WhiteSpace by argo15 2013-04-30T04:47:00
only white screen except for the circle when pulsed.
Foon → Ludum Dare Explorer → Users → Infernal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | PowerBalanceTD | compo | 469 | 3.07 | 2.88 | 2.44 | 3.51 | 2.63 | 2.40 | 1.78 | 2.41 | ||
| 2015 | 33 | You are the Monster | DestroyItAll | compo | 916 | 2.36 | 2.18 | 2.64 | 2.61 | 2.24 | 1.65 | 1.82 | 2.04 | 66 | |
| 2013 | 27 | 10 Seconds | Bangarang | compo | 878 | 2.71 | 2.51 | 2.71 | 2.80 | 2.78 | 2.00 | 1.61 | 2.48 | 66 | |
| 2013 | 26 | Minimalism | Minimal ComplexiMolTato | compo | 1214 | 2.42 | 2.61 | 2.31 | 2.66 | 1.97 | 2.10 | 2.26 | 2.19 | 63 |
only white screen except for the circle when pulsed.
I sat watching many of my green guys sitting there not shooting at anything.
The only problem I have is the little slide to stop that occurs when you stop input. In the tight spots between two bars, this can end in frustration as you try to park a letter to wait.
Otherwise, very artistic and clean!
Very good Audio!
I had thought about doubling the difficulty by having two screens up, one for left hand and one for right hand. but the nature of the qwe,asd,zxc being offset kinda put me off so I didn't considering making that an option.
I will try to consider more input schemes for the next time!
I made it respond to all numbers on a keyboard. Holding fn should enable the numberpad layout on a laptop although it is not the optimal layout as the rows are staggered.
^^^the above comment refers to original content. there have been no updates! (worried after what I read in IRC)
If you drop from early on, you gain too much speed to land
and you fall through everything to the bottom and die.
very nice atmosphere to the game.
Errored when I tried to play:
Traceback (most recent call last):
File "C:\Python32\lib\site-packages\cx_Freeze\initscripts\Console3.py", line 2
7, in <module>
File "game.py", line 427, in <module>
File "game.py", line 296, in __init__
File "C:\Users\be24019611\vegards dropbox\Dropbox\ludum dare 26 game\input_han
dling.py", line 111, in __init__
File "C:\Users\be24019611\vegards dropbox\Dropbox\ludum dare 26 game\input_han
dling.py", line 11, in __init__
IndexError: list index out of range
Your description of it being slow, is very accurate!
odd thing, a green bar had hit it seems then I changed colors and the back of the green bar impacted the black square. otherwise pretty cool!
sounds would have taken this way further! it was fun as heck with the visual effects and lighting in the higher speeds.
Pow! straight to the moon! great job!
Very great concept!
very smooth and clean, but instant return to start on a single fail is harsh! great job!
Fun as heck! Almost as crazy as dragging baddies in Diablo 3 :)
Not sure what I was supposed to do. Great music though.
not bad, hard to see... questionable banners on the webpage I played it on.
I intended to have drops from the enemies that you have to pick up to get health back but time was running out. I then made it so you get back a little hp per bullet impact on an enemy.. but it was too high so my health went up to 2000 (visible on caption bar when you play) so I tweaked it down.. a little too much it seems.
It was fun for a bit. But after already suffering a hand injury, these games that require you to click per shot or hit a keyboard key per shot are very tiring.
The game just up and closes on it's own sometimes. Other times I had just eaten a normal burrito and got the "you got dead" screen. otherwise it seemed to run clean. The intro text at the very start built high hopes on visuals, but your programmer art cutscene was a harsh reality :P
Crazy action! very fun, but wasn't sure what my goal was
my poor space bar!
Jerks like hell but a great concept. Nibbles with obstacles!
sat at loading forever...:(
Nice job! visually clean and performs great.
fun, but menus/text didn't stay around long enough. had to hunt for the backslap manouver to finally get out of the first part.
could not control the character early enough in a round, losing seconds. the boost thing worked against me because it didn't always change direction fast enough and I'd end up boosting in the wrong direction.
Frustrating mechanics as things keep sliding.
The level starts too abruptly and you are hosed if you ended up jumping vertically at the start of any level. If you barely had enough time to run across the room and climb the wall in one of the levels, how does adding boxes to slide onto switches that get in your way make it any better?
Not bad, but it got very frustrating, very quickly.
While the mouse responded well, the player movement was a little weird. crazy stuff!
Nice game, takes a while to get going though
pretty dang fun, some overlaps later got a little hard to understand though due to.... self overlapping?
I need a faster boat
Nice game. I found the mouse movement a little less clean than just using the keyboard. The game ran clean but i can see that the 10 seconds theme really limits the size of the levels. In terms of time needed to rate the game.. good size, but would have enjoyed some more levels.
After 14 laps I finally died. it was kinda boring at the start but then got a heck of a lot more interesting later on.
sounds would of made it awesome!
Same, looking forward to a runable version in the future!
Very entertaining. Need to eliminate the impossible requests.
Really nice job. I picked up the bomb and dropped it with space.. no timer started that I could see. was I supposed to use enter? I could not pick up the bomb again.
Otherwise pretty darn fun to fly around and shoot things.
crashes when I try to run it.
First time I've seen a game like this! very nice!
Interesting idea. I'm not one for "killing innocent civilians".. enemies, ninjas sure... but not the innocent!
Losing control of your character, especially when being pursued by the police is almost a guaranteed loss :(
some sound to indicate the oncoming personality change might have helped.
Great job! Really enjoyed it until I had to go find 8, 9, 10 rotors. granted the farther you get, the rotor density shoots up but it becomes quite frustrating to have to venture way far out again to grab the TON of em you are going to need for the next few story bits.
great job! same ideas as I was trying to do but you got your character into the game :)
same problem I had with mine though with the mouse going outside the window and clicking causing tabbing out of the game.
Thank you all for trying it out!
When I submitted, I had just finished the city generation code. It was running quite slow as I had separate colliders for each section of each building. I improved it by changing it to one collider per building and that helped a little. I had alot of omptimization still to go.
nice entry, but the game rendering slowed way down around level 18 spawn and speed
This is exceptionally fun. hard to avoid or even see all the damage items when it gets busy.
very fun. great job on all the animations and evasion behaviours.
Too dang hard! I can only get to 8 seconds at best.
fun game, but only when you hold shift forever!
I don't have a controller so I can't play it.
I made the same mistake in an old LD where my game used the numberpad of a keyboard and so, excluded majority of laptop users from playing it easily. Should have offered us some alternate bindings for mouse/kb,.
fun game, but very quick to finish!
Great job! The mechanic is quite well done!
I like the concept, but I don't think it matches the theme.
some things about shmups:
- don't make us hammer on the space bar. let us hold it down to get repeated fire.
- your weapon fire vs the enemy: if I am hammering on my space bar to spam shots in front of me, I should be clearing a path that I can pass through without hitting an enemy. the "just miss" nature of what's going on here is frustrating.
such an evil salesman!
hilarious. the toilet seat was kinda pixel sensitive though.
solid shmup, very nice indeed. I am just not clear about the ending story bit.
great game! mechanics were solid, but a little slow. there has to be a better way to destroy the black subs than smacking them but I wasn't having much luck. Tried having them hit mines and barrels but they are hard to mannouver and keep pelting me with weapons from all sides
not nearly enough time to do the pattern cutting!
great job, it didn't need the cursing though.
Fun game. Music was great. The "find the meme" game needed to scroll around instead of having absolute left and right click limits.
If you place solar array and LOX generator early, you run out of metal and cannot place a metal miner and the game is lost at that point. The music loop was too short and became irritating as you had to sit and wait for the numbers to climb up to the launch amounts.
The levels seemed like they should have been complicated with all the other gravity wells but we'd only used like 2 per level. More complicated solutions would have been interesting.
I like this game! The targeting mechanic on the enemies wasn't exactly clear at the start but you could get used to it. This could be the start of something interesting!
Very fun game. Actually Wanted to replay for both endings. Great job!
I spent a bunch of time making it able to load from the eventual output of a procedural path generator but had to axe the pathgen, sell/upgrade menu, and extra units to finish in time. This is why it has only one baked in level.
Nice idea. The humour is real at the start but it sets in by hire #2 that your hand and mouse will regret that you started playing. Also, the Audio was super LOUD.
Nice concept! The only thing I would recommend is making the transitions from line to line more evident.
I enjoyed the game. Not entirely sure how the theme applied though.