Extraterrestrial Encounters by Mapboy 2013-08-30T10:48:00
It's not HTML5... you might want to change that in the link description.
Foon → Ludum Dare Explorer → Users → Kohijin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Junktion | jam | 112 | 3.48 | 2.73 | 3.56 | 3.43 | 3.85 | 3.77 | 2.17 | 3.93 | 63 | |
| 2013 | 27 | 10 Seconds | Distress Signal | jam | 411 | 2.84 | 1.87 | 3.92 | 3.42 | 3.08 | 2.57 | 1.67 | 3.40 | 65 |
It's not HTML5... you might want to change that in the link description.
Crashes on Vista64 :(
Interesting approach, but I would incorporate at least some js libaries for dom manipulation, animation and sound... that's just a recommendation, if you're eager to code everything yourself, i'll respect that :)
I'm sorry, but premise of the game sounds much more intriguing than the gameplay itself actually is. But the scenery is very nice.
Really like the visual designs and the music. The gameplay is already solid base aswell, maybe a bit too much PvsZ inspired, but its very own upbeat atmosphere.
Very funny, because it's true ;)
Nice, clean and simple.
Nice effort! Especially on the audio department. The visuals could use more shadows and darkness though. When I first encountered an enemy, I wasn't even sure, what to do. I just saw him with his back turned towards me so I investigate only to see him flip instantly and now I will never get well soon ;)
Very high production values and atmosphere, great job! I like the direct controls the way they are, as its interesting to explore rooms that way instead of pixel hunting. It's just not hinted to you right away and sometimes obscures your character, but still: Respect!
Very nice character design and mood, but the controls were a bit too infuriating for this kind of precision platforming.
Nice presentation, really liked the music! But it needs more variation.
Great idea, atmosphere and presentation! I also liked the whole Interaction with your hand and the intentionally clunky interfaces, but I think the idea with a limited mainframe power and chained commands is strong enough to support itself and would have been better without the traditional click&point adventure mechanics.
Great to see someone else also doing something with delayed signals! Still a very different and interestingly fresh approach.
Excellent presentation. Plays ok too, speed multiple choice dialogues might not be my type of game though.
Love the very sleek designs and the controls feel smooth. But I really don't feel the theme here... Still a great bit of fun!
Hillarious setting and fell as you stomp through the crowd! When I found out how to finish the game, i was a bit confused though. Felt a bit random to me, but it suits the humorous tone i guess.
Nice idea and I really like the clean and plain look of the maps. It's a shame that I can't see my character sometimes.. in the beginning I was very confused what I am supposed to do.
Really liked the overall atmosphere and the original setting.
I liked the simple but fresh take on the theme.
I liked the idea and the atmosphere, but it was just too hard to avoid the mines.
Great idea and setting! The collisions with the stopped explosions felt a bit weird though.
Nice and simple oldschol game that reminds me of the dos era apogee platformers. Good job!
Very polished presentation! The controls feel a little too 'floaty' though.
Very funny. It's also a pretty realistic awkward situation simulator.
It's a very soothing sandbox. The tiny pixel art works very well and it's trying new things. Loved the flying mutant sheep :)
The theme is not adressed that well though in my opinion and it could use some basic rules, but I still like it very much for it's presentation and feel.
You might want to rename your platform since it's actually a Flash browser game that is not limited to Windows.
Supberb visual design! But pixelhunting with the mouse while sliding around the house doesn't really suit the fast paced gameplay... could easily image this to be very fun with more streamlined controls.
Nice oldschool FPS presentation, but I think it could do without the Doom music and hitting and getting hit didn't feel right to me.
Thanks! The scenery could have used a lot more time, I agree.
@GSM Productions: Thanks for you honest feedback! This will definetly be expanded to a more approachable and interesting game. I planned a lot of other stuff but I'm still very happy that the atmosphere and basic concept worked for some people like you in its early form.
Very funny and creative + nice execution!
It could really use some sound and while theme interpretation is very funny, the game mechanic does not not really reflect the setting... still, a fun shmup that feels super smooth with awesome music.
Has a nice trippy feel to it. But for an arcade like game, it's a bit hard to estimate collisions though.
Very nicely executed! The plaforming has a very good feel to it and I like the twist with the avoidable coin flip.
Nice one, the gloomy visuals tempted me to try this and it hooked me for quite a while. Really liked the smoke clouds too.
This was delightfully bizarre, but also very confusing to play. I managed to win, but did not really know what I was doing, what the attacks were etc.
Very original, loved the oldschool raycast 3d and the philosophy behind it.
looks very interesing but the game runs with 1-3 fps for me :( (windows vista 64, nvidia gpu)
The minimalistic style works really great. Took me a moment to realize that the other cube is supposed to be concious but it's progressing very nicely. My only gripe is with the controls not being direct, i.e I press a single direction and he goes diagonally. Anyway, very good job!
I still like the art style a lot. The prettiest isometric block games i've seen this LD ;)
Not sure if it did what it was supposed to do but it was quite a trip ;) Audio and GFX really created an intense immersion
Very impressed with the intense atmosphere! The creepiness cought me completely offguard - well done...
was interesting enough for me to finish it. at first i didn't realize that i was actually attacking by clicking and the controls kept spinning me around, but it was pretty easy once i got the hang of it.
Really liked it! Even though the voice overs felt a bit out of place ;) Otherwise great design in all areas
great won! XD amazing soundtrack and overall feel
Pretty clever setup and design! Sadly I could hardly follow anything happening in the upper half of the screen since it the gameplay gets very intense right from the beginning.
Rather interesting idea and it's very nicely executed! While the tutorial is excellent, I got a bit lost when "floating" was explained.. I got what I have to press but it was a bit difficult with the screen blocking me. Made me feel a bit stupid ;)
Very nice spell mechanic. Sure has a Magika vibe to it, but it's streamlined in a good way.
Pretty simplistic take on the theme but overall pretty nice, although the platform collisions sent me to rage city a few times ;)
awesome soundtrack!
Very addicting! Sure get's messy in later stages ;)
Great job, got me hooked longer than it should ;)
Interesting game, would have tried to steer a bit away from the look and feel of 'papers, please', though. Just to avoid obvious comparisions.
Very interesting concept... like the narrative and mood, but the characters feel very bit alien at the same time. Also who am I to "choose" a friend? Maybe overthinking it a bit, but that comes with the theme of your game I guess ;)
Excellent presentation, especially in the graphics department! The gameplay itself has a few problems though: While it controls nice enough for me, there is no real challenge about beating the level in a minute, since you can just run through. I think it would have worked better if the combat was a lot faster and challenging with the enemies activly trying to stop you from progressing. Anyway, very nice jam result and apparently very appealing to a wide audience.
Nicely executed concept. I was pretty much expecting it to be just a "you only have one shot" sniper game with a bullet cam and was happy to see that it isn't. Very addictive for such a simple concept!
Very accessible and well presented design. Can easily see myself comming back to it later
interesting, but i would have made the wall a bit more durable since it's what the whole idea seems to be based on. i also kind of expected the cars to explode and kill the enemies in its blast radius, but that's probably just me ;)
Brilliant idea and also very well executed! Was a bit confused about the perspective for a moment but got the hang of it pretty quickly. A pitty that the screenshots don't convey the deep atmosphere of the game.
Interesting idea and nice graphics, but I'm not sure if the game is working right for me... nothing attacks me and I got randomly kicked back to the main menu.
Was interesting enough to make me experience the whole thing, so good job ;) one thing: when i walk away while reading a note, i have to be in range to close it with space...
Great mood.. wish the game would have done more with it's enviroment as I already could do more than pushing buttons and i and would have prefered text over voice acting. But very clever and wellmade anyway.
Yay, made it on my 2nd try ;) (compo version)
Great setting, but the controls were a bit infuriating... reminded me on playing all those space combat sims with the arrowkeyes when you were really supposed to use a joystick
Loved the retro 3D look! Reminded me of some lost dos shareware game ;)
A bit shortlived, but has a nice and polished arcade touch to it.
Really captured the mood. Pixelart and portraits were very well done, but for me mixing them didn't work too well. Also the controls are a bit off for diagonal movements and finding out were I could go... Absolutely stunning soundtrack and great story telling.
Very bizrarre, reminds me of many confusing C64 games with huge floating objects and no clear goal... but good job capturing the same kind of intriguing weirdness.
Simple but clever concept very nicely executed. I strongly disagree with your opinion about "minimalist" themes though. I think you're interpreting the themes to literal, because (to me) your examples for "bigger" themes do not imply bigger scope of the actual game design and vice versa.