hbocao 2013-08-27 02:57
Interesting idea! I just think that the hero movement was too slow.
Foon → Ludum Dare Explorer → LD27 → Sleep Well
By bassarisse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 88 | ||
| Innovation | 100 | 3.47 | ||
| Mood | 140 | 3.34 | ||
| Audio | 161 | 3.22 | ||
| Theme | 231 | 3.23 | ||
| Graphics | 299 | 3.23 | ||
| Humor | 309 | 2.35 | ||
| Overall | 325 | 3.04 | ||
| Fun | 427 | 2.57 |
Interesting idea! I just think that the hero movement was too slow.
Yeah, there's a kind of gravity on the game. I thought about showing some tips on the game over screen (one of them being: "use your energy to move faster"), but it was to late.
I thought the idea was interesting too, but I guess I got a bit lost up until the end of my first playthrough, and I couldn't quite catch what the mechanics were for the score. But I could feel the tension growing over the last stages. Nice game!
Interesting idea, but I don't really get the point. Still, nice game.
The controls were terribly slow, but I really like the mood the game set. The graphics are also very good.
I like the concept a lot, but I think it needed a little variation in there to keep people interested.
Cool idea but the controls were a bit too hard to master.
Nice game! It would've been nice to have an ingame explanation of things. I went though the whole game confused, and got a horrible score that is way in the negatives! XD
The first time through, I didn't have any idea what to do, so I just shot at the blue things. Then I read the instructions. Even knowing the goal, it was difficult to get under 10 seconds for the first level and almost impossible for the higher levels. I did play it through three times and finally got some positive scores the last time. The movement did seem slow until I figured out that I could shoot to move faster. It did make me want to keep trying until I beat the timer, so good game :)
could not control the character early enough in a round, losing seconds. the boost thing worked against me because it didn't always change direction fast enough and I'd end up boosting in the wrong direction.
Nice game, but too hard for me :P
Weird, but very nicely executed game look & sound. I had to look up apnea to refresh my knowledge a bit. :) Gameplaywise interesting, but wasn't quite sure what I was supposed to be doing.
Pretty atmospheric, I love the mood in this game. Great audio, fits really well! The game got hard real quick and I wasn't sure if I'm doing well until I realized I got negative score in the end. :P
Neat game, graphics are great.
sweet
fantastic idea, interesting art!! great job!
Nice work, and educational! I didn't mind the slow movement. It feels a little like soccer/football.
the attack thing felt satisfying. had no problem with controls. but it's a bit hard to figure if I am doing good in this game and what is the end goal. and who the hell are the blue guys. evil neurons?
breathing effect was really nicely done.
Weird little game. Loved the sound world you created. The gameplay got boring a bit fast though, no enemy variety and with the slowness of the movement. Interesting concept though, I know a few people who suffer from apnea.
Wow very original idea, didn't think to use space to speed myself upward faster until the last level, haha. I liked this one a lot!
Really liked the overall atmosphere and the original setting.
Very interesting! A bit slow-paced at times, but fun nonetheless. I love the graphics.
The mood of this is great and I think it's a good use of the theme. Really good idea.
Interesting idea, I've never played with a neuron before!
I love the idea and setting. But I think the controlls could be improved. I'll not forget the Hero-Neuron for a while ;)
After a few attempts it started to click. It's pretty entertaining once you get the hang of it.
The graphics and audio are nice. Creates a good mood. Gameplay wasn't particularly fun; I think the movement was a bit too slow and clunky.
Nice! I like the sluggish movement and the enemy behaviors. Neat little game
The hero moves soooo slooooow =/ I tried everything to be faster, shooting energy "downwards" to use the recoil, getting hit by evil guys from below to launch myself up...
The breathing SFX is really relieving though, I caught myself holding my breath during a level once. Good job!
Cool concepts! I found the blue neurons a little confusing (couldn't kill them..?) and the control was kind of hard.
Good work! =)