dollarone 2015-08-24 03:21
Cool idea. Will have to come back and try it when I'm not sleep-deprived and see how corrupted I can make my image :)
Awesome work on your first LD - it was my first one as well!
Foon → Ludum Dare Explorer → LD33 → Pixel Corruption
By terinhd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 76 | ||
| Innovation | 149 | 3.55 | ||
| Graphics | 821 | 2.30 | ||
| Fun | 839 | 2.38 | ||
| Overall | 846 | 2.60 | ||
| Theme | 923 | 2.03 |
Cool idea. Will have to come back and try it when I'm not sleep-deprived and see how corrupted I can make my image :)
Awesome work on your first LD - it was my first one as well!
It's fun to "destroy" an image subpixel by subpixel. I don't see where I'm a monster, tho...
Lucky for you, i just made a game so i have many images laying around to corrupt! Great Innovation!! (Also happy to see some MelonJS love)
Interesting concept! As far as gameplay, I'm not really motivated to move my ship around, as shooting straight ahead with very minor movements will keep me safe.
This is such a great way of seeding a game. This is an interesting interpretation of the theme where I am the monster as I have provided an adversary for myself. Neat concept.
Creative idea though I may be missing a connection with the theme. One suggestion: Try removing (or greatly lowering) the momentum from the ship controls. It might be more fun to do quick maneuvers then.
Congrats on your first ever Ludum Dare!
Very interesting idea! (y)
Fun idea!
Great game, I've put the picture of my boss there and started shooting away
Very fun concept! I was a bit dissapointed to see colored pixels when I choose an black and white image as I thought I was shooting the actual pixels.. and the control of the ship was a bit slugis.
Fun idea but does not fit well with the theme
To address the theme I will explain a bit of my thought process here, I didn't want to go for the straight and obvious choice. My solution was to allow you to become the monster by corrupting your own images... we all know how much computer crashes and viruses suck so I was trying to imitate that in a game.
Pretty damn interesting idea, although it's hard to see the results when I can't stay alive long enough.
This is a really fun idea, and I could see this being expanded into a really addictive little game. Like other people said, it would have been neat to have the blocks based on the image you upload, or maybe to see "bosses" of larger chunks of your image? Either way, it's cool to see a new approach to the theme.
@Justinooncx Yeah... I went down one direction in my programming and had the train of thought but looking back I wish I would have made the images programmatically and had you progress that way...
@KevinWorkman - I knew going into this it might have been a bit much for me to tackle... my goal was a minimal viable product. While I feel I got there, there is so much more to explore to this game. I think a few things would be good... shield on the ship, a continue screen so you can do more "damage", and figuring out better how to view the damage you did. I originally had a thought of having a minimap of where you were in the image as well. But just too much for me given the time constrains.
Movement was a bit fast for my liking, but nice idea.
Awesome innovation! It needs more work to integrate the theme better. But trashing images on the pixel level? Genius!
Oh and bonus points for making a game with HTML5 technologies!
I like the concept, but I don't think it matches the theme.
some things about shmups:
- don't make us hammer on the space bar. let us hold it down to get repeated fire.
- your weapon fire vs the enemy: if I am hammering on my space bar to spam shots in front of me, I should be clearing a path that I can pass through without hitting an enemy. the "just miss" nature of what's going on here is frustrating.
It's okay, hard to get enough corruption to be noticeable though.
Interesting Idea. Not much to do with the theme.