FoonLudum Dare ExplorerLD27 → Pinokio and Juliet 2113

Pinokio and Juliet 2113

By kibertoad

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CategoryRankScoreCount
Coolness1100
Innovation2423.08
Humor2782.45
Audio2972.81
Graphics3433.06
Mood3812.66
Fun4202.60
Overall4442.75
Theme4502.76

Comments

caryoscelus 2013-08-27 10:07

Please note that despite download called "windows", it actually will run on Linux (and possibly others), since this is Java game. You just need to run "java -jar run.jar".

kibertoad 2013-08-27 10:50

Also note that this version will only run on 64 bit Windows OS (any Linux or Mac OS X that has its own JVM is fine, though). 32-bit compatible version is on the way.

moosefly 2013-08-27 13:01

Interesting art and character designs! Couldn't really get a grasp on the gameplay and just kicked and punched the enemies randomly :P.

autlos 2013-08-28 10:22

I like the art and the style. Maybe it's not the first 10-seconds implementation I've seen, but it's fun. There are a lot of moves (unfortunately the animations are the same for all of them).

Reminds me of Fallout 3 when you stop the game to chose where to shoot :P

pixelfan 2013-08-28 10:26

not bad, i like the gameplay

GreyShock 2013-08-28 12:14

Great idea, but I didn't like the execution too much. I think this kind of streategy fighting should do for a great game, but the interface was unclear and I always end up making random actions while spamming WASD over the enemy due to the 10 seconds limit.

A great way to improve the learning curve of the game is to adding actions as you progress, starting maybe with just 3 or 4 basic well-explained moves, since it's not fun to read the 101 images you included (and remember them!).

Keep up the good work! Great ideas and potential here.

gmaker 2013-08-28 13:57

fun game =) thank u

yngar 2013-08-28 18:35

This is one of a lot of games I have seen for this jam in which I think the 10 second theme actually detracts from the gameplay. I like the idea but I think the time limit and the lack of any explanation makes it really difficult to understand whats happening. I would like to play a post-jam version without the time limit and maybe text explaining what all the attacks do, and what the enemy is doing.

kibertoad 2013-08-28 19:23

thanks for feedback) it's our first time experimenting with this kind of combat system, so we are still working out the kinks.

ratking 2013-08-28 19:30

Haha, the character designs are great. There seems to be a strategy for every enemy , but feedback here would be nice, if you poked the right body parts. I just guessed and either the enemy loses nothing or nearly full health bar.
I think lesser options would be better or that you gain new attack styles after battles, so you can get used to the masses of attacks available here.
Reminds me of Battle Angel Alita. Very cool atmosphere.

tammilion 2013-08-28 20:00

This is a really good and fun game, definitely deserves more attention. I liked the graphic style ^^

kibertoad 2013-08-28 20:58

ratking, you've just made the best compliment I would ever hope to receive. GUNNM is my absolute favorite manga series ever.

croze 2013-08-28 22:18

Reminds me of that freeze time fall out thing where you choose where to attack the enemy, not really much "Fun" gameplay though, loved the graphics and audio :D

kibertoad 2013-08-29 00:23

Uploaded version that fixes crash on selecting time perks and makes stamina perks work, hopefully I didn't break anything else.
Please let me know if anything explodes.

kibertoad 2013-08-29 00:24

(Note that only post-jam version was updated, there are no perks in Jam version)

m-o-u 2013-08-29 05:54

interesting one! Nice graphic style

namrog84 2013-08-29 06:34

I like the design, art, and music.

lopiky1 2013-08-29 11:58

:D

zammy 2013-08-29 19:32

Like ratking said, fewer options for attacks and gradually increasing over battles would be nice. This way you may learn how to use them precisely.
Thumbs up for the voice acting and the twist at the end :D

starspell 2013-08-29 20:23

Unfortunately none of the versions are working for me.

jujule 2013-08-29 20:55

I'd love to play this game. I'm really attracted by the graphics and the background story but the game is not running on my Mac. Sad...

kibertoad 2013-08-29 21:04

jujule: have you tried running jar file, that is inside the archive? It should work fine on Mac, provided that you have Java 7.

minionstudios 2013-08-29 21:14

Wow, this one is strange in a very good way. Love it!

almax27 2013-08-29 21:29

That's a really big game :O.

kohijin 2013-08-29 21:49

This was delightfully bizarre, but also very confusing to play. I managed to win, but did not really know what I was doing, what the attacks were etc.

kibertoad 2013-08-29 22:53

in case the game isn't working, please describe the situation.

beardogames 2013-08-29 22:53

I was super confused at first buuuuut I just went with it and everything worked out. Love the awesome enemy designs!

makio 2013-08-29 23:18

Hum, can you add instruction how to play on mac ? I get an error when I lunch game :

/Users/davronai/Downloads/time-travel/game ; exit;
imacwindodo:~ davronai$ /Users/davronai/Downloads/time-travel/game ; exit;
Segmentation fault: 11
logout

[Opération terminée]

PS : Thanks for your feedback on Guruguru for firefox it's playable on FF now ! :)

ashdnazg 2013-08-30 14:30

I really liked the music!

kibertoad 2013-08-30 18:27

Makio, are you sure that's our game? Provided you have Java 7, you should just need to click on run.sh

kibertoad 2013-08-30 18:35

Starspell, do you get any kind of error or traceback? What platform are you on?

kibertoad 2013-08-30 19:09

And do you have Java 7 installed?

ritzblues783 2013-08-30 20:52

I liked the concept of this game. I wish there was a tutorial or had a tooltip to explain what each atack symbol meant. I love games where you have to target specific enemy parts that may or may not be obvious weak spots.

Other than the confusing controls, the story and concept are thoughtful.

onzephyr 2013-08-31 17:06

wow full dialog voice! don't see that a lot in a jam. played well. took a bit to get used to, but then it clicked. love the character designs. great stuff.

ratalaika 2013-09-01 11:16

good job

hbocao 2013-09-01 23:37

Very interesting idea! Too bad that because of the time limit I just kept pressing and clicking very fast. But this was a very cool entry!

phocker 2013-09-02 04:00

really cool idea and great art -- nice job

laelien 2013-09-02 22:48

Loved the idea, really. The voice-over was a little too monotonous and lacked a little intensity, but it's really not that bad. A little too many options during the fights though, so I just sometimes randomly used them. Maybe pausing the game between phases to make you see how many damages you inflicted would have been nice.
I only tested the jam version though, so maybe you upgraded it in the post-jam :P

jedi 2013-09-03 00:29

I tested the jam and the updated post-compo, my comments apply to both.

As others have said, this is a really cool, innovative fighting system that is hurt by having ten second rounds. Particularly since you can fill up your queue of attacks very quickly and spend most of that time waiting.

My other complaint is that the game just didn't seem to work very well for me - it took so long to load I thought it had crashed and there were huge pauses near the beginning of each level which were distracting.

The graphics, mood, audio and innovation are all excellent! This was overall a very unique and cool entry! My biggest disappointment came when I lost, because the only option was to quit, and I wanted to keep playing!

jupiter_hadley 2013-09-04 02:34

I had downloaded the post jam, post jam updated, and windows version and all of them freeze on me before the game starts. Sadly, I cant include it in my LD27 compilation video :/

kibertoad 2013-09-04 06:57

To Jupiter_Hadley: Please try waiting a bit longer, loading period can take a while.

2013-09-04 15:15

thank you all for your good words and feedback, we really appreciate that!

about skill "overwhelmness" and unclear gameplay: we planned to do it gradually, as many of you said - you start with few skills and get new ones with level ups/perks, but there was no time to do it properly so we made all skills available from the start. it made the game less tactical (as was intended in the beginning) and made it more intuitive, but hey, it is a fighting game after all, so you better think fast ;) and well, maybe one day we will do it right.

thank you for playing!

terra 2013-09-09 04:40

Haha, I liked it! It's nice how well the music matched up with the punching. The character designs were great too.

brejlounek 2013-09-11 17:11

That's interesting. Nice sound (sometimes overlaps) and graphics, took down few opponents before I fell down. But it didn't seem they would harm me anyhow.

optimus6128 2013-09-16 22:37

Kinda funny concept.