Trials Of Dice And Decks by DreamingDice 2019-05-19T16:36:45Z ♥ 1
Very cool game. A lot of work done here, and it could easily be extended to a bigger game! I like the open board with zones that give out different cards. I didn't really end up focussing too much on the cards, since it was fairly straight-forward to find the item and finish the quest. But the ground-work is there. And the music is excellent!
LD46 — Keep it alive (7)
TOTALLY NORMAL GARDENING SIMULATOR by plufmot 2020-05-11T20:44:01Z ♥ 1
Cool little game. It's basically impossible to keep a nice, full garden. I enjoyed trying out different tactics, but those poopers will shit on your tactics every time.
It was very intuitive to play but at the same time hard to "get good at". Not sure why you have two different scores? I scored 16 / 64 in my best run.
I also enjoyed the animations and sound effects! Good work :)
Eggcelerate by TimBeaudet 2020-05-10T22:30:55Z ♥ 1
Cool and super hard game! I managed a round eventually but MAN - so many opportunities to fail! I like that the splattered eggs remain, and the sound effects are lovely.
I can't understand how anyone can do a lap in <30 seconds - that's super impressive.
Cool stuff. How did you find using unity over turtlebrains?
Tumble Baby by 01010111 2020-05-06T15:17:37Z ♥ 0
Love this. Simple and elegant. Platforming but not really.
Enjoyed the different solutions and the options available to you. Music and art is spot on. If anything I just want more levels :)
Fantastic little entry.
Final Flower: Petals of a Lost Age by Scott Steffes 2020-05-06T15:07:59Z ♥ 1
Very cool game! I enjoyed the ramp-up in difficulty and the constant juggling in the later levels. Level 10 was HARD! Ended up camping out and taking down those pesky robots one by one. Nice ending and cool that you made one!
I think some of the robots could be slightly more affected by your shots; maybe that would have made it too easy but some of them just seem to ignore my constant barrage of firepower. I like the variation in enemies, and the mix between platforming and tactical shooting!
Excellent entry.
The Last Flower by Unimaginable_Code_Studios 2020-05-06T14:39:22Z ♥ 1
Hey. Cool little platformer. It was quite challenging to aim while moving, especially since the jumping seems different at different levels? My main gripe was the camera - if I'm climbing it is impossible to look "below" and thus sometimes I don't know where I'm jumping. Maybe make the camera slightly more in the middle, vertically speaking? There's a really good video about how Super Mario implements camera movement btw, look it up.
The various levels introduced different things, which was cool. I tried different tactics, like camping or just going for it at top speed, and both worked on some levels. The last one was HARD but mainly because of the limited vision and also because the monsters' hit boxes are quite small (and your sword gets blocked by the platforms).
One final thing, I found the "press jump constantly to jump through platform" not so great - better to add a bit of height in the jump or design the levels differently so you can jump from one to another.
cheers
Feed The Fire by Nuanda79 2020-05-06T14:27:43Z ♥ 2
Hey, nice game you got there! At first it was pretty hard, but I learnt what to burn and what to ignore (why do you hate guitars so much) and eventually beat the hard level!
Graphics and music is good, the different size torch for the different levels make a whole lot difference, and I like how the different things have a separate effect on the fire. It wasn't completely clear when new items would appear, but eventually I started burning shoes just to get some new ones. Tactics, innit.
Quite enjoyed that - easy to understand but took a while to beat hard. Well done.
Fleurist by TheJonu 2020-05-06T14:03:51Z ♥ 1
Nice little game!
I liked the gradual build up from cheap flowers to selling a bouquets consisting of five roses. I enjoyed trying out combos, although there doesn't seem to be any difference to selling a combination of flowers rather than just multiples of the same type.
I would have liked some more challenge - there was nothing really risky here, I can't go bankrupt and I can't make a "wrong" bouquet. I think the game could easily be extended to have a more win/lose gameplay aspect by introducing customers with specific wants and different reactions to bouquet combos.
I enjoyed the graphics and the music fitted well. Good work!