FoonLudum Dare ExplorerUsers → Infernal

Infernal

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201739Running out of PowerPowerBalanceTDcompo4693.072.882.443.512.632.401.782.41
201533You are the MonsterDestroyItAllcompo9162.362.182.642.612.241.651.822.0466
20132710 SecondsBangarangcompo8782.712.512.712.802.782.001.612.4866
201326MinimalismMinimal ComplexiMolTatocompo12142.422.612.312.661.972.102.262.1963

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Infernal

LD26 — Minimalism

WhiteSpace by argo15 2013-04-30T04:47:00

only white screen except for the circle when pulsed.

Square Wars by stromchin 2013-04-30T05:24:00

I sat watching many of my green guys sitting there not shooting at anything.

RPS RTS by Logan 2013-04-29T06:04:00

pretty interesting! the map included lead to usually one path being taken by all the troops though.

Where therefore we go by pjchardt 2013-04-29T06:38:00

The only problem I have is the little slide to stop that occurs when you stop input. In the tight spots between two bars, this can end in frustration as you try to park a letter to wait.
Otherwise, very artistic and clean!

Space Jellyfish by [-BipolarDesign+] 2013-04-29T06:10:00

Very good Audio!

Minimal ComplexiMolTato by Infernal 2013-04-29T05:04:00

I had thought about doubling the difficulty by having two screens up, one for left hand and one for right hand. but the nature of the qwe,asd,zxc being offset kinda put me off so I didn't considering making that an option.
I will try to consider more input schemes for the next time!

Minimal ComplexiMolTato by Infernal 2013-04-29T06:57:00

I made it respond to all numbers on a keyboard. Holding fn should enable the numberpad layout on a laptop although it is not the optimal layout as the rows are staggered.

Minimal ComplexiMolTato by Infernal 2013-04-29T07:10:00

^^^the above comment refers to original content. there have been no updates! (worried after what I read in IRC)

The Lost Bit by Dyn 2013-04-30T05:07:00

If you drop from early on, you gain too much speed to land
and you fall through everything to the bottom and die.

very nice atmosphere to the game.

-- by vegard1992 2013-04-29T04:23:00

Errored when I tried to play:
Traceback (most recent call last):
File "C:\Python32\lib\site-packages\cx_Freeze\initscripts\Console3.py", line 2
7, in <module>
File "game.py", line 427, in <module>
File "game.py", line 296, in __init__
File "C:\Users\be24019611\vegards dropbox\Dropbox\ludum dare 26 game\input_han
dling.py", line 111, in __init__
File "C:\Users\be24019611\vegards dropbox\Dropbox\ludum dare 26 game\input_han
dling.py", line 11, in __init__
IndexError: list index out of range

Velocibox by invi 2013-04-29T09:12:00

very nice, but the difficulty to start with is high. the ability to go up the walls can lead to unintended screen flips for the user who wanted to stay on the wide floor/ceiling.

Succession by chrysiridia 2013-04-29T05:17:00

Your description of it being slow, is very accurate!

RGB by Jaus_LXXIV 2013-04-29T05:56:00

odd thing, a green bar had hit it seems then I changed colors and the back of the green bar impacted the black square. otherwise pretty cool!

CubeMaster by JimmyLord 2013-04-29T07:03:00

sounds would have taken this way further! it was fun as heck with the visual effects and lighting in the higher speeds.

Reach the Moon by Nanolotl 2013-04-29T06:32:00

Pow! straight to the moon! great job!

Continuus by Jase 2013-04-29T05:28:00

I am having trouble downloading it.

LD27 — 10 Seconds

Chrono Escape by Snail_Man 2013-08-26T05:16:00

Very great concept!

G-Block by Whiteclaws 2013-08-26T02:10:00

very smooth and clean, but instant return to start on a single fail is harsh! great job!

Ten Second Samurai by Mclogenog 2013-08-26T05:25:00

Fun as heck! Almost as crazy as dragging baddies in Diablo 3 :)

The 91st Parallel by BMacIntosh 2013-08-28T03:58:00

Not sure what I was supposed to do. Great music though.

Rascal Ninja by Rafael CP 2013-08-26T02:36:00

not bad, hard to see... questionable banners on the webpage I played it on.

Bangarang by Infernal 2013-08-26T03:20:00

I improved their aim just before submitting and also reduced the health benefit from damaging the enemies. perhaps too much :(

Bangarang by Infernal 2013-08-28T18:55:00

I intended to have drops from the enemies that you have to pick up to get health back but time was running out. I then made it so you get back a little hp per bullet impact on an enemy.. but it was too high so my health went up to 2000 (visible on caption bar when you play) so I tweaked it down.. a little too much it seems.

Bangarang by Infernal 2013-08-30T05:13:00

post compo update (bug fixes etc) in description area. Not usable for rating.

Little Square and the Circle Clan Invasion by Idovoodoo 2013-08-28T18:53:00

It was fun for a bit. But after already suffering a hand injury, these games that require you to click per shot or hit a keyboard key per shot are very tiring.

Burrito Blaze by Skye 2013-08-27T04:54:00

The game just up and closes on it's own sometimes. Other times I had just eaten a normal burrito and got the "you got dead" screen. otherwise it seemed to run clean. The intro text at the very start built high hopes on visuals, but your programmer art cutscene was a harsh reality :P

Explosion Time by Fervir 2013-08-26T02:17:00

Crazy action! very fun, but wasn't sure what my goal was

Leveling on borrowed time by Xatulu 2013-08-26T02:32:00

my poor space bar!

Blue Square Loves Gold by nicotr014 2013-08-27T03:59:00

Jerks like hell but a great concept. Nibbles with obstacles!

Dirty Rotten Seconds by siat 2013-08-26T03:37:00

sat at loading forever...:(

Sixth of a Minute by Tork 2013-08-26T05:43:00

Nice job! visually clean and performs great.

Direct Interval by Kerinova Studios 2013-08-26T04:55:00

fun, but menus/text didn't stay around long enough. had to hunt for the backslap manouver to finally get out of the first part.

Sleep Well by bassarisse 2013-08-28T04:22:00

could not control the character early enough in a round, losing seconds. the boost thing worked against me because it didn't always change direction fast enough and I'd end up boosting in the wrong direction.

Ten Second Physics by BoaHeck_ArtGent 2013-09-01T02:40:00

Frustrating mechanics as things keep sliding.
The level starts too abruptly and you are hosed if you ended up jumping vertically at the start of any level. If you barely had enough time to run across the room and climb the wall in one of the levels, how does adding boxes to slide onto switches that get in your way make it any better?

Not bad, but it got very frustrating, very quickly.

YHTSTFO by skarab 2013-08-28T04:01:00

I don't know what is up, the game spins like crazy and I can't control it at all except to try changing view up or down. win7 x64

Attack of the n00b Models by metranil 2013-08-27T05:38:00

While the mouse responded well, the player movement was a little weird. crazy stuff!

Dwarf Wars by Falcon 2013-08-26T03:17:00

Nice game, takes a while to get going though

[gamma] by torybash 2013-08-26T02:55:00

awesome game. love high speed!

removed by flamecow 2013-08-26T02:41:00

quick game. needs some guidance about the clicking options once the hand is raised with a needle in it.

Defuse the Bomb in 10 Seconds! by ethankennerly 2013-08-26T04:46:00

pretty dang fun, some overlaps later got a little hard to understand though due to.... self overlapping?

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T05:30:00

I need a faster boat

The Thief by N0_Named_Guy 2013-08-27T05:25:00

Nice game. I found the mouse movement a little less clean than just using the keyboard. The game ran clean but i can see that the 10 seconds theme really limits the size of the levels. In terms of time needed to rate the game.. good size, but would have enjoyed some more levels.

Jet Racing by lulzfish_4 2013-08-27T05:32:00

After 14 laps I finally died. it was kinda boring at the start but then got a heck of a lot more interesting later on.

sounds would of made it awesome!

Fast Exit by AleksandarDev 2013-08-26T02:00:00

Same, looking forward to a runable version in the future!

Mr. Sushi! Order Please! by pythong 2013-08-28T18:48:00

Very entertaining. Need to eliminate the impossible requests.

Space Demolition by Suese by Suese 2013-08-27T06:01:00

Really nice job. I picked up the bomb and dropped it with space.. no timer started that I could see. was I supposed to use enter? I could not pick up the bomb again.

Otherwise pretty darn fun to fly around and shoot things.

Star Rover by FacticiusVir 2013-08-26T02:43:00

crashes when I try to run it.

Decim Dungeons by pighead10 2013-08-26T18:46:00

First time I've seen a game like this! very nice!

Dissociation by locknic 2013-08-27T05:48:00

Interesting idea. I'm not one for "killing innocent civilians".. enemies, ninjas sure... but not the innocent!

Losing control of your character, especially when being pursued by the police is almost a guaranteed loss :(

some sound to indicate the oncoming personality change might have helped.

Stator Chronicle by Sergey Mohov 2013-09-01T02:32:00

Great job! Really enjoyed it until I had to go find 8, 9, 10 rotors. granted the farther you get, the rotor density shoots up but it becomes quite frustrating to have to venture way far out again to grab the TON of em you are going to need for the next few story bits.

LD33 — You are the Monster

Stomp This City by HeavyMetalKid 2015-08-28T23:07:00

great job! same ideas as I was trying to do but you got your character into the game :)
same problem I had with mine though with the mouse going outside the window and clicking causing tabbing out of the game.

DestroyItAll by Infernal 2015-08-28T18:36:00

Thank you all for trying it out!
When I submitted, I had just finished the city generation code. It was running quite slow as I had separate colliders for each section of each building. I improved it by changing it to one collider per building and that helped a little. I had alot of omptimization still to go.

Glitches-vs-Pix by kunzbe 2015-08-27T14:53:00

nice entry, but the game rendering slowed way down around level 18 spawn and speed

Sucker Punch by Shaw 2015-08-27T05:13:00

This is exceptionally fun. hard to avoid or even see all the damage items when it gets busy.

Heavy Hunt by Ping78 2015-08-28T02:32:00

very fun. great job on all the animations and evasion behaviours.

Monsterhythm by danialias 2015-08-26T04:50:00

Too dang hard! I can only get to 8 seconds at best.

Ninja Cockroach by Cliff Lee CL 2015-08-27T16:55:00

fun game, but only when you hold shift forever!

It Came from the Rift! by ZNCatlaw 2015-08-27T17:38:00

I don't have a controller so I can't play it.
I made the same mistake in an old LD where my game used the numberpad of a keyboard and so, excluded majority of laptop users from playing it easily. Should have offered us some alternate bindings for mouse/kb,.

Room Chaos Monster by Demy 2015-08-27T05:43:00

fun game, but very quick to finish!

Ankabot by Cloudeyes 2015-08-26T04:33:00

very fun, but needs to start zoomed out more!

Fear of the Dark by JamesTanm 2015-08-26T03:55:00

Great job! The mechanic is quite well done!

Pixel Corruption by TerinHD 2015-08-27T05:22:00

I like the concept, but I don't think it matches the theme.
some things about shmups:
- don't make us hammer on the space bar. let us hold it down to get repeated fire.
- your weapon fire vs the enemy: if I am hammering on my space bar to spam shots in front of me, I should be clearing a path that I can pass through without hitting an enemy. the "just miss" nature of what's going on here is frustrating.

Sales of a Deathman by superfluous 2015-08-28T02:23:00

such an evil salesman!

Dude, Stop by Patomkin 2015-09-04T22:06:00

hilarious. the toilet seat was kinda pixel sensitive though.

Sunset Monster by dregamr 2015-09-03T21:19:00

solid shmup, very nice indeed. I am just not clear about the ending story bit.

When the Stars are Right by LTyrosine 2015-08-28T22:59:00

great game! mechanics were solid, but a little slow. there has to be a better way to destroy the black subs than smacking them but I wasn't having much luck. Tried having them hit mines and barrels but they are hard to mannouver and keep pelting me with weapons from all sides

Costume Panic by ColmiYveul 2015-08-27T14:32:00

not nearly enough time to do the pattern cutting!

Motherflipin' T-Rex! by mantis 2015-08-27T14:35:00

great job, it didn't need the cursing though.

LD39 — Running out of Power

Computer Crisis by PixelFormedStudios 2017-08-02T02:16:59Z

Fun game. Music was great. The "find the meme" game needed to scroll around instead of having absolute left and right click limits.

Stranded In Space by MAT4DOR 2017-08-01T04:54:27Z

If you place solar array and LOX generator early, you run out of metal and cannot place a metal miner and the game is lost at that point. The music loop was too short and became irritating as you had to sit and wait for the numbers to climb up to the launch amounts.

Powerless by g-o 2017-08-02T02:28:57Z

It was a fine game until you reversed my controls. with the collision system as unforgiving as it is and the sheer size of the big squares eating space up fast, the experience degraded quickly.

Windup by kleinzach 2017-08-02T06:21:31Z

Really nice game! great job!

Slinger - Last jump to infinity. by roycocup 2017-08-01T03:53:59Z

The levels seemed like they should have been complicated with all the other gravity wells but we'd only used like 2 per level. More complicated solutions would have been interesting.

BATTLE BOIS by Valmay 2017-08-02T06:36:56Z

I like this game! The targeting mechanic on the enemies wasn't exactly clear at the start but you could get used to it. This could be the start of something interesting!

Overcharged by lectvs 2017-08-03T05:48:36Z

Very fun game. Actually Wanted to replay for both endings. Great job!

PowerBalanceTD by Infernal 2017-08-01T01:26:18Z

I spent a bunch of time making it able to load from the eventual output of a procedural path generator but had to axe the pathgen, sell/upgrade menu, and extra units to finish in time. This is why it has only one baked in level.

THIRST by Togis 2017-08-06T23:46:59Z

Nicely done! My only gripe was the number of times dead end tiles, or multiples of the existing, but unusable tiles showed up in the tiles selection, causing me to waste water to throw them in the trash.

Professional Protesters by MartinTristan 2017-08-02T05:28:32Z

Nice idea. The humour is real at the start but it sets in by hire #2 that your hand and mouse will regret that you started playing. Also, the Audio was super LOUD.

The Circuit by jchaplin 2017-08-01T03:47:41Z

Nice concept! The only thing I would recommend is making the transitions from line to line more evident.

Current by erebus 2017-08-01T04:11:34Z

Nice Job! The sounds were great. My only critique is that because the spark moved at a fast pace on the wires, I felt pressure to try to solve the 2 level - inverted sets fast, leading to guessing instead of thinking.

Overshadowed Road by ZoeAgxn 2017-08-02T03:08:57Z

I enjoyed the game. Not entirely sure how the theme applied though.