@cybikitty Really? That's weird, we tested on our computers and everything was fine :(

Did youi tried the downloadable version?

Neon Merge by Diego Manarim 2019-10-07T23:15:32Z

@yolziii Thanks for the feedback, bro ^^

Neon Merge by Diego Manarim 2019-10-08T00:40:00Z

@z-doctor Thanks for the feedback, we might try to change toa different color or object in a future version ^^

Neon Merge by Diego Manarim 2019-10-08T00:55:13Z

@generalbeans Thank you very much for playing it on your stream, I saw you breaking my levels three times hahaha, if you recorded, I would love to see how you solved the last one on the middle of the level hahahaha

If we keep working on it, we will definely change the detach button to something different and we will be increasing the attach area around the blocks to help with the attaching problems.

Thank you again for playing, it was really nice to see you playing and enjoying our game ^^

Neon Merge by Diego Manarim 2019-10-08T04:31:21Z

@nero-cao Actually in the first level you need to press all the 4 keys below, and then, it gives you the two blocks, if you restart the first level, you need to press the 4 keys again.

________________________________________

@aaranos the theme kindad fits because you start by yourself and you NEED to get other stuff to proceed, but I agree it was a little off...

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@hydezeke The game's physics is really weird, we tried with a lot of variants to optmize it, ut then we had to give up for the time's sake :( But it's definely something we are going to look into if we continue developing it! ^^

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@taqoshaq It's really cool to see that people still remember my last game <3 thank you for the feedback too! for those 3 comments 1- that's a good idea, we made it with "OnCollision" and realisedd it was too hard to attach when it was too late to change all the objects :(

2- Yeah... we should try making some checkpoint areas or always small puzzles, or something that can rewind time.

3- That's DEFINELY something we will change in a future version, if we keep working in it

Neon Merge by Diego Manarim 2019-10-09T02:44:03Z

@birdybirdkirby @jake-marks It's good to see that you enjoyed playing our game ^^

Neon Merge by Diego Manarim 2019-10-10T04:18:58Z

@velvetlobster the Starting Idea was making the lights interact with the music, but we couldn't make it in time, so we focused on the gameplay mechanics.

Have you tried the downloadable version? The Browser one seems to be a little slower...

Neon Merge by Diego Manarim 2019-10-12T22:12:57Z

@kroltan Thank you for the feedback, we will try something about the control scheme or how to teach the player using them..

The physics on the attaching and detaching is a little off in the Jam version, we already fixed it in our build we are working on ^^

The slopes in 45° will not be used anymore for climbing, we didn't realize how bad it would be to climb as in our tests we just pushed the ball and then ran to the door when it was opened already :/

We apreciate A LOT your feedback ^^

God of the Elements by Keppu 2019-10-10T06:59:36Z

Saw the game in a Live and tried it out... It's a really cool variant of the "Alchemy" games by combining it with a puzzle like game. I read your post mortem and I think this game worth a try to keep working on it, I really enjoyed

Cipher by TaqoShaq 2019-10-08T05:00:06Z

Hey, it's me again ^^

Loved how you took a game that is geting popular (that pixel sudoku game) and gave it a twist and made it very unique of it's kind!

With simple but constant rules, this game surely entered into my "favorites list"!!

And the last level, boooy that was a great level!!

Puzzleprint.PNG

congratulations, for this awesome game, my friend ^^

Egg Farm Escape by Deacon 2019-10-08T03:38:24Z

Triedd twice but for some reason, it freezes into a blue screen after the cutscene(Didn't voted because probably is something in my computer)

The Legend of Nüdacus by dummydojo 2019-10-07T22:26:31Z

Wow, Really nice game!! Really funny interpretation of the theme hahaha

Idk if it's just on my browser but the "main menu at the end doesn't work...

Had a lot of fun playing this game!

Congrats ^^

Cyber Tails by ChivaTateo 2019-10-11T19:15:32Z

The game seems cool, but you can easily beat the level if you get the first shot right and just spam it, as when you hit something you reset your animation and then you can do it again instantly... I'd put something to stop the spaming and making the dodge mechanic more needed...

But it's a pretty good game

LD46 — Keep it alive

Kevin the Can by BoltKey 2020-04-23T19:30:18Z

This game looks that is gonna get boring very soon, BUT IT DIDN'T

Pretty simple mechanics but everything works really well Congrats ^^

GRAVITY. by ben657 2020-04-23T20:38:43Z

BY FAR THE BEST GAME UNTIL NOW!!

It really made me want to play Kerbal again, tho haahaha The game could use some sound Fx, tho "No sound in space", sure, but you are controlling the ship and a lot of noise happens inside the ship...

Except for that, GREAT GAME!!!

For me it was a 5Star game ^^

My Friend Phil by Conroy 2020-04-23T18:01:12Z

That was a great game, challenging as well... too bad we couldn't get to bill's house :(

The only thing I kinda didn't like was that last enemy on the first level, you can't see him and you have to comit to the jump without knowing if he will be on the danger zone or not... But that was a GREAT game

Anatomic Mayhem by henrycgs 2020-04-27T17:28:12Z

This is just an awesomely made game, can't see a single bad stuff to point at...

Your game is one of those that I would LOVE to see out there in the wild, it's a great game!!!!

YMGYPBVF: You Must Gather Your Party Before Venturing Forth by amkingTRP 2020-04-25T01:12:19Z

Absolutely incredible, but this audio made my ears bleed (Volume was tooooo loud)

Great puzzling levels I had only one issue, this Esc to return to the menu... sometimes it means to restart the level and others to return to the menu... I was very far into the game and accidentaly pressed ESC when I died, I returned to the level 1, it made me quit... I was REALLY enjoying it but this kinda frustrated me :/

Awesome game ^^

One Step Darker by thijs9907 2020-04-23T19:46:06Z

The overall look of the game is awesome But, it is reaaaally slow to make the moves, that kinda gets in the way of the gameplay.

Besides that, great game ^^

The Dragon's Curse by Aditya Kumar 2020-04-25T01:29:56Z

I personally don't like "Read and choose" games, so I'll not be voting in the categories that I'd be biased by that... BUT...

Pros:

- ABSOLUTELY LOVED THE SONG (I saw you Opted out that, but great choice of music, really matched with the game) - The painted over the sketch art-style really caught my eyes and drove me to just be staring at the background and forget it was even a game, They are so good it made me wish to add them to my Desktop's Wallpaper - The map exploring system gave me a "Faster than light" vibe, really enjoyed that.

Cons:

- Sometimes the designated area that all the text should be in gets overloaded and some answers shows up outside this area (First screenshot) - In the same screenshot above I'm asked with things that involves my precious coin, but it hasn't shown me how much of it I had (Maybe detecting if the choice involves money and displaying it on the screen instead of going to the map section?) On the second Screenshot I don't even have the option to click on the map to check my wallet. Capture.PNG No Option.PNG

Well, I guess that sums up for what I could find out of your game, even knowing I don't like this style of game, The story is really well written for a Jam/Compo game ^^

Escaping Fire by Shunaky 2020-04-23T00:28:12Z

@dje-ricane Thanks for the feedback, yeah, we chose to start near the night so the player could see the danger right at the start, we placed the player on a spot where there is everytrhing for him to get started, Rocks (To use as a makeshift axe) and even some twigs for moderately feed the fire...

It's kinda sad that this didn't work as we planned hahaha

Thank you a lot for the feedback ^^

Escaping Fire by Shunaky 2020-04-23T01:15:47Z

@pips I really enjoyed seeing you guys playing it, Don't starve was a huge inspiration for this game, so it's expected that hahaha but point taken.

Thank you a lot for the feedback

Escaping Fire by Shunaky 2020-04-23T20:27:36Z

@gamer-fates haha Thanks, while we where swirling around trying to get somewhere we did those random stuff, like all the GUI

@ben657 Can you inform us what were trhe issues?

Escaping Fire by Shunaky 2020-04-23T20:42:55Z

@edalbung We wanted to show the player the shadows right at the begining, Too bad it was a bad Idea :(

Escaping Fire by Shunaky 2020-04-23T20:57:39Z

@edalbung I liked your feedback, it is really good to see which ideas are good or bad and how to improove when doing a real game ^^ Thank you a lot for the feedback :D

Escaping Fire by Shunaky 2020-04-23T22:34:31Z

@jvdwijk Thanks for the feedback, the pickup in the same button as the use button will definely go to the "no no list" hahaha

Escaping Fire by Shunaky 2020-04-25T00:41:24Z

@jake-marks I loved seeing you livestream the other day!! Yeah, we didn't knew it's difficulty until it was too late :(

Escaping Fire by Shunaky 2020-04-25T20:58:26Z

@epicular You should hold tab, an arrow shows up pointing to where you need to move the fire to... The fire and water we couldn't do the art in time, so I just made a really fast shader just for that, I just hoped no one would see that hahahahaha

But heey, that was actually a AWESOME feedback, I love to get all those tips!!

@amazura Yeah, we should definely have added a tutorial, we put all the information needed on the jam page but not in the game :I

Escaping Fire by Shunaky 2020-04-27T22:49:20Z

@noamraz That's really cool to read!! Thank you a lot for the feedback

Escaping Fire by Shunaky 2020-05-04T01:38:09Z

@fables @aryanjumani I'm really surprised to read these kind of feedbacks, we definely ddidn't expect that... Thank you ^^

The Given Path by Jvdwijk 2020-04-23T20:25:54Z

The game has a good Idea, but I felt some problems - Clicking on a button on the screen is okay, but probably should've added a keyboard key for doing it too, like Space. - The texts on the cards are REALLY hard to read (Even on fullscreen)

Besides that, the game is good to play

Ball Monster by marrero171 2020-04-23T19:07:16Z

The game is fun, but the lack of checkpoints and the weird throwing mechanic gets in the way all the time...

Just a tip, if you put a throwing or "Aim like" action on the mouse, the player will expect that he can Aim with the mouse as well..

But besides that the game is really good

Earth 2.0 by AryanJumani 2020-05-04T01:44:45Z

The game seems really nice to play, buut, this side limit made me crash twice hahaha

I would recomend completely free lateral movement (Without this barrier) For you to keep spawning stuff in front of the player you can calculate how far he can go sideways at any given time and use that as a spawner always locked to the player's position

But the game is really cool, the graphics looks good and everything snaps together really well...

Well done ^^

Message by NoamRaz 2020-04-27T22:52:24Z

The art was really well drawn, and that boss was very nice looking, but the movement is a little weird, probably there is too little friction or something like that, I moved a far more than what I needed all the time but except for that, the game is a pretty solid entry! Congrats ^^