FoonLudum Dare ExplorerUsers → D-e-X

D-e-X

Games

YearLDThemeGameDivisionRankOvFuInThGrAuCo
20132710 Seconds0x0A Secondsjam4782.682.332.162.742.892.1333

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by D-e-X

LD27 — 10 Seconds

10 Seconds to Insanity by dagothig 2013-08-29T03:19:00

This is absolutely fantastic! Love it!

Taen Saeck by Typedeaf 2013-08-28T22:36:00

I used to play these types of games ALL the time when I was a kid, I really enjoyed it.. could've been more balanced, but I'm not judging based on "shoulda-coulda". This is so far one of the most fun games I've played!

Doctor Drown (Ph D) by paulmcgg 2013-08-28T22:17:00

I like the audio and graphics, neat.

Richard Was Afraid Of The Dark by Atmospherium 2013-08-27T04:40:00

It was alright, the mood was fantastic, but the lit sprite ruined it, too clunky lookin, luckily minimal time was spent in lit areas.

10 Seconds to Lava by Folis 2013-08-28T22:09:00

It was challenging because of the extremely difficult controls, I enjoy the graphics, it added a lot to the mood, the lava makes you stress to not fall into it, so there's definitely some immersion on there!

The Last Memory by Lokarunith 2013-08-28T22:22:00

Very moody, great audio, a neat little game!

Sleep Well by bassarisse 2013-08-29T03:12:00

Neat game, graphics are great.

Prelude of the Vorpal Blade by oxysoft 2013-09-01T22:35:00

This doesn't run for me, Win8 64bit. :(

Earth Defender by GNecro1 2013-09-01T22:31:00

Enjoyable game, considering first one was deleted.

Legend of Epikouros by Erhune 2013-08-27T04:46:00

Interesting idea, not really my cup of tea, sadly.

Got time for that? by Anachron 2013-08-29T02:32:00

This was boring and unoriginal. Not my cup of tea.

0x0A Seconds by D-e-X 2013-08-27T02:24:00

I uploaded the wrong version, resulting in some mobs still being able to spawn outside level or in edges of solid tiles, and not all 50 mobs spawning. They're supposed to spawn in an increasing number every 10 seconds from the "openings" of the level. Too bad I had to rush my ass off to even have anything to submit. Better luck next time, I guess.. :]

0x0A Seconds by D-e-X 2013-08-28T01:55:00

Sorry about the late fix, the game should run properly now, I was incorrectly "pathing" to the resources!

0x0A Seconds by D-e-X 2013-08-28T22:05:00

Hey lazyeels, the major number 51 references J2SE 7, and the error means you're trying to run the jar with an older version of the java runtime, hence it's not compatible with the JDK version the code was compiled with. However, I made some changes to the project and how the runnable jar is exported, it *should* be working now..

0x0A Seconds by D-e-X 2013-08-28T22:44:00

Sorry, I didn't have time to squeeze in any particular GUI, but like mentioned in the note, you have to find and pick up the dagger first!

0x0A Seconds by D-e-X 2013-08-28T22:49:00

[-BipolarDesign+], haha yes, the AI is also very primitive, so in some cases you can literally stand right next to a mob without it dealing damage to you, I should've also made their attack tick faster than it does to make it slightly harder.. o - well. :)

LD28 — You Only Get One

Last Minute Christmas Chopping by Notch 2013-12-16T09:23:00

Game looks great as usual, however nice it looks and how smoothly it goes, there's very little replay value on there. There's no achievement feedback except for how many points you got and if you made the goal (which is incredibly hard, actually too hard). It quickly becomes boring although random placement, a really effortless addition to make this the *fun* game it could've been would be progressing onto new "levels", small variations in landscape, maybe some basic NPCs as hinders, upgrades or such, just something that tells you your effort is worth it! (Some new stimuli goes a long way!) You had loads of time to spare, so I don't see why you wouldn't try to make the game less minimalist, objectively speaking. On the other hand though, you made this game in a lot less than 48 hours, so it's still a tremendous achievement, but like I said, some very minimal additions could've made it that much more enjoyable because it's a fun concept. :)

So to sum up:

+ Graphics (incl. fx)
+ Humor (dry)
+ Overall feels and looks somewhat high-end.
+ Creative

- Overboard difficult to win.
- Painful controls
- Buggy collision resolution and world ticks.
- No rewards, variation or some sort of dynamic.
- Can't restart the run if I know I won't win.
- No replay value