Foon → Ludum Dare Explorer → Users → [-BipolarDesign+]
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | SwapArcade | compo | 610 | 3.00 | 3.20 | 3.58 | 3.47 | 1.85 | 2.39 | 3.34 | 2.61 | 94 | ||
| 2013 | 26 | Minimalism | Space Jellyfish | compo | 162 | 3.65 | 3.64 | 3.25 | 3.58 | 3.31 | 3.70 | 2.61 | 3.33 | 100 | ||
| 2012 | 25 | You are the Villain | Train Splat | compo | 387 | 2.94 | 2.68 | 2.82 | 4.21 | 2.15 | 1.20 | 3.03 | 2.34 | 65 |
| Year | MiniLD | Theme | Game | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 40 | The Real World | Latency: The Game | 5 | 3.25 | 2.75 | 4.00 | 2.38 | 2.38 | 2.33 | 3.25 | 3.13 | 62 |
[-BipolarDesign+] leaves an average of 60.7 feedback comments each event.
Cool, I liked how your turning designated when enemies show up. Lots of RPG's seem to be more or less random, but this one you know when you will be starting a battle. The RPS mechanic was a nice idea, but I think it's too random, and doesn't leave any room for strategy in a game like this.
Cool! Nice physics, though the controls can be a bit frustrating. I hope you have the chance to make this game better and release it!
Not sure what the hammer did... nice lighting, neat ideas though!
Cool ideas here, I like the clean graphics and color-block style! I wish the mechanics and controls had been worked on more though. I got two barrels and then couldn't figure out how to proceed... how do you get past a door without going through it?
Well... it does fit the theme. Well done?
Great slime animation! The game was pretty enjoyable!
The axis switch is wayyy to difficult D: But I loved the idea and use of the theme!
Android version doesn't seem to work... I get an error that seems that it is trying to reference files on C:/... which doesn't exist on Android, haha.
Played the flash version, it's a cool idea, reminds me a bit of the Wario Ware series :) Liked the music quite a bit!
I can only get to Zone 1, the zones don't seem to progress after I finish collecting the coins :/
Boximalism: A game about racism.
haha, really though nicely done, I enjoyed it!
Not bad for a very simple arcade shooter :)
Bahaha, excellent.
It's okay little guy, bats and hopping blobs are my greatest fears too ._.
Cool game!
Strangely addicting, I really wanted to see all the messages, but could never get a "perfect shot." I'm assuming Potato is the best score, yes? ;P
I love exploration games, and this one does not disappoint! Nice job making each section just unique enough to be able to tell your way around, and easily see where you have been :) I liked that it changes colors as you progress.
Oof, creepy! Don't want to play this again. Yes I am a weenie.
Nice idea, could have been better executed with more time!
Ditto Cybearg's comments :)
Neat idea, though it was very difficult to tell how my control was altering the movements of the objects on screen. Great graphics with the lighting and all, and the audio is very well designed to fit the mood!
Cool idea, awesome lighting and animations! Gameplay... not as great, but it's a start!
Momentum = Attack is a good idea! It's just really really hard to dodge those spikes, oh man >.< I hope your final version turns out nicely!
Very cool idea, I enjoyed it :)
Very good!! It felt like I was using echolocation, which was a neat experience :D
Definitely needs work on the AI (I don't expect much from 48 hours though), but it's a cool idea!
Got a little monotonous, but it was very well made!
Is it a heart potato... or a butt potato?
Cool bullet splitting mechanic! Work on this, you have a neat puzzle game idea on your hands :)
Good idea with the shooting direction, I agree with runonthespot, it's much more sensible to be running away from whatever you are shooting! Keep making games!!
Reminds me of my first games and projects! Keep at it!
On another note... oh my those sound effects hurt my brain >_< lol
Very cool, I loved your circular minimap! Would have loved some sound to increase tension :)
Man I wish there were checkpoints!! Otherwise not a bad representation of the famous Limbo for 48 hrs of work :)
Cool concept! It's a fun little game! I got to the Green "level" :)
Very polished, well done! I could see this turning into a full game :D
I love the idea behind covering up and ignoring your problems instead of actually fixing them (that's what I gathered at least). The mechanics behind the puzzles are great too, I like cube-rotation based puzzles quite a bit!
Well done!
Liked the narration, well done!
Can't connect either :(
Reminded me of the games I made when I first started out making stuff, good memories, fun to play :)
Can't get past "You haven't seen this yet" though it was an interesting concept :)
Cool concept! I enjoyed myself :)
Well that was odd, but enjoyable!
Minimalist taken to the extreme. We all bow down to your glory
It was definitely very minimal! Liked the audio :)
Well made physics :)
I'm horrible at this game, but cool idea! It seems lots of people are toying with the "invisible" theme with this LD, even though the theme is minimalism... interesting!
Neat idea, would like to try this with a friend :)
Greate idea! Please turn this into a full game!!
Well done Sophie, it's a beautiful game :)
I like the explosive cancer, there should be more like this which "spread" and have cool effects after one smiley gets it!
Poor cardboard clones...
Nice attempt!
I dunno, neat idea, but it all felt too random... I don't think anything I did had any effect on whether or not I won the battles, etc.
//SPOILERS//
Got 100% after I realized I can push citizens away from others to quickly pick them off without alerting their friends, and then figured out I can also help build the castle thing :D
Well done, I didn't think I liked it very much until I realized I'd been playing it for 30 minutes, and it had my complete attention, haha. Expand this game plz :)
Woot! 28 seconds to go :) This one was pretty fun, but I don't see a connection to the theme...
Looked great, had good potential, too difficult to dodge arrows and rocks
I can't seem to grab any sandwiches...
Fun idea, wish there wasn't a time limit, and the user was just being tested on his abilities instead of speed.
Really neat idea, the pink thing got stuck in a ceiling though :/
Excellent!
Very difficult once they start arming themselves. Could be neat with some more work!
I agree with the other comments, there should be more control and less randomness :)
I keep getting stuck in the walls, and the player is too slow. Fix those issues and with some work it could be pretty interesting!
This one has some potential! Give the player only JUST BARELY the resources he needs to kill the character, and add some new enemies and obstacles to use, and this could be a great puzzle game/reverse platformer!
It was a bit too hard, but I bet if I played a bunch more I would get the hang of it.
It's an interesting concept, but I didn't find myself having much fun...
I really enjoyed this one!! Well done sir, well done!
Couldn't play it on my computer :(
I never understood what was being represented with the icons on top of the buildings. Also I never felt like a villain, just a bunch of blue guys killing red guys...
Nice job with the "flocking" code though, I know that can be tough to make work right :)
Good start to a potentially good game! I hope you flesh this out to a full game!
Well done, though I never felt like a villain. Cut scenes could be cut a bit shorter too ;)
Yes indeed this was way too ambitious, but this is a good start! The main issue I have is I never really felt like a villain... it just felt like I was playing Pokemon with a swapped out script.
Nice idea, but the movement is much too slow. Also the people should run away from you or try not to die somehow :)
LD27 — 10 Seconds (82)
10 Second Paper Flight by Gamepopper 2013-09-07T16:25:00
Man this is a difficult one! My best was 6.5 seconds, tried about 40 times.
Go For Gold by zaratustra 2013-08-30T22:13:00
Haha, excellent interpretation of the theme XD
Time Flies Straight by mrspeaker 2013-08-30T22:09:00
Wow! That was odd and awesome :D
10 Seconds by rogueNoodle 2013-08-30T22:03:00
SUPER frustrating controls, man! I don't know if it's me, but I really hated how the character controlled. Otherwise I liked the sounds, visuals, and level designs. Well done for 72hrs, but needed more testing when it came to the control :)
Inside the Safe by Pyrofoux 2013-08-30T21:59:00
Ha! Excellent.
Extraterrestrial Encounters by Mapboy 2013-08-30T21:22:00
Not a bad fps for 48 hrs. The way the theme was used was not very strong, but good entry nonetheless :)
Feisty Forest by soybean 2013-08-30T21:16:00
Nice graphics! I agree with the above comparison to Wario-Ware games! :)
Here by RobotAdventure 2013-08-29T17:07:00
Interesting one here, not sure how to rate it. I liked the idea, just wish there was some way to progress in the game, or a way to get more of the story than just these few seconds.
TPTBT by jontturi 2013-08-29T17:03:00
I loved the pixellating effect at the end!
Who's Counting? by Leebo86 2013-08-29T17:00:00
Lasted 12 rounds, nice job trolling the player, haha
GridBall by Tinard 2013-08-29T16:55:00
Very challenging, and nice job for your first go a Unity! I would suggest adding a shadow under the ball, so you can see where you will land. It would make the control much less frustrating :)
Crazy Genetist by ratalaika 2013-08-29T16:51:00
Not sure why I was getting a Game Over sometimes, nice take on a Pipe Dream type of game though!
Also your logo character is amazing.
Sleeping House by Muciojad 2013-08-29T16:47:00
Nice job for your first finished game!
10 Seconds by VoxPlacitum 2013-08-29T16:35:00
This was a bit confusing, I couldn't really figure out what options to choose and why, based on the current character. Nice attempt, I really like the idea!
10seconds by paranoiks 2013-08-29T16:29:00
Please try to avoid installers in the future, whenever possible!
Nice idea though! Try making your own music next time :)
Space Time by DalsGames 2013-08-29T16:26:00
Nice entry, enjoyed it :)
Sleep Well by bassarisse 2013-08-29T16:23:00
Wow very original idea, didn't think to use space to speed myself upward faster until the last level, haha. I liked this one a lot!
Oxy by hbocao 2013-08-29T16:18:00
Wow this is a great idea for a game, it's super difficult but I really enjoyed it. Well done!
Mercurial by sorceress 2013-08-29T16:13:00
Very nice!! You easily get 5 stars for fun, very well done :D
10 by Benn 2013-08-29T16:03:00
Wow! You get mostly 5's from me, this was excellent, you have a brilliant game here! Great mechanics, great style, wish there was more!! Not sure how it fits the theme, would have fit perfectly with last LD's minimalism theme though!
Deja Vu by d__adee 2013-08-29T15:54:00
Yesss! Figured it out :D Excellent job, I initially didn't think it was that great, but then I found myself on my 30th playthrough, trying to figure out your puzzle! Well done, and awesome solution, haha!
Stator Chronicle by Sergey Mohov 2013-08-29T15:36:00
Great visuals and music, and I liked exploring the randomly generated world. Didn't get too far into the story, collecting rotors got a bit repetitive after a while tbh.
If I had to give you any suggestions, I think that I would have made each story element only cost 1 rotor, but make the player find their way back to the house themselves. That way you get a better sense of being lost and helpless the further out into the forest you go. Just my two cents :)
10 Seconds in Hell by AmyDee 2013-08-29T15:21:00
Well done, and good use of the LD theme. Very nice touch how the endings can be "stacked," I found four unique endings and combined three of them together for my last playthrough.
Excellent job!
Narcoleptic Chicken Kid by Lianne Booton 2013-08-29T01:39:00
Super well polished game, holy crap. Excellent design all around, with a touch of gruesome horrible imagery. Dang buddy, well done.
Duke Dashington by AdventureIslands 2013-08-29T00:31:00
This is one of the best entries I've seen, super well done!! Everything is so well made! I hope you expand this into a full game, and mobile versions would be awesomeeeee!!
You will die. by HighQuality 2013-08-29T00:01:00
Very nice control! Most mouse controlled characters like this don't control nearly as well. Just that achievement alone is excellent, plus the game is really fun! Well done!!
Btw the slope/wind mechanic was really freaking hard D:
Explore10 by mokesmoe 2013-08-28T23:56:00
Neat idea, having exploration be the game itself. I wish there was more time to explore, or more teleportation spots (or maybe I only found the first?). I think that having collectibles or flags to mark your progress could be cool, have it be a challenge to find all the flags, instead of just the user remembering where they have/have't been.
Talking Is A Free Action by VDZ 2013-08-28T23:15:00
Not bad! I liked the idea that you keep your items through level resets, made for some cool puzzles!
S0LB0T by XaiZil 2013-08-28T23:05:00
Not bad, can get very frustrating though. I think it would have worked better as a "twin stick" type of game, with WASD controlling movement and arrow keys shooting in 4 directions. Nice attempt though!
Count by Tap by justi 2013-08-28T22:51:00
Nice! I could see kids eating this one up :)
0x0A Seconds by D-e-X 2013-08-28T22:42:00
Not bad, it felt like it got very overwhelming very fast, but then I just stood in one spot and spammed space until I won, hahaha :)
10 Second Tower Defence by filtoid 2013-08-28T22:36:00
Aahhh why was the reset button right next to the other controls :(
Well, it wasn't bad, and up until I hit reset I was enjoying it :)
Evasion by CrippledOptimism 2013-08-28T22:32:00
Woo! 207331! Agreed with vittorioromeo, I think only having 1 health point would increase tension and make for more satisfying plays :)
Explosion Time by Fervir 2013-08-28T22:28:00
Oh man super difficult but excellent fun game! I loved this one, please turn it into a full game!!
John Q. Adamant by nddrylliog 2013-08-28T22:23:00
Not bad! The gameplay and the drum music got repetitive after a while, but other than that it was enjoyable :)
10 seconds to die by mrcdk 2013-08-28T22:18:00
Beat the game! I am so much better at this game than nddrylliog you don't even know.
I liked it! I wish the wall jumping was easier, it's quite a tough mechanic to get just right! Polish this up and put it up somewhere, you've got a winner :D
Taquito Tower by Magdev 2013-08-28T22:08:00
Taquito Tower is the most best tower of taquitos I've ever taquito'd. Which state is the no state I don't know my abbreviationss :c
Worst 10 Seconds of Your Life by biscuitdough 2013-08-27T23:19:00
Interesting idea, though the randomness of it made "winning" near impossible... but maybe that's the point? You find yourself separated from your [whatever] and feel like you need [whatever] back in your life, but the world is holding you back, making it impossible to [take back what you did/get whatever back/etc].
I think I get it the message, and I enjoyed that, but the game itself was lacking.
Cheese Time! by AaronGordon 2013-08-27T23:05:00
Haha, excellent idea with the rotating level, I enjoyed collecting the angry cheeses XD
Distraction by andwhatnot 2013-08-27T23:03:00
I'm confused... but I had fun, I think? Haha :D
Caves of Caladria by Joxno 2013-08-27T22:58:00
Nice start, you've got a great solid engine here, you could turn this into something really neat if you wanted to :)
10 Seconds of Grey by Almax27 2013-08-27T18:01:00
Well that was odd, haha. Excellent presentation, but not much "game" to it I guess. I loved the layout of the texts, looked great!
<<Rewind! by NIGIC 2013-08-27T17:38:00
Cool idea, I like the time mechanic and the building of skills. This could be a really neat idea if expanded properly :)
The Last Memory by Lokarunith 2013-08-27T17:27:00
Nice story, enjoyed it :)
Bit-ship Ld27 By lcass by lcass 2013-08-27T17:23:00
I think that a 20 minute tutorial is a bit much, especially for a Ludum Dare game, haha. I can tell you have big ideas and big plans for this one, I hope it turns out well!
Lean Mikey's Mega Muscles with Lean Mikey by handCraftedRadio 2013-08-27T17:17:00
Haha, this was actually surprisingly fun! Very well done :D
10 seconds to Disaster by Senevri 2013-08-27T17:11:00
Not bad, could have benefited from more time :)
Survive by HopHop 2013-08-27T17:08:00
Blank screen :(
BALLZ by Codheadz 2013-08-27T17:08:00
Website won't load :/
ADD Kiwi by zanzindorf 2013-08-27T17:04:00
Not bad, like others have said the quests should have been easier to read, and should have been more obvious when you complete one. Nice pixelly artwork!
Marrow Wind by NikB 2013-08-27T17:00:00
Not bad, I see lots of potential in this game, I hope you pursue it further!
Time Rupture by Tanser 2013-08-27T16:53:00
Nice idea and artwork, and I liked that the worlds were randomly generated, though I spawned in a rock once, haha. Nice entry!
Hype by johnl 2013-08-27T16:49:00
Pretty standard platformer. Controls are indeed kind of odd. I liked the platform tiles art style, and that the background changed color with the time. Nice attempt!
BulletTime by CoffeeOnimal 2013-08-27T16:44:00
Almost beat it, got down to the last enemy and ran out of time. I like the bullet time concept. Not a bad attempt :)
10 seconds of hell! by djdduty 2013-08-27T16:41:00
Cool idea! Reminds me of an entry from the Minimalist theme from last year, can't remember the name of it though...
deci-mer by yuvalmz 2013-08-27T16:38:00
Randomly generated platformer, cool idea, but didn't turn out much fun to be honest. Nice attempt though!
Trench Coat Tunes by zkenshin 2013-08-27T16:31:00
Oh my goodness why is the character so damn slow? The only way I could stand moving around was jumping constantly. I like the idea behind the music mechanic, but the game really suffered from the short development period. If you had more time, I bet this could be fleshed out into something interesting and fun!
Capitall by the.vaber 2013-08-27T02:18:00
Very difficult game, either that or I'm really unlucky and the green platform was in the furthest place possible from me every time. Never once landed on green... maybe make a smaller playfield? Or at least give the green platform a maximum distance it can appear from the player? Cool idea though, and it looks very nice!
Ninja Cube by 2A1S 2013-08-27T02:12:00
Gets very difficult around level 10, nice game though well done!
Attack Force Deca by PIXEL^3 2013-08-27T02:04:00
Boss rush mode for the win! :)
10 Seconds Before the World Ends by lustdante 2013-08-27T01:59:00
Nice! I like it a lot!
SILX by alvivar 2013-08-27T01:59:00
Dropbox 404 :(
Minute/6 by descrout 2013-08-27T01:51:00
Not bad! Very hard, and I like them minimalism of it.
00000010 by Vile Smile 2013-08-27T01:35:00
I love the character design and the "inside the code" theme! Other than a few tweaks I would make on the controls, it seriously feels like a complete game. Well done!!
Paper Maze by Dew 2013-08-27T01:18:00
The music in the first tutorial level made me laugh out loud, well done. Well done.
The controls were iffy, and I couldn't get past He Man for some reason, but it was enjoyable :)
10 Seconds Wave by Boiúna 2013-08-27T01:13:00
It's okay, I found it very difficult to see the bullets though, especially my own. Couldn't tell if I was hitting the enemies or not much of the time...
Platformer Roulette by Phobos001 2013-08-27T01:03:00
Oh man that was an excellent idea! Your number of lives are completely random, I love it! I kind of wish the controls handled a bit better, but wow nicely done with the concept! Laughed out loud the first time I was shot XD
Jack is gonna Die! by psychomonster 2013-08-27T00:59:00
I found it tough to remember to press the space bar every 9ish seconds, just as some people who take medications find it difficult to remember to take their pills. Very good mechanic with a very real real-life meaning behind it. Whether you meant it or not, this is a problem a lot of people deal with, and I understand how terrifying it can be if they forget to take their medication on time.
If you wanted to add something to it, I think overdosing could be an interesting mechanic (like if you take it within 6 seconds of your last pill, you collapse for three seconds, or something).
The platforming control was a bit iffy, and I wish there was a bit more variety in the gameplay, but I enjoyed the concept and got my own meaning out of it :)
Lodestar by folmerkelly 2013-08-27T00:53:00
The art is amazing, and the game could have been a lot better with a full week, instead of just 2.5+ days. I definitely see the potential here!!
Forward Motion by Feysoura 2013-08-27T00:48:00
Nice platformer! I liked the scanlines a lot, but the jitteryness on the edges gave me a headache after a while. Also I wish I could press R to restart at any time. Other than that, you had some nicely designed levels, and all the features of a good platforming game :)
The Duellists by jay griffin 2013-08-27T00:26:00
I've played a lot of shooters, but this felt very gruesome, very real, for some reason. I didn't want to kill my comrades... even if they are on the other side of the team.
Anyway I loved every bit of it, it's very well polished for such a short development period, I hope you can expand this into something even better! Have you considered a mobile version?
Korrod by Eelfroth 2013-08-27T00:14:00
Alright this is definitely the most stylish game I've played so far, I love the effects! The game is pretty fun, though I got stuck in blocked-in rooms more times than I would have liked. If you continue developing this, maybe add a pathfinding algorithm or something to make sure that all the assets in the randomly generated rooms are accessible :)
10 Second Defender by boddiul 2013-08-26T23:58:00
Very simple, but quite fun! The upgrade system kept me coming back for more: "just one more wave, I need that upgrade!"
Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T23:27:00
The game itself was not the most original, but it was the little touches that made it good! The random name generator, the cat names, I really liked the design of the text on top of the cats, the layout of the text was very nice. You are very conscious of the little touches in your design, and it shows.
There were a few bugs, and one cat spawned exactly on top of a mine so I couldn't save him, but otherwise I enjoyed this entry!
Treasure Get! by Ninja 2013-08-26T23:20:00
Very brave to make a multiplayer game for a LD entry, and it turned out pretty neat! I never had anyone else connect with me, but it looks like it would have been cool with multiple people :) Nice "yarrrr" recording, haha.
I like your logo!
Ten Seconds Of The Life Of One God by Xotraz 2013-08-26T23:18:00
It was very simple, your story was original though! Good attempt :)
Hack It All! by noom 2013-08-26T23:09:00
I kind of wish there was more to the puzzles than just "click this as soon as it's available" and "click all these things in succession quickly," but then again anything more complicated would be tough to figure out within the 10 second limit... I did enjoy the concept though!
Every Second Counts by Pebsie 2013-08-26T23:00:00
I really liked the concept here, as you can't win, someone has to be sacrificed. Good spin on the theme too, making each second a "turn." Wish you had more time for graphics and audio, but overall well done!
10x10 seconds by Anton_D 2013-08-26T22:48:00
Kind of glitchy, nice idea with the 10 second upgrades, good attempt!
Boyfriend Simulator: Feed My Boyfriend by leafo 2013-08-26T22:44:00
Pretty original idea, I enjoyed it! I found it extremely difficult though... maybe I'm just horrible at this game, haha.
Hand Drawn Hero by Ritzblues783 2013-08-26T22:38:00
Not bad, I liked the hand drawn aesthetic, especially the taped together backgrounds, that was very cool! The controls were a bit floaty though, and on the spaceship level it was kind of tough to see the enemy bullets on that background. Also not the most original use of the "10 seconds" theme ;)
Man that boss is hard!! Tried like 20 times, couldn't get him enough within the time limit! Hahaha
1000ms by loren 2013-08-26T10:26:00
hahaha, well that was interesting. Can't get more than 30000 in the 10 second modes, but I feel like getting a high score takes a back seat to the pretty colors... which are indeed bright and pretty, and is what you do so well!
Quick review: Not much of a game, but bright pretty colors were excellent :D