Don't Shoot the Messenger by jmcmillenmusic 2013-08-30T15:15:00
I liked the idea and the atmosphere, but it was just too hard to avoid the mines.
Foon → Ludum Dare Explorer → Users → Kohijin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Junktion | jam | 112 | 3.48 | 2.73 | 3.56 | 3.43 | 3.85 | 3.77 | 2.17 | 3.93 | 63 | ||
| 2013 | 27 | 10 Seconds | Distress Signal | jam | 411 | 2.84 | 1.87 | 3.92 | 3.42 | 3.08 | 2.57 | 1.67 | 3.40 | 65 |
Kohijin leaves an average of 37.0 feedback comments each event.
I liked the idea and the atmosphere, but it was just too hard to avoid the mines.
It's not HTML5... you might want to change that in the link description.
I'm sorry, but premise of the game sounds much more intriguing than the gameplay itself actually is. But the scenery is very nice.
Crashes on Vista64 :(
Excellent presentation. Plays ok too, speed multiple choice dialogues might not be my type of game though.
Really liked the overall atmosphere and the original setting.
Nice one, the gloomy visuals tempted me to try this and it hooked me for quite a while. Really liked the smoke clouds too.
Nice idea and I really like the clean and plain look of the maps. It's a shame that I can't see my character sometimes.. in the beginning I was very confused what I am supposed to do.
Very polished presentation! The controls feel a little too 'floaty' though.
Very nicely executed! The plaforming has a very good feel to it and I like the twist with the avoidable coin flip.
Nice oldschool FPS presentation, but I think it could do without the Doom music and hitting and getting hit didn't feel right to me.
Very funny and creative + nice execution!
Very original, loved the oldschool raycast 3d and the philosophy behind it.
This was delightfully bizarre, but also very confusing to play. I managed to win, but did not really know what I was doing, what the attacks were etc.
Nice presentation, really liked the music! But it needs more variation.
Very nice character design and mood, but the controls were a bit too infuriating for this kind of precision platforming.
Very funny. It's also a pretty realistic awkward situation simulator.
I liked the simple but fresh take on the theme.
Very funny, because it's true ;)
Great to see someone else also doing something with delayed signals! Still a very different and interestingly fresh approach.
It could really use some sound and while theme interpretation is very funny, the game mechanic does not not really reflect the setting... still, a fun shmup that feels super smooth with awesome music.
Great idea and setting! The collisions with the stopped explosions felt a bit weird though.
It's a very soothing sandbox. The tiny pixel art works very well and it's trying new things. Loved the flying mutant sheep :)
The theme is not adressed that well though in my opinion and it could use some basic rules, but I still like it very much for it's presentation and feel.
You might want to rename your platform since it's actually a Flash browser game that is not limited to Windows.
Nice, clean and simple.
Really like the visual designs and the music. The gameplay is already solid base aswell, maybe a bit too much PvsZ inspired, but its very own upbeat atmosphere.
Has a nice trippy feel to it. But for an arcade like game, it's a bit hard to estimate collisions though.
Interesting approach, but I would incorporate at least some js libaries for dom manipulation, animation and sound... that's just a recommendation, if you're eager to code everything yourself, i'll respect that :)
Nice and simple oldschol game that reminds me of the dos era apogee platformers. Good job!
Hillarious setting and fell as you stomp through the crowd! When I found out how to finish the game, i was a bit confused though. Felt a bit random to me, but it suits the humorous tone i guess.
Very high production values and atmosphere, great job! I like the direct controls the way they are, as its interesting to explore rooms that way instead of pixel hunting. It's just not hinted to you right away and sometimes obscures your character, but still: Respect!
Great idea, atmosphere and presentation! I also liked the whole Interaction with your hand and the intentionally clunky interfaces, but I think the idea with a limited mainframe power and chained commands is strong enough to support itself and would have been better without the traditional click&point adventure mechanics.
Nice effort! Especially on the audio department. The visuals could use more shadows and darkness though. When I first encountered an enemy, I wasn't even sure, what to do. I just saw him with his back turned towards me so I investigate only to see him flip instantly and now I will never get well soon ;)
Supberb visual design! But pixelhunting with the mouse while sliding around the house doesn't really suit the fast paced gameplay... could easily image this to be very fun with more streamlined controls.
Love the very sleek designs and the controls feel smooth. But I really don't feel the theme here... Still a great bit of fun!
LD28 — You Only Get One (35)
Fish Go Blub by Dry Tree 2014-01-05T13:00:00
Simple but clever concept very nicely executed. I strongly disagree with your opinion about "minimalist" themes though. I think you're interpreting the themes to literal, because (to me) your examples for "bigger" themes do not imply bigger scope of the actual game design and vice versa.
The YOLO game by OniiRam 2014-01-05T12:26:00
Pretty simplistic take on the theme but overall pretty nice, although the platform collisions sent me to rage city a few times ;)
Singular Assassin by jerlovescake 2014-01-05T12:17:00
Nicely executed concept. I was pretty much expecting it to be just a "you only have one shot" sniper game with a bullet cam and was happy to see that it isn't. Very addictive for such a simple concept!
Agent One by DanielSnd 2013-12-26T12:39:00
Excellent presentation, especially in the graphics department! The gameplay itself has a few problems though: While it controls nice enough for me, there is no real challenge about beating the level in a minute, since you can just run through. I think it would have worked better if the combat was a lot faster and challenging with the enemies activly trying to stop you from progressing. Anyway, very nice jam result and apparently very appealing to a wide audience.
.one. by Macroz 2013-12-26T12:25:00
Sorry, would have loved to try this (played a lot of Wumpus back in the day), but I could not figure out what to do except clicking the giant square
(You Only Get One) Friend by cbear_wallis 2013-12-26T12:18:00
Very interesting concept... like the narrative and mood, but the characters feel very bit alien at the same time. Also who am I to "choose" a friend? Maybe overthinking it a bit, but that comes with the theme of your game I guess ;)
8bit Rebellion by havana24 2013-12-26T11:51:00
Pretty clever setup and design! Sadly I could hardly follow anything happening in the upper half of the screen since it the gameplay gets very intense right from the beginning.
Lost Robots by stromchin 2013-12-20T17:17:00
I still like the art style a lot. The prettiest isometric block games i've seen this LD ;)
KERNEL by CatOnMars 2013-12-20T12:06:00
Nicely done, but very hard due to the floaty controls and the unforgiving collision detection. Loved the clever introduction.
One Minute To War by squibbons 2013-12-20T11:23:00
Interesting game, would have tried to steer a bit away from the look and feel of 'papers, please', though. Just to avoid obvious comparisions.
Son by Hemuuuli 2013-12-20T11:12:00
Great stuff, not sure about the theme but I absolutely love the nightmarish atmosphere that the look and the soundscape create.
El Tigre Il Assassino by popogames 2013-12-20T11:06:00
Very accessible and well presented design. Can easily see myself comming back to it later
You Only Get Won by ChrisMingay 2013-12-20T10:53:00
great won! XD amazing soundtrack and overall feel
Nero Is Falling by LeafThief 2013-12-20T10:26:00
Really captured the mood. Pixelart and portraits were very well done, but for me mixing them didn't work too well. Also the controls are a bit off for diagonal movements and finding out were I could go... Absolutely stunning soundtrack and great story telling.
APOKEALYPSE by OnionBlaze 2013-12-20T10:18:00
Very bizrarre, reminds me of many confusing C64 games with huge floating objects and no clear goal... but good job capturing the same kind of intriguing weirdness.
Wraith by AgentParsec 2013-12-20T10:06:00
Very impressed with the intense atmosphere! The creepiness cought me completely offguard - well done...
Pilot's Last Stand by phi6 2013-12-20T09:50:00
Yay, made it on my 2nd try ;) (compo version)
Great setting, but the controls were a bit infuriating... reminded me on playing all those space combat sims with the arrowkeyes when you were really supposed to use a joystick
A Maze of Amazement by Team_enginerds 2013-12-20T09:39:00
Loved the retro 3D look! Reminded me of some lost dos shareware game ;)
The Wizardry of Differentiation by mortus 2013-12-20T09:13:00
Very nice spell mechanic. Sure has a Magika vibe to it, but it's streamlined in a good way.
Desperado by ShellfishGames 2013-12-19T18:56:00
Very addicting! Sure get's messy in later stages ;)
Atop A Dark Mountain by Maple 2013-12-19T18:48:00
Really liked it! Even though the voice overs felt a bit out of place ;) Otherwise great design in all areas
You Only Get To Save One by PEBKAC 2013-12-19T18:43:00
was interesting enough for me to finish it. at first i didn't realize that i was actually attacking by clicking and the controls kept spinning me around, but it was pretty easy once i got the hang of it.
Travesty by Jon Fischer 2013-12-19T18:38:00
awesome soundtrack!
Go Long!! by Andrew Brophy 2013-12-19T18:25:00
Not sure if it did what it was supposed to do but it was quite a trip ;) Audio and GFX really created an intense immersion
DISTANT WORLD FOR THE BOTH OF US by CoveBit 2013-12-19T18:17:00
A bit shortlived, but has a nice and polished arcade touch to it.
Clicken by brogrammers 2013-12-19T16:26:00
Great job, got me hooked longer than it should ;)
The Selene Project by gameproducer 2013-12-19T10:19:00
Great mood.. wish the game would have done more with it's enviroment as I already could do more than pushing buttons and i and would have prefered text over voice acting. But very clever and wellmade anyway.
Distance by Edd Morgan 2013-12-19T10:01:00
looks very interesing but the game runs with 1-3 fps for me :( (windows vista 64, nvidia gpu)
Batteries Not Included by sockfolder 2013-12-19T09:56:00
Rather interesting idea and it's very nicely executed! While the tutorial is excellent, I got a bit lost when "floating" was explained.. I got what I have to press but it was a bit difficult with the screen blocking me. Made me feel a bit stupid ;)
You only have each other. by dkilford 2013-12-19T09:41:00
The minimalistic style works really great. Took me a moment to realize that the other cube is supposed to be concious but it's progressing very nicely. My only gripe is with the controls not being direct, i.e I press a single direction and he goes diagonally. Anyway, very good job!
One Wall by joppiesaus 2013-12-19T09:28:00
interesting, but i would have made the wall a bit more durable since it's what the whole idea seems to be based on. i also kind of expected the cars to explode and kill the enemies in its blast radius, but that's probably just me ;)
Jim's Night At Work by sahoskins1 2013-12-18T18:58:00
Was interesting enough to make me experience the whole thing, so good job ;) one thing: when i walk away while reading a note, i have to be in range to close it with space...
Shield or Sword - Jam Entry - Gian by Gian 2013-12-18T18:49:00
Interesting idea and nice graphics, but I'm not sure if the game is working right for me... nothing attacks me and I got randomly kicked back to the main menu.
Tiny Thor by JoeManaco 2013-12-18T18:25:00
Nice one, the jumping controls felt a bit too sensitive for me but it's very playable in html5 with firefox (with the Flash version running very slow for some reason)
The hunter by MrTedders 2013-12-18T00:55:00
Brilliant idea and also very well executed! Was a bit confused about the perspective for a moment but got the hang of it pretty quickly. A pitty that the screenshots don't convey the deep atmosphere of the game.